2018-11-02 10:57:57 +00:00
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#include "SLA/SLASupportTree.hpp"
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#include "SLA/SLABoilerPlate.hpp"
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#include "SLA/SLASpatIndex.hpp"
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// HEAVY headers... takes eternity to compile
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// for concave hull merging decisions
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#include "SLABoostAdapter.hpp"
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#include "boost/geometry/index/rtree.hpp"
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#include <igl/ray_mesh_intersect.h>
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2018-11-08 16:15:10 +00:00
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#if !defined(_MSC_VER) || defined(_WIN64)
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#define IGL_COMPATIBLE
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#endif
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#ifdef IGL_COMPATIBLE
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2018-11-02 10:57:57 +00:00
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#include <igl/point_mesh_squared_distance.h>
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2018-11-08 16:15:10 +00:00
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#endif
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2018-11-02 10:57:57 +00:00
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#include "SLASpatIndex.hpp"
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#include "ClipperUtils.hpp"
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namespace Slic3r {
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namespace sla {
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class SpatIndex::Impl {
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public:
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using BoostIndex = boost::geometry::index::rtree< SpatElement,
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boost::geometry::index::rstar<16, 4> /* ? */ >;
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BoostIndex m_store;
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};
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SpatIndex::SpatIndex(): m_impl(new Impl()) {}
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SpatIndex::~SpatIndex() {}
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SpatIndex::SpatIndex(const SpatIndex &cpy): m_impl(new Impl(*cpy.m_impl)) {}
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SpatIndex::SpatIndex(SpatIndex&& cpy): m_impl(std::move(cpy.m_impl)) {}
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SpatIndex& SpatIndex::operator=(const SpatIndex &cpy)
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{
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m_impl.reset(new Impl(*cpy.m_impl));
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return *this;
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}
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SpatIndex& SpatIndex::operator=(SpatIndex &&cpy)
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{
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m_impl.swap(cpy.m_impl);
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return *this;
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}
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void SpatIndex::insert(const SpatElement &el)
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{
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m_impl->m_store.insert(el);
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}
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bool SpatIndex::remove(const SpatElement& el)
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{
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2018-11-13 16:33:03 +00:00
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return m_impl->m_store.remove(el) == 1;
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2018-11-02 10:57:57 +00:00
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}
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std::vector<SpatElement>
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SpatIndex::query(std::function<bool(const SpatElement &)> fn)
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{
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namespace bgi = boost::geometry::index;
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std::vector<SpatElement> ret;
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m_impl->m_store.query(bgi::satisfies(fn), std::back_inserter(ret));
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return ret;
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}
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std::vector<SpatElement> SpatIndex::nearest(const Vec3d &el, unsigned k = 1)
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{
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namespace bgi = boost::geometry::index;
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std::vector<SpatElement> ret; ret.reserve(k);
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m_impl->m_store.query(bgi::nearest(el, k), std::back_inserter(ret));
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return ret;
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}
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size_t SpatIndex::size() const
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{
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return m_impl->m_store.size();
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}
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PointSet normals(const PointSet& points, const EigenMesh3D& mesh) {
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2018-11-08 16:15:10 +00:00
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#ifdef IGL_COMPATIBLE
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2018-11-12 10:46:38 +00:00
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Eigen::VectorXd dists;
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Eigen::VectorXi I;
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// Eigen::Matrix<double, Eigen::Dynamic, 1, Eigen::DontAlign> dists;
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// Eigen::Matrix<int, Eigen::Dynamic, 1, Eigen::DontAlign> I;
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2018-11-02 10:57:57 +00:00
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PointSet C;
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2018-11-08 16:15:10 +00:00
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2018-11-02 10:57:57 +00:00
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igl::point_mesh_squared_distance( points, mesh.V, mesh.F, dists, I, C);
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PointSet ret(I.rows(), 3);
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for(int i = 0; i < I.rows(); i++) {
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auto idx = I(i);
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auto trindex = mesh.F.row(idx);
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auto& p1 = mesh.V.row(trindex(0));
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auto& p2 = mesh.V.row(trindex(1));
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auto& p3 = mesh.V.row(trindex(2));
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Eigen::Vector3d U = p2 - p1;
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Eigen::Vector3d V = p3 - p1;
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ret.row(i) = U.cross(V).normalized();
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}
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return ret;
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2018-11-08 16:15:10 +00:00
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#else
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return {};
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#endif
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2018-11-02 10:57:57 +00:00
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}
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double ray_mesh_intersect(const Vec3d& s,
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const Vec3d& dir,
