2020-07-09 14:25:34 +00:00
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#include "TriangleSelector.hpp"
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#include "Model.hpp"
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namespace Slic3r {
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// sides_to_split==-1 : just restore previous split
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void TriangleSelector::Triangle::set_division(int sides_to_split, int special_side_idx)
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{
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assert(sides_to_split >=-1 && sides_to_split <= 3);
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assert(special_side_idx >=-1 && special_side_idx < 3);
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// If splitting one or two sides, second argument must be provided.
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assert(sides_to_split != 1 || special_side_idx != -1);
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assert(sides_to_split != 2 || special_side_idx != -1);
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if (sides_to_split != -1) {
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this->number_of_splits = sides_to_split;
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if (sides_to_split != 0) {
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assert(old_number_of_splits == 0);
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this->special_side_idx = special_side_idx;
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this->old_number_of_splits = sides_to_split;
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}
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}
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else {
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assert(old_number_of_splits != 0);
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this->number_of_splits = old_number_of_splits;
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// indices of children should still be there.
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}
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}
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void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
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const Vec3f& source, const Vec3f& dir,
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2020-07-24 15:45:49 +00:00
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float radius, FacetSupportType new_state)
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2020-07-09 14:25:34 +00:00
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{
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assert(facet_start < m_orig_size_indices);
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assert(is_approx(dir.norm(), 1.f));
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// Save current cursor center, squared radius and camera direction,
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// so we don't have to pass it around.
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2020-07-24 15:45:49 +00:00
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m_cursor = {hit, source, dir, radius*radius};
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// In case user changed cursor size since last time, update triangle edge limit.
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if (m_old_cursor_radius != radius) {
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set_edge_limit(radius / 5.f);
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m_old_cursor_radius = radius;
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}
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2020-07-09 14:25:34 +00:00
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// Now start with the facet the pointer points to and check all adjacent facets.
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std::vector<int> facets_to_check{facet_start};
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std::vector<bool> visited(m_orig_size_indices, false); // keep track of facets we already processed
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int facet_idx = 0; // index into facets_to_check
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while (facet_idx < int(facets_to_check.size())) {
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int facet = facets_to_check[facet_idx];
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if (! visited[facet]) {
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if (select_triangle(facet, new_state)) {
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// add neighboring facets to list to be proccessed later
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for (int n=0; n<3; ++n) {
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if (faces_camera(m_mesh->stl.neighbors_start[facet].neighbor[n]))
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facets_to_check.push_back(m_mesh->stl.neighbors_start[facet].neighbor[n]);
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}
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}
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}
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visited[facet] = true;
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++facet_idx;
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}
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}
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// Selects either the whole triangle (discarding any children it had), or divides
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// the triangle recursively, selecting just subtriangles truly inside the circle.
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// This is done by an actual recursive call. Returns false if the triangle is
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// outside the cursor.
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bool TriangleSelector::select_triangle(int facet_idx, FacetSupportType type, bool recursive_call)
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{
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assert(facet_idx < int(m_triangles.size()));
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Triangle* tr = &m_triangles[facet_idx];
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if (! tr->valid)
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return false;
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int num_of_inside_vertices = vertices_inside(facet_idx);
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if (num_of_inside_vertices == 0
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&& ! is_pointer_in_triangle(facet_idx)
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&& ! is_edge_inside_cursor(facet_idx))
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return false;
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if (num_of_inside_vertices == 3) {
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// dump any subdivision and select whole triangle
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undivide_triangle(facet_idx);
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tr->set_state(type);
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} else {
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// the triangle is partially inside, let's recursively divide it
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// (if not already) and try selecting its children.
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if (! tr->is_split() && tr->get_state() == type) {
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// This is leaf triangle that is already of correct type as a whole.
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// No need to split, all children would end up selected anyway.
