PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLCanvas3DManager.hpp

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#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_
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#include "../../slic3r/GUI/GLCanvas3D.hpp"
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#include <map>
namespace Slic3r {
namespace GUI {
class GLCanvas3DManager
{
struct GLVersion
{
unsigned int vn_major;
unsigned int vn_minor;
GLVersion();
bool detect();
bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const;
};
struct LayerEditing
{
bool allowed;
LayerEditing();
};
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
CanvasesMap m_canvases;
GLVersion m_gl_version;
LayerEditing m_layer_editing;
bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
public:
GLCanvas3DManager();
bool add(wxGLCanvas* canvas, wxGLContext* context);
bool remove(wxGLCanvas* canvas);
void remove_all();
unsigned int count() const;
void init_gl();
bool use_VBOs() const;
bool layer_editing_allowed() const;
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bool is_dirty(wxGLCanvas* canvas) const;
void set_dirty(wxGLCanvas* canvas, bool dirty);
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bool is_shown_on_screen(wxGLCanvas* canvas) const;
void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h);
GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
void reset_volumes(wxGLCanvas* canvas);
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void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
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void set_auto_bed_shape(wxGLCanvas* canvas);
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BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas);
BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
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BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas);
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Pointf3 get_axes_origin(wxGLCanvas* canvas) const;
void set_axes_origin(wxGLCanvas* canvas, const Pointf3& origin);
float get_axes_length(wxGLCanvas* canvas) const;
void set_axes_length(wxGLCanvas* canvas, float length);
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void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
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unsigned int get_camera_type(wxGLCanvas* canvas) const;
void set_camera_type(wxGLCanvas* canvas, unsigned int type);
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std::string get_camera_type_as_string(wxGLCanvas* canvas) const;
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float get_camera_zoom(wxGLCanvas* canvas) const;
void set_camera_zoom(wxGLCanvas* canvas, float zoom);
float get_camera_phi(wxGLCanvas* canvas) const;
void set_camera_phi(wxGLCanvas* canvas, float phi);
float get_camera_theta(wxGLCanvas* canvas) const;
void set_camera_theta(wxGLCanvas* canvas, float theta);
float get_camera_distance(wxGLCanvas* canvas) const;
void set_camera_distance(wxGLCanvas* canvas, float distance);
Pointf3 get_camera_target(wxGLCanvas* canvas) const;
void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_picking_enabled(wxGLCanvas* canvas) const;
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void enable_warning_texture(wxGLCanvas* canvas, bool enable);
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void enable_legend_texture(wxGLCanvas* canvas, bool enable);
void enable_picking(wxGLCanvas* canvas, bool enable);
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void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas);
void select_view(wxGLCanvas* canvas, const std::string& direction);
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void render_background(wxGLCanvas* canvas) const;
void render_bed(wxGLCanvas* canvas) const;
void render_axes(wxGLCanvas* canvas) const;
void render_volumes(wxGLCanvas* canvas, bool fake_colors) const;
void render_cutting_plane(wxGLCanvas* canvas) const;
void render_warning_texture(wxGLCanvas* canvas) const;
void render_legend_texture(wxGLCanvas* canvas) const;
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
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void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
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private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3DManager_hpp_