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# include "clipper/clipper_z.hpp"
# include "libslic3r.h"
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# include "ClipperUtils.hpp"
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# include "EdgeGrid.hpp"
# include "ExPolygon.hpp"
# include "ElephantFootCompensation.hpp"
# include "Flow.hpp"
# include "Geometry.hpp"
# include "SVG.hpp"
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# include "Utils.hpp"
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# include <cmath>
# include <cassert>
// #define CONTOUR_DISTANCE_DEBUG_SVG
namespace Slic3r {
struct ResampledPoint {
ResampledPoint ( size_t idx_src , bool interpolated , double curve_parameter ) : idx_src ( idx_src ) , interpolated ( interpolated ) , curve_parameter ( curve_parameter ) { }
size_t idx_src ;
// Is this point interpolated or initial?
bool interpolated ;
// Euclidean distance along the curve from the 0th point.
double curve_parameter ;
} ;
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// Distance calculated using SDF (Shape Diameter Function).
// The distance is calculated by casting a fan of rays and measuring the intersection distance.
// Thus the calculation is relatively slow. For the Elephant foot compensation purpose, this distance metric does not avoid
// pinching off small pieces of a contour, thus this function has been superseded by contour_distance2().
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std : : vector < float > contour_distance ( const EdgeGrid : : Grid & grid , const size_t idx_contour , const Slic3r : : Points & contour , const std : : vector < ResampledPoint > & resampled_point_parameters , double search_radius )
{
assert ( ! contour . empty ( ) ) ;
assert ( contour . size ( ) > = 2 ) ;
std : : vector < float > out ;
if ( contour . size ( ) > 2 )
{
# ifdef CONTOUR_DISTANCE_DEBUG_SVG
static int iRun = 0 ;
+ + iRun ;
BoundingBox bbox = get_extents ( contour ) ;
bbox . merge ( grid . bbox ( ) ) ;
ExPolygon expoly_grid ;
expoly_grid . contour = Polygon ( * grid . contours ( ) . front ( ) ) ;
for ( size_t i = 1 ; i < grid . contours ( ) . size ( ) ; + + i )
expoly_grid . holes . emplace_back ( Polygon ( * grid . contours ( ) [ i ] ) ) ;
# endif
struct Visitor {
Visitor ( const EdgeGrid : : Grid & grid , const size_t idx_contour , const std : : vector < ResampledPoint > & resampled_point_parameters , double dist_same_contour_reject ) :
grid ( grid ) , idx_contour ( idx_contour ) , resampled_point_parameters ( resampled_point_parameters ) , dist_same_contour_reject ( dist_same_contour_reject ) { }
void init ( const size_t aidx_point_start , const Point & apt_start , Vec2d dir , const double radius ) {
this - > idx_point_start = aidx_point_start ;
this - > pt = apt_start . cast < double > ( ) + SCALED_EPSILON * dir ;
dir * = radius ;
this - > pt_start = this - > pt . cast < coord_t > ( ) ;
// Trim the vector by the grid's bounding box.
const BoundingBox & bbox = this - > grid . bbox ( ) ;
double t = 1. ;
for ( size_t axis = 0 ; axis < 2 ; + + axis ) {
double dx = std : : abs ( dir ( axis ) ) ;
if ( dx > = EPSILON ) {
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double tedge = ( dir ( axis ) > 0 ) ? ( double ( bbox . max ( axis ) ) - SCALED_EPSILON - this - > pt ( axis ) ) : ( this - > pt ( axis ) - double ( bbox . min ( axis ) ) - SCALED_EPSILON ) ;
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if ( tedge < dx )
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t = std : : min ( t , tedge / dx ) ;
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}
}
this - > dir = dir ;
if ( t < 1. )
dir * = t ;
this - > pt_end = ( this - > pt + dir ) . cast < coord_t > ( ) ;
this - > t_min = 1. ;
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assert ( this - > grid . bbox ( ) . contains ( this - > pt_start ) & & this - > grid . bbox ( ) . contains ( this - > pt_end ) ) ;
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}
bool operator ( ) ( coord_t iy , coord_t ix ) {
// Called with a row and colum of the grid cell, which is intersected by a line.
auto cell_data_range = this - > grid . cell_data_range ( iy , ix ) ;
bool valid = true ;
for ( auto it_contour_and_segment = cell_data_range . first ; it_contour_and_segment ! = cell_data_range . second ; + + it_contour_and_segment ) {
// End points of the line segment and their vector.
auto segment = this - > grid . segment ( * it_contour_and_segment ) ;
if ( Geometry : : segments_intersect ( segment . first , segment . second , this - > pt_start , this - > pt_end ) ) {
// The two segments intersect. Calculate the intersection.
