PrusaSlicer-NonPlainar/xs/src/libslic3r/ExtrusionEntity.cpp

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#include "ExtrusionEntity.hpp"
#include "ExtrusionEntityCollection.hpp"
#include "ExPolygonCollection.hpp"
#include "ClipperUtils.hpp"
#include "Extruder.hpp"
#include <sstream>
namespace Slic3r {
ExtrusionPath*
ExtrusionPath::clone() const
{
return new ExtrusionPath (*this);
}
void
ExtrusionPath::reverse()
{
this->polyline.reverse();
}
Point
ExtrusionPath::first_point() const
{
return this->polyline.points.front();
}
Point
ExtrusionPath::last_point() const
{
return this->polyline.points.back();
}
void
ExtrusionPath::intersect_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const
{
// perform clipping
Polylines clipped;
intersection<Polylines,Polylines>(this->polyline, collection, &clipped);
return this->_inflate_collection(clipped, retval);
}
void
ExtrusionPath::subtract_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const
{
// perform clipping
Polylines clipped;
diff<Polylines,Polylines>(this->polyline, collection, &clipped);
return this->_inflate_collection(clipped, retval);
}
void
ExtrusionPath::clip_end(double distance)
{
this->polyline.clip_end(distance);
}
void
ExtrusionPath::simplify(double tolerance)
{
this->polyline.simplify(tolerance);
}
double
ExtrusionPath::length() const
{
return this->polyline.length();
}
bool
ExtrusionPath::is_perimeter() const
{
return this->role == erPerimeter
|| this->role == erExternalPerimeter
|| this->role == erOverhangPerimeter;
}
bool
ExtrusionPath::is_infill() const
{
return this->role == erBridgeInfill
|| this->role == erInternalInfill
|| this->role == erSolidInfill
|| this->role == erTopSolidInfill;
}
bool
ExtrusionPath::is_solid_infill() const
{
return this->role == erBridgeInfill
|| this->role == erSolidInfill
|| this->role == erTopSolidInfill;
}
bool
ExtrusionPath::is_bridge() const
{
return this->role == erBridgeInfill
|| this->role == erOverhangPerimeter;
}
void
ExtrusionPath::_inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const
{
for (Polylines::const_iterator it = polylines.begin(); it != polylines.end(); ++it) {
ExtrusionPath* path = this->clone();
path->polyline = *it;
collection->entities.push_back(path);
}
}
#ifdef SLIC3RXS
REGISTER_CLASS(ExtrusionPath, "ExtrusionPath");
#endif
std::string
ExtrusionPath::gcode(Extruder* extruder, double e, double F,
double xofs, double yofs, std::string extrusion_axis,
std::string gcode_line_suffix) const
{
dSP;
std::stringstream stream;
stream.setf(std::ios::fixed);
double local_F = F;
Lines lines = this->polyline.lines();
for (Lines::const_iterator line_it = lines.begin();
line_it != lines.end(); ++line_it)
{
const double line_length = line_it->length() * SCALING_FACTOR;
// calculate extrusion length for this line
double E = 0;
if (e > 0) {
extruder->extrude(e * line_length);
E = extruder->E;
}
// compose G-code line
Point point = line_it->b;
const double x = point.x * SCALING_FACTOR + xofs;
const double y = point.y * SCALING_FACTOR + yofs;
stream.precision(3);
stream << "G1 X" << x << " Y" << y;
if (E != 0) {
stream.precision(5);
stream << " " << extrusion_axis << E;
}
if (local_F != 0) {
stream.precision(3);
stream << " F" << local_F;
local_F = 0;
}
stream << gcode_line_suffix;
stream << "\n";
}
return stream.str();
}
ExtrusionLoop::operator Polygon() const
{
Polygon polygon;
this->polygon(&polygon);
return polygon;
}
ExtrusionLoop*
ExtrusionLoop::clone() const
{
return new ExtrusionLoop (*this);
}
bool
ExtrusionLoop::make_clockwise()
{
Polygon polygon = *this;
bool was_ccw = polygon.is_counter_clockwise();
if (was_ccw) this->reverse();
return was_ccw;
}
bool
ExtrusionLoop::make_counter_clockwise()
{
Polygon polygon = *this;
bool was_cw = polygon.is_clockwise();
if (was_cw) this->reverse();
return was_cw;
}
void
ExtrusionLoop::reverse()
{
for (ExtrusionPaths::iterator path = this->paths.begin(); path != this->paths.end(); ++path)
path->reverse();
std::reverse(this->paths.begin(), this->paths.end());
}
Point
ExtrusionLoop::first_point() const
{
return this->paths.front().polyline.points.front();
}
Point
ExtrusionLoop::last_point() const
{
return this->paths.back().polyline.points.back(); // which coincides with first_point(), by the way
}
void
