2019-03-15 11:53:15 +00:00
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoScale.hpp"
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#include <GL/glew.h>
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namespace Slic3r {
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namespace GUI {
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const float GLGizmoScale3D::Offset = 5.0f;
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#if ENABLE_SVG_ICONS
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GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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#else
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GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, unsigned int sprite_id)
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: GLGizmoBase(parent, sprite_id)
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#endif // ENABLE_SVG_ICONS
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, m_scale(Vec3d::Ones())
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, m_snap_step(0.05)
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, m_starting_scale(Vec3d::Ones())
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{
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}
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bool GLGizmoScale3D::on_init()
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{
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for (int i = 0; i < 10; ++i)
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{
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m_grabbers.push_back(Grabber());
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}
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double half_pi = 0.5 * (double)PI;
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// x axis
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m_grabbers[0].angles(1) = half_pi;
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m_grabbers[1].angles(1) = half_pi;
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// y axis
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m_grabbers[2].angles(0) = half_pi;
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m_grabbers[3].angles(0) = half_pi;
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m_shortcut_key = WXK_CONTROL_S;
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return true;
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}
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std::string GLGizmoScale3D::on_get_name() const
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{
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return L("Scale [S]");
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}
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2019-03-19 12:30:21 +00:00
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void GLGizmoScale3D::on_start_dragging(const Selection& selection)
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2019-03-15 11:53:15 +00:00
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{
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if (m_hover_id != -1)
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{
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m_starting_drag_position = m_grabbers[m_hover_id].center;
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m_starting_box = selection.get_bounding_box();
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}
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}
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2019-03-19 12:30:21 +00:00
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void GLGizmoScale3D::on_update(const UpdateData& data, const Selection& selection)
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2019-03-15 11:53:15 +00:00
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{
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if ((m_hover_id == 0) || (m_hover_id == 1))
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do_scale_x(data);
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else if ((m_hover_id == 2) || (m_hover_id == 3))
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do_scale_y(data);
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else if ((m_hover_id == 4) || (m_hover_id == 5))
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do_scale_z(data);
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else if (m_hover_id >= 6)
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do_scale_uniform(data);
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}
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2019-03-19 12:30:21 +00:00
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void GLGizmoScale3D::on_render(const Selection& selection) const
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2019-03-15 11:53:15 +00:00
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{
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bool single_instance = selection.is_single_full_instance();
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bool single_volume = selection.is_single_modifier() || selection.is_single_volume();
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bool single_selection = single_instance || single_volume;
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Vec3f scale = 100.0f * Vec3f::Ones();
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if (single_instance)
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scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor().cast<float>();
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else if (single_volume)
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scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor().cast<float>();
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if ((single_selection && ((m_hover_id == 0) || (m_hover_id == 1))) || m_grabbers[0].dragging || m_grabbers[1].dragging)
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set_tooltip("X: " + format(scale(0), 4) + "%");
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else if (!m_grabbers[0].dragging && !m_grabbers[1].dragging && ((m_hover_id == 0) || (m_hover_id == 1)))
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set_tooltip("X");
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else if ((single_selection && ((m_hover_id == 2) || (m_hover_id == 3))) || m_grabbers[2].dragging || m_grabbers[3].dragging)
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set_tooltip("Y: " + format(scale(1), 4) + "%");
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else if (!m_grabbers[2].dragging && !m_grabbers[3].dragging && ((m_hover_id == 2) || (m_hover_id == 3)))
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set_tooltip("Y");
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else if ((single_selection && ((m_hover_id == 4) || (m_hover_id == 5))) || m_grabbers[4].dragging || m_grabbers[5].dragging)
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set_tooltip("Z: " + format(scale(2), 4) + "%");
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else if (!m_grabbers[4].dragging && !m_grabbers[5].dragging && ((m_hover_id == 4) || (m_hover_id == 5)))
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set_tooltip("Z");
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else if ((single_selection && ((m_hover_id == 6) || (m_hover_id == 7) || (m_hover_id == 8) || (m_hover_id == 9)))
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|| m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
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{
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std::string tooltip = "X: " + format(scale(0), 4) + "%\n";
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tooltip += "Y: " + format(scale(1), 4) + "%\n";
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tooltip += "Z: " + format(scale(2), 4) + "%";
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set_tooltip(tooltip);
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}
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else if (!m_grabbers[6].dragging && !m_grabbers[7].dragging && !m_grabbers[8].dragging && !m_grabbers[9].dragging &&
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((m_hover_id == 6) || (m_hover_id == 7) || (m_hover_id == 8) || (m_hover_id == 9)))
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set_tooltip("X/Y/Z");
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::glClear(GL_DEPTH_BUFFER_BIT);
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::glEnable(GL_DEPTH_TEST);
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BoundingBoxf3 box;
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Transform3d transform = Transform3d::Identity();
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Vec3d angles = Vec3d::Zero();
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Transform3d offsets_transform = Transform3d::Identity();
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Vec3d grabber_size = Vec3d::Zero();
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if (single_instance)
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{