Vec2d pt2 = segment . first . cast < double > ( ) ;
Vec2d dir2 = segment . second . cast < double > ( ) - pt2 ;
Vec2d vptpt2 = pt - pt2 ;
double denom = dir ( 0 ) * dir2 ( 1 ) - dir2 ( 0 ) * dir ( 1 ) ;
if ( std : : abs ( denom ) > = EPSILON ) {
double t = cross2 ( dir2 , vptpt2 ) / denom ;
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assert ( t > - EPSILON & & t < 1. + EPSILON ) ;
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bool this_valid = true ;
if ( it_contour_and_segment - > first = = idx_contour ) {
// The intersected segment originates from the same contour as the starting point.
// Reject the intersection if it is close to the starting point.
// Find the start and end points of this segment
double param_lo = resampled_point_parameters [ idx_point_start ] . curve_parameter ;
double param_hi ;
double param_end = resampled_point_parameters . back ( ) . curve_parameter ;
{
const Slic3r : : Points & ipts = * grid . contours ( ) [ it_contour_and_segment - > first ] ;
size_t ipt = it_contour_and_segment - > second ;
ResampledPoint key ( ipt , false , 0. ) ;
auto lower = [ ] ( const ResampledPoint & l , const ResampledPoint r ) { return l . idx_src < r . idx_src | | ( l . idx_src = = r . idx_src & & int ( l . interpolated ) > int ( r . interpolated ) ) ; } ;
auto it = std : : lower_bound ( resampled_point_parameters . begin ( ) , resampled_point_parameters . end ( ) , key , lower ) ;
assert ( it ! = resampled_point_parameters . end ( ) & & it - > idx_src = = ipt & & ! it - > interpolated ) ;
double t2 = cross2 ( dir , vptpt2 ) / denom ;
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assert ( t2 > - EPSILON & & t2 < 1. + EPSILON ) ;
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if ( + + ipt = = ipts . size ( ) )
param_hi = t2 * dir2 . norm ( ) ;
else
param_hi = it - > curve_parameter + t2 * dir2 . norm ( ) ;
}
if ( param_lo > param_hi )
std : : swap ( param_lo , param_hi ) ;
assert ( param_lo > = 0. & & param_lo < = param_end ) ;
assert ( param_hi > = 0. & & param_hi < = param_end ) ;
this_valid = param_hi > param_lo + dist_same_contour_reject & & param_hi - param_end < param_lo - dist_same_contour_reject ;
}
if ( t < this - > t_min ) {
this - > t_min = t ;
valid = this_valid ;
}
}
}
if ( ! valid )
this - > t_min = 1. ;
}
// Continue traversing the grid along the edge.
return true ;
}
const EdgeGrid : : Grid & grid ;
const size_t idx_contour ;
const std : : vector < ResampledPoint > & resampled_point_parameters ;
const double dist_same_contour_reject ;
size_t idx_point_start ;
Point pt_start ;
Point pt_end ;
Vec2d pt ;
Vec2d dir ;
// Minium parameter along the vector (pt_end - pt_start).
double t_min ;
} visitor ( grid , idx_contour , resampled_point_parameters , search_radius ) ;
const Point * pt_this = & contour . back ( ) ;
size_t idx_pt_this = contour . size ( ) - 1 ;
const Point * pt_prev = pt_this - 1 ;
// perpenduclar vector
auto perp = [ ] ( const Vec2d & v ) - > Vec2d { return Vec2d ( v . y ( ) , - v . x ( ) ) ; } ;
Vec2d vprev = ( * pt_this - * pt_prev ) . cast < double > ( ) . normalized ( ) ;
out . reserve ( contour . size ( ) + 1 ) ;
for ( const Point & pt_next : contour ) {
Vec2d vnext = ( pt_next - * pt_this ) . cast < double > ( ) . normalized ( ) ;
Vec2d dir = - ( perp ( vprev ) + perp ( vnext ) ) . normalized ( ) ;
Vec2d dir_perp = perp ( dir ) ;
double cross = cross2 ( vprev , vnext ) ;
double dot = vprev . dot ( vnext ) ;
double a = ( cross < 0 | | dot > 0.5 ) ? ( M_PI / 3. ) : ( 0.48 * acos ( std : : min ( 1. , - dot ) ) ) ;
// Throw rays, collect distances.