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return true;
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}
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split_triangle(facet_idx);
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tr = &m_triangles[facet_idx]; // might have been invalidated
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int num_of_children = tr->number_of_split_sides() + 1;
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if (num_of_children != 1) {
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for (int i=0; i<num_of_children; ++i) {
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assert(i < int(tr->children.size()));
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assert(tr->children[i] < int(m_triangles.size()));
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select_triangle(tr->children[i], type, true);
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tr = &m_triangles[facet_idx]; // might have been invalidated
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}
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}
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}
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if (! recursive_call) {
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// In case that all children are leafs and have the same state now,
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// they may be removed and substituted by the parent triangle.
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remove_useless_children(facet_idx);
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// Make sure that we did not lose track of invalid triangles.
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assert(m_invalid_triangles == std::count_if(m_triangles.begin(), m_triangles.end(),
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[](const Triangle& tr) { return ! tr.valid; }));
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// Do garbage collection maybe?
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if (2*m_invalid_triangles > int(m_triangles.size()))
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garbage_collect();
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}
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return true;
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}
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2020-07-14 12:02:39 +00:00
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void TriangleSelector::set_facet(int facet_idx, FacetSupportType state)
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{
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assert(facet_idx < m_orig_size_indices);
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undivide_triangle(facet_idx);
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assert(! m_triangles[facet_idx].is_split());
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m_triangles[facet_idx].set_state(state);
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}
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2020-07-09 14:25:34 +00:00
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void TriangleSelector::split_triangle(int facet_idx)
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{
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if (m_triangles[facet_idx].is_split()) {
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// The triangle is divided already.
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return;
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}
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Triangle* tr = &m_triangles[facet_idx];
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FacetSupportType old_type = tr->get_state();
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if (tr->was_split_before() != 0) {
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// This triangle is not split at the moment, but was at one point
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// in history. We can just restore it and resurrect its children.
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tr->set_division(-1);
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for (int i=0; i<=tr->number_of_split_sides(); ++i) {
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m_triangles[tr->children[i]].set_state(old_type);
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m_triangles[tr->children[i]].valid = true;
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--m_invalid_triangles;
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}
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return;
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}
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// If we got here, we are about to actually split the triangle.
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const double limit_squared = m_edge_limit_sqr;
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std::array<int, 3>& facet = tr->verts_idxs;
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const stl_vertex* pts[3] = { &m_vertices[facet[0]].v, &m_vertices[facet[1]].v, &m_vertices[facet[2]].v};
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double sides[3] = { (*pts[2]-*pts[1]).squaredNorm(),
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(*pts[0]-*pts[2]).squaredNorm(),
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(*pts[1]-*pts[0]).squaredNorm() };
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std::vector<int> sides_to_split;
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int side_to_keep = -1;
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for (int pt_idx = 0; pt_idx<3; ++pt_idx) {
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if (sides[pt_idx] > limit_squared)
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sides_to_split.push_back(pt_idx);
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else
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side_to_keep = pt_idx;
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}
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if (sides_to_split.empty()) {
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// This shall be unselected.
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tr->set_division(0);
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return;
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}
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// Save how the triangle will be split. Second argument makes sense only for one
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// or two split sides, otherwise the value is ignored.
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tr->set_division(sides_to_split.size(),
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sides_to_split.size() == 2 ? side_to_keep : sides_to_split[0]);
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perform_split(facet_idx, old_type);
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}
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// Calculate distance of a point from a line.
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bool TriangleSelector::is_point_inside_cursor(const Vec3f& point) const
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{
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Vec3f diff = m_cursor.center - point;
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return (diff - diff.dot(m_cursor.dir) * m_cursor.dir).squaredNorm() < m_cursor.radius_sqr;
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}
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// Is pointer in a triangle?
