Prusa-Firmware/Firmware/menu.h

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5.2 KiB
C
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//menu.h
#ifndef _MENU_H
#define _MENU_H
#include <inttypes.h>
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#include "eeprom.h"
#define MENU_DATA_SIZE 32
//Function pointer to menu functions.
typedef void (*menu_func_t)(void);
typedef struct
{
menu_func_t menu;
int8_t position;
} menu_record_t;
typedef struct
{
//Variables used when editing values.
const char* editLabel;
void* editValue;
int32_t minEditValue;
int32_t maxEditValue;
} menu_data_edit_t;
extern uint8_t menu_data[MENU_DATA_SIZE];
extern uint8_t menu_depth;
//! definition of reasons blocking the main menu
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//! Use them as bit mask, so that the code may set various errors at the same time
enum ESeriousErrors {
MENU_BLOCK_NONE = 0,
MENU_BLOCK_THERMAL_ERROR = 0x01,
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}; // and possibly others in the future.
//! this is a flag for disabling entering the main menu and longpress. If this is set to anything !=
//! 0, the only the main status screen will be shown on the LCD and the user will be prevented from
//! entering the menu.
extern uint8_t menu_block_mask;
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//! a pair of macros for manipulating menu entry
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//! a c++ class would have been better
#define menu_set_block(x) menu_block_mask |= x;
#define menu_unset_block(x) menu_block_mask &= ~x;
#define menu_is_blocked(x) (menu_block_mask & x) != 0
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extern uint8_t menu_line;
extern uint8_t menu_item;
extern uint8_t menu_row;
//scroll offset in the current menu
extern uint8_t menu_top;
extern uint8_t menu_clicked;
extern uint8_t menu_leaving;
//function pointer to the currently active menu
extern menu_func_t menu_menu;
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extern void menu_data_reset(void);
extern void menu_goto(menu_func_t menu, const uint32_t encoder, const bool feedback, bool reset_menu_state);
#define MENU_BEGIN() menu_start(); for(menu_row = 0; menu_row < LCD_HEIGHT; menu_row++, menu_line++) { menu_item = 0;
void menu_start(void);
#define MENU_END() menu_end(); }
extern void menu_end(void);
extern void menu_back(void);
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extern void menu_back_no_reset(void);
extern void menu_back(uint8_t nLevel);
extern void menu_back_if_clicked(void);
extern void menu_back_if_clicked_fb(void);
extern void menu_submenu(menu_func_t submenu);
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extern void menu_submenu_no_reset(menu_func_t submenu);
extern uint8_t menu_item_ret(void);
//extern int menu_draw_item_printf_P(char type_char, const char* format, ...);
//int menu_draw_item_puts_P_int16(char type_char, const char* str, int16_t val, );
#define MENU_ITEM_DUMMY() menu_item_dummy()
extern void menu_item_dummy(void);
#define MENU_ITEM_TEXT_P(str) do { if (menu_item_text_P(str)) return; } while (0)
extern uint8_t menu_item_text_P(const char* str);
#define MENU_ITEM_SUBMENU_P(str, submenu) do { if (menu_item_submenu_P(str, submenu)) return; } while (0)
extern uint8_t menu_item_submenu_P(const char* str, menu_func_t submenu);
#define MENU_ITEM_SUBMENU_E(sheet, submenu) do { if (menu_item_submenu_E(sheet, submenu)) return; } while (0)
extern uint8_t menu_item_submenu_E(const Sheet &sheet, menu_func_t submenu);
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#define MENU_ITEM_FUNCTION_E(sheet, submenu) do { if (menu_item_function_E(sheet, submenu)) return; } while (0)
extern uint8_t menu_item_function_E(const Sheet &sheet, menu_func_t func);
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#define MENU_ITEM_BACK_P(str) do { if (menu_item_back_P(str)) return; } while (0)
extern uint8_t menu_item_back_P(const char* str);
// leaving menu - this condition must be immediately before MENU_ITEM_BACK_P
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#define ON_MENU_LEAVE(func) do { if (menu_item_leave()){ func } } while (0)
extern bool menu_item_leave();
#define MENU_ITEM_FUNCTION_P(str, func) do { if (menu_item_function_P(str, func)) return; } while (0)
extern uint8_t menu_item_function_P(const char* str, menu_func_t func);
#define MENU_ITEM_FUNCTION_NR_P(str, number, func, fn_par) do { if (menu_item_function_P(str, number, func, fn_par)) return; } while (0)
extern uint8_t menu_item_function_P(const char* str, char number, void (*func)(uint8_t), uint8_t fn_par);
#define MENU_ITEM_TOGGLE_P(str, toggle, func) do { if (menu_item_toggle_P(str, toggle, func, 0x02)) return; } while (0)
#define MENU_ITEM_TOGGLE(str, toggle, func) do { if (menu_item_toggle_P(str, toggle, func, 0x00)) return; } while (0)
extern uint8_t menu_item_toggle_P(const char* str, const char* toggle, menu_func_t func, const uint8_t settings);
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#define MENU_ITEM_GCODE_P(str, str_gcode) do { if (menu_item_gcode_P(str, str_gcode)) return; } while (0)
extern uint8_t menu_item_gcode_P(const char* str, const char* str_gcode);
extern const char menu_fmt_int3[];
extern const char menu_fmt_float31[];
extern const char menu_fmt_float13[];
extern void menu_draw_float31(const char* str, float val);
extern void menu_draw_float13(const char* str, float val);
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struct SheetFormatBuffer
{
char c[19];
};
extern void menu_format_sheet_E(const Sheet &sheet_E, SheetFormatBuffer &buffer);
#define MENU_ITEM_EDIT_int3_P(str, pval, minval, maxval) do { if (menu_item_edit_P(str, pval, minval, maxval)) return; } while (0)
//#define MENU_ITEM_EDIT_int3_P(str, pval, minval, maxval) MENU_ITEM_EDIT(int3, str, pval, minval, maxval)
template <typename T>
extern uint8_t menu_item_edit_P(const char* str, T pval, int16_t min_val, int16_t max_val);
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extern void menu_progressbar_init(uint16_t total, const char* title);
extern void menu_progressbar_update(uint16_t newVal);
extern void menu_progressbar_finish(void);
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#endif //_MENU_H