Warning texture moved to c++

This commit is contained in:
Enrico Turri 2018-05-21 14:40:09 +02:00
parent 7cff6ef6db
commit 3fdc5e20a7
9 changed files with 230 additions and 76 deletions

View file

@ -59,7 +59,6 @@ __PACKAGE__->mk_accessors( qw(_quat init
_layer_height_edited
_legend_enabled
_warning_enabled
_mouse_dragging
) );
@ -193,7 +192,9 @@ sub new {
# $self->_zoom(1);
#==============================================================================================================================
$self->_legend_enabled(0);
$self->_warning_enabled(0);
#==============================================================================================================================
# $self->_warning_enabled(0);
#==============================================================================================================================
$self->use_plain_shader(0);
#==============================================================================================================================
# $self->_apply_zoom_to_volumes_filter(0);
@ -295,10 +296,12 @@ sub set_legend_enabled {
$self->_legend_enabled($value);
}
sub set_warning_enabled {
my ($self, $value) = @_;
$self->_warning_enabled($value);
}
#==============================================================================================================================
#sub set_warning_enabled {
# my ($self, $value) = @_;
# $self->_warning_enabled($value);
#}
#==============================================================================================================================
sub Destroy {
my ($self) = @_;
@ -1617,6 +1620,7 @@ sub Render {
#==============================================================================================================================
Slic3r::GUI::_3DScene::render_cutting_plane($self);
Slic3r::GUI::_3DScene::render_warning_texture($self);
# if (defined $self->cutting_plane_z) {
# # draw cutting plane
@ -1645,10 +1649,10 @@ sub Render {
# glVertexPointer_c(3, GL_FLOAT, 0, 0);
# glDisableClientState(GL_VERTEX_ARRAY);
# }
#
# # draw warning message
# $self->draw_warning;
#==============================================================================================================================
# draw warning message
$self->draw_warning;
# draw gcode preview legend
$self->draw_legend;
@ -1762,32 +1766,34 @@ sub _variable_layer_thickness_load_reset_image {
return $self->{layer_preview_reset_image}->{valid};
}
# Paint the tooltip.
sub _render_image {
my ($self, $image, $l, $r, $b, $t) = @_;
$self->_render_texture($image->{texture_id}, $l, $r, $b, $t);
}
sub _render_texture {
my ($self, $tex_id, $l, $r, $b, $t) = @_;
glColor4f(1.,1.,1.,1.);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, $tex_id);
glBegin(GL_QUADS);
glTexCoord2d(0.,1.); glVertex3f($l, $b, 0);
glTexCoord2d(1.,1.); glVertex3f($r, $b, 0);
glTexCoord2d(1.,0.); glVertex3f($r, $t, 0);
glTexCoord2d(0.,0.); glVertex3f($l, $t, 0);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
}
#==============================================================================================================================
## Paint the tooltip.
#sub _render_image {
# my ($self, $image, $l, $r, $b, $t) = @_;
# $self->_render_texture($image->{texture_id}, $l, $r, $b, $t);
#}
#
#sub _render_texture {
# my ($self, $tex_id, $l, $r, $b, $t) = @_;
#
# glColor4f(1.,1.,1.,1.);
# glDisable(GL_LIGHTING);
# glEnable(GL_BLEND);
# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
# glEnable(GL_TEXTURE_2D);
# glBindTexture(GL_TEXTURE_2D, $tex_id);
# glBegin(GL_QUADS);
# glTexCoord2d(0.,1.); glVertex3f($l, $b, 0);
# glTexCoord2d(1.,1.); glVertex3f($r, $b, 0);
# glTexCoord2d(1.,0.); glVertex3f($r, $t, 0);
# glTexCoord2d(0.,0.); glVertex3f($l, $t, 0);
# glEnd();
# glBindTexture(GL_TEXTURE_2D, 0);
# glDisable(GL_TEXTURE_2D);
# glDisable(GL_BLEND);
# glEnable(GL_LIGHTING);
#}
#==============================================================================================================================
sub draw_active_object_annotations {
# $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking.
@ -1857,16 +1863,20 @@ sub draw_active_object_annotations {
my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self);
my $gap = 10/$zoom;
my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$zoom + $gap, $reset_bottom + $gap);
Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_annotation}->{texture_id}, $l, $r, $t, $b);
# my $gap = 10/$self->_zoom;
# my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$self->_zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$self->_zoom + $gap, $reset_bottom + $gap);
# $self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b);
#==============================================================================================================================
$self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b);
}
# Paint the reset button.
if ($self->_variable_layer_thickness_load_reset_image) {
$self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top);
#==============================================================================================================================
Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_reset_image}->{texture_id}, $reset_left, $reset_right, $reset_bottom, $reset_top);
# $self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top);
#==============================================================================================================================
}
# Paint the graph.
@ -1936,13 +1946,14 @@ sub draw_legend {
my $t = (0.5 * $ch) / $zoom;
my $r = $l + $tex_w / $zoom;
my $b = $t - $tex_h / $zoom;
Slic3r::GUI::_3DScene::render_texture($self, $tex_id, $l, $r, $b, $t);
# my $l = (-0.5 * $cw) / $self->_zoom;
# my $t = (0.5 * $ch) / $self->_zoom;
# my $r = $l + $tex_w / $self->_zoom;
# my $b = $t - $tex_h / $self->_zoom;
# $self->_render_texture($tex_id, $l, $r, $b, $t);
#==============================================================================================================================
$self->_render_texture($tex_id, $l, $r, $b, $t);
glPopMatrix();
glEnable(GL_DEPTH_TEST);
@ -1950,46 +1961,40 @@ sub draw_legend {
}
}
sub draw_warning {
my ($self) = @_;
if (!$self->_warning_enabled) {
return;
}
# If the warning texture has not been loaded into the GPU, do it now.
my $tex_id = Slic3r::GUI::_3DScene::finalize_warning_texture;
if ($tex_id > 0)
{
my $tex_w = Slic3r::GUI::_3DScene::get_warning_texture_width;
my $tex_h = Slic3r::GUI::_3DScene::get_warning_texture_height;
if (($tex_w > 0) && ($tex_h > 0))
{
glDisable(GL_DEPTH_TEST);
glPushMatrix();
glLoadIdentity();
my ($cw, $ch) = $self->GetSizeWH;
#==============================================================================================================================
my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self);
my $l = (-0.5 * $tex_w) / $zoom;
my $t = (-0.5 * $ch + $tex_h) / $zoom;
my $r = $l + $tex_w / $zoom;
my $b = $t - $tex_h / $zoom;
#sub draw_warning {
# my ($self) = @_;
#
# if (!$self->_warning_enabled) {
# return;
# }
#
# # If the warning texture has not been loaded into the GPU, do it now.
# my $tex_id = Slic3r::GUI::_3DScene::finalize_warning_texture;
# if ($tex_id > 0)
# {
# my $tex_w = Slic3r::GUI::_3DScene::get_warning_texture_width;
# my $tex_h = Slic3r::GUI::_3DScene::get_warning_texture_height;
# if (($tex_w > 0) && ($tex_h > 0))
# {
# glDisable(GL_DEPTH_TEST);
# glPushMatrix();
# glLoadIdentity();
#
# my ($cw, $ch) = $self->GetSizeWH;
#
# my $l = (-0.5 * $tex_w) / $self->_zoom;
# my $t = (-0.5 * $ch + $tex_h) / $self->_zoom;
# my $r = $l + $tex_w / $self->_zoom;
# my $b = $t - $tex_h / $self->_zoom;
# $self->_render_texture($tex_id, $l, $r, $b, $t);
#
# glPopMatrix();
# glEnable(GL_DEPTH_TEST);
# }
# }
#}
#==============================================================================================================================
$self->_render_texture($tex_id, $l, $r, $b, $t);
glPopMatrix();
glEnable(GL_DEPTH_TEST);
}
}
}
sub update_volumes_colors_by_extruder {
my ($self, $config) = @_;