std : : vector < double > distances ;
int num_rays = 15 ;
# ifdef CONTOUR_DISTANCE_DEBUG_SVG
SVG svg ( debug_out_path ( " contour_distance_raycasted-%d-%d.svg " , iRun , & pt_next - contour . data ( ) ) . c_str ( ) , bbox ) ;
svg . draw ( expoly_grid ) ;
svg . draw_outline ( Polygon ( contour ) , " blue " , scale_ ( 0.01 ) ) ;
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svg . draw ( * pt_this , " red " , coord_t ( scale_ ( 0.1 ) ) ) ;
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# endif /* CONTOUR_DISTANCE_DEBUG_SVG */
for ( int i = - num_rays + 1 ; i < num_rays ; + + i ) {
double angle = a * i / ( int ) num_rays ;
double c = cos ( angle ) ;
double s = sin ( angle ) ;
Vec2d v = c * dir + s * dir_perp ;
visitor . init ( idx_pt_this , * pt_this , v , search_radius ) ;
grid . visit_cells_intersecting_line ( visitor . pt_start , visitor . pt_end , visitor ) ;
distances . emplace_back ( visitor . t_min ) ;
# ifdef CONTOUR_DISTANCE_DEBUG_SVG
svg . draw ( Line ( visitor . pt_start , visitor . pt_end ) , " yellow " , scale_ ( 0.01 ) ) ;
if ( visitor . t_min < 1. ) {
Vec2d pt = visitor . pt + visitor . dir * visitor . t_min ;
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svg . draw ( Point ( pt ) , " red " , coord_t ( scale_ ( 0.1 ) ) ) ;
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}
# endif /* CONTOUR_DISTANCE_DEBUG_SVG */
}
# ifdef CONTOUR_DISTANCE_DEBUG_SVG
svg . Close ( ) ;
# endif /* CONTOUR_DISTANCE_DEBUG_SVG */
std : : sort ( distances . begin ( ) , distances . end ( ) ) ;
#if 0
double median = distances [ distances . size ( ) / 2 ] ;
double standard_deviation = 0 ;
for ( double d : distances )
standard_deviation + = ( d - median ) * ( d - median ) ;
standard_deviation = sqrt ( standard_deviation / ( distances . size ( ) - 1 ) ) ;
double avg = 0 ;
size_t cnt = 0 ;
for ( double d : distances )
if ( d > median - standard_deviation - EPSILON & & d < median + standard_deviation + EPSILON ) {
avg + = d ;
+ + cnt ;
}
avg / = double ( cnt ) ;
out . emplace_back ( float ( avg * search_radius ) ) ;
# else
out . emplace_back ( float ( distances . front ( ) * search_radius ) ) ;
# endif
# ifdef CONTOUR_DISTANCE_DEBUG_SVG
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printf ( " contour_distance_raycasted-%d-%d.svg - distance %lf \n " , iRun , int ( & pt_next - contour . data ( ) ) , unscale < double > ( out . back ( ) ) ) ;
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# endif /* CONTOUR_DISTANCE_DEBUG_SVG */
pt_this = & pt_next ;
idx_pt_this = & pt_next - contour . data ( ) ;
vprev = vnext ;
}
// Rotate the vector by one item.
out . emplace_back ( out . front ( ) ) ;
out . erase ( out . begin ( ) ) ;
}
return out ;
}
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// Contour distance by measuring the closest point of an ExPolygon stored inside the EdgeGrid, while filtering out points of the same contour
// at concave regions, or convex regions with low curvature (curvature is estimated as a ratio between contour length and chordal distance crossing the contour ends).
