PrusaSlicer-NonPlainar/src/slic3r/AppController.hpp

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#ifndef APPCONTROLLER_HPP
#define APPCONTROLLER_HPP
#include <string>
#include <vector>
#include <memory>
#include <atomic>
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#include <iostream>
#include "GUI/ProgressIndicator.hpp"
#include <PrintConfig.hpp>
namespace Slic3r {
class Model;
class Print;
class PrintObject;
class PrintConfig;
class ProgressStatusBar;
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class DynamicPrintConfig;
/// A Progress indicator object smart pointer
using ProgresIndicatorPtr = std::shared_ptr<ProgressIndicator>;
using FilePath = std::string;
using FilePathList = std::vector<FilePath>;
/// Common runtime issue types
enum class IssueType {
INFO,
WARN,
WARN_Q, // Warning with a question to continue
ERR,
FATAL
};
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/**
* @brief A boilerplate class for creating application logic. It should provide
* features as issue reporting and progress indication, etc...
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*
* The lower lever UI independent classes can be manipulated with a subclass
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* of this controller class. We can also catch any exceptions that lower level
* methods could throw and display appropriate errors and warnings.
*
* Note that the outer and the inner interface of this class is free from any
* UI toolkit dependencies. We can implement it with any UI framework or make it
* a cli client.
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*/
class AppControllerBase {
public:
using Ptr = std::shared_ptr<AppControllerBase>;
inline virtual ~AppControllerBase() {}
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/**
* @brief Query some paths from the user.
*
* It should display a file chooser dialog in case of a UI application.
* @param title Title of a possible query dialog.
* @param extensions Recognized file extensions.
* @return Returns a list of paths chosen by the user.
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*/
virtual FilePathList query_destination_paths(
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const std::string& title,
const std::string& extensions,
const std::string& functionid = "",
const std::string& hint = "") const = 0;
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/**
* @brief Same as query_destination_paths but works for directories only.
*/
virtual FilePathList query_destination_dirs(
const std::string& title,
const std::string& functionid = "",
const std::string& hint = "") const = 0;
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/**
* @brief Same as query_destination_paths but returns only one path.
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*/
virtual FilePath query_destination_path(
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const std::string& title,
const std::string& extensions,
const std::string& functionid = "",
const std::string& hint = "") const = 0;
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/**
* @brief Report an issue to the user be it fatal or recoverable.
*
* In a UI app this should display some message dialog.
*
* @param issuetype The type of the runtime issue.
* @param description A somewhat longer description of the issue.
* @param brief A very brief description. Can be used for message dialog
* title.
*/
virtual bool report_issue(IssueType issuetype,
const std::string& description,
const std::string& brief) = 0;
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/**
* @brief Return the global progress indicator for the current controller.
* Can be empty as well.
*
* Only one thread should use the global indicator at a time.
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*/
virtual ProgresIndicatorPtr global_progress_indicator() = 0;
virtual void global_progress_indicator(ProgresIndicatorPtr gpri) = 0;
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/**
* @brief A predicate telling the caller whether it is the thread that
* created the AppConroller object itself. This probably means that the
* execution is in the UI thread. Otherwise it returns false meaning that
* some worker thread called this function.
* @return Return true for the same caller thread that created this
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* object and false for every other.
*/
virtual bool is_main_thread() const = 0;
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/**
* @brief The frontend supports asynch execution.
*
* A Graphic UI will support this, a CLI may not. This can be used in
* subclass methods to decide whether to start threads for block free UI.
*
* Note that even a progress indicator's update called regularly can solve
* the blocking UI problem in some cases even when an event loop is present.
* This is how wxWidgets gauge work but creating a separate thread will make
* the UI even more fluent.
*
* @return true if a job or method can be executed asynchronously, false
* otherwise.
*/
virtual bool supports_asynch() const = 0;
virtual void process_events() = 0;
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/**
* @brief Create a new progress indicator and return a smart pointer to it.
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* @param statenum The number of states for the given procedure.
* @param title The title of the procedure.
* @param firstmsg The message for the first subtask to be displayed.
* @return Smart pointer to the created object.
*/
virtual ProgresIndicatorPtr create_progress_indicator(
unsigned statenum,
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const std::string& title,
const std::string& firstmsg = "") const = 0;
};
/**
* @brief Implementation of AppControllerBase for the GUI app
*/
class AppControllerGui: public AppControllerBase {
private:
class PriData; // Some structure to store progress indication data
// Pimpl data for thread safe progress indication features
std::unique_ptr<PriData> m_pri_data;
public:
AppControllerGui();
virtual ~AppControllerGui();
virtual FilePathList query_destination_paths(
const std::string& title,
const std::string& extensions,
const std::string& functionid,
const std::string& hint) const override;
virtual FilePathList query_destination_dirs(
const std::string& /*title*/,
const std::string& /*functionid*/,
const std::string& /*hint*/) const override { return {}; }
virtual FilePath query_destination_path(
const std::string& title,
const std::string& extensions,
const std::string& functionid,
const std::string& hint) const override;
virtual bool report_issue(IssueType issuetype,
const std::string& description,
const std::string& brief = std::string()) override;
virtual ProgresIndicatorPtr global_progress_indicator() override;
virtual void global_progress_indicator(ProgresIndicatorPtr gpri) override;
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virtual bool is_main_thread() const override;
virtual bool supports_asynch() const override;
virtual void process_events() override;
virtual ProgresIndicatorPtr create_progress_indicator(
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unsigned statenum,
const std::string& title,
const std::string& firstmsg) const override;
protected:
// This is a global progress indicator placeholder. In the Slic3r UI it can
// contain the progress indicator on the statusbar.