View file

@ -241,17 +241,26 @@ sub reload_scene {
if (scalar @{$self->volumes} > 0)
{
if (!$self->{model}->fits_print_volume($self->{config})) {
$self->set_warning_enabled(1);
#==============================================================================================================================
Slic3r::GUI::_3DScene::enable_warning_texture($self, 1);
# $self->set_warning_enabled(1);
#==============================================================================================================================
Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
$self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
} else {
$self->set_warning_enabled(0);
#==============================================================================================================================
Slic3r::GUI::_3DScene::enable_warning_texture($self, 0);
# $self->set_warning_enabled(0);
#==============================================================================================================================
$self->volumes->update_outside_state($self->{config}, 1);
Slic3r::GUI::_3DScene::reset_warning_texture();
$self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
}
} else {
$self->set_warning_enabled(0);
#==============================================================================================================================
Slic3r::GUI::_3DScene::enable_warning_texture($self, 0);
# $self->set_warning_enabled(0);
#==============================================================================================================================
Slic3r::GUI::_3DScene::reset_warning_texture();
}
}

View file

@ -1898,6 +1898,11 @@ bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas)
return s_canvas_mgr.is_layers_editing_enabled(canvas);
}
void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_warning_texture(canvas, enable);
}
void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
{
s_canvas_mgr.zoom_to_bed(canvas);
@ -1928,6 +1933,16 @@ void _3DScene::render_cutting_plane(wxGLCanvas* canvas)
s_canvas_mgr.render_cutting_plane(canvas);
}
void _3DScene::render_warning_texture(wxGLCanvas* canvas)
{
s_canvas_mgr.render_warning_texture(canvas);
}
void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
{
s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top);
}
void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);

