PrusaSlicer-NonPlainar/src/libslic3r/Layer.cpp

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#include "Layer.hpp"
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#include "ClipperUtils.hpp"
#include "Geometry.hpp"
#include "Print.hpp"
#include "Fill/Fill.hpp"
#include "SVG.hpp"
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#include <boost/log/trivial.hpp>
namespace Slic3r {
Layer::~Layer()
{
this->lower_layer = this->upper_layer = nullptr;
for (LayerRegion *region : m_regions)
delete region;
m_regions.clear();
}
// Test whether whether there are any slices assigned to this layer.
bool Layer::empty() const
{
for (const LayerRegion *layerm : m_regions)
if (layerm != nullptr && ! layerm->slices.empty())
// Non empty layer.
return false;
return true;
}
LayerRegion* Layer::add_region(PrintRegion* print_region)
{
m_regions.emplace_back(new LayerRegion(this, print_region));
return m_regions.back();
}
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// merge all regions' slices to get islands
void Layer::make_slices()
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{
ExPolygons slices;
if (m_regions.size() == 1) {
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// optimization: if we only have one region, take its slices
slices = m_regions.front()->slices;
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} else {
Polygons slices_p;
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for (LayerRegion *layerm : m_regions)
polygons_append(slices_p, to_polygons(layerm->slices));
slices = union_ex(slices_p);
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}
this->slices.expolygons.clear();
this->slices.expolygons.reserve(slices.size());
// prepare ordering points
Points ordering_points;
ordering_points.reserve(slices.size());
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for (const ExPolygon &ex : slices)
ordering_points.push_back(ex.contour.first_point());
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// sort slices
std::vector<Points::size_type> order;
Slic3r::Geometry::chained_path(ordering_points, order);
// populate slices vector
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for (size_t i : order)
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this->slices.expolygons.push_back(std::move(slices[i]));
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}
// Merge typed slices into untyped slices. This method is used to revert the effects of detect_surfaces_type() called for posPrepareInfill.
void Layer::merge_slices()
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{
if (m_regions.size() == 1) {
// Optimization, also more robust. Don't merge classified pieces of layerm->slices,
// but use the non-split islands of a layer. For a single region print, these shall be equal.
m_regions.front()->slices.set(this->slices.expolygons, stInternal);
} else {
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for (LayerRegion *layerm : m_regions)
// without safety offset, artifacts are generated (GH #2494)
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layerm->slices.set(union_ex(to_polygons(std::move(layerm->slices.surfaces)), true), stInternal);
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}
}
ExPolygons Layer::merged(float offset_scaled) const
{
assert(offset_scaled >= 0.f);
// If no offset is set, apply EPSILON offset before union, and revert it afterwards.
float offset_scaled2 = 0;
if (offset_scaled == 0.f) {
offset_scaled = float( EPSILON);
offset_scaled2 = float(- EPSILON);
}
Polygons polygons;
for (LayerRegion *layerm : m_regions)
append(polygons, offset(to_expolygons(layerm->slices.surfaces), offset_scaled));
ExPolygons out = union_ex(polygons);
if (offset_scaled2 != 0.f)
out = offset_ex(out, offset_scaled2);
return out;
}
// Here the perimeters are created cummulatively for all layer regions sharing the same parameters influencing the perimeters.
// The perimeter paths and the thin fills (ExtrusionEntityCollection) are assigned to the first compatible layer region.
// The resulting fill surface is split back among the originating regions.
