PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp

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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoHollow.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectSettings.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#include "libslic3r/SLAPrint.hpp"
namespace Slic3r {
namespace GUI {
GLGizmoHollow::GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_quadric(nullptr)
{
m_clipping_plane.reset(new ClippingPlane(Vec3d::Zero(), 0.));
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
// using GLU_FILL does not work when the instance's transformation
// contains mirroring (normals are reverted)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoHollow::~GLGizmoHollow()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
bool GLGizmoHollow::on_init()
{
m_shortcut_key = WXK_CONTROL_L;
m_desc["head_diameter"] = _(L("Head diameter")) + ": ";
m_desc["lock_supports"] = _(L("Lock supports under new islands"));
m_desc["remove_selected"] = _(L("Remove selected holes"));
m_desc["remove_all"] = _(L("Remove all holes"));
m_desc["apply_changes"] = _(L("Apply changes"));
m_desc["discard_changes"] = _(L("Discard changes"));
m_desc["minimal_distance"] = _(L("Minimal points distance")) + ": ";
m_desc["points_density"] = _(L("Support points density")) + ": ";
m_desc["auto_generate"] = _(L("Auto-generate points"));
m_desc["manual_editing"] = _(L("Manual editing"));
m_desc["clipping_of_view"] = _(L("Clipping of view"))+ ": ";
m_desc["reset_direction"] = _(L("Reset direction"));
m_desc["hollow"] = _(L("Hollow"));
m_desc["show_supports"] = _(L("Show supports"));
return true;
}
void GLGizmoHollow::set_sla_support_data(ModelObject* model_object, const Selection& selection)
{
if (! model_object || selection.is_empty()) {
m_model_object = nullptr;
return;
}
if (m_model_object != model_object || m_model_object_id != model_object->id()) {
m_model_object = model_object;
m_print_object_idx = -1;
}
m_active_instance = selection.get_instance_idx();
if (model_object && selection.is_from_single_instance())
{
// Cache the bb - it's needed for dealing with the clipping plane quite often
// It could be done inside update_mesh but one has to account for scaling of the instance.
//FIXME calling ModelObject::instance_bounding_box() is expensive!
m_active_instance_bb_radius = m_model_object->instance_bounding_box(m_active_instance).radius();
if (is_mesh_update_necessary()) {
update_mesh();
reload_cache();
}
if (m_state == On) {
m_parent.toggle_model_objects_visibility(false);
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
}
else
m_parent.toggle_model_objects_visibility(true, nullptr, -1);
}
}
void GLGizmoHollow::on_render() const
{
const Selection& selection = m_parent.get_selection();
// If current m_model_object does not match selection, ask GLCanvas3D to turn us off
if (m_state == On
&& (m_model_object != selection.get_model()->objects[selection.get_object_idx()]
|| m_active_instance != selection.get_instance_idx()
|| m_model_object_id != m_model_object->id())) {
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_RESETGIZMOS));
return;
}
if (! m_mesh)
const_cast<GLGizmoHollow*>(this)->update_mesh();
if (m_volume_with_cavity) {
m_parent.get_shader().start_using();
m_volume_with_cavity->render();
m_parent.get_shader().stop_using();
}
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
if (m_quadric != nullptr && selection.is_from_single_instance())
render_points(selection, false);
m_selection_rectangle.render(m_parent);
render_clipping_plane(selection);
glsafe(::glDisable(GL_BLEND));
}
void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
{
if (m_clipping_plane_distance == 0.f)
return;
// Get transformation of the instance
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
Geometry::Transformation trafo = vol->get_instance_transformation();
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., m_z_shift));
// Get transformation of supports
Geometry::Transformation supports_trafo;
supports_trafo.set_offset(Vec3d(trafo.get_offset()(0), trafo.get_offset()(1), vol->get_sla_shift_z()));
supports_trafo.set_rotation(Vec3d(0., 0., trafo.get_rotation()(2)));
// I don't know why, but following seems to be correct.
supports_trafo.set_mirror(Vec3d(trafo.get_mirror()(0) * trafo.get_mirror()(1) * trafo.get_mirror()(2),
1,
1.));
// Now initialize the TMS for the object, perform the cut and save the result.
if (! m_object_clipper) {
m_object_clipper.reset(new MeshClipper);
m_object_clipper->set_mesh(*mesh());
}
m_object_clipper->set_plane(*m_clipping_plane);
m_object_clipper->set_transformation(trafo);
// Next, ask the backend if supports are already calculated. If so, we are gonna cut them too.