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// calculate bounding box in instance local reference system
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2019-03-19 12:30:21 +00:00
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const Selection::IndicesList& idxs = selection.get_volume_idxs();
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2019-03-15 11:53:15 +00:00
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for (unsigned int idx : idxs)
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{
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const GLVolume* vol = selection.get_volume(idx);
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box.merge(vol->bounding_box.transformed(vol->get_volume_transformation().get_matrix()));
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}
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// gets transform from first selected volume
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const GLVolume* v = selection.get_volume(*idxs.begin());
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transform = v->get_instance_transformation().get_matrix();
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// gets angles from first selected volume
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angles = v->get_instance_rotation();
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// consider rotation+mirror only components of the transform for offsets
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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grabber_size = v->get_instance_transformation().get_matrix(true, true, false, true) * box.size();
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}
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else if (single_volume)
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{
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
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box = v->bounding_box;
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transform = v->world_matrix();
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angles = Geometry::extract_euler_angles(transform);
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// consider rotation+mirror only components of the transform for offsets
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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grabber_size = v->get_volume_transformation().get_matrix(true, true, false, true) * box.size();
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}
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else
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{
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box = selection.get_bounding_box();
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grabber_size = box.size();
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}
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m_box = box;
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const Vec3d& center = m_box.center();
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Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
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Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
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Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
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// x axis
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m_grabbers[0].center = transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
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m_grabbers[1].center = transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
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::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
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::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
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// y axis
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m_grabbers[2].center = transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
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m_grabbers[3].center = transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
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::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
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::memcpy((void*)m_grabbers[3].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
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// z axis
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m_grabbers[4].center = transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
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m_grabbers[5].center = transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
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::memcpy((void*)m_grabbers[4].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
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::memcpy((void*)m_grabbers[5].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
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// uniform
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m_grabbers[6].center = transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
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m_grabbers[7].center = transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
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m_grabbers[8].center = transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
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m_grabbers[9].center = transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
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for (int i = 6; i < 10; ++i)
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{
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::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float));
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}
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// sets grabbers orientation
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for (int i = 0; i < 10; ++i)
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{
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m_grabbers[i].angles = angles;
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}
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::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
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float grabber_mean_size = (float)(grabber_size(0) + grabber_size(1) + grabber_size(2)) / 3.0f;
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if (m_hover_id == -1)
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{
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// draw connections
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if (m_grabbers[0].enabled && m_grabbers[1].enabled)
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{
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::glColor3fv(m_grabbers[0].color);
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render_grabbers_connection(0, 1);
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}
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if (m_grabbers[2].enabled && m_grabbers[3].enabled)
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{
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::glColor3fv(m_grabbers[2].color);
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render_grabbers_connection(2, 3);
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}
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if (m_grabbers[4].enabled && m_grabbers[5].enabled)
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{
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::glColor3fv(m_grabbers[4].color);
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render_grabbers_connection(4, 5);
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}
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::glColor3fv(m_base_color);
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render_grabbers_connection(6, 7);
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render_grabbers_connection(7, 8);
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render_grabbers_connection(8, 9);
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render_grabbers_connection(9, 6);
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// draw grabbers
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render_grabbers(grabber_mean_size);
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}
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else if ((m_hover_id == 0) || (m_hover_id == 1))
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{
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// draw connection
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::glColor3fv(m_grabbers[0].color);
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render_grabbers_connection(0, 1);
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// draw grabbers
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m_grabbers[0].render(true, grabber_mean_size);
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m_grabbers[1].render(true, grabber_mean_size);