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bool TriangleSelector::is_pointer_in_triangle(int facet_idx) const
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{
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auto signed_volume_sign = [](const Vec3f& a, const Vec3f& b,
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const Vec3f& c, const Vec3f& d) -> bool {
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return ((b-a).cross(c-a)).dot(d-a) > 0.;
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};
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const Vec3f& p1 = m_vertices[m_triangles[facet_idx].verts_idxs[0]].v;
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const Vec3f& p2 = m_vertices[m_triangles[facet_idx].verts_idxs[1]].v;
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const Vec3f& p3 = m_vertices[m_triangles[facet_idx].verts_idxs[2]].v;
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const Vec3f& q1 = m_cursor.center + m_cursor.dir;
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const Vec3f q2 = m_cursor.center - m_cursor.dir;
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if (signed_volume_sign(q1,p1,p2,p3) != signed_volume_sign(q2,p1,p2,p3)) {
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bool pos = signed_volume_sign(q1,q2,p1,p2);
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if (signed_volume_sign(q1,q2,p2,p3) == pos && signed_volume_sign(q1,q2,p3,p1) == pos)
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return true;
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}
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return false;
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}
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// Determine whether this facet is potentially visible (still can be obscured).
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bool TriangleSelector::faces_camera(int facet) const
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{
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assert(facet < m_orig_size_indices);
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// The normal is cached in mesh->stl, use it.
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return (m_mesh->stl.facet_start[facet].normal.dot(m_cursor.dir) < 0.);
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}
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// How many vertices of a triangle are inside the circle?
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int TriangleSelector::vertices_inside(int facet_idx) const
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{
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int inside = 0;
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for (size_t i=0; i<3; ++i) {
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if (is_point_inside_cursor(m_vertices[m_triangles[facet_idx].verts_idxs[i]].v))
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++inside;
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}
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return inside;
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}
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// Is edge inside cursor?
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bool TriangleSelector::is_edge_inside_cursor(int facet_idx) const
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{
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Vec3f pts[3];
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for (int i=0; i<3; ++i)
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pts[i] = m_vertices[m_triangles[facet_idx].verts_idxs[i]].v;
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const Vec3f& p = m_cursor.center;
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for (int side = 0; side < 3; ++side) {
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const Vec3f& a = pts[side];
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const Vec3f& b = pts[side<2 ? side+1 : 0];
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Vec3f s = (b-a).normalized();
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float t = (p-a).dot(s);
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Vec3f vector = a+t*s - p;
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// vector is 3D vector from center to the intersection. What we want to
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// measure is length of its projection onto plane perpendicular to dir.
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float dist_sqr = vector.squaredNorm() - std::pow(vector.dot(m_cursor.dir), 2.f);
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if (dist_sqr < m_cursor.radius_sqr && t>=0.f && t<=(b-a).norm())
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return true;
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}
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return false;
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}
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// Recursively remove all subtriangles.
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void TriangleSelector::undivide_triangle(int facet_idx)
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{
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assert(facet_idx < int(m_triangles.size()));
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Triangle& tr = m_triangles[facet_idx];
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if (tr.is_split()) {
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for (int i=0; i<=tr.number_of_split_sides(); ++i) {
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undivide_triangle(tr.children[i]);
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m_triangles[tr.children[i]].valid = false;
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++m_invalid_triangles;
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}
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tr.set_division(0); // not split
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}
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}
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void TriangleSelector::remove_useless_children(int facet_idx)
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{
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// Check that all children are leafs of the same type. If not, try to
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// make them (recursive call). Remove them if sucessful.
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assert(facet_idx < int(m_triangles.size()) && m_triangles[facet_idx].valid);
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Triangle& tr = m_triangles[facet_idx];
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if (! tr.is_split()) {
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// This is a leaf, there nothing to do. This can happen during the
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// first (non-recursive call). Shouldn't otherwise.
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return;
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}
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// Call this for all non-leaf children.
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for (int child_idx=0; child_idx<=tr.number_of_split_sides(); ++child_idx) {
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assert(child_idx < int(m_triangles.size()) && m_triangles[child_idx].valid);
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if (m_triangles[tr.children[child_idx]].is_split())
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remove_useless_children(tr.children[child_idx]);
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}
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// Return if a child is not leaf or two children differ in type.
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FacetSupportType first_child_type = FacetSupportType::NONE;
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for (int child_idx=0; child_idx<=tr.number_of_split_sides(); ++child_idx) {
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if (m_triangles[tr.children[child_idx]].is_split())
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return;
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if (child_idx == 0)
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first_child_type = m_triangles[tr.children[0]].get_state();
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else if (m_triangles[tr.children[child_idx]].get_state() != first_child_type)
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return;
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}
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// If we got here, the children can be removed.
