Merge pull request #3486 from gudnimg/gudni-optimisation
Flash optimizations in loop() and status screen menu
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3ebd8b88a4
@ -1940,7 +1940,7 @@ void loop()
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}
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//check heater every n milliseconds
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manage_heater();
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isPrintPaused ? manage_inactivity(true) : manage_inactivity(false);
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manage_inactivity(isPrintPaused);
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checkHitEndstops();
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lcd_update(0);
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#ifdef TMC2130
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@ -638,7 +638,6 @@ uint8_t lcd_button_pressed = 0;
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uint8_t lcd_update_enabled = 1;
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uint32_t lcd_next_update_millis = 0;
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uint8_t lcd_status_update_delay = 0;
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@ -107,8 +107,6 @@ extern LongTimer lcd_timeoutToStatus;
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extern uint32_t lcd_next_update_millis;
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extern uint8_t lcd_status_update_delay;
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extern lcd_longpress_func_t lcd_longpress_func;
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extern bool lcd_longpress_trigger;
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@ -758,6 +758,7 @@ void lcdui_print_status_screen(void)
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// Main status screen. It's up to the implementation specific part to show what is needed. As this is very display dependent
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void lcd_status_screen() // NOT static due to using inside "Marlin_main" module ("manage_inactivity()")
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{
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static uint8_t lcd_status_update_delay = 0;
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#ifdef ULTIPANEL_FEEDMULTIPLY
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// Dead zone at 100% feedrate
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if ((feedmultiply < 100 && (feedmultiply + int(lcd_encoder)) > 100) ||
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@ -788,14 +789,17 @@ void lcd_status_screen() // NOT static due to using ins
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else if (feedmultiply > 999)
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feedmultiply = 999;
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if (lcd_draw_update) {
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// Update the status screen immediately
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lcd_status_update_delay = 0;
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}
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if (lcd_status_update_delay)
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lcd_status_update_delay--;
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else
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lcd_draw_update = 1;
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if (lcd_draw_update)
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{
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{ // Redraw the main screen every second (see LCD_UPDATE_INTERVAL).
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// This is easier then trying keep track of all things that change on the screen
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lcd_status_update_delay = 10;
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ReInitLCD++;
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if (ReInitLCD == 30)
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{
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@ -832,10 +836,9 @@ void lcd_status_screen() // NOT static due to using ins
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}
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} // end of farm_mode
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lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
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if (lcd_commands_type != LcdCommands::Idle)
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lcd_commands();
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} // end of lcd_draw_update
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}
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bool current_click = LCD_CLICKED;
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