View file

@ -590,6 +590,8 @@ public:
static bool is_layers_editing_enabled(wxGLCanvas* canvas);
static void enable_warning_texture(wxGLCanvas* canvas, bool enable);
static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas);
static void select_view(wxGLCanvas* canvas, const std::string& direction);
@ -597,6 +599,9 @@ public:
static void render_bed(wxGLCanvas* canvas);
static void render_axes(wxGLCanvas* canvas);
static void render_cutting_plane(wxGLCanvas* canvas);
static void render_warning_texture(wxGLCanvas* canvas);
static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);

View file

@ -411,6 +411,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_volumes(nullptr)
, m_dirty(true)
, m_apply_zoom_to_volumes_filter(false)
, m_warning_texture_enabled(false)
{
}
@ -682,6 +683,11 @@ bool GLCanvas3D::is_layers_editing_enabled() const
return m_layers_editing.is_enabled();
}
void GLCanvas3D::enable_warning_texture(bool enable)
{
m_warning_texture_enabled = enable;
}
void GLCanvas3D::zoom_to_bed()
{
_zoom_to_bounding_box(bed_bounding_box());
@ -743,6 +749,64 @@ void GLCanvas3D::render_cutting_plane()
m_cutting_plane.render_contour();
}
void GLCanvas3D::render_warning_texture()
{
if (!m_warning_texture_enabled)
return;
// If the warning texture has not been loaded into the GPU, do it now.
unsigned int tex_id = _3DScene::finalize_warning_texture();
if (tex_id > 0)
{
unsigned int w = _3DScene::get_warning_texture_width();
unsigned int h = _3DScene::get_warning_texture_height();
if ((w > 0) && (h > 0))
{
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
std::pair<int, int> cnv_size = _get_canvas_size();
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float l = (-0.5f * (float)w) * inv_zoom;
float t = (-0.5f * cnv_size.second + (float)h) * inv_zoom;
float r = l + (float)w * inv_zoom;
float b = t - (float)h * inv_zoom;
render_texture(tex_id, l, r, b, t);
::glPopMatrix();
::glEnable(GL_DEPTH_TEST);
}
}
}
void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
{
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
::glDisable(GL_LIGHTING);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D);
::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
::glBegin(GL_QUADS);
::glTexCoord2d(0.0f, 1.0f); glVertex3f(left, bottom, 0.0f);
::glTexCoord2d(1.0f, 1.0f); glVertex3f(right, bottom, 0.0f);
::glTexCoord2d(1.0f, 0.0f); glVertex3f(right, top, 0.0f);
::glTexCoord2d(0.0f, 0.0f); glVertex3f(left, top, 0.0f);
::glEnd();
::glBindTexture(GL_TEXTURE_2D, 0);
::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND);
::glEnable(GL_LIGHTING);
}
void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
{
if (callback != nullptr)

View file

@ -151,6 +151,7 @@ private:
bool m_dirty;
bool m_apply_zoom_to_volumes_filter;
bool m_warning_texture_enabled;
PerlCallback m_on_viewport_changed_callback;
@ -213,6 +214,8 @@ public:
bool is_layers_editing_enabled() const;
void enable_warning_texture(bool enable);
void zoom_to_bed();
void zoom_to_volumes();
void select_view(const std::string& direction);
@ -220,6 +223,9 @@ public:
void render_bed();
void render_axes();
void render_cutting_plane();
void render_warning_texture();
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
void register_on_viewport_changed_callback(void* callback);

View file

@ -355,6 +355,13 @@ bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const
return (it != m_canvases.end()) ? it->second->is_layers_editing_enabled() : false;
}
void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_warning_texture(enable);
}
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -397,6 +404,20 @@ void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas)
it->second->render_cutting_plane();
}
void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_warning_texture();
}
void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_texture(tex_id, left, right, bottom, top);
}
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);

View file

@ -100,6 +100,8 @@ public:
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
void enable_warning_texture(wxGLCanvas* canvas, bool enable);
void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas);
void select_view(wxGLCanvas* canvas, const std::string& direction);
@ -107,6 +109,9 @@ public:
void render_bed(wxGLCanvas* canvas);
void render_axes(wxGLCanvas* canvas);
void render_cutting_plane(wxGLCanvas* canvas);
void render_warning_texture(wxGLCanvas* canvas);
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);

View file

@ -411,6 +411,13 @@ set_camera_target(canvas, target)
CODE:
_3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target);
void
enable_warning_texture(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
zoom_to_bed(canvas)
SV *canvas;
@ -447,7 +454,24 @@ render_cutting_plane(canvas)
SV *canvas;
CODE:
_3DScene::render_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
render_warning_texture(canvas)
SV *canvas;
CODE:
_3DScene::render_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
render_texture(canvas, tex_id, left, right, bottom, top)
SV *canvas;
unsigned int tex_id;
float left;
float right;
float bottom;
float top;
CODE:
_3DScene::render_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tex_id, left, right, bottom, top);
void
register_on_viewport_changed_callback(canvas, callback)
SV *canvas;