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undivide_triangle(facet_idx);
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tr.set_state(first_child_type);
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}
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void TriangleSelector::garbage_collect()
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{
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// First make a map from old to new triangle indices.
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int new_idx = m_orig_size_indices;
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std::vector<int> new_triangle_indices(m_triangles.size(), -1);
|
|
|
|
for (int i = m_orig_size_indices; i<int(m_triangles.size()); ++i) {
|
|
|
|
if (m_triangles[i].valid) {
|
|
|
|
new_triangle_indices[i] = new_idx;
|
|
|
|
++new_idx;
|
|
|
|
} else {
|
|
|
|
// Decrement reference counter for the vertices.
|
|
|
|
for (int j=0; j<3; ++j)
|
|
|
|
--m_vertices[m_triangles[i].verts_idxs[j]].ref_cnt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now we know which vertices are not referenced anymore. Make a map
|
|
|
|
// from old idxs to new ones, like we did for triangles.
|
|
|
|
new_idx = m_orig_size_vertices;
|
|
|
|
std::vector<int> new_vertices_indices(m_vertices.size(), -1);
|
|
|
|
for (int i=m_orig_size_vertices; i<int(m_vertices.size()); ++i) {
|
|
|
|
assert(m_vertices[i].ref_cnt >= 0);
|
|
|
|
if (m_vertices[i].ref_cnt != 0) {
|
|
|
|
new_vertices_indices[i] = new_idx;
|
|
|
|
++new_idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// We can remove all invalid triangles and vertices that are no longer referenced.
|
|
|
|
m_triangles.erase(std::remove_if(m_triangles.begin()+m_orig_size_indices, m_triangles.end(),
|
|
|
|
[](const Triangle& tr) { return ! tr.valid; }),
|
|
|
|
m_triangles.end());
|
|
|
|
m_vertices.erase(std::remove_if(m_vertices.begin()+m_orig_size_vertices, m_vertices.end(),
|
|
|
|
[](const Vertex& vert) { return vert.ref_cnt == 0; }),
|
|
|
|
m_vertices.end());
|
|
|
|
|
|
|
|
// Now go through all remaining triangles and update changed indices.
|
|
|
|
for (Triangle& tr : m_triangles) {
|
|
|
|
assert(tr.valid);
|
|
|
|
|
|
|
|
if (tr.is_split()) {
|
|
|
|
// There are children. Update their indices.
|
|
|
|
for (int j=0; j<=tr.number_of_split_sides(); ++j) {
|
|
|
|
assert(new_triangle_indices[tr.children[j]] != -1);
|
|
|
|
tr.children[j] = new_triangle_indices[tr.children[j]];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update indices into m_vertices. The original vertices are never
|
|
|
|
// touched and need not be reindexed.
|
|
|
|
for (int& idx : tr.verts_idxs) {
|
|
|
|
if (idx >= m_orig_size_vertices) {
|
|
|
|
assert(new_vertices_indices[idx] != -1);
|
|
|
|
idx = new_vertices_indices[idx];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If this triangle was split before, forget it.
|
|
|
|
// Children referenced in the cache are dead by now.
