PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/3DScene.hpp

57 lines
1.5 KiB
C++
Raw Normal View History

2015-01-17 23:36:21 +00:00
#ifndef slic3r_3DScene_hpp_
#define slic3r_3DScene_hpp_
#include <myinit.h>
#include "../../libslic3r/Point.hpp"
#include "../../libslic3r/Line.hpp"
#include "../../libslic3r/TriangleMesh.hpp"
2015-01-17 23:36:21 +00:00
namespace Slic3r {
class GLVertexArray {
public:
std::vector<float> verts, norms;
void reserve(size_t len) {
this->verts.reserve(len);
this->norms.reserve(len);
};
void reserve_more(size_t len) {
len += this->verts.size();
this->reserve(len);
};
void push_vert(const Pointf3 &point) {
this->verts.push_back(point.x);
this->verts.push_back(point.y);
this->verts.push_back(point.z);
};
void push_vert(float x, float y, float z) {
this->verts.push_back(x);
this->verts.push_back(y);
this->verts.push_back(z);
};
void push_norm(const Pointf3 &point) {
this->norms.push_back(point.x);
this->norms.push_back(point.y);
this->norms.push_back(point.z);
};
void push_norm(float x, float y, float z) {
this->norms.push_back(x);
this->norms.push_back(y);
this->norms.push_back(z);
};
void load_mesh(const TriangleMesh &mesh);
};
2015-01-17 23:36:21 +00:00
class _3DScene
{
public:
static void _extrusionentity_to_verts_do(const Lines &lines, const std::vector<double> &widths,
const std::vector<double> &heights, bool closed, double top_z, const Point &copy,
GLVertexArray* qverts, GLVertexArray* tverts);
2015-01-17 23:36:21 +00:00
};
}
#endif