ProgresIndicatorPtr m_global_progressind;
};
class AppControllerCli: public AppControllerBase {
class CliProgress : public ProgressIndicator {
std::string m_msg, m_title;
public:
virtual void message(const std::string& msg) override {
m_msg = msg;
}
virtual void title(const std::string& title) override {
m_title = title;
}
};
public:
AppControllerCli() {
std::cout << "Cli AppController ready..." << std::endl;
m_global_progressind = std::make_shared<CliProgress>();
}
virtual ~AppControllerCli() {}
virtual FilePathList query_destination_paths(
const std::string& /*title*/,
const std::string& /*extensions*/,
const std::string& /*functionid*/,
const std::string& /*hint*/) const override { return {}; }
virtual FilePathList query_destination_dirs(
const std::string& /*title*/,
const std::string& /*functionid*/,
const std::string& /*hint*/) const override { return {}; }
virtual FilePath query_destination_path(
const std::string& /*title*/,
const std::string& /*extensions*/,
const std::string& /*functionid*/,
const std::string& /*hint*/) const override { return "out.zip"; }
virtual bool report_issue(IssueType /*issuetype*/,
const std::string& description,
const std::string& brief) override {
std::cerr << brief << ": " << description << std::endl;
return true;
}
virtual ProgresIndicatorPtr global_progress_indicator() override {
return m_global_progressind;
}
virtual void global_progress_indicator(ProgresIndicatorPtr) override {}
virtual bool is_main_thread() const override { return true; }
virtual bool supports_asynch() const override { return false; }
virtual void process_events() override {}
virtual ProgresIndicatorPtr create_progress_indicator(
unsigned /*statenum*/,
const std::string& /*title*/,
const std::string& /*firstmsg*/) const override {
return std::make_shared<CliProgress>();
}
protected:
// This is a global progress indicator placeholder. In the Slic3r UI it can
// contain the progress indicator on the statusbar.
ProgresIndicatorPtr m_global_progressind;
};
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class Zipper {
struct Impl;
std::unique_ptr<Impl> m_impl;
public:
Zipper(const std::string& zipfilepath);
~Zipper();
void next_entry(const std::string& fname);
std::string get_name() const;
std::ostream& stream();
void close();
};
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/**
* @brief Implementation of the printing logic.
*/
class PrintController {
Print *m_print = nullptr;
std::function<void()> m_rempools;
protected:
// Data structure with the png export input data
struct PngExportData {
std::string zippath; // output zip file
unsigned long width_px = 1440; // resolution - rows
unsigned long height_px = 2560; // resolution columns
double width_mm = 68.0, height_mm = 120.0; // dimensions in mm
double exp_time_first_s = 35.0; // first exposure time
double exp_time_s = 8.0; // global exposure time
double corr_x = 1.0; // offsetting in x
double corr_y = 1.0; // offsetting in y
double corr_z = 1.0; // offsetting in y
};
// Should display a dialog with the input fields for printing to png
PngExportData query_png_export_data(const DynamicPrintConfig&);
// The previous export data, to pre-populate the dialog
PngExportData m_prev_expdata;
void slice(ProgresIndicatorPtr pri);
public:
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// Must be public for perl to use it
explicit inline PrintController(Print *print): m_print(print) {}
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PrintController(const PrintController&) = delete;
PrintController(PrintController&&) = delete;
using Ptr = std::unique_ptr<PrintController>;
inline static Ptr create(Print *print) {
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return PrintController::Ptr( new PrintController(print) );
}
/**
* @brief Slice the loaded print scene.
*/
void slice();
/**
* @brief Slice the print into zipped png files.
*/
void slice_to_png();
const PrintConfig& config() const;
};
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/**
* @brief Top level controller.
*/
class AppController {
Model *m_model = nullptr;
PrintController::Ptr printctl;
std::atomic<bool> m_arranging;
public:
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/**
* @brief Get the print controller object.
*
* @return Return a raw pointer instead of a smart one for perl to be able
* to use this function and access the print controller.
*/
PrintController * print_ctl() { return printctl.get(); }
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/**
* @brief Set a model object.
*
* @param model A raw pointer to the model object. This can be used from
* perl.
*/
void set_model(Model *model) { m_model = model; }
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/**
* @brief Set the print object from perl.
*
* This will create a print controller that will then be accessible from
* perl.
* @param print A print object which can be a perl-ish extension as well.
*/
void set_print(Print *print) {
printctl = PrintController::create(print);
}
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/**
* @brief Set up a global progress indicator.
*
* In perl we have a progress indicating status bar on the bottom of the
* window which is defined and created in perl. We can pass the ID-s of the
* gauge and the statusbar id and make a wrapper implementation of the
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* ProgressIndicator interface so we can use this GUI widget from C++.
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*
* This function should be called from perl.
*
* @param gauge_id The ID of the gague widget of the status bar.
* @param statusbar_id The ID of the status bar.
*/
void set_global_progress_indicator(ProgressStatusBar *prs);
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void arrange_model();
};
}
#endif // APPCONTROLLER_HPP