std : : vector < float > contour_distance2 ( const EdgeGrid : : Grid & grid , const size_t idx_contour , const Slic3r : : Points & contour , const std : : vector < ResampledPoint > & resampled_point_parameters , double compensation , double search_radius )
{
assert ( ! contour . empty ( ) ) ;
assert ( contour . size ( ) > = 2 ) ;
std : : vector < float > out ;
if ( contour . size ( ) > 2 )
{
# ifdef CONTOUR_DISTANCE_DEBUG_SVG
static int iRun = 0 ;
+ + iRun ;
BoundingBox bbox = get_extents ( contour ) ;
bbox . merge ( grid . bbox ( ) ) ;
ExPolygon expoly_grid ;
expoly_grid . contour = Polygon ( * grid . contours ( ) . front ( ) ) ;
for ( size_t i = 1 ; i < grid . contours ( ) . size ( ) ; + + i )
expoly_grid . holes . emplace_back ( Polygon ( * grid . contours ( ) [ i ] ) ) ;
# endif
struct Visitor {
Visitor ( const EdgeGrid : : Grid & grid , const size_t idx_contour , const std : : vector < ResampledPoint > & resampled_point_parameters , double dist_same_contour_accept , double dist_same_contour_reject ) :
grid ( grid ) , idx_contour ( idx_contour ) , contour ( * grid . contours ( ) [ idx_contour ] ) , resampled_point_parameters ( resampled_point_parameters ) , dist_same_contour_accept ( dist_same_contour_accept ) , dist_same_contour_reject ( dist_same_contour_reject ) { }
void init ( const Points & contour , const Point & apoint ) {
this - > idx_point = & apoint - contour . data ( ) ;
this - > point = apoint ;
this - > found = false ;
this - > dir_inside = this - > dir_inside_at_point ( contour , this - > idx_point ) ;
}
bool operator ( ) ( coord_t iy , coord_t ix ) {
// Called with a row and colum of the grid cell, which is intersected by a line.
auto cell_data_range = this - > grid . cell_data_range ( iy , ix ) ;
for ( auto it_contour_and_segment = cell_data_range . first ; it_contour_and_segment ! = cell_data_range . second ; + + it_contour_and_segment ) {
// End points of the line segment and their vector.
std : : pair < const Point & , const Point & > segment = this - > grid . segment ( * it_contour_and_segment ) ;
const Vec2d v = ( segment . second - segment . first ) . cast < double > ( ) ;
const Vec2d va = ( this - > point - segment . first ) . cast < double > ( ) ;
const double l2 = v . squaredNorm ( ) ; // avoid a sqrt
const double t = ( l2 = = 0.0 ) ? 0. : clamp ( 0. , 1. , va . dot ( v ) / l2 ) ;
// Closest point from this->point to the segment.
const Vec2d foot = segment . first . cast < double > ( ) + t * v ;
const Vec2d bisector = foot - this - > point . cast < double > ( ) ;
const double dist = bisector . norm ( ) ;
if ( ( ! this - > found | | dist < this - > distance ) & & this - > dir_inside . dot ( bisector ) > 0 ) {
bool accept = true ;
if ( it_contour_and_segment - > first = = idx_contour ) {
// Complex case: The closest segment originates from the same contour as the starting point.
// Reject the closest point if its distance along the contour is reasonable compared to the current contour bisector (this->pt, foot).
double param_lo = resampled_point_parameters [ this - > idx_point ] . curve_parameter ;
double param_hi ;
double param_end = resampled_point_parameters . back ( ) . curve_parameter ;
const Slic3r : : Points & ipts = * grid . contours ( ) [ it_contour_and_segment - > first ] ;
const size_t ipt = it_contour_and_segment - > second ;
{
ResampledPoint key ( ipt , false , 0. ) ;
auto lower = [ ] ( const ResampledPoint & l , const ResampledPoint r ) { return l . idx_src < r . idx_src | | ( l . idx_src = = r . idx_src & & int ( l . interpolated ) > int ( r . interpolated ) ) ; } ;
auto it = std : : lower_bound ( resampled_point_parameters . begin ( ) , resampled_point_parameters . end ( ) , key , lower ) ;
assert ( it ! = resampled_point_parameters . end ( ) & & it - > idx_src = = ipt & & ! it - > interpolated ) ;
param_hi = t * sqrt ( l2 ) ;
if ( ipt + 1 < ipts . size ( ) )
param_hi + = it - > curve_parameter ;
}
if ( param_lo > param_hi )
std : : swap ( param_lo , param_hi ) ;
assert ( param_lo > - SCALED_EPSILON & & param_lo < = param_end + SCALED_EPSILON ) ;
assert ( param_hi > - SCALED_EPSILON & & param_hi < = param_end + SCALED_EPSILON ) ;
double dist_along_contour = std : : min ( param_hi - param_lo , param_lo + param_end - param_hi ) ;
if ( dist_along_contour < dist_same_contour_accept )
accept = false ;
else if ( dist < dist_same_contour_reject + SCALED_EPSILON ) {
// this->point is close to foot. This point will only be accepted if the path along the contour is significantly
// longer than the bisector. That is, the path shall not bulge away from the bisector too much.
