PrusaSlicer-NonPlainar/src/libslic3r/Technologies.hpp

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#ifndef _technologies_h_
#define _technologies_h_
//============
// debug techs
//============
// Shows camera target in the 3D scene
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#define ENABLE_SHOW_CAMERA_TARGET 0
//=============
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// 1.42.0 techs
//=============
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#define ENABLE_1_42_0 1
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// Uses a unique opengl context
#define ENABLE_USE_UNIQUE_GLCONTEXT (1 && ENABLE_1_42_0)
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// Disable synchronization of unselected instances
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#define DISABLE_INSTANCES_SYNCH (0 && ENABLE_1_42_0)
// Modified camera target behavior
#define ENABLE_MODIFIED_CAMERA_TARGET (1 && ENABLE_1_42_0)
// Add Geometry::Transformation class and use it into ModelInstance, ModelVolume and GLVolume
#define ENABLE_MODELVOLUME_TRANSFORM (1 && ENABLE_1_42_0)
// Keeps objects on bed while scaling them using the scale gizmo
#define ENABLE_ENSURE_ON_BED_WHILE_SCALING (1 && ENABLE_MODELVOLUME_TRANSFORM)
// Gizmos always rendered on top of objects
#define ENABLE_GIZMOS_ON_TOP (1 && ENABLE_1_42_0)
// New menu layout (open/save/save as project + import/export)
#define ENABLE_NEW_MENU_LAYOUT (1 && ENABLE_1_42_0)
// All rotations made using the rotate gizmo are done with respect to the world reference system
#define ENABLE_WORLD_ROTATIONS (1 && ENABLE_1_42_0)
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// Enables shortcut keys for gizmos
#define ENABLE_GIZMOS_SHORTCUT (1 && ENABLE_1_42_0)
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// Scene's GUI made using imgui library
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#define ENABLE_IMGUI (1 && ENABLE_1_42_0)
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#endif // _technologies_h_