// First we need a pointer to the respective SLAPrintObject. The index into objects vector is
// cached so we don't have todo it on each render. We only search for the po if needed:
if (m_print_object_idx < 0 || (int)m_parent.sla_print()->objects().size() != m_print_objects_count) {
m_print_objects_count = m_parent.sla_print()->objects().size();
m_print_object_idx = -1;
for (const SLAPrintObject* po : m_parent.sla_print()->objects()) {
++m_print_object_idx;
if (po->model_object()->id() == m_model_object->id())
break;
}
}
if (m_print_object_idx >= 0) {
const SLAPrintObject* print_object = m_parent.sla_print()->objects()[m_print_object_idx];
if (print_object->is_step_done(slaposSupportTree)) {
// If the supports are already calculated, save the timestamp of the respective step
// so we can later tell they were recalculated.
size_t timestamp = print_object->step_state_with_timestamp(slaposSupportTree).timestamp;
if (! m_supports_clipper || (int)timestamp != m_old_timestamp) {
// The timestamp has changed.
m_supports_clipper.reset(new MeshClipper);
// The mesh should already have the shared vertices calculated.
m_supports_clipper->set_mesh(print_object->support_mesh());
m_old_timestamp = timestamp;
}
m_supports_clipper->set_plane(*m_clipping_plane);
m_supports_clipper->set_transformation(supports_trafo);
}
else
// The supports are not valid. We better dump the cached data.
m_supports_clipper.reset();
}
// At this point we have the triangulated cuts for both the object and supports - let's render.
if (! m_object_clipper->get_triangles().empty()) {
::glPushMatrix();
::glColor3f(1.0f, 0.37f, 0.0f);
::glBegin(GL_TRIANGLES);
for (const Vec3f& point : m_object_clipper->get_triangles())
::glVertex3f(point(0), point(1), point(2));
::glEnd();
::glPopMatrix();
}
if (m_supports_clipper && ! m_supports_clipper->get_triangles().empty()) {
// The supports are hidden in the editing mode, so it makes no sense to render the cuts.
::glPushMatrix();
::glColor3f(1.0f, 0.f, 0.37f);
::glBegin(GL_TRIANGLES);
for (const Vec3f& point : m_supports_clipper->get_triangles())
::glVertex3f(point(0), point(1), point(2));
::glEnd();
::glPopMatrix();
}
}
void GLGizmoHollow::on_render_for_picking() const
{
const Selection& selection = m_parent.get_selection();
#if ENABLE_RENDER_PICKING_PASS
m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
#endif
glsafe(::glEnable(GL_DEPTH_TEST));
render_points(selection, true);
}
void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
{
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix();
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, m_z_shift));
glsafe(::glMultMatrixd(instance_matrix.data()));
float render_color[4];
size_t cache_size = m_model_object->sla_drain_holes.size();
for (size_t i = 0; i < cache_size; ++i)
{
const sla::DrainHole& drain_hole = m_model_object->sla_drain_holes[i];
const bool& point_selected = m_selected[i];
if (is_mesh_point_clipped(drain_hole.m_pos.cast<double>()))
continue;
// First decide about the color of the point.
if (picking) {
std::array<float, 4> color = picking_color_component(i);
render_color[0] = color[0];
render_color[1] = color[1];
render_color[2] = color[2];
render_color[3] = color[3];
}
else {
render_color[3] = 1.f;
if (size_t(m_hover_id) == i) {
render_color[0] = 0.f;
render_color[1] = 1.0f;
render_color[2] = 1.0f;
}
else { // neigher hover nor picking
render_color[0] = point_selected ? 1.0f : 0.7f;
render_color[1] = point_selected ? 0.3f : 0.7f;
render_color[2] = point_selected ? 0.3f : 0.7f;
render_color[3] = 0.5f;
}
}
glsafe(::glColor4fv(render_color));
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
glsafe(::glTranslatef(drain_hole.m_pos(0), drain_hole.m_pos(1), drain_hole.m_pos(2)));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
if (vol->is_left_handed())
glFrontFace(GL_CW);
// Matrices set, we can render the point mark now.
