PrusaSlicer-NonPlainar/lib/Slic3r/GCode/SpiralVase.pm

78 lines
2.4 KiB
Perl
Raw Normal View History

package Slic3r::GCode::SpiralVase;
use Moo;
has 'config' => (is => 'ro', required => 1);
has 'enable' => (is => 'rw', default => sub { 0 });
has 'gcode_reader' => (is => 'ro', default => sub { Slic3r::GCode::Reader->new });
use Slic3r::Geometry qw(unscale);
sub process_layer {
my $self = shift;
my ($gcode, $layer) = @_;
# if we're not going to modify G-code, just feed it to the reader
# in order to update positions
if (!$self->enable) {
$self->gcode_reader->parse($gcode, sub {});
return $gcode;
}
# get total XY length for this layer by summing all extrusion moves
my $total_layer_length = 0;
my $z = undef;
Slic3r::GCode::Reader->new->parse($gcode, sub {
my ($reader, $cmd, $args, $info) = @_;
if ($cmd eq 'G1') {
$total_layer_length += $info->{dist_XY}
if $info->{extruding};
# get first Z
$z //= $args->{Z}
if exists $args->{Z};
}
});
my $new_gcode = "";
my $layer_height = $layer->height;
# remove layer height from initial Z
$z -= $layer_height;
my $newlayer = 0;
$self->gcode_reader->parse($gcode, sub {
my ($reader, $cmd, $args, $info) = @_;
if ($cmd eq 'G1' && exists $args->{Z}) {
# if this is the initial Z move of the layer, replace it with a
# (redundant) move to the last Z of previous layer
my $line = $info->{raw};
$line =~ s/Z[.0-9]+/Z$z/;
$new_gcode .= "$line\n";
$newlayer = 1;
} elsif ($cmd eq 'G1' && !exists $args->{Z} && $info->{dist_XY}) {
# horizontal move
my $line = $info->{raw};
if ($info->{extruding}) {
$z += $info->{dist_XY} * $layer_height / $total_layer_length;
$line =~ s/^G1 /sprintf 'G1 Z%.3f ', $z/e;
$new_gcode .= "$line\n";
} elsif ($newlayer) {
# remove the first travel move after layer change; extrusion
# will just blend to the first loop vertex
# TODO: should we adjust (stretch) E for the first loop segment?
$newlayer = 0;
} else {
$new_gcode .= "$line\n";
}
} else {
$new_gcode .= "$info->{raw}\n";
}
});
return $new_gcode;
}
1;