// Bulge is estimated by 0.6 of the circle circumference drawn around the bisector.
// Test whether the contour is convex or concave.
bool inside =
( t = = 0. ) ? this - > inside_corner ( ipts , ipt , this - > point ) :
( t = = 1. ) ? this - > inside_corner ( ipts , ipt + 1 = = ipts . size ( ) ? 0 : ipt + 1 , this - > point ) :
this - > left_of_segment ( ipts , ipt , this - > point ) ;
accept = inside & & dist_along_contour > 0.6 * M_PI * dist ;
}
}
if ( accept & & ( ! this - > found | | dist < this - > distance ) ) {
// Simple case: Just measure the shortest distance.
this - > distance = dist ;
# ifdef CONTOUR_DISTANCE_DEBUG_SVG
this - > closest_point = foot . cast < coord_t > ( ) ;
# endif /* CONTOUR_DISTANCE_DEBUG_SVG */
this - > found = true ;
}
}
}
// Continue traversing the grid.
return true ;
}
const EdgeGrid : : Grid & grid ;
const size_t idx_contour ;
const Points & contour ;
const std : : vector < ResampledPoint > & resampled_point_parameters ;
const double dist_same_contour_accept ;
const double dist_same_contour_reject ;
size_t idx_point ;
Point point ;
// Direction inside the contour from idx_point, not normalized.
Vec2d dir_inside ;
bool found ;
double distance ;
# ifdef CONTOUR_DISTANCE_DEBUG_SVG
Point closest_point ;
# endif /* CONTOUR_DISTANCE_DEBUG_SVG */
private :
static Vec2d dir_inside_at_point ( const Points & contour , size_t i ) {
size_t iprev = prev_idx_modulo ( i , contour ) ;
size_t inext = next_idx_modulo ( i , contour ) ;
Vec2d v1 = ( contour [ i ] - contour [ iprev ] ) . cast < double > ( ) ;
Vec2d v2 = ( contour [ inext ] - contour [ i ] ) . cast < double > ( ) ;
return Vec2d ( - v1 . y ( ) - v2 . y ( ) , v1 . x ( ) + v2 . x ( ) ) ;
}
static Vec2d dir_inside_at_segment ( const Points & contour , size_t i ) {
size_t inext = next_idx_modulo ( i , contour ) ;
Vec2d v = ( contour [ inext ] - contour [ i ] ) . cast < double > ( ) ;
return Vec2d ( - v . y ( ) , v . x ( ) ) ;
}
static bool inside_corner ( const Slic3r : : Points & contour , size_t i , const Point & pt_oposite ) {
const Vec2d pt = pt_oposite . cast < double > ( ) ;
size_t iprev = prev_idx_modulo ( i , contour ) ;
size_t inext = next_idx_modulo ( i , contour ) ;
Vec2d v1 = ( contour [ i ] - contour [ iprev ] ) . cast < double > ( ) ;
Vec2d v2 = ( contour [ inext ] - contour [ i ] ) . cast < double > ( ) ;
bool left_of_v1 = cross2 ( v1 , pt - contour [ iprev ] . cast < double > ( ) ) > 0. ;
bool left_of_v2 = cross2 ( v2 , pt - contour [ i ] . cast < double > ( ) ) > 0. ;
return cross2 ( v1 , v2 ) > 0 ?