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.m_normal).cast<double>());
Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.m_height));
::gluCylinder(m_quadric, drain_hole.m_radius, drain_hole.m_radius, drain_hole.m_height, 24, 1);
glsafe(::glTranslated(0., 0., drain_hole.m_height));
::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
glsafe(::glTranslated(0., 0., -drain_hole.m_height));
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
glsafe(::glPopMatrix());
if (vol->is_left_handed())
glFrontFace(GL_CCW);
glsafe(::glPopMatrix());
}
{
// Reset emissive component to zero (the default value)
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
}
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
glsafe(::glPopMatrix());
}
bool GLGizmoHollow::is_mesh_point_clipped(const Vec3d& point) const
{
if (m_clipping_plane_distance == 0.f)
return false;
Vec3d transformed_point = m_model_object->instances.front()->get_transformation().get_matrix() * point;
transformed_point(2) += m_z_shift;
return m_clipping_plane->is_point_clipped(transformed_point);
}
bool GLGizmoHollow::is_mesh_update_necessary() const
{
return ((m_state == On) && (m_model_object != nullptr) && !m_model_object->instances.empty())
&& ((m_model_object->id() != m_model_object_id) || ! m_mesh);
}
void GLGizmoHollow::update_mesh()
{
if (! m_model_object)
return;
wxBusyCursor wait;
// this way we can use that mesh directly.
// This mesh does not account for the possible Z up SLA offset.
m_mesh = &m_model_object->volumes.front()->mesh();
// If this is different mesh than last time
if (m_model_object_id != m_model_object->id()) {
m_cavity_mesh.reset(); // dump the cavity
m_volume_with_cavity.reset();
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
m_mesh_raycaster.reset();
}
if (! m_mesh_raycaster)
m_mesh_raycaster.reset(new MeshRaycaster(*m_mesh));
m_model_object_id = m_model_object->id();
}
// Unprojects the mouse position on the mesh and saves hit point and normal of the facet into pos_and_normal
// Return false if no intersection was found, true otherwise.
bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal)
{
// if the gizmo doesn't have the V, F structures for igl, calculate them first:
if (! m_mesh_raycaster)
update_mesh();
const Camera& camera = m_parent.get_camera();
const Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
Geometry::Transformation trafo = volume->get_instance_transformation();
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., m_z_shift));
// The raycaster query
Vec3f hit;
Vec3f normal;
if (m_mesh_raycaster->unproject_on_mesh(mouse_pos, trafo.get_matrix(), camera, hit, normal, m_clipping_plane.get())) {
// Return both the point and the facet normal.
pos_and_normal = std::make_pair(hit, normal);
return true;
}
else
return false;
}
// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
// concludes that the event was not intended for it, it should return false.
bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
// left down with shift - show the selection rectangle:
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
if (m_hover_id == -1) {
if (shift_down || alt_down) {
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
}
}
else {
if (m_selected[m_hover_id])
unselect_point(m_hover_id);
else {
if (!alt_down)
select_point(m_hover_id);
}
}
return true;
}
// left down without selection rectangle - place point on the mesh:
if (action == SLAGizmoEventType::LeftDown && !m_selection_rectangle.is_dragging() && !shift_down) {
// If any point is in hover state, this should initiate its move - return control back to GLCanvas:
if (m_hover_id != -1)
return false;
// If there is some selection, don't add new point and deselect everything instead.
if (m_selection_empty) {
std::pair<Vec3f, Vec3f> pos_and_normal;
if (unproject_on_mesh(mouse_position, pos_and_normal)) { // we got an intersection
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Add drainage hole")));
m_model_object->sla_drain_holes.emplace_back(pos_and_normal.first + HoleStickOutLength * pos_and_normal.second,
-pos_and_normal.second, m_new_hole_radius, m_new_hole_height+HoleStickOutLength);
m_selected.push_back(false);
assert(m_selected.size == m_model_object->sla_drain_holes.size());
m_parent.set_as_dirty();
m_wait_for_up_event = true;
}
else
return false;
}
else
select_point(NoPoints);
return true;
}
// left up with selection rectangle - select points inside the rectangle:
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp || action == SLAGizmoEventType::AltUp) && m_selection_rectangle.is_dragging()) {
// Is this a selection or deselection rectangle?
