Merge pull request #3486 from gudnimg/gudni-optimisation

Flash optimizations in loop() and status screen menu
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DRracer 2022-08-19 17:21:17 +02:00 committed by GitHub
commit 3ebd8b88a4
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4 changed files with 11 additions and 11 deletions

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@ -1940,7 +1940,7 @@ void loop()
}
//check heater every n milliseconds
manage_heater();
isPrintPaused ? manage_inactivity(true) : manage_inactivity(false);
manage_inactivity(isPrintPaused);
checkHitEndstops();
lcd_update(0);
#ifdef TMC2130

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@ -638,7 +638,6 @@ uint8_t lcd_button_pressed = 0;
uint8_t lcd_update_enabled = 1;
uint32_t lcd_next_update_millis = 0;
uint8_t lcd_status_update_delay = 0;

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@ -107,8 +107,6 @@ extern LongTimer lcd_timeoutToStatus;
extern uint32_t lcd_next_update_millis;
extern uint8_t lcd_status_update_delay;
extern lcd_longpress_func_t lcd_longpress_func;
extern bool lcd_longpress_trigger;

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@ -758,6 +758,7 @@ void lcdui_print_status_screen(void)
// Main status screen. It's up to the implementation specific part to show what is needed. As this is very display dependent
void lcd_status_screen() // NOT static due to using inside "Marlin_main" module ("manage_inactivity()")
{
static uint8_t lcd_status_update_delay = 0;
#ifdef ULTIPANEL_FEEDMULTIPLY
// Dead zone at 100% feedrate
if ((feedmultiply < 100 && (feedmultiply + int(lcd_encoder)) > 100) ||
@ -788,14 +789,17 @@ void lcd_status_screen() // NOT static due to using ins
else if (feedmultiply > 999)
feedmultiply = 999;
if (lcd_draw_update) {
// Update the status screen immediately
lcd_status_update_delay = 0;
}
if (lcd_status_update_delay)
lcd_status_update_delay--;
else
lcd_draw_update = 1;
if (lcd_draw_update)
{
{ // Redraw the main screen every second (see LCD_UPDATE_INTERVAL).
// This is easier then trying keep track of all things that change on the screen
lcd_status_update_delay = 10;
ReInitLCD++;
if (ReInitLCD == 30)
{
@ -832,10 +836,9 @@ void lcd_status_screen() // NOT static due to using ins
}
} // end of farm_mode
lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
if (lcd_commands_type != LcdCommands::Idle)
lcd_commands();
} // end of lcd_draw_update
}
bool current_click = LCD_CLICKED;