left_of_v1 & & left_of_v2 : // convex corner
left_of_v1 | | left_of_v2 ; // concave corner
}
static bool left_of_segment ( const Slic3r : : Points & contour , size_t i , const Point & pt_oposite ) {
const Vec2d pt = pt_oposite . cast < double > ( ) ;
size_t inext = next_idx_modulo ( i , contour ) ;
Vec2d v = ( contour [ inext ] - contour [ i ] ) . cast < double > ( ) ;
return cross2 ( v , pt - contour [ i ] . cast < double > ( ) ) > 0. ;
}
} visitor ( grid , idx_contour , resampled_point_parameters , 0.5 * compensation * M_PI , search_radius ) ;
out . reserve ( contour . size ( ) ) ;
Point radius_vector ( search_radius , search_radius ) ;
for ( const Point & pt : contour ) {
visitor . init ( contour , pt ) ;
grid . visit_cells_intersecting_box ( BoundingBox ( pt - radius_vector , pt + radius_vector ) , visitor ) ;
out . emplace_back ( float ( visitor . found ? std : : min ( visitor . distance , search_radius ) : search_radius ) ) ;
#if 0
//#ifdef CONTOUR_DISTANCE_DEBUG_SVG
if ( out . back ( ) < search_radius ) {
SVG svg ( debug_out_path ( " contour_distance_filtered-%d-%d.svg " , iRun , int ( & pt - contour . data ( ) ) ) . c_str ( ) , bbox ) ;
svg . draw ( expoly_grid ) ;
svg . draw_outline ( Polygon ( contour ) , " blue " , scale_ ( 0.01 ) ) ;
svg . draw ( pt , " green " , coord_t ( scale_ ( 0.1 ) ) ) ;
svg . draw ( visitor . closest_point , " red " , coord_t ( scale_ ( 0.1 ) ) ) ;
printf ( " contour_distance_filtered-%d-%d.svg - distance %lf \n " , iRun , int ( & pt - contour . data ( ) ) , unscale < double > ( out . back ( ) ) ) ;
}
# endif /* CONTOUR_DISTANCE_DEBUG_SVG */
}
# ifdef CONTOUR_DISTANCE_DEBUG_SVG
if ( out . back ( ) < search_radius ) {
SVG svg ( debug_out_path ( " contour_distance_filtered-final-%d.svg " , iRun ) . c_str ( ) , bbox ) ;
svg . draw ( expoly_grid ) ;
svg . draw_outline ( Polygon ( contour ) , " blue " , scale_ ( 0.01 ) ) ;
for ( size_t i = 0 ; i < contour . size ( ) ; + + i )
svg . draw ( contour [ i ] , out [ i ] < float ( search_radius - SCALED_EPSILON ) ? " red " : " green " , coord_t ( scale_ ( 0.1 ) ) ) ;
}
# endif /* CONTOUR_DISTANCE_DEBUG_SVG */
}
return out ;
}
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Points resample_polygon ( const Points & contour , double dist , std : : vector < ResampledPoint > & resampled_point_parameters )
{
Points out ;
out . reserve ( contour . size ( ) ) ;
resampled_point_parameters . reserve ( contour . size ( ) ) ;
if ( contour . size ( ) > 2 ) {
Vec2d pt_prev = contour . back ( ) . cast < double > ( ) ;
for ( const Point & pt : contour ) {
size_t idx_this = & pt - contour . data ( ) ;
const Vec2d pt_this = pt . cast < double > ( ) ;
const Vec2d v = pt_this - pt_prev ;
const double l = v . norm ( ) ;
const size_t n = size_t ( ceil ( l / dist ) ) ;
const double l_step = l / n ;
for ( size_t i = 1 ; i < n ; + + i ) {
double interpolation_parameter = double ( i ) / n ;
Vec2d new_pt = pt_prev + v * interpolation_parameter ;
out . emplace_back ( new_pt . cast < coord_t > ( ) ) ;
resampled_point_parameters . emplace_back ( idx_this , true , l_step ) ;
}
out . emplace_back ( pt ) ;
resampled_point_parameters . emplace_back ( idx_this , false , l_step ) ;
pt_prev = pt_this ;
}
for ( size_t i = 1 ; i < resampled_point_parameters . size ( ) ; + + i )
resampled_point_parameters [ i ] . curve_parameter + = resampled_point_parameters [ i - 1 ] . curve_parameter ;
}
return out ;
}
static inline void smooth_compensation ( std : : vector < float > & compensation , float strength , size_t num_iterations )
{
std : : vector < float > out ( compensation ) ;
for ( size_t iter = 0 ; iter < num_iterations ; + + iter ) {
for ( size_t i = 0 ; i < compensation . size ( ) ; + + i ) {
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float prev = prev_value_modulo ( i , compensation ) ;
float next = next_value_modulo ( i , compensation ) ;
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float laplacian = compensation [ i ] * ( 1.f - strength ) + 0.5f * strength * ( prev + next ) ;
// Compensations are negative. Only apply the laplacian if it leads to lower compensation.