GLSelectionRectangle::EState rectangle_status = m_selection_rectangle.get_state();
// First collect positions of all the points in world coordinates.
Geometry::Transformation trafo = m_model_object->instances[m_active_instance]->get_transformation();
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., m_z_shift));
std::vector<Vec3d> points;
for (unsigned int i=0; i<m_model_object->sla_drain_holes.size(); ++i)
points.push_back(trafo.get_matrix() * m_model_object->sla_drain_holes[i].m_pos.cast<double>());
// Now ask the rectangle which of the points are inside.
std::vector<Vec3f> points_inside;
std::vector<unsigned int> points_idxs = m_selection_rectangle.stop_dragging(m_parent, points);
for (size_t idx : points_idxs)
points_inside.push_back(points[idx].cast<float>());
// Only select/deselect points that are actually visible
for (size_t idx : m_mesh_raycaster->get_unobscured_idxs(trafo, m_parent.get_camera(), points_inside, m_clipping_plane.get()))
{
if (rectangle_status == GLSelectionRectangle::Deselect)
unselect_point(points_idxs[idx]);
else
select_point(points_idxs[idx]);
}
return true;
}
// left up with no selection rectangle
if (action == SLAGizmoEventType::LeftUp) {
if (m_wait_for_up_event) {
m_wait_for_up_event = false;
return true;
}
}
// dragging the selection rectangle:
if (action == SLAGizmoEventType::Dragging) {
if (m_wait_for_up_event)
return true; // point has been placed and the button not released yet
// this prevents GLCanvas from starting scene rotation
if (m_selection_rectangle.is_dragging()) {
m_selection_rectangle.dragging(mouse_position);
return true;
}
return false;
}
if (action == SLAGizmoEventType::Delete) {
// delete key pressed
delete_selected_points();
return true;
}
if (action == SLAGizmoEventType::RightDown) {
if (m_hover_id != -1) {
select_point(NoPoints);
select_point(m_hover_id);
delete_selected_points();
return true;
}
return false;
}
if (action == SLAGizmoEventType::SelectAll) {
select_point(AllPoints);
return true;
}
if (action == SLAGizmoEventType::MouseWheelUp && control_down) {
m_clipping_plane_distance = std::min(1.f, m_clipping_plane_distance + 0.01f);
update_clipping_plane(true);
return true;
}
if (action == SLAGizmoEventType::MouseWheelDown && control_down) {
m_clipping_plane_distance = std::max(0.f, m_clipping_plane_distance - 0.01f);
update_clipping_plane(true);
return true;
}
if (action == SLAGizmoEventType::ResetClippingPlane) {
update_clipping_plane();
return true;
}
return false;
}
void GLGizmoHollow::delete_selected_points(bool force)
{
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Delete drainage hole")));
for (unsigned int idx=0; idx<m_model_object->sla_drain_holes.size(); ++idx) {
if (m_selected[idx]) {
m_selected.erase(m_selected.begin()+idx);
m_model_object->sla_drain_holes.erase(m_model_object->sla_drain_holes.begin() + (idx--));
}
}
select_point(NoPoints);
}
void GLGizmoHollow::on_update(const UpdateData& data)
{
if (m_hover_id != -1) {
std::pair<Vec3f, Vec3f> pos_and_normal;
if (! unproject_on_mesh(data.mouse_pos.cast<double>(), pos_and_normal))
return;
m_model_object->sla_drain_holes[m_hover_id].m_pos = pos_and_normal.first + HoleStickOutLength * pos_and_normal.second;
m_model_object->sla_drain_holes[m_hover_id].m_normal = -pos_and_normal.second;
}
}
std::pair<const TriangleMesh *, sla::HollowingConfig> GLGizmoHollow::get_hollowing_parameters() const
{
return std::make_pair(m_mesh, sla::HollowingConfig{double(m_offset), double(m_accuracy), double(m_closing_d)});
}
void GLGizmoHollow::update_mesh_raycaster(std::unique_ptr<MeshRaycaster> &&rc)
{
m_mesh_raycaster = std::move(rc);
m_object_clipper.reset();
m_volume_with_cavity.reset();
}
void GLGizmoHollow::hollow_mesh()
{
// Trigger a UI job to hollow the mesh.
