2018-05-09 08:47:04 +00:00
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#include "GLCanvas3D.hpp"
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#include <wx/glcanvas.h>
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#include <iostream>
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2018-05-14 10:08:23 +00:00
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static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
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2018-05-09 08:47:04 +00:00
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namespace Slic3r {
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namespace GUI {
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GLCanvas3D::Camera::Camera()
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2018-05-14 10:08:23 +00:00
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: m_type(CT_Ortho)
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, m_zoom(1.0f)
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, m_phi(45.0f)
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, m_theta(45.0f)
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, m_distance(0.0f)
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, m_target(0.0, 0.0, 0.0)
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{
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}
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GLCanvas3D::Camera::EType GLCanvas3D::Camera::get_type() const
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{
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return m_type;
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}
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2018-05-09 08:47:04 +00:00
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2018-05-14 10:08:23 +00:00
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void GLCanvas3D::Camera::set_type(GLCanvas3D::Camera::EType type)
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2018-05-09 08:47:04 +00:00
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{
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2018-05-14 10:08:23 +00:00
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m_type = type;
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2018-05-09 08:47:04 +00:00
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}
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2018-05-14 09:31:58 +00:00
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std::string GLCanvas3D::Camera::get_type_as_string() const
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{
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2018-05-14 10:08:23 +00:00
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switch (m_type)
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2018-05-14 09:31:58 +00:00
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{
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default:
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case CT_Unknown:
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return "unknown";
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case CT_Perspective:
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return "perspective";
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case CT_Ortho:
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return "ortho";
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};
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}
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2018-05-14 10:08:23 +00:00
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float GLCanvas3D::Camera::get_zoom() const
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{
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return m_zoom;
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}
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void GLCanvas3D::Camera::set_zoom(float zoom)
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{
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m_zoom = zoom;
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}
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float GLCanvas3D::Camera::get_phi() const
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{
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return m_phi;
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}
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void GLCanvas3D::Camera::set_phi(float phi)
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{
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m_phi = phi;
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}
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float GLCanvas3D::Camera::get_theta() const
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{
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return m_theta;
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}
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void GLCanvas3D::Camera::set_theta(float theta)
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{
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m_theta = theta;
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// clamp angle
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if (m_theta > GIMBALL_LOCK_THETA_MAX)
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m_theta = GIMBALL_LOCK_THETA_MAX;
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if (m_theta < 0.0f)
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m_theta = 0.0f;
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}
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float GLCanvas3D::Camera::get_distance() const
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{
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return m_distance;
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}
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void GLCanvas3D::Camera::set_distance(float distance)
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{
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m_distance = distance;
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}
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const Pointf3& GLCanvas3D::Camera::get_target() const
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{
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return m_target;
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}
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void GLCanvas3D::Camera::set_target(const Pointf3& target)
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{
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m_target = target;
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}
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2018-05-09 08:47:04 +00:00
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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: m_canvas(canvas)
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, m_context(context)
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, m_dirty(true)
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{
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}
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void GLCanvas3D::set_current()
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{
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if ((m_canvas != nullptr) && (m_context != nullptr))
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m_canvas->SetCurrent(*m_context);
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}
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bool GLCanvas3D::is_dirty() const
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{
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return m_dirty;
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}
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void GLCanvas3D::set_dirty(bool dirty)
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{
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m_dirty = dirty;
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}
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bool GLCanvas3D::is_shown_on_screen() const
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{
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return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
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}
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GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const
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{
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2018-05-14 10:08:23 +00:00
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return m_camera.get_type();
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2018-05-09 08:47:04 +00:00
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}
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void GLCanvas3D::set_camera_type(GLCanvas3D::Camera::EType type)
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{
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2018-05-14 10:08:23 +00:00
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m_camera.set_type(type);
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2018-05-09 08:47:04 +00:00
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}
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2018-05-14 09:31:58 +00:00
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std::string GLCanvas3D::get_camera_type_as_string() const
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{
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return m_camera.get_type_as_string();
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}
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2018-05-09 08:47:04 +00:00
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float GLCanvas3D::get_camera_zoom() const
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{
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2018-05-14 10:08:23 +00:00
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return m_camera.get_zoom();
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2018-05-09 08:47:04 +00:00
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}
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void GLCanvas3D::set_camera_zoom(float zoom)
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{
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2018-05-14 10:08:23 +00:00
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m_camera.set_zoom(zoom);
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2018-05-09 08:47:04 +00:00
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}
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float GLCanvas3D::get_camera_phi() const
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{
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2018-05-14 10:08:23 +00:00
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return m_camera.get_phi();
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2018-05-09 08:47:04 +00:00
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}
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void GLCanvas3D::set_camera_phi(float phi)
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{
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2018-05-14 10:08:23 +00:00
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m_camera.set_phi(phi);
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2018-05-09 08:47:04 +00:00
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}
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float GLCanvas3D::get_camera_theta() const
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{
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2018-05-14 10:08:23 +00:00
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return m_camera.get_theta();
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2018-05-09 08:47:04 +00:00
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}
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void GLCanvas3D::set_camera_theta(float theta)
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{
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2018-05-14 10:08:23 +00:00
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m_camera.set_theta(theta);
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2018-05-09 08:47:04 +00:00
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}
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float GLCanvas3D::get_camera_distance() const
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{
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2018-05-14 10:08:23 +00:00
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return m_camera.get_distance();
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2018-05-09 08:47:04 +00:00
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}
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void GLCanvas3D::set_camera_distance(float distance)
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{
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2018-05-14 10:08:23 +00:00
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m_camera.set_distance(distance);
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2018-05-09 08:47:04 +00:00
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}
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const Pointf3& GLCanvas3D::get_camera_target() const
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{
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2018-05-14 10:08:23 +00:00
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return m_camera.get_target();
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2018-05-09 08:47:04 +00:00
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}
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void GLCanvas3D::set_camera_target(const Pointf3& target)
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{
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2018-05-14 10:08:23 +00:00
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m_camera.set_target(target);
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2018-05-09 08:47:04 +00:00
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}
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void GLCanvas3D::on_size(wxSizeEvent& evt)
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{
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std::cout << "GLCanvas3D::on_size: " << (void*)this << std::endl;
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set_dirty(true);
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}
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} // namespace GUI
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} // namespace Slic3r
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