PrusaSlicer-NonPlainar/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm

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10 KiB
Perl
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package Slic3r::GUI::Plater::ObjectPartsPanel;
use strict;
use warnings;
use utf8;
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use File::Basename qw(basename);
use Wx qw(:misc :sizer :treectrl :button wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG);
use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED);
use base 'Wx::Panel';
use constant ICON_OBJECT => 0;
use constant ICON_SOLIDMESH => 1;
use constant ICON_MODIFIERMESH => 2;
sub new {
my $class = shift;
my ($parent, %params) = @_;
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
my $object = $self->{model_object} = $params{model_object};
# create TreeCtrl
my $tree = $self->{tree} = Wx::TreeCtrl->new($self, -1, wxDefaultPosition, [300, 100],
wxTR_NO_BUTTONS | wxSUNKEN_BORDER | wxTR_HAS_VARIABLE_ROW_HEIGHT
| wxTR_SINGLE | wxTR_NO_BUTTONS);
{
$self->{tree_icons} = Wx::ImageList->new(16, 16, 1);
$tree->AssignImageList($self->{tree_icons});
$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/brick.png", wxBITMAP_TYPE_PNG)); # ICON_OBJECT
$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package.png", wxBITMAP_TYPE_PNG)); # ICON_SOLIDMESH
$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/plugin.png", wxBITMAP_TYPE_PNG)); # ICON_MODIFIERMESH
my $rootId = $tree->AddRoot("Object", ICON_OBJECT);
$tree->SetPlData($rootId, { type => 'object' });
}
# buttons
$self->{btn_load_part} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
$self->{btn_load_modifier} = Wx::Button->new($self, -1, "Load modifier…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
if ($Slic3r::GUI::have_button_icons) {
$self->{btn_load_part}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
$self->{btn_load_modifier}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
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$self->{btn_delete}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_delete.png", wxBITMAP_TYPE_PNG));
}
# buttons sizer
my $buttons_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
$buttons_sizer->Add($self->{btn_load_part}, 0);
$buttons_sizer->Add($self->{btn_load_modifier}, 0);
$buttons_sizer->Add($self->{btn_delete}, 0);
$self->{btn_load_part}->SetFont($Slic3r::GUI::small_font);
$self->{btn_load_modifier}->SetFont($Slic3r::GUI::small_font);
$self->{btn_delete}->SetFont($Slic3r::GUI::small_font);
# part settings panel
$self->{settings_panel} = Slic3r::GUI::Plater::OverrideSettingsPanel->new($self, on_change => sub { $self->{part_settings_changed} = 1; });
my $settings_sizer = Wx::StaticBoxSizer->new($self->{staticbox} = Wx::StaticBox->new($self, -1, "Part Settings"), wxVERTICAL);
$settings_sizer->Add($self->{settings_panel}, 1, wxEXPAND | wxALL, 0);
# left pane with tree
my $left_sizer = Wx::BoxSizer->new(wxVERTICAL);
$left_sizer->Add($tree, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
$left_sizer->Add($buttons_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
$left_sizer->Add($settings_sizer, 1, wxEXPAND | wxALL, 0);
# right pane with preview canvas
my $canvas;
if ($Slic3r::GUI::have_OpenGL) {
$canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self, $self->{model_object});
$canvas->SetSize([500,500]);
}
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
$self->{sizer}->Add($left_sizer, 0, wxEXPAND | wxALL, 0);
$self->{sizer}->Add($canvas, 1, wxEXPAND | wxALL, 0) if $canvas;
$self->SetSizer($self->{sizer});
$self->{sizer}->SetSizeHints($self);
# attach events
EVT_TREE_ITEM_COLLAPSING($self, $tree, sub {
my ($self, $event) = @_;
$event->Veto;
});
EVT_TREE_SEL_CHANGED($self, $tree, sub {
my ($self, $event) = @_;
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$self->selection_changed;
});
EVT_BUTTON($self, $self->{btn_load_part}, sub { $self->on_btn_load(0) });
EVT_BUTTON($self, $self->{btn_load_modifier}, sub { $self->on_btn_load(1) });
EVT_BUTTON($self, $self->{btn_delete}, \&on_btn_delete);
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$self->reload_tree;
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return $self;
}
sub reload_tree {
my ($self) = @_;
my $object = $self->{model_object};
my $tree = $self->{tree};
my $rootId = $tree->GetRootItem;
$tree->DeleteChildren($rootId);
foreach my $volume_id (0..$#{$object->volumes}) {
my $volume = $object->volumes->[$volume_id];
my $material_id = $volume->material_id // '_';
my $material_name = $material_id eq '_'
? sprintf("Part #%d", $volume_id+1)
: $object->model->get_material_name($material_id);
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my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
my $itemId = $tree->AppendItem($rootId, $material_name, $icon);
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$tree->SetPlData($itemId, {
type => 'volume',
volume_id => $volume_id,
});
}
$tree->ExpandAll;
$self->selection_changed;
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}
sub get_selection {
my ($self) = @_;