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}
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else if ((m_hover_id == 2) || (m_hover_id == 3))
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{
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// draw connection
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::glColor3fv(m_grabbers[2].color);
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render_grabbers_connection(2, 3);
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// draw grabbers
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m_grabbers[2].render(true, grabber_mean_size);
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m_grabbers[3].render(true, grabber_mean_size);
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}
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else if ((m_hover_id == 4) || (m_hover_id == 5))
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{
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// draw connection
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::glColor3fv(m_grabbers[4].color);
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render_grabbers_connection(4, 5);
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// draw grabbers
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m_grabbers[4].render(true, grabber_mean_size);
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m_grabbers[5].render(true, grabber_mean_size);
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}
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else if (m_hover_id >= 6)
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{
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// draw connection
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::glColor3fv(m_drag_color);
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render_grabbers_connection(6, 7);
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render_grabbers_connection(7, 8);
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render_grabbers_connection(8, 9);
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render_grabbers_connection(9, 6);
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// draw grabbers
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for (int i = 6; i < 10; ++i)
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{
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m_grabbers[i].render(true, grabber_mean_size);
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}
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}
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}
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2019-03-19 12:30:21 +00:00
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void GLGizmoScale3D::on_render_for_picking(const Selection& selection) const
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2019-03-15 11:53:15 +00:00
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{
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::glDisable(GL_DEPTH_TEST);
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render_grabbers_for_picking(selection.get_bounding_box());
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}
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2019-03-19 12:30:21 +00:00
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void GLGizmoScale3D::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection)
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2019-03-15 11:53:15 +00:00
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{
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#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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bool single_instance = selection.is_single_full_instance();
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wxString label = _(L("Scale (%)"));
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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m_imgui->set_next_window_bg_alpha(0.5f);
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m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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m_imgui->input_vec3("", m_scale * 100.f, 100.0f, "%.2f");
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m_imgui->end();
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#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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}
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void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const
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{
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unsigned int grabbers_count = (unsigned int)m_grabbers.size();
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if ((id_1 < grabbers_count) && (id_2 < grabbers_count))
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{
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::glBegin(GL_LINES);
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::glVertex3dv(m_grabbers[id_1].center.data());
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::glVertex3dv(m_grabbers[id_2].center.data());
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::glEnd();
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}
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}
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void GLGizmoScale3D::do_scale_x(const UpdateData& data)
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{
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double ratio = calc_ratio(data);
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if (ratio > 0.0)
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m_scale(0) = m_starting_scale(0) * ratio;
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}
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void GLGizmoScale3D::do_scale_y(const UpdateData& data)
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{
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double ratio = calc_ratio(data);
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if (ratio > 0.0)
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m_scale(1) = m_starting_scale(1) * ratio;
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}
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void GLGizmoScale3D::do_scale_z(const UpdateData& data)
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{
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double ratio = calc_ratio(data);
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if (ratio > 0.0)
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m_scale(2) = m_starting_scale(2) * ratio;
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}
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void GLGizmoScale3D::do_scale_uniform(const UpdateData& data)
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{
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double ratio = calc_ratio(data);
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if (ratio > 0.0)
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m_scale = m_starting_scale * ratio;
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}
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double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
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{
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double ratio = 0.0;
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// vector from the center to the starting position
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Vec3d starting_vec = m_starting_drag_position - m_starting_box.center();
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double len_starting_vec = starting_vec.norm();
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if (len_starting_vec != 0.0)
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{
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Vec3d mouse_dir = data.mouse_ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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// vector from the starting position to the found intersection
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Vec3d inters_vec = inters - m_starting_drag_position;
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// finds projection of the vector along the staring direction
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double proj = inters_vec.dot(starting_vec.normalized());
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ratio = (len_starting_vec + proj) / len_starting_vec;
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}
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if (data.shift_down)
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ratio = m_snap_step * (double)std::round(ratio / m_snap_step);
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return ratio;
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}
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} // namespace GUI
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} // namespace Slic3r
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