void Layer::make_perimeters()
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{
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BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id();
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// keep track of regions whose perimeters we have already generated
std::vector<unsigned char> done(m_regions.size(), false);
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for (LayerRegionPtrs::iterator layerm = m_regions.begin(); layerm != m_regions.end(); ++ layerm) {
size_t region_id = layerm - m_regions.begin();
if (done[region_id])
continue;
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BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id() << ", region " << region_id;
done[region_id] = true;
const PrintRegionConfig &config = (*layerm)->region()->config();
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// find compatible regions
LayerRegionPtrs layerms;
layerms.push_back(*layerm);
for (LayerRegionPtrs::const_iterator it = layerm + 1; it != m_regions.end(); ++it) {
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LayerRegion* other_layerm = *it;
const PrintRegionConfig &other_config = other_layerm->region()->config();
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if (config.perimeter_extruder == other_config.perimeter_extruder
&& config.perimeters == other_config.perimeters
&& config.perimeter_speed == other_config.perimeter_speed
&& config.external_perimeter_speed == other_config.external_perimeter_speed
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&& config.gap_fill_speed == other_config.gap_fill_speed
&& config.overhangs == other_config.overhangs
&& config.opt_serialize("perimeter_extrusion_width") == other_config.opt_serialize("perimeter_extrusion_width")
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&& config.thin_walls == other_config.thin_walls
&& config.external_perimeters_first == other_config.external_perimeters_first) {
layerms.push_back(other_layerm);
done[it - m_regions.begin()] = true;
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}
}
if (layerms.size() == 1) { // optimization
(*layerm)->fill_surfaces.surfaces.clear();
(*layerm)->make_perimeters((*layerm)->slices, &(*layerm)->fill_surfaces);
(*layerm)->fill_expolygons = to_expolygons((*layerm)->fill_surfaces.surfaces);
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} else {
SurfaceCollection new_slices;
{
// group slices (surfaces) according to number of extra perimeters
std::map<unsigned short, Surfaces> slices; // extra_perimeters => [ surface, surface... ]
for (LayerRegion *layerm : layerms)
for (Surface &surface : layerm->slices.surfaces)
slices[surface.extra_perimeters].emplace_back(surface);
// merge the surfaces assigned to each group
for (std::pair<const unsigned short,Surfaces> &surfaces_with_extra_perimeters : slices)
new_slices.append(union_ex(surfaces_with_extra_perimeters.second, true), surfaces_with_extra_perimeters.second.front());
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}
// make perimeters
SurfaceCollection fill_surfaces;
(*layerm)->make_perimeters(new_slices, &fill_surfaces);
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// assign fill_surfaces to each layer
if (!fill_surfaces.surfaces.empty()) {
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for (LayerRegionPtrs::iterator l = layerms.begin(); l != layerms.end(); ++l) {
// Separate the fill surfaces.
ExPolygons expp = intersection_ex(to_polygons(fill_surfaces), (*l)->slices);
(*l)->fill_expolygons = expp;
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(*l)->fill_surfaces.set(std::move(expp), fill_surfaces.surfaces.front());
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}
}
}
}
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BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id() << " - Done";
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}
void Layer::make_fills()
{
#ifdef SLIC3R_DEBUG
printf("Making fills for layer " PRINTF_ZU "\n", this->id());
#endif
for (LayerRegion *layerm : m_regions) {
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layerm->fills.clear();
make_fill(*layerm, layerm->fills);
#ifndef NDEBUG
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for (size_t i = 0; i < layerm->fills.entities.size(); ++ i)
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assert(dynamic_cast<ExtrusionEntityCollection*>(layerm->fills.entities[i]) != NULL);
#endif
}
}
void Layer::export_region_slices_to_svg(const char *path) const
{
BoundingBox bbox;
for (const auto *region : m_regions)
for (const auto &surface : region->slices.surfaces)
bbox.merge(get_extents(surface.expolygon));
Point legend_size = export_surface_type_legend_to_svg_box_size();
Point legend_pos(bbox.min(0), bbox.max(1));
bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
SVG svg(path, bbox);
const float transparency = 0.5f;
for (const auto *region : m_regions)
for (const auto &surface : region->slices.surfaces)
svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency);
export_surface_type_legend_to_svg(svg, legend_pos);
svg.Close();
}
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
void Layer::export_region_slices_to_svg_debug(const char *name) const
{
static size_t idx = 0;
this->export_region_slices_to_svg(debug_out_path("Layer-slices-%s-%d.svg", name, idx ++).c_str());
}
void Layer::export_region_fill_surfaces_to_svg(const char *path) const
{
BoundingBox bbox;
for (const auto *region : m_regions)
for (const auto &surface : region->slices.surfaces)
bbox.merge(get_extents(surface.expolygon));
Point legend_size = export_surface_type_legend_to_svg_box_size();
Point legend_pos(bbox.min(0), bbox.max(1));
bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
SVG svg(path, bbox);
const float transparency = 0.5f;
for (const auto *region : m_regions)
for (const auto &surface : region->slices.surfaces)
svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency);
export_surface_type_legend_to_svg(svg, legend_pos);
svg.Close();
}
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
void Layer::export_region_fill_surfaces_to_svg_debug(const char *name) const
{
static size_t idx = 0;
this->export_region_fill_surfaces_to_svg(debug_out_path("Layer-fill_surfaces-%s-%d.svg", name, idx ++).c_str());
}
}