my $nodeId = $self->{tree}->GetSelection;
if ($nodeId->IsOk) {
return $self->{tree}->GetPlData($nodeId);
}
return undef;
}
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sub selection_changed {
my ($self) = @_;
# deselect all meshes
if ($self->{canvas}) {
$_->{selected} = 0 for @{$self->{canvas}->volumes};
}
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# disable things as if nothing is selected
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$self->{btn_delete}->Disable;
$self->{settings_panel}->disable;
$self->{settings_panel}->set_config(undef);
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if (my $itemData = $self->get_selection) {
if ($itemData->{type} eq 'volume') {
# select volume in 3D preview
if ($self->{canvas}) {
$self->{canvas}->volumes->[ $itemData->{volume_id} ]{selected} = 1;
}
$self->{btn_delete}->Enable;
# attach volume material config to settings panel
my $volume = $self->{model_object}->volumes->[ $itemData->{volume_id} ];
my $material = $self->{model_object}->model->materials->{ $volume->material_id // '_' };
$material //= $volume->assign_unique_material;
$self->{staticbox}->SetLabel('Part Settings');
$self->{settings_panel}->enable;
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$self->{settings_panel}->set_opt_keys([ 'extruder', @{Slic3r::Config::PrintRegion->new->get_keys} ]);
$self->{settings_panel}->set_config($material->config);
} elsif ($itemData->{type} eq 'object') {
# select all object volumes in 3D preview
if ($self->{canvas}) {
$_->{selected} = 1 for @{$self->{canvas}->volumes};
}
# attach object config to settings panel
$self->{staticbox}->SetLabel('Object Settings');
$self->{settings_panel}->enable;
$self->{settings_panel}->set_opt_keys(
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[ 'extruder', map @{$_->get_keys}, Slic3r::Config::PrintObject->new, Slic3r::Config::PrintRegion->new ]
);
$self->{settings_panel}->set_config($self->{model_object}->config);
}
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}
$self->{canvas}->Render if $self->{canvas};
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}
sub on_btn_load {
my ($self, $is_modifier) = @_;
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my @input_files = Slic3r::GUI::open_model($self);
foreach my $input_file (@input_files) {
my $model = eval { Slic3r::Model->read_from_file($input_file) };
if ($@) {
Slic3r::GUI::show_error($self, $@);
next;
}
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foreach my $object (@{$model->objects}) {
foreach my $volume (@{$object->volumes}) {
my $new_volume = $self->{model_object}->add_volume($volume);
$new_volume->modifier($is_modifier);
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if (!defined $new_volume->material_id) {
# it looks like this block is never entered because all input volumes seem to have an assigned material
# TODO: check we can assume that for any input format
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my $material_name = basename($input_file);
$material_name =~ s/\.(stl|obj)$//i;
my $material = $self->{model_object}->model->set_material($material_name);
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$new_volume->material_id($material_name);
}
# apply the same translation we applied to the object
$new_volume->mesh->translate(@{$self->{model_object}->origin_translation}, 0);
# set a default extruder value, since user can't add it manually
my $material = $self->{model_object}->model->materials->{$new_volume->material_id};
$material->config->set_ifndef('extruder', 1);
$self->{parts_changed} = 1;
}
}
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}
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$self->reload_tree;
if ($self->{canvas}) {
$self->{canvas}->load_object($self->{model_object});
$self->{canvas}->Render;
}
}
sub on_btn_delete {
my ($self) = @_;
my $itemData = $self->get_selection;
if ($itemData && $itemData->{type} eq 'volume') {
my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}];
# if user is deleting the last solid part, throw error
if (!$volume->modifier && scalar(grep !$_->modifier, @{$self->{model_object}->volumes}) == 1) {
Slic3r::GUI::show_error($self, "You can't delete the last solid part from this object.");
return;
}
$self->{model_object}->delete_volume($itemData->{volume_id});
$self->{parts_changed} = 1;
}
$self->reload_tree;
if ($self->{canvas}) {
$self->{canvas}->load_object($self->{model_object});
$self->{canvas}->Render;
}
}
sub CanClose {
my $self = shift;
return 1; # skip validation for now
# validate options before allowing user to dismiss the dialog
# the validate method only works on full configs so we have
# to merge our settings with the default ones
my $config = Slic3r::Config->merge($self->GetParent->GetParent->GetParent->GetParent->GetParent->config, $self->model_object->config);
eval {
$config->validate;
};
return 0 if Slic3r::GUI::catch_error($self);
return 1;
}
sub PartsChanged {
my ($self) = @_;
return $self->{parts_changed};
}
sub PartSettingsChanged {
my ($self) = @_;
return $self->{part_settings_changed};
}
1;