2016-04-11 15:08:30 +00:00
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#ifndef slic3r_FillRectilinear_hpp_
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#define slic3r_FillRectilinear_hpp_
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#include "../libslic3r.h"
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#include "FillBase.hpp"
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namespace Slic3r {
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class Surface;
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2016-09-13 09:26:38 +00:00
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class FillRectilinear : public Fill
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2016-04-11 15:08:30 +00:00
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{
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public:
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2016-11-30 18:47:45 +00:00
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virtual Fill* clone() const { return new FillRectilinear(*this); };
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2016-04-11 15:08:30 +00:00
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virtual ~FillRectilinear() {}
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protected:
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2016-09-13 09:26:38 +00:00
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virtual void _fill_surface_single(
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const FillParams ¶ms,
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unsigned int thickness_layers,
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const std::pair<float, Point> &direction,
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ExPolygon &expolygon,
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Polylines &polylines_out);
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2016-04-11 15:08:30 +00:00
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coord_t _min_spacing;
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coord_t _line_spacing;
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// distance threshold for allowing the horizontal infill lines to be connected into a continuous path
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coord_t _diagonal_distance;
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// only for line infill
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coord_t _line_oscillation;
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// Enabled for the grid infill, disabled for the rectilinear and line infill.
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virtual bool _horizontal_lines() const { return false; }
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virtual Line _line(int i, coord_t x, coord_t y_min, coord_t y_max) const
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{ return Line(Point(x, y_min), Point(x, y_max)); }
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virtual bool _can_connect(coord_t dist_X, coord_t dist_Y) {
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return dist_X <= this->_diagonal_distance
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&& dist_Y <= this->_diagonal_distance;
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}
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};
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class FillLine : public FillRectilinear
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{
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public:
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virtual ~FillLine() {}
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protected:
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virtual Line _line(int i, coord_t x, coord_t y_min, coord_t y_max) const {
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coord_t osc = (i & 1) ? this->_line_oscillation : 0;
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return Line(Point(x - osc, y_min), Point(x + osc, y_max));
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}
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virtual bool _can_connect(coord_t dist_X, coord_t dist_Y)
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{
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coord_t TOLERANCE = 10 * SCALED_EPSILON;
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return (dist_X >= (this->_line_spacing - this->_line_oscillation) - TOLERANCE)
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&& (dist_X <= (this->_line_spacing + this->_line_oscillation) + TOLERANCE)
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&& (dist_Y <= this->_diagonal_distance);
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}
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};
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class FillGrid : public FillRectilinear
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{
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public:
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virtual ~FillGrid() {}
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protected:
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2016-11-02 09:47:00 +00:00
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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2016-04-11 15:08:30 +00:00
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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// Flag for Slic3r::Fill::Rectilinear to fill both directions.
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virtual bool _horizontal_lines() const { return true; }
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};
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}; // namespace Slic3r
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#endif // slic3r_FillRectilinear_hpp_
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