PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmoBase.cpp

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#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
// TODO: Display tooltips quicker on Linux
namespace Slic3r {
namespace GUI {
const float GLGizmoBase::Grabber::SizeFactor = 0.025f;
const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
GLGizmoBase::Grabber::Grabber()
: center(Vec3d::Zero())
, angles(Vec3d::Zero())
, dragging(false)
, enabled(true)
{
color[0] = 1.0f;
color[1] = 1.0f;
color[2] = 1.0f;
}
void GLGizmoBase::Grabber::render(bool hover, float size) const
{
float render_color[3];
if (hover)
{
render_color[0] = 1.0f - color[0];
render_color[1] = 1.0f - color[1];
render_color[2] = 1.0f - color[2];
}
else
::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
render(size, render_color, true);
}
float GLGizmoBase::Grabber::get_half_size(float size) const
{
return std::max(size * SizeFactor, MinHalfSize);
}
float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
{
return std::max(size * SizeFactor * DraggingScaleFactor, MinHalfSize);
}
void GLGizmoBase::Grabber::render(float size, const float* render_color, bool use_lighting) const
{
float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size);
if (use_lighting)
glsafe(::glEnable(GL_LIGHTING));
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glsafe(::glColor3fv(render_color));
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glsafe(::glPushMatrix());
glsafe(::glTranslated(center(0), center(1), center(2)));
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glsafe(::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0));
glsafe(::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0));
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// face min x
glsafe(::glPushMatrix());
glsafe(::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
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render_face(half_size);
glsafe(::glPopMatrix());
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// face max x
glsafe(::glPushMatrix());
glsafe(::glTranslatef((GLfloat)half_size, 0.0f, 0.0f));
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
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render_face(half_size);
glsafe(::glPopMatrix());
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// face min y
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f));
glsafe(::glRotatef(90.0f, 1.0f, 0.0f, 0.0f));
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render_face(half_size);
glsafe(::glPopMatrix());
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// face max y
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, (GLfloat)half_size, 0.0f));
glsafe(::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f));
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render_face(half_size);
glsafe(::glPopMatrix());
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// face min z
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size));
glsafe(::glRotatef(180.0f, 1.0f, 0.0f, 0.0f));
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render_face(half_size);
glsafe(::glPopMatrix());
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// face max z
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, 0.0f, (GLfloat)half_size));
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render_face(half_size);
glsafe(::glPopMatrix());
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glsafe(::glPopMatrix());
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if (use_lighting)
glsafe(::glDisable(GL_LIGHTING));
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}
void GLGizmoBase::Grabber::render_face(float half_size) const
{
::glBegin(GL_TRIANGLES);
::glNormal3f(0.0f, 0.0f, 1.0f);
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
::glVertex3f((GLfloat)half_size, -(GLfloat)half_size, 0.0f);
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
glsafe(::glEnd());
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}
#if ENABLE_SVG_ICONS
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
#else
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, unsigned int sprite_id)
#endif // ENABLE_SVG_ICONS
: m_parent(parent)
, m_group_id(-1)
, m_state(Off)
, m_shortcut_key(0)
#if ENABLE_SVG_ICONS
, m_icon_filename(icon_filename)
#endif // ENABLE_SVG_ICONS
, m_sprite_id(sprite_id)
, m_hover_id(-1)
, m_dragging(false)
, m_imgui(wxGetApp().imgui())
{
::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 3 * sizeof(float));
::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 3 * sizeof(float));
::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 3 * sizeof(float));
}
void GLGizmoBase::set_hover_id(int id)
{
if (m_grabbers.empty() || (id < (int)m_grabbers.size()))
{
m_hover_id = id;
on_set_hover_id();
}
}
void GLGizmoBase::set_highlight_color(const float* color)
{
if (color != nullptr)
::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float));
}
void GLGizmoBase::enable_grabber(unsigned int id)
{
if ((0 <= id) && (id < (unsigned int)m_grabbers.size()))
m_grabbers[id].enabled = true;
on_enable_grabber(id);
}
void GLGizmoBase::disable_grabber(unsigned int id)
{
if ((0 <= id) && (id < (unsigned int)m_grabbers.size()))
m_grabbers[id].enabled = false;
on_disable_grabber(id);
}
void GLGizmoBase::start_dragging(const Selection& selection)
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{
m_dragging = true;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = (m_hover_id == i);
}
on_start_dragging(selection);
}
void GLGizmoBase::stop_dragging()
{
m_dragging = false;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = false;
}
on_stop_dragging();
}
void GLGizmoBase::update(const UpdateData& data, const Selection& selection)
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{
if (m_hover_id != -1)
on_update(data, selection);
}
std::array<float, 3> GLGizmoBase::picking_color_component(unsigned int id) const
{
static const float INV_255 = 1.0f / 255.0f;
id = BASE_ID - id;
if (m_group_id > -1)
id -= m_group_id;
// color components are encoded to match the calculation of volume_id made into GLCanvas3D::_picking_pass()
return std::array<float, 3> { (float)((id >> 0) & 0xff) * INV_255, // red
(float)((id >> 8) & 0xff) * INV_255, // green
(float)((id >> 16) & 0xff) * INV_255 }; // blue
}
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
{
render_grabbers((float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
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}
void GLGizmoBase::render_grabbers(float size) const
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
if (m_grabbers[i].enabled)
m_grabbers[i].render((m_hover_id == i), size);
}
}
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
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for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{
if (m_grabbers[i].enabled)
{
std::array<float, 3> color = picking_color_component(i);
m_grabbers[i].color[0] = color[0];
m_grabbers[i].color[1] = color[1];
m_grabbers[i].color[2] = color[2];
m_grabbers[i].render_for_picking(mean_size);
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}
}
}
void GLGizmoBase::set_tooltip(const std::string& tooltip) const
{
m_parent.set_tooltip(tooltip);
}
std::string GLGizmoBase::format(float value, unsigned int decimals) const
{
return Slic3r::string_printf("%.*f", decimals, value);
}
} // namespace GUI
} // namespace Slic3r