wxGetApp().plater()->hollow();
}
void GLGizmoHollow::update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh)
{
// Called from Plater when the UI job finishes
m_cavity_mesh = std::move(mesh);
if(m_cavity_mesh) {// create a new GLVolume that only has the cavity inside
Geometry::Transformation volume_trafo = m_model_object->volumes.front()->get_transformation();
volume_trafo.set_offset(volume_trafo.get_offset() + Vec3d(0., 0., m_z_shift));
m_volume_with_cavity.reset(new GLVolume(1.f, 0.f, 0.f, 0.5f));
m_volume_with_cavity->indexed_vertex_array.load_mesh(*m_cavity_mesh.get());
m_volume_with_cavity->finalize_geometry(true);
m_volume_with_cavity->set_volume_transformation(volume_trafo);
m_volume_with_cavity->set_instance_transformation(m_model_object->instances[size_t(m_active_instance)]->get_transformation());
}
m_parent.toggle_model_objects_visibility(! m_cavity_mesh, m_model_object, m_active_instance);
}
std::vector<const ConfigOption*> GLGizmoHollow::get_config_options(const std::vector<std::string>& keys) const
{
std::vector<const ConfigOption*> out;
if (!m_model_object)
return out;
const DynamicPrintConfig& object_cfg = m_model_object->config;
const DynamicPrintConfig& print_cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
std::unique_ptr<DynamicPrintConfig> default_cfg = nullptr;
for (const std::string& key : keys) {
if (object_cfg.has(key))
out.push_back(object_cfg.option(key));
else
if (print_cfg.has(key))
out.push_back(print_cfg.option(key));
else { // we must get it from defaults
if (default_cfg == nullptr)
default_cfg.reset(DynamicPrintConfig::new_from_defaults_keys(keys));
out.push_back(default_cfg->option(key));
}
}
return out;
}
ClippingPlane GLGizmoHollow::get_sla_clipping_plane() const
{
if (!m_model_object || m_state == Off || m_clipping_plane_distance == 0.f)
return ClippingPlane::ClipsNothing();
else
return ClippingPlane(-m_clipping_plane->get_normal(), m_clipping_plane->get_data()[3]);
}
void GLGizmoHollow::on_render_input_window(float x, float y, float bottom_limit)
{
if (! m_model_object)
return;
bool first_run = true; // This is a hack to redraw the button when all points are removed,
// so it is not delayed until the background process finishes.
RENDER_AGAIN:
const float approx_height = m_imgui->scaled(18.0f);
y = std::min(y, bottom_limit - approx_height);
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
const float settings_sliders_left = std::max(m_imgui->calc_text_size(m_desc.at("minimal_distance")).x, m_imgui->calc_text_size(m_desc.at("points_density")).x) + m_imgui->scaled(1.f);
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
const float diameter_slider_left = m_imgui->calc_text_size(m_desc.at("head_diameter")).x + m_imgui->scaled(1.f);
const float minimal_slider_width = m_imgui->scaled(4.f);
const float buttons_width_approx = m_imgui->calc_text_size(m_desc.at("apply_changes")).x + m_imgui->calc_text_size(m_desc.at("discard_changes")).x + m_imgui->scaled(1.5f);
const float lock_supports_width_approx = m_imgui->calc_text_size(m_desc.at("lock_supports")).x + m_imgui->scaled(2.f);
float window_width = minimal_slider_width + std::max(std::max(settings_sliders_left, clipping_slider_left), diameter_slider_left);
window_width = std::max(std::max(window_width, buttons_width_approx), lock_supports_width_approx);
bool force_refresh = false;
bool remove_selected = false;
bool remove_all = false;
if (m_imgui->button(m_desc.at("hollow")))
hollow_mesh();
float diameter_upper_cap = 20.f; //static_cast<ConfigOptionFloat*>(wxGetApp().preset_bundle->sla_prints.get_edited_preset().config.option("support_pillar_diameter"))->value;
if (m_new_hole_radius > diameter_upper_cap)
m_new_hole_radius = diameter_upper_cap;
m_imgui->text(m_desc.at("head_diameter"));
ImGui::SameLine(diameter_slider_left);
ImGui::PushItemWidth(window_width - diameter_slider_left);
// Following is a nasty way to:
// - save the initial value of the slider before one starts messing with it
// - keep updating the head radius during sliding so it is continuosly refreshed in 3D scene
// - take correct undo/redo snapshot after the user is done with moving the slider
float initial_value = m_new_hole_radius;
ImGui::SliderFloat("", &m_new_hole_radius, 0.1f, diameter_upper_cap, "%.1f");
if (ImGui::IsItemClicked()) {
if (m_old_hole_radius == 0.f)
