PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLTexture.hpp

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#ifndef slic3r_GLTexture_hpp_
#define slic3r_GLTexture_hpp_
#include <string>
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class wxImage;
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namespace Slic3r {
namespace GUI {
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class GLTexture
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{
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protected:
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unsigned int m_id;
int m_width;
int m_height;
std::string m_source;
public:
GLTexture();
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virtual ~GLTexture();
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bool load_from_file(const std::string& filename, bool generate_mipmaps);
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void reset();
unsigned int get_id() const;
int get_width() const;
int get_height() const;
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const std::string& get_source() const;
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
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protected:
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void _generate_mipmaps(wxImage& image);
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};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLTexture_hpp_