PrusaSlicer-NonPlainar/src/igl/is_border_vertex.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_BORDER_VERTEX_H
#define IGL_IS_BORDER_VERTEX_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Determine vertices on open boundary of a (manifold) mesh with triangle
// faces F
//
// Inputs:
// V #V by dim list of vertex positions
// F #F by 3 list of triangle indices
// Returns #V vector of bools revealing whether vertices are on boundary
//
// Known Bugs: - does not depend on V
// - assumes mesh is edge manifold
//
template <typename DerivedV, typename DerivedF>
IGL_INLINE std::vector<bool> is_border_vertex(
const Eigen::PlainObjectBase<DerivedV> &V,
const Eigen::PlainObjectBase<DerivedF> &F);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_border_vertex.cpp"
#endif
#endif