|
|
|
|
tr.forget_history();
|
|
|
|
}
|
|
|
|
|
|
|
|
m_invalid_triangles = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriangleSelector::TriangleSelector(const TriangleMesh& mesh)
|
|
|
|
: m_mesh{&mesh}
|
|
|
|
{
|
|
|
|
reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void TriangleSelector::reset()
|
|
|
|
{
|
|
|
|
if (! m_orig_size_indices != 0) // unless this is run from constructor
|
|
|
|
garbage_collect();
|
|
|
|
m_vertices.clear();
|
|
|
|
m_triangles.clear();
|
|
|
|
for (const stl_vertex& vert : m_mesh->its.vertices)
|
|
|
|
m_vertices.emplace_back(vert);
|
|
|
|
for (const stl_triangle_vertex_indices& ind : m_mesh->its.indices)
|
|
|
|
push_triangle(ind[0], ind[1], ind[2]);
|
|
|
|
m_orig_size_vertices = m_vertices.size();
|
|
|
|
m_orig_size_indices = m_triangles.size();
|
|
|
|
m_invalid_triangles = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void TriangleSelector::set_edge_limit(float edge_limit)
|
|
|
|
{
|
|
|
|
float new_limit_sqr = std::pow(edge_limit, 2.f);
|
|
|
|
|
|
|
|
if (new_limit_sqr != m_edge_limit_sqr) {
|
|
|
|
m_edge_limit_sqr = new_limit_sqr;
|
|
|
|
|
|
|
|
// The way how triangles split may be different now, forget
|
|
|
|
// all cached splits.
|
|
|
|
garbage_collect();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void TriangleSelector::push_triangle(int a, int b, int c)
|
|
|
|
{
|
|
|
|
for (int i : {a, b, c}) {
|
|
|
|
assert(i >= 0 && i < int(m_vertices.size()));
|
|
|
|
++m_vertices[i].ref_cnt;
|
|
|
|
}
|
|
|
|
m_triangles.emplace_back(a, b, c);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void TriangleSelector::perform_split(int facet_idx, FacetSupportType old_state)
|
|
|
|
{
|
|
|
|
Triangle* tr = &m_triangles[facet_idx];
|
|
|
|
|
|
|
|
assert(tr->is_split());
|
|
|
|
|
|
|
|
// Read info about how to split this triangle.
|
|
|
|
int sides_to_split = tr->number_of_split_sides();
|
|
|
|
|
|
|
|
// indices of triangle vertices
|
|
|
|
std::vector<int> verts_idxs;
|
|
|
|
int idx = tr->special_side();
|
|
|
|
for (int j=0; j<3; ++j) {
|
|
|
|
verts_idxs.push_back(tr->verts_idxs[idx++]);
|
|
|
|
if (idx == 3)
|
|
|
|
idx = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sides_to_split == 1) {
|
|
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[1]].v + m_vertices[verts_idxs[2]].v)/2.);
|
|
|
|
verts_idxs.insert(verts_idxs.begin()+2, m_vertices.size() - 1);
|
|
|
|
|
|
|
|
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[2]);
|
|
|
|
push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[0]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sides_to_split == 2) {
|
|
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[1]].v)/2.);
|
|
|
|
verts_idxs.insert(verts_idxs.begin()+1, m_vertices.size() - 1);
|
|
|
|
|
|
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[3]].v)/2.);
|
|
|
|
verts_idxs.insert(verts_idxs.begin()+4, m_vertices.size() - 1);
|
|
|
|
|
|
|
|
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[4]);
|
|
|
|
push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[4]);
|
|
|
|
push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[4]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sides_to_split == 3) {
|
|
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[1]].v)/2.);
|
|
|
|
verts_idxs.insert(verts_idxs.begin()+1, m_vertices.size() - 1);
|
|
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[2]].v + m_vertices[verts_idxs[3]].v)/2.);
|
|
|
|
verts_idxs.insert(verts_idxs.begin()+3, m_vertices.size() - 1);
|
|
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[4]].v + m_vertices[verts_idxs[0]].v)/2.);
|
|
|
|
verts_idxs.insert(verts_idxs.begin()+5, m_vertices.size() - 1);
|
|
|
|
|
|
|
|
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[5]);
|
|
|
|
push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[3]);
|
|
|
|
push_triangle(verts_idxs[3], verts_idxs[4], verts_idxs[5]);
|
|
|
|
push_triangle(verts_idxs[1], verts_idxs[3], verts_idxs[5]);
|
|
|
|
}
|
|
|
|
|
|
|
|
tr = &m_triangles[facet_idx]; // may have been invalidated
|
|
|
|
|
|
|
|
// And save the children. All children should start in the same state as the triangle we just split.
