PrusaSlicer-NonPlainar/lib/Slic3r/Fill/Rectilinear2.pm

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2011-10-06 13:24:21 +00:00
package Slic3r::Fill::Rectilinear2;
use Moo;
extends 'Slic3r::Fill::Base';
use Slic3r::Geometry qw(scale X1 Y1 X2 Y2 A B X Y);
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use XXX;
sub fill_surface {
my $self = shift;
my ($surface, %params) = @_;
my $polygons = [ $surface->p ];
# rotate polygons so that we can work with vertical lines here
my $rotate_vector = $self->infill_direction($surface);
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$self->rotate_points($polygons, $rotate_vector);
my $distance_between_lines = scale $params{flow_width} / $params{density};
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my $number_of_lines = int(0.99999999 + $self->max_print_dimension / $distance_between_lines); # ceil
#printf "distance = %f\n", $distance_between_lines;
#printf "number_of_lines = %d\n", $number_of_lines;
# this arrayref will hold intersection points of the fill grid with surface segments
my $points = [ map [], 0..$number_of_lines-1 ];
foreach my $line (map Slic3r::Geometry::polygon_lines($_), @$polygons) {
# find out the coordinates
my @coordinates = map @$_, @$line;
# get the extents of the segment along the primary axis
my @line_c = sort { $a <=> $b } @coordinates[X1, X2];
Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c;
for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines;
$c <= $line_c[1]; $c += $distance_between_lines) {
next if $c < $line_c[0] || $c > $line_c[1];
my $i = sprintf('%.0f', $c / $distance_between_lines) - 1;
#printf "CURRENT \$i = %d, \$c = %f\n", $i, $c;
# if the segment is parallel to our ray, there will be two intersection points
if ($line_c[0] == $line_c[1]) {
Slic3r::debugf " Segment is parallel!\n";
push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2];
Slic3r::debugf " intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1];
} else {
Slic3r::debugf " Segment NOT parallel!\n";
# one point of intersection
push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1])
* ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]);
Slic3r::debugf " intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1];
}
}
}
# sort and remove duplicates
for (my $i = 0; $i <= $#$points; $i++) {
my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] };
$points->[$i] = [ sort { $a <=> $b } keys %h ];
}
# generate extrusion paths
my (@paths, @path_points) = ();
my $direction = 0;
my $stop_path = sub {
# defensive programming
if (@path_points == 1) {
#warn "There shouldn't be only one point in the current path";
}
# if we were constructing a path, stop it
push @paths, [ @path_points ] if @path_points > 1;
@path_points = ();
};
# loop until we have spare points
CYCLE: while (scalar map(@$_, @$points) > 1) {
# loop through rows
ROW: for (my $i = 0; $i <= $#$points; $i++) {
my $row = $points->[$i] or next ROW;
Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction;
if (!@$row) {
Slic3r::debugf " no points\n";
$stop_path->();
next ROW;
}
Slic3r::debugf " points = %s\n", join ', ', @$row if $Slic3r::debug;
# coordinate of current row
my $c = ($i + 1) * $distance_between_lines;
# need to start a path?
if (!@path_points) {
Slic3r::debugf " path starts at %d\n", $row->[0];
push @path_points, [ $c, shift @$row ];
}
my @search_points = @$row;
@search_points = reverse @search_points if $direction == 1;
my @connectable_points = $self->find_connectable_points($polygons, $path_points[-1], $c, [@search_points]);
Slic3r::debugf " ==> found %d connectable points = %s\n", scalar(@connectable_points),
join ', ', @connectable_points if $Slic3r::debug;
if (!@connectable_points && @path_points && $path_points[-1][0] != $c) {
# no connectable in this row
$stop_path->();
}
if (@connectable_points == 1 && $path_points[0][0] != $c
&& (($connectable_points[0] == $row->[-1] && $direction == 0)
|| ($connectable_points[0] == $row->[0] && $direction == 1))) {
$i--; # keep searching on current row in the opposite direction
}
foreach my $p (@connectable_points) {
push @path_points, [ $c, $p ];
@$row = grep $_ != $p, @$row; # remove point from row
}
# invert direction
$direction = $direction ? 0 : 1;
}
$stop_path->() if @path_points;
}
# paths must be rotated back
$self->rotate_points_back(\@paths, $rotate_vector);
return @paths;
}
# this function will select the first contiguous block of
# points connectable to a given one
sub find_connectable_points {
my $self = shift;
my ($polygons, $point, $c, $points) = @_;
my @connectable_points = ();
foreach my $p (@$points) {
if (!Slic3r::Geometry::can_connect_points($point, [ $c, $p ], $polygons)) {
@connectable_points ? last : next;
}
push @connectable_points, $p;
$point = [ $c, $p ] if $point->[0] != $c;
}
return @connectable_points;
}
1;