f6fd91a235
Saves 20 bytes of flash
215 lines
5.9 KiB
C++
215 lines
5.9 KiB
C++
//! @file
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#ifndef _LCD_H
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#define _LCD_H
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#include <inttypes.h>
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#include <stdio.h>
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#include "Timer.h"
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extern FILE _lcdout;
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#define lcdout (&_lcdout)
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extern void lcd_init(void);
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extern void lcd_refresh(void);
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extern void lcd_refresh_noclear(void);
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extern void lcd_clear(void);
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extern void lcd_home(void);
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/*extern void lcd_no_display(void);
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extern void lcd_display(void);
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extern void lcd_no_blink(void);
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extern void lcd_blink(void);
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extern void lcd_no_cursor(void);
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extern void lcd_cursor(void);
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extern void lcd_scrollDisplayLeft(void);
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extern void lcd_scrollDisplayRight(void);
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extern void lcd_leftToRight(void);
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extern void lcd_rightToLeft(void);
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extern void lcd_autoscroll(void);
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extern void lcd_no_autoscroll(void);*/
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extern void lcd_set_cursor(uint8_t col, uint8_t row);
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extern void lcd_createChar_P(uint8_t, const uint8_t*);
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// char c is non-standard, however it saves 1B on stack
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extern int lcd_putc(char c);
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extern int lcd_putc_at(uint8_t c, uint8_t r, char ch);
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extern int lcd_puts_P(const char* str);
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extern int lcd_puts_at_P(uint8_t c, uint8_t r, const char* str);
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extern int lcd_printf_P(const char* format, ...);
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extern void lcd_space(uint8_t n);
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extern void lcd_printNumber(unsigned long n, uint8_t base);
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extern void lcd_printFloat(double number, uint8_t digits);
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extern void lcd_print(const char*);
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extern void lcd_print(char, int = 0);
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extern void lcd_print(unsigned char, int = 0);
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extern void lcd_print(int, int = 10);
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extern void lcd_print(unsigned int, int = 10);
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extern void lcd_print(long, int = 10);
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extern void lcd_print(unsigned long, int = 10);
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extern void lcd_print(double, int = 2);
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//! @brief Clear screen
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#define ESC_2J "\x1b[2J"
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//! @brief Show cursor
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#define ESC_25h "\x1b[?25h"
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//! @brief Hide cursor
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#define ESC_25l "\x1b[?25l"
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//! @brief Set cursor to
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//! @param c column
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//! @param r row
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#define ESC_H(c,r) "\x1b["#r";"#c"H"
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#define LCD_UPDATE_INTERVAL 100
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#define LCD_TIMEOUT_TO_STATUS 30000ul //!< Generic timeout to status screen in ms, when no user action.
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#define LCD_TIMEOUT_TO_STATUS_BABYSTEP_Z 90000ul //!< Specific timeout for lcd_babystep_z screen in ms.
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typedef void (*lcd_longpress_func_t)(void);
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typedef void (*lcd_charsetup_func_t)(void);
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typedef void (*lcd_lcdupdate_func_t)(void);
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//Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
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extern uint8_t lcd_draw_update;
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extern int32_t lcd_encoder;
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extern uint8_t lcd_encoder_bits;
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// lcd_encoder_diff is updated from interrupt context and added to lcd_encoder every LCD update
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extern int8_t lcd_encoder_diff;
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//the last checked lcd_buttons in a bit array.
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extern uint8_t lcd_buttons;
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extern uint8_t lcd_button_pressed;
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extern uint8_t lcd_update_enabled;
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extern LongTimer lcd_timeoutToStatus;
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extern uint32_t lcd_next_update_millis;
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extern lcd_longpress_func_t lcd_longpress_func;
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extern bool lcd_longpress_trigger;
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extern lcd_lcdupdate_func_t lcd_lcdupdate_func;
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extern uint8_t lcd_clicked(void);
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extern void lcd_beeper_quick_feedback(void);
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//Cause an LCD refresh, and give the user visual or audible feedback that something has happened
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extern void lcd_quick_feedback(void);
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extern void lcd_update(uint8_t lcdDrawUpdateOverride);
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extern void lcd_update_enable(uint8_t enabled);
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extern void lcd_buttons_update(void);
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//! @brief Helper class to temporarily disable LCD updates
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//!
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//! When constructed (on stack), original state state of lcd_update_enabled is stored
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//! and LCD updates are disabled.
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//! When destroyed (gone out of scope), original state of LCD update is restored.
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//! It has zero overhead compared to storing bool saved = lcd_update_enabled
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//! and calling lcd_update_enable(false) and lcd_update_enable(saved).
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class LcdUpdateDisabler
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{
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public:
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LcdUpdateDisabler(): m_updateEnabled(lcd_update_enabled)
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{
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lcd_update_enable(false);
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}
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~LcdUpdateDisabler()
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{
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lcd_update_enable(m_updateEnabled);
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}
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private:
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bool m_updateEnabled;
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};
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////////////////////////////////////
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// Setup button and encode mappings for each panel (into 'lcd_buttons' variable
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//
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// This is just to map common functions (across different panels) onto the same
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// macro name. The mapping is independent of whether the button is directly connected or
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// via a shift/i2c register.
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#define BLEN_B 1
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#define BLEN_A 0
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#define EN_B (1<<BLEN_B) // The two encoder pins are connected through BTN_EN1 and BTN_EN2
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#define EN_A (1<<BLEN_A)
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#define BLEN_C 2
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#define EN_C (1<<BLEN_C)
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//! @brief Was button clicked?
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//!
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//! Doesn't consume button click event. See lcd_clicked()
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//! for function consuming the event.
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//!
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//! Generally is used in non-modal menus.
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//!
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//! @retval 0 button was not clicked
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//! @retval 1 button was clicked
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#define LCD_CLICKED (lcd_buttons&EN_C)
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////////////////////////
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// Setup Rotary Encoder Bit Values (for two pin encoders to indicate movement)
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// These values are independent of which pins are used for EN_A and EN_B indications
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// The rotary encoder part is also independent to the chipset used for the LCD
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#define encrot0 0
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#define encrot1 2
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#define encrot2 3
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#define encrot3 1
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//Custom characters defined in the first 8 characters of the LCD
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#define LCD_STR_BEDTEMP "\x00"
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#define LCD_STR_DEGREE "\x01"
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#define LCD_STR_ARROW_2_DOWN "\x01"
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#define LCD_STR_THERMOMETER "\x02"
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#define LCD_STR_CONFIRM "\x02"
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#define LCD_STR_UPLEVEL "\x03"
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#define LCD_STR_REFRESH "\x04"
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#define LCD_STR_FOLDER "\x05"
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#define LCD_STR_FEEDRATE "\x06"
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#define LCD_STR_CLOCK "\x07"
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#define LCD_STR_ARROW_RIGHT "\x7E" //from the default character set
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#define LCD_STR_SOLID_BLOCK "\xFF" //from the default character set
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extern void lcd_set_custom_characters(void);
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extern void lcd_set_custom_characters_nextpage(void);
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//! @brief Consume click event
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inline void lcd_consume_click()
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{
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lcd_button_pressed = 0;
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lcd_buttons &= 0xff^EN_C;
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}
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#endif //_LCD_H
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