m_old_hole_radius = initial_value;
}
if (ImGui::IsItemEdited()) {
for (size_t idx=0; idx<m_selected.size(); ++idx)
if (m_selected[idx])
m_model_object->sla_drain_holes[idx].m_radius = m_new_hole_radius;
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
// momentarily restore the old value to take snapshot
for (size_t idx=0; idx<m_selected.size(); ++idx)
if (m_selected[idx])
m_model_object->sla_drain_holes[idx].m_radius = m_old_hole_radius;
float backup = m_new_hole_radius;
m_new_hole_radius = m_old_hole_radius;
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Change drainage hole diameter")));
m_new_hole_radius = backup;
for (size_t idx=0; idx<m_selected.size(); ++idx)
if (m_selected[idx])
m_model_object->sla_drain_holes[idx].m_radius = m_new_hole_radius;
m_old_hole_radius = 0.f;
}
// !!!! Something as above should be done for the undo/redo
m_imgui->text("Hole height: ");
ImGui::SameLine();
ImGui::SliderFloat(" ", &m_new_hole_height, 0.1f, 10.f, "%.1f");
m_imgui->disabled_begin(m_selection_empty);
remove_selected = m_imgui->button(m_desc.at("remove_selected"));
m_imgui->disabled_end();
m_imgui->disabled_begin(m_model_object->sla_drain_holes.empty());
remove_all = m_imgui->button(m_desc.at("remove_all"));
m_imgui->disabled_end();
m_imgui->text(" "); // vertical gap
m_imgui->text("Offset: ");
ImGui::SameLine();
ImGui::SliderFloat(" ", &m_offset, 0.f, 5.f, "%.1f");
m_imgui->text("Quality: ");
ImGui::SameLine();
ImGui::SliderFloat(" ", &m_accuracy, 0.f, 1.f, "%.1f");
m_imgui->text("Closing distance: ");
ImGui::SameLine();
ImGui::SliderFloat(" ", &m_closing_d, 0.f, 10.f, "%.1f");
// Following is rendered in both editing and non-editing mode:
m_imgui->text("");
if (m_clipping_plane_distance == 0.f)
m_imgui->text(m_desc.at("clipping_of_view"));
else {
if (m_imgui->button(m_desc.at("reset_direction"))) {
wxGetApp().CallAfter([this](){
update_clipping_plane();
});
}
}
ImGui::SameLine(clipping_slider_left);
ImGui::PushItemWidth(window_width - clipping_slider_left);
if (ImGui::SliderFloat(" ", &m_clipping_plane_distance, 0.f, 1.f, "%.2f"))
update_clipping_plane(true);
if (m_imgui->checkbox(m_desc["show_supports"], m_show_supports)) {
m_parent.toggle_sla_auxiliaries_visibility(m_show_supports, m_model_object, m_active_instance);
force_refresh = true;
}
m_imgui->end();
if (remove_selected || remove_all) {
force_refresh = false;
m_parent.set_as_dirty();
if (remove_all) {
select_point(AllPoints);
delete_selected_points(true); // true - delete regardless of locked status
}
if (remove_selected)
delete_selected_points(false); // leave locked points
if (first_run) {
first_run = false;
goto RENDER_AGAIN;
}
}
if (force_refresh)
m_parent.set_as_dirty();
}
bool GLGizmoHollow::on_is_activable() const
{
const Selection& selection = m_parent.get_selection();
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA
|| !selection.is_from_single_instance())
return false;
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
const Selection::IndicesList& list = selection.get_volume_idxs();
for (const auto& idx : list)
if (selection.get_volume(idx)->is_outside && selection.get_volume(idx)->composite_id.volume_id >= 0)
return false;
return true;
}
bool GLGizmoHollow::on_is_selectable() const
{
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA);
}
std::string GLGizmoHollow::on_get_name() const
{
return (_(L("Hollowing")) + " [H]").ToUTF8().data();
}
const TriangleMesh* GLGizmoHollow::mesh() const {
return (! m_mesh ? nullptr : (m_cavity_mesh ? m_cavity_mesh.get() : m_mesh));
}
void GLGizmoHollow::on_set_state()
{
// m_model_object pointer can be invalid (for instance because of undo/redo action),
// we should recover it from the object id
m_model_object = nullptr;
for (const auto mo : wxGetApp().model().objects) {
if (mo->id() == m_model_object_id) {
m_model_object = mo;
break;
}
}
if (m_state == m_old_state)
return;
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
//Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("SLA gizmo turned on")));
if (is_mesh_update_necessary())
update_mesh();
// we'll now reload support points:
if (m_model_object)
reload_cache();
m_parent.toggle_model_objects_visibility(false);
if (m_model_object)
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
// Set default head diameter from config.