|
|
|
|
assert(sides_to_split <= 3);
|
|
|
|
for (int i=0; i<=sides_to_split; ++i) {
|
|
|
|
tr->children[i] = m_triangles.size()-1-i;
|
|
|
|
m_triangles[tr->children[i]].set_state(old_state);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-07-15 08:28:20 +00:00
|
|
|
|
|
|
|
indexed_triangle_set TriangleSelector::get_facets(FacetSupportType state) const
|
|
|
|
{
|
|
|
|
indexed_triangle_set out;
|
|
|
|
for (const Triangle& tr : m_triangles) {
|
|
|
|
if (tr.valid && ! tr.is_split() && tr.get_state() == state) {
|
|
|
|
stl_triangle_vertex_indices indices;
|
|
|
|
for (int i=0; i<3; ++i) {
|
|
|
|
out.vertices.emplace_back(m_vertices[tr.verts_idxs[i]].v);
|
|
|
|
indices[i] = out.vertices.size() - 1;
|
|
|
|
}
|
|
|
|
out.indices.emplace_back(indices);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2020-07-09 14:25:34 +00:00
|
|
|
std::map<int, std::vector<bool>> TriangleSelector::serialize() const
|
|
|
|
{
|
|
|
|
// Each original triangle of the mesh is assigned a number encoding its state
|
|
|
|
// or how it is split. Each triangle is encoded by 4 bits (xxyy):
|
|
|
|
// leaf triangle: xx = FacetSupportType, yy = 0
|
|
|
|
// non-leaf: xx = special side, yy = number of split sides
|
|
|
|
// These are bitwise appended and formed into one 64-bit integer.
|
|
|
|
|
|
|
|
// The function returns a map from original triangle indices to
|
|
|
|
// stream of bits encoding state and offsprings.
|
|
|
|
|
|
|
|
std::map<int, std::vector<bool>> out;
|
|
|
|
for (int i=0; i<m_orig_size_indices; ++i) {
|
|
|
|
const Triangle& tr = m_triangles[i];
|
|
|
|
|
|
|
|
if (! tr.is_split() && tr.get_state() == FacetSupportType::NONE)
|
|
|
|
continue; // no need to save anything, unsplit and unselected is default
|
|
|
|
|
|
|
|
std::vector<bool> data; // complete encoding of this mesh triangle
|
|
|
|
int stored_triangles = 0; // how many have been already encoded
|
|
|
|
|
|
|
|
std::function<void(int)> serialize_recursive;
|
|
|
|
serialize_recursive = [this, &serialize_recursive, &stored_triangles, &data](int facet_idx) {
|
|
|
|
const Triangle& tr = m_triangles[facet_idx];
|
|
|
|
|
|
|
|
// Always save number of split sides. It is zero for unsplit triangles.
|
|
|
|
int split_sides = tr.number_of_split_sides();
|
|
|
|
assert(split_sides >= 0 && split_sides <= 3);
|
|
|
|
|
|
|
|
//data |= (split_sides << (stored_triangles * 4));
|
|
|
|
data.push_back(split_sides & 0b01);
|
|
|
|
data.push_back(split_sides & 0b10);
|
|
|
|
|
|
|
|
if (tr.is_split()) {
|
|
|
|
// If this triangle is split, save which side is split (in case
|
|
|
|
// of one split) or kept (in case of two splits). The value will
|
|
|
|
// be ignored for 3-side split.
|
|
|
|
assert(split_sides > 0);
|
|
|
|
assert(tr.special_side() >= 0 && tr.special_side() <= 3);
|
|
|
|
data.push_back(tr.special_side() & 0b01);
|
|
|
|
data.push_back(tr.special_side() & 0b10);
|
|
|
|
++stored_triangles;
|
|
|
|
// Now save all children.
|
|
|
|
for (int child_idx=0; child_idx<=split_sides; ++child_idx)
|
|
|
|
serialize_recursive(tr.children[child_idx]);
|
|
|
|
} else {
|
|
|
|
// In case this is leaf, we better save information about its state.