out [ i ] = std : : max ( laplacian , compensation [ i ] ) ;
}
out . swap ( compensation ) ;
}
}
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static inline void smooth_compensation_banded ( const Points & contour , float band , std : : vector < float > & compensation , float strength , size_t num_iterations )
{
assert ( contour . size ( ) = = compensation . size ( ) ) ;
assert ( contour . size ( ) > 2 ) ;
std : : vector < float > out ( compensation ) ;
float dist_min2 = band * band ;
static constexpr bool use_min = false ;
for ( size_t iter = 0 ; iter < num_iterations ; + + iter ) {
for ( int i = 0 ; i < int ( compensation . size ( ) ) ; + + i ) {
const Vec2f pthis = contour [ i ] . cast < float > ( ) ;
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int j = prev_idx_modulo ( i , contour ) ;
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Vec2f pprev = contour [ j ] . cast < float > ( ) ;
float prev = compensation [ j ] ;
float l2 = ( pthis - pprev ) . squaredNorm ( ) ;
if ( l2 < dist_min2 ) {
float l = sqrt ( l2 ) ;
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int jprev = exchange ( j , prev_idx_modulo ( j , contour ) ) ;
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while ( j ! = i ) {
const Vec2f pp = contour [ j ] . cast < float > ( ) ;
const float lthis = ( pp - pprev ) . norm ( ) ;
const float lnext = l + lthis ;
if ( lnext > band ) {
// Interpolate the compensation value.
prev = use_min ?
std : : min ( prev , lerp ( compensation [ jprev ] , compensation [ j ] , ( band - l ) / lthis ) ) :
lerp ( compensation [ jprev ] , compensation [ j ] , ( band - l ) / lthis ) ;
break ;
}
prev = use_min ? std : : min ( prev , compensation [ j ] ) : compensation [ j ] ;
pprev = pp ;
l = lnext ;
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jprev = exchange ( j , prev_idx_modulo ( j , contour ) ) ;
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}
}
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j = next_idx_modulo ( i , contour ) ;
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pprev = contour [ j ] . cast < float > ( ) ;
float next = compensation [ j ] ;
l2 = ( pprev - pthis ) . squaredNorm ( ) ;
if ( l2 < dist_min2 ) {
float l = sqrt ( l2 ) ;
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int jprev = exchange ( j , next_idx_modulo ( j , contour ) ) ;
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while ( j ! = i ) {
const Vec2f pp = contour [ j ] . cast < float > ( ) ;
const float lthis = ( pp - pprev ) . norm ( ) ;
const float lnext = l + lthis ;
if ( lnext > band ) {
// Interpolate the compensation value.
next = use_min ?
std : : min ( next , lerp ( compensation [ jprev ] , compensation [ j ] , ( band - l ) / lthis ) ) :
lerp ( compensation [ jprev ] , compensation [ j ] , ( band - l ) / lthis ) ;
break ;
}
next = use_min ? std : : min ( next , compensation [ j ] ) : compensation [ j ] ;
pprev = pp ;
l = lnext ;
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jprev = exchange ( j , next_idx_modulo ( j , contour ) ) ;
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}
}
float laplacian = compensation [ i ] * ( 1.f - strength ) + 0.5f * strength * ( prev + next ) ;
// Compensations are negative. Only apply the laplacian if it leads to lower compensation.
out [ i ] = std : : max ( laplacian , compensation [ i ] ) ;
}
out . swap ( compensation ) ;
}
}
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ExPolygon elephant_foot_compensation ( const ExPolygon & input_expoly , const Flow & external_perimeter_flow , const double compensation )
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{
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// The contour shall be wide enough to apply the external perimeter plus compensation on both sides.
double min_contour_width = double ( external_perimeter_flow . scaled_width ( ) + external_perimeter_flow . scaled_spacing ( ) ) ;
double scaled_compensation = scale_ ( compensation ) ;
double min_contour_width_compensated = min_contour_width + 2. * scaled_compensation ;
// Make the search radius a bit larger for the averaging in contour_distance over a fan of rays to work.
