2019-12-13 15:08:44 +01:00
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#ifndef libslic3r_MeshBoolean_hpp_
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#define libslic3r_MeshBoolean_hpp_
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2020-01-16 13:20:17 +01:00
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#include <memory>
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2019-12-13 15:08:44 +01:00
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namespace Slic3r {
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class TriangleMesh;
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namespace MeshBoolean {
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void minus(TriangleMesh& A, const TriangleMesh& B);
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void self_union(TriangleMesh& mesh);
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2020-01-16 13:20:17 +01:00
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namespace cgal {
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struct CGALMesh;
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std::unique_ptr<CGALMesh> triangle_mesh_to_cgal(const TriangleMesh &M);
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void cgal_to_triangle_mesh(const CGALMesh &cgalmesh, TriangleMesh &out);
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// Do boolean mesh difference with CGAL bypassing igl.
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void minus(TriangleMesh &A, const TriangleMesh &B);
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// Do self union only with CGAL.
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void self_union(TriangleMesh& mesh);
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// does A = A - B
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// CGAL takes non-const objects as arguments. I suppose it doesn't change B but
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// there is no official garantee.
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void minus(CGALMesh &A, CGALMesh &B);
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void self_union(CGALMesh &A);
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}
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2019-12-13 15:08:44 +01:00
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} // namespace MeshBoolean
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} // namespace Slic3r
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#endif // libslic3r_MeshBoolean_hpp_
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