|
|
|
|
assert(int(tr.get_state()) <= 3);
|
|
|
|
data.push_back(int(tr.get_state()) & 0b01);
|
|
|
|
data.push_back(int(tr.get_state()) & 0b10);
|
|
|
|
++stored_triangles;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
serialize_recursive(i);
|
|
|
|
out[i] = data;
|
|
|
|
}
|
|
|
|
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TriangleSelector::deserialize(const std::map<int, std::vector<bool>> data)
|
|
|
|
{
|
|
|
|
reset(); // dump any current state
|
|
|
|
for (const auto& [triangle_id, code] : data) {
|
|
|
|
assert(triangle_id < int(m_triangles.size()));
|
|
|
|
int processed_triangles = 0;
|
|
|
|
struct ProcessingInfo {
|
|
|
|
int facet_id = 0;
|
|
|
|
int processed_children = 0;
|
|
|
|
int total_children = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Vector to store all parents that have offsprings.
|
|
|
|
std::vector<ProcessingInfo> parents;
|
|
|
|
|
|
|
|
while (true) {
|
|
|
|
// Read next triangle info.
|
|
|
|
int next_code = 0;
|
|
|
|
for (int i=3; i>=0; --i) {
|
|
|
|
next_code = next_code << 1;
|
|
|
|
next_code |= int(code[4 * processed_triangles + i]);
|
|
|
|
}
|
|
|
|
++processed_triangles;
|
|
|
|
|
|
|
|
int num_of_split_sides = (next_code & 0b11);
|
|
|
|
int num_of_children = num_of_split_sides != 0 ? num_of_split_sides + 1 : 0;
|
|
|
|
bool is_split = num_of_children != 0;
|
|
|
|
FacetSupportType state = FacetSupportType(next_code >> 2);
|
|
|
|
int special_side = (next_code >> 2);
|
|
|
|
|
|
|
|
// Take care of the first iteration separately, so handling of the others is simpler.
|
|
|
|
if (parents.empty()) {
|
|
|
|
if (! is_split) {
|
|
|
|
// root is not split. just set the state and that's it.
|
|
|
|
m_triangles[triangle_id].set_state(state);
|
|
|
|
break;
|
|
|
|
} else {
|
|
|
|
// root is split, add it into list of parents and split it.
|
|
|
|
// then go to the next.
|
|
|
|
parents.push_back({triangle_id, 0, num_of_children});
|
|
|
|
m_triangles[triangle_id].set_division(num_of_children-1, special_side);
|
|
|
|
perform_split(triangle_id, FacetSupportType::NONE);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is not the first iteration. This triangle is a child of last seen parent.
|
|
|
|
assert(! parents.empty());
|
|
|
|
assert(parents.back().processed_children < parents.back().total_children);
|
|
|
|
|
|
|
|
if (is_split) {
|
|
|
|
// split the triangle and save it as parent of the next ones.
|
|
|
|
const ProcessingInfo& last = parents.back();
|
|
|
|
int this_idx = m_triangles[last.facet_id].children[last.processed_children];
|
|
|
|
m_triangles[this_idx].set_division(num_of_children-1, special_side);
|
|
|
|
perform_split(this_idx, FacetSupportType::NONE);
|
|
|
|
parents.push_back({this_idx, 0, num_of_children});
|
|
|
|
} else {
|
|
|
|
// this triangle belongs to last split one
|
|
|
|
m_triangles[m_triangles[parents.back().facet_id].children[parents.back().processed_children]].set_state(state);
|
|
|
|
++parents.back().processed_children;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// If all children of the past parent triangle are claimed, move to grandparent.
|
|
|
|
while (parents.back().processed_children == parents.back().total_children) {
|
|
|
|
parents.pop_back();
|
|
|
|
|
|
|
|
if (parents.empty())
|
|
|
|
break;
|
|
|
|
|
|
|
|
// And increment the grandparent children counter, because
|
|
|
|
// we have just finished that branch and got back here.
|
|
|
|
++parents.back().processed_children;
|
|
|
|
}
|
|
|
|
|
|
|
|
// In case we popped back the root, we should be done.
|
|
|
|
if (parents.empty())
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
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} // namespace Slic3r
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