2014-01-06 17:29:10 +00:00
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#ifndef slic3r_Model_hpp_
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#define slic3r_Model_hpp_
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#include <myinit.h>
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#include "PrintConfig.hpp"
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#include "Layer.hpp"
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#include "Point.hpp"
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#include "TriangleMesh.hpp"
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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namespace Slic3r {
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class ModelInstance;
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class ModelMaterial;
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class ModelObject;
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class ModelVolume;
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typedef std::string t_model_material_id;
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typedef std::string t_model_material_attribute;
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typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
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typedef std::map<t_model_material_id,ModelMaterial*> ModelMaterialMap;
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typedef std::vector<ModelObject*> ModelObjectPtrs;
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typedef std::vector<ModelVolume*> ModelVolumePtrs;
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typedef std::vector<ModelInstance*> ModelInstancePtrs;
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class Model
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{
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public:
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ModelMaterialMap materials;
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ModelObjectPtrs objects;
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Model();
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Model(const Model &other);
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Model& operator= (Model other);
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void swap(Model &other);
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~Model();
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ModelObject* add_object();
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ModelObject* add_object(const ModelObject &other);
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void delete_object(size_t idx);
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void clear_objects();
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ModelMaterial* add_material(t_model_material_id material_id);
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ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
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ModelMaterial* get_material(t_model_material_id material_id);
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void delete_material(t_model_material_id material_id);
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void clear_materials();
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// void duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance);
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// void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBox &bb);
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// void arrange_objects(coordf_t distance, const BoundingBox &bb);
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// void duplicate(size_t copies_num, coordf_t distance, const BoundingBox &bb);
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bool has_objects_with_no_instances() const;
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// void bounding_box(BoundingBox* bb) const;
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// void align_to_origin();
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// void center_instances_around_point(const Pointf &point);
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// void translate(coordf_t x, coordf_t y, coordf_t z);
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// void mesh(TriangleMesh* mesh) const;
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// void split_meshes();
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// std::string get_material_name(t_model_material_id material_id);
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private:
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void _arrange(const std::vector<Size> &sizes, coordf_t distance, const BoundingBox &bb) const;
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};
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class ModelMaterial
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{
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friend class Model;
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public:
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t_model_material_attributes attributes;
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DynamicPrintConfig config;
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Model* get_model() const { return this->model; };
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void apply(const t_model_material_attributes &attributes);
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private:
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Model* model;
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ModelMaterial(Model *model);
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ModelMaterial(Model *model, const ModelMaterial &other);
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};
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class ModelObject
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{
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friend class Model;
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public:
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std::string input_file;
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ModelInstancePtrs instances;
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ModelVolumePtrs volumes;
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DynamicPrintConfig config;
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t_layer_height_ranges layer_height_ranges;
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Pointf origin_translation;
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// these should be private but we need to expose them via XS until all methods are ported
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BoundingBoxf3 _bounding_box;
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bool _bounding_box_valid;
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Model* get_model() const { return this->model; };
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ModelVolume* add_volume(const TriangleMesh &mesh);
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ModelVolume* add_volume(const ModelVolume &volume);
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void delete_volume(size_t idx);
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void clear_volumes();
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ModelInstance* add_instance();
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ModelInstance* add_instance(const ModelInstance &instance);
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void delete_instance(size_t idx);
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void delete_last_instance();
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void clear_instances();
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void invalidate_bounding_box();
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//void raw_mesh(TriangleMesh* mesh) const;
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//void mesh(TriangleMesh* mesh) const;
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//void instance_bounding_box(size_t instance_idx, BoundingBox* bb) const;
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//void center_around_origin();
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//void translate(coordf_t x, coordf_t y, coordf_t z);
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//size_t materials_count() const;
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//void unique_materials(std::vector<t_model_material_id>* materials) const;
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//size_t facets_count() const;
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//bool needed_repair() const;
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private:
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Model* model;
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ModelObject(Model *model);
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ModelObject(Model *model, const ModelObject &other);
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ModelObject& operator= (ModelObject other);
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void swap(ModelObject &other);
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~ModelObject();
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void update_bounding_box();
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};
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class ModelVolume
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{
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friend class ModelObject;
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public:
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TriangleMesh mesh;
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bool modifier;
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ModelObject* get_object() const { return this->object; };
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t_model_material_id material_id() const;
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void material_id(t_model_material_id material_id);
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ModelMaterial* material() const;
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private:
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ModelObject* object;
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t_model_material_id _material_id;
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ModelVolume(ModelObject *object, const TriangleMesh &mesh);
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ModelVolume(ModelObject *object, const ModelVolume &other);
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};
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class ModelInstance
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{
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friend class ModelObject;
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public:
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double rotation; // around mesh center point
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double scaling_factor;
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Pointf offset; // in unscaled coordinates
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ModelObject* get_object() const { return this->object; };
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void transform_mesh(TriangleMesh* mesh, bool dont_translate) const;
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void transform_polygon(Polygon* polygon) const;
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private:
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ModelObject* object;
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ModelInstance(ModelObject *object);
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ModelInstance(ModelObject *object, const ModelInstance &other);
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};
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}
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#endif
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