double search_radius = min_contour_width_compensated + min_contour_width * 0.5 ;
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BoundingBox bbox = get_extents ( input_expoly . contour ) ;
Point bbox_size = bbox . size ( ) ;
ExPolygon out ;
if ( bbox_size . x ( ) < min_contour_width_compensated + SCALED_EPSILON | |
bbox_size . y ( ) < min_contour_width_compensated + SCALED_EPSILON | |
input_expoly . area ( ) < min_contour_width_compensated * min_contour_width_compensated * 5. )
{
// The contour is tiny. Don't correct it.
out = input_expoly ;
}
else
{
EdgeGrid : : Grid grid ;
ExPolygon simplified = input_expoly . simplify ( SCALED_EPSILON ) . front ( ) ;
BoundingBox bbox = get_extents ( simplified . contour ) ;
bbox . offset ( SCALED_EPSILON ) ;
grid . set_bbox ( bbox ) ;
grid . create ( simplified , coord_t ( 0.7 * search_radius ) ) ;
std : : vector < std : : vector < float > > deltas ;
deltas . reserve ( simplified . holes . size ( ) + 1 ) ;
ExPolygon resampled ( simplified ) ;
double resample_interval = scale_ ( 0.5 ) ;
for ( size_t idx_contour = 0 ; idx_contour < = simplified . holes . size ( ) ; + + idx_contour ) {
Polygon & poly = ( idx_contour = = 0 ) ? resampled . contour : resampled . holes [ idx_contour - 1 ] ;
std : : vector < ResampledPoint > resampled_point_parameters ;
poly . points = resample_polygon ( poly . points , resample_interval , resampled_point_parameters ) ;
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std : : vector < float > dists = contour_distance2 ( grid , idx_contour , poly . points , resampled_point_parameters , scaled_compensation , search_radius ) ;
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for ( float & d : dists ) {
// printf("Point %d, Distance: %lf\n", int(&d - dists.data()), unscale<double>(d));
// Convert contour width to available compensation distance.
if ( d < min_contour_width )
d = 0.f ;
else if ( d > min_contour_width_compensated )
d = - float ( scaled_compensation ) ;
else
d = - ( d - float ( min_contour_width ) ) / 2.f ;
assert ( d > = - float ( scaled_compensation ) & & d < = 0.f ) ;
}
// smooth_compensation(dists, 0.4f, 10);
smooth_compensation_banded ( poly . points , float ( 0.8 * resample_interval ) , dists , 0.3f , 3 ) ;
deltas . emplace_back ( dists ) ;
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}
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ExPolygons out_vec = variable_offset_inner_ex ( resampled , deltas , 2. ) ;
if ( out_vec . size ( ) = = 1 )
out = std : : move ( out_vec . front ( ) ) ;
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else {
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// Something went wrong, don't compensate.
out = input_expoly ;
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# ifdef TESTS_EXPORT_SVGS
if ( out_vec . size ( ) > 1 ) {
static int iRun = 0 ;
SVG : : export_expolygons ( debug_out_path ( " elephant_foot_compensation-many_contours-%d.svg " , iRun + + ) . c_str ( ) ,
{ { { input_expoly } , { " gray " , " black " , " blue " , coord_t ( scale_ ( 0.02 ) ) , 0.5f , " black " , coord_t ( scale_ ( 0.05 ) ) } } ,
{ { out_vec } , { " gray " , " black " , " blue " , coord_t ( scale_ ( 0.02 ) ) , 0.5f , " black " , coord_t ( scale_ ( 0.05 ) ) } } } ) ;
}
# endif /* TESTS_EXPORT_SVGS */
assert ( out_vec . size ( ) = = 1 ) ;
}
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}
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return out ;
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}
ExPolygons elephant_foot_compensation ( const ExPolygons & input , const Flow & external_perimeter_flow , const double compensation )
{
ExPolygons out ;
out . reserve ( input . size ( ) ) ;
for ( const ExPolygon & expoly : input )
out . emplace_back ( elephant_foot_compensation ( expoly , external_perimeter_flow , compensation ) ) ;
return out ;
}
} // namespace Slic3r