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const EigenMesh3D& m)
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{
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igl::Hit hit;
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hit.t = std::numeric_limits<float>::infinity();
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igl::ray_mesh_intersect(s, dir, m.V, m.F, hit);
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return hit.t;
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}
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// Clustering a set of points by the given criteria
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ClusteredPoints cluster(
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const sla::PointSet& points,
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std::function<bool(const SpatElement&, const SpatElement&)> pred,
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unsigned max_points = 0)
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{
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namespace bgi = boost::geometry::index;
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using Index3D = bgi::rtree< SpatElement, bgi::rstar<16, 4> /* ? */ >;
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// A spatial index for querying the nearest points
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Index3D sindex;
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// Build the index
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for(unsigned idx = 0; idx < points.rows(); idx++)
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sindex.insert( std::make_pair(points.row(idx), idx));
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using Elems = std::vector<SpatElement>;
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// Recursive function for visiting all the points in a given distance to
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// each other
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std::function<void(Elems&, Elems&)> group =
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[&sindex, &group, pred, max_points](Elems& pts, Elems& cluster)
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{
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for(auto& p : pts) {
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std::vector<SpatElement> tmp;
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sindex.query(
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bgi::satisfies([p, pred](const SpatElement& se) {
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return pred(p, se);
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}),
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std::back_inserter(tmp)
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);
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auto cmp = [](const SpatElement& e1, const SpatElement& e2){
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return e1.second < e2.second;
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};
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std::sort(tmp.begin(), tmp.end(), cmp);
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Elems newpts;
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std::set_difference(tmp.begin(), tmp.end(),
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cluster.begin(), cluster.end(),
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std::back_inserter(newpts), cmp);
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int c = max_points && newpts.size() + cluster.size() > max_points?
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int(max_points - cluster.size()) : int(newpts.size());
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cluster.insert(cluster.end(), newpts.begin(), newpts.begin() + c);
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std::sort(cluster.begin(), cluster.end(), cmp);
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if(!newpts.empty() && (!max_points || cluster.size() < max_points))
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group(newpts, cluster);
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}
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};
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std::vector<Elems> clusters;
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for(auto it = sindex.begin(); it != sindex.end();) {
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Elems cluster = {};
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Elems pts = {*it};
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group(pts, cluster);
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for(auto& c : cluster) sindex.remove(c);
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it = sindex.begin();
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clusters.emplace_back(cluster);
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}
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ClusteredPoints result;
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for(auto& cluster : clusters) {
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result.emplace_back();
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for(auto c : cluster) result.back().emplace_back(c.second);
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}
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return result;
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}
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using Segments = std::vector<std::pair<Vec2d, Vec2d>>;
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Segments model_boundary(const EigenMesh3D& emesh, double offs)
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{
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Segments ret;
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Polygons pp;
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pp.reserve(emesh.F.rows());
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for (int i = 0; i < emesh.F.rows(); i++) {
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auto trindex = emesh.F.row(i);
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auto& p1 = emesh.V.row(trindex(0));
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auto& p2 = emesh.V.row(trindex(1));
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auto& p3 = emesh.V.row(trindex(2));
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Polygon p;
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p.points.resize(3);
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p.points[0] = Point::new_scale(p1(X), p1(Y));
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p.points[1] = Point::new_scale(p2(X), p2(Y));
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p.points[2] = Point::new_scale(p3(X), p3(Y));
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p.make_counter_clockwise();
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pp.emplace_back(p);
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}
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ExPolygons merged = union_ex(offset(pp, float(scale_(offs))), true);
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for(auto& expoly : merged) {
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auto lines = expoly.lines();
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for(Line& l : lines) {
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Vec2d a(l.a(X) * SCALING_FACTOR, l.a(Y) * SCALING_FACTOR);
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Vec2d b(l.b(X) * SCALING_FACTOR, l.b(Y) * SCALING_FACTOR);
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ret.emplace_back(std::make_pair(a, b));
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}
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}
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return ret;
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}
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//struct SegmentIndex {
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//};
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//using SegmentIndexEl = std::pair<Segment, unsigned>;
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//SegmentIndexEl
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}
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}
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