PrusaSlicer-NonPlainar/xs/src/libslic3r/GCode/CoolingBuffer.hpp

41 lines
957 B
C++
Raw Normal View History

2016-12-21 22:09:58 +00:00
#ifndef slic3r_CoolingBuffer_hpp_
#define slic3r_CoolingBuffer_hpp_
#include "libslic3r.h"
#include <map>
#include <string>
namespace Slic3r {
struct ElapsedTime;
class GCode;
class Layer;
2016-12-21 22:09:58 +00:00
/*
A standalone G-code filter, to control cooling of the print.
The G-code is processed per layer. Once a layer is collected, fan start / stop commands are edited
and the print is modified to stretch over a minimum layer time.
*/
class CoolingBuffer {
public:
CoolingBuffer(GCode &gcodegen);
~CoolingBuffer();
std::string append(const std::string &gcode, size_t object_id, size_t layer_id, bool is_support);
2016-12-21 22:09:58 +00:00
std::string flush();
GCode* gcodegen() { return &m_gcodegen; };
2016-12-21 22:09:58 +00:00
private:
CoolingBuffer& operator=(const CoolingBuffer&);
GCode& m_gcodegen;
std::string m_gcode;
ElapsedTime *m_elapsed_time;
size_t m_layer_id;
std::set<size_t> m_object_ids_visited;
2016-12-21 22:09:58 +00:00
};
}
#endif