const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
m_new_hole_radius = static_cast<const ConfigOptionFloat*>(cfg.option("support_head_front_diameter"))->value;
}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
//Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("SLA gizmo turned off")));
m_parent.toggle_model_objects_visibility(true);
m_clipping_plane_distance = 0.f;
// Release clippers and the AABB raycaster.
m_object_clipper.reset();
m_supports_clipper.reset();
m_mesh_raycaster.reset();
m_cavity_mesh.reset();
m_volume_with_cavity.reset();
}
m_old_state = m_state;
}
void GLGizmoHollow::on_start_dragging()
{
if (m_hover_id != -1) {
select_point(NoPoints);
select_point(m_hover_id);
m_hole_before_drag = m_model_object->sla_drain_holes[m_hover_id].m_pos;
}
else
m_hole_before_drag = Vec3f::Zero();
}
void GLGizmoHollow::on_stop_dragging()
{
if (m_hover_id != -1) {
Vec3f backup = m_model_object->sla_drain_holes[m_hover_id].m_pos;
if (m_hole_before_drag != Vec3f::Zero() // some point was touched
&& backup != m_hole_before_drag) // and it was moved, not just selected
{
m_model_object->sla_drain_holes[m_hover_id].m_pos = m_hole_before_drag;
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Move drainage hole")));
m_model_object->sla_drain_holes[m_hover_id].m_pos = backup;
}
}
m_hole_before_drag = Vec3f::Zero();
}
void GLGizmoHollow::on_load(cereal::BinaryInputArchive& ar)
{
ar(m_clipping_plane_distance,
*m_clipping_plane,
m_model_object_id,
m_new_hole_radius,
m_selected,
m_selection_empty
);
}
void GLGizmoHollow::on_save(cereal::BinaryOutputArchive& ar) const
{
ar(m_clipping_plane_distance,
*m_clipping_plane,
m_model_object_id,
m_new_hole_radius,
m_selected,
m_selection_empty
);
}
void GLGizmoHollow::select_point(int i)
{
if (i == AllPoints || i == NoPoints) {
m_selected.assign(m_selected.size(), i == AllPoints);
m_selection_empty = (i == NoPoints);
if (i == AllPoints)
m_new_hole_radius = m_model_object->sla_drain_holes[0].m_radius;
}
else {
while (size_t(i) >= m_selected.size())
m_selected.push_back(false);
m_selected[i] = true;
m_selection_empty = false;
m_new_hole_radius = m_model_object->sla_drain_holes[i].m_radius;
}
}
void GLGizmoHollow::unselect_point(int i)
{
m_selected[i] = false;
m_selection_empty = true;
for (const bool sel : m_selected) {
if (sel) {
m_selection_empty = false;
break;
}
}
}
void GLGizmoHollow::reload_cache()
{
m_selected.clear();
m_selected.assign(m_model_object->sla_drain_holes.size(), false);
}
void GLGizmoHollow::update_clipping_plane(bool keep_normal) const
{
Vec3d normal = (keep_normal && m_clipping_plane->get_normal() != Vec3d::Zero() ?
m_clipping_plane->get_normal() : -m_parent.get_camera().get_dir_forward());
const Vec3d& center = m_model_object->instances[m_active_instance]->get_offset() + Vec3d(0., 0., m_z_shift);
float dist = normal.dot(center);
*m_clipping_plane = ClippingPlane(normal, (dist - (-m_active_instance_bb_radius) - m_clipping_plane_distance * 2*m_active_instance_bb_radius));
m_parent.set_as_dirty();
}
} // namespace GUI
} // namespace Slic3r