ExtrusionLoop::polygon(Polygon* polygon) const
{
for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
// for each polyline, append all points except the last one (because it coincides with the first one of the next polyline)
polygon->points.insert(polygon->points.end(), path->polyline.points.begin(), path->polyline.points.end()-1);
}
}
double
ExtrusionLoop::length() const
{
double len = 0;
for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path)
len += path->polyline.length();
return len;
}
bool
ExtrusionLoop::split_at_vertex(const Point &point)
{
for (ExtrusionPaths::iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
int idx = path->polyline.find_point(point);
if (idx != -1) {
if (this->paths.size() == 1) {
// just change the order of points
path->polyline.points.insert(path->polyline.points.end(), path->polyline.points.begin() + 1, path->polyline.points.begin() + idx + 1);
path->polyline.points.erase(path->polyline.points.begin(), path->polyline.points.begin() + idx);
} else {
// new paths list starts with the second half of current path
ExtrusionPaths new_paths;
{
ExtrusionPath p = *path;
p.polyline.points.erase(p.polyline.points.begin(), p.polyline.points.begin() + idx);
if (p.polyline.is_valid()) new_paths.push_back(p);
}
// then we add all paths until the end of current path list
new_paths.insert(new_paths.end(), path+1, this->paths.end()); // not including this path
// then we add all paths since the beginning of current list up to the previous one
new_paths.insert(new_paths.end(), this->paths.begin(), path); // not including this path
// finally we add the first half of current path
{
ExtrusionPath p = *path;
p.polyline.points.erase(p.polyline.points.begin() + idx + 1, p.polyline.points.end());
if (p.polyline.is_valid()) new_paths.push_back(p);
}
// we can now override the old path list with the new one and stop looping
this->paths = new_paths;
}
return true;
}
}
return false;
}
void
ExtrusionLoop::split_at(const Point &point)
{
if (this->paths.empty()) return;
// find the closest path and closest point
size_t path_idx = 0;
Point p = this->paths.front().first_point();
double min = point.distance_to(p);
for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
Point p_tmp = point.projection_onto(path->polyline);
double dist = point.distance_to(p_tmp);
if (dist < min) {
p = p_tmp;
min = dist;
path_idx = path - this->paths.begin();
}
}
// now split path_idx in two parts
ExtrusionPath p1 = this->paths[path_idx];
ExtrusionPath p2 = p1;
this->paths[path_idx].polyline.split_at(p, &p1.polyline, &p2.polyline);
// install the two paths
this->paths.erase(this->paths.begin() + path_idx);
if (p2.polyline.is_valid()) this->paths.insert(this->paths.begin() + path_idx, p2);
if (p1.polyline.is_valid()) this->paths.insert(this->paths.begin() + path_idx, p1);
// split at the new vertex
this->split_at_vertex(p);
}
void
ExtrusionLoop::clip_end(double distance, ExtrusionPaths* paths) const
{
*paths = this->paths;
while (distance > 0 && !paths->empty()) {
ExtrusionPath &last = paths->back();
double len = last.length();
if (len <= distance) {
paths->pop_back();
distance -= len;
} else {
last.polyline.clip_end(distance);
break;
}
}
}
bool
ExtrusionLoop::has_overhang_point(const Point &point) const
{
for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
int pos = path->polyline.find_point(point);
if (pos != -1) {
// point belongs to this path
// we consider it overhang only if it's not an endpoint
return (path->is_bridge() && pos > 0 && pos != path->polyline.points.size()-1);
}
}
return false;
}
2014-12-17 00:15:47 +00:00
bool
ExtrusionLoop::is_perimeter() const
{
return this->paths.front().role == erPerimeter
|| this->paths.front().role == erExternalPerimeter
|| this->paths.front().role == erOverhangPerimeter;
}
bool
ExtrusionLoop::is_infill() const
{
return this->paths.front().role == erBridgeInfill
|| this->paths.front().role == erInternalInfill
|| this->paths.front().role == erSolidInfill
|| this->paths.front().role == erTopSolidInfill;
}
bool
ExtrusionLoop::is_solid_infill() const
{
return this->paths.front().role == erBridgeInfill
|| this->paths.front().role == erSolidInfill
|| this->paths.front().role == erTopSolidInfill;
}
#ifdef SLIC3RXS
REGISTER_CLASS(ExtrusionLoop, "ExtrusionLoop");
#endif
}