PrusaSlicer-NonPlainar/lib/Slic3r/Fill/Rectilinear.pm

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package Slic3r::Fill::Rectilinear;
use Moo;
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extends 'Slic3r::Fill::Base';
use Slic3r::Geometry qw(X1 Y1 X2 Y2 A B X Y scale unscale scaled_epsilon);
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sub fill_surface {
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my $self = shift;
my ($surface, %params) = @_;
# rotate polygons so that we can work with vertical lines here
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my $expolygon = $surface->expolygon->clone;
my $rotate_vector = $self->infill_direction($surface);
$self->rotate_points($expolygon, $rotate_vector);
my ($expolygon_off) = $expolygon->offset_ex(scale $params{flow_spacing}/2);
return {} if !$expolygon_off; # skip some very small polygons (which shouldn't arrive here)
my $bounding_box = [ $expolygon->bounding_box ];
my $min_spacing = scale $params{flow_spacing};
my $distance_between_lines = $min_spacing / $params{density};
my $line_oscillation = $distance_between_lines - $min_spacing;
my $flow_spacing = $params{flow_spacing};
if ($params{density} == 1) {
$distance_between_lines = $self->adjust_solid_spacing(
width => $bounding_box->[X2] - $bounding_box->[X1],
distance => $distance_between_lines,
);
$flow_spacing = unscale $distance_between_lines;
}
my $overlap_distance = scale $params{flow_spacing} * &Slic3r::PERIMETER_INFILL_OVERLAP_OVER_SPACING;
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my $x = $bounding_box->[X1];
my $is_line_pattern = $self->isa('Slic3r::Fill::Line');
my @vertical_lines = ();
for (my $i = 0; $x <= $bounding_box->[X2] + scaled_epsilon; $i++) {
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my $vertical_line = Slic3r::Line->new([$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]]);
if ($is_line_pattern && $i % 2) {
$vertical_line->[A][X] += $line_oscillation;
$vertical_line->[B][X] -= $line_oscillation;
}
push @vertical_lines, $vertical_line;
$x += $distance_between_lines;
}
# clip paths against a slightly offsetted expolygon, so that the first and last paths
# are kept even if the expolygon has vertical sides
my @paths = @{ Boost::Geometry::Utils::polygon_linestring_intersection(
+($expolygon->offset_ex(scaled_epsilon))[0]->boost_polygon, # TODO: we should use all the resulting expolygons and clip the linestrings to a multipolygon object
Boost::Geometry::Utils::linestring(@vertical_lines),
) };
for (@paths) {
$_->[0][Y] += $overlap_distance;
$_->[-1][Y] -= $overlap_distance;
}
# connect lines
unless ($params{dont_connect}) {
my $collection = Slic3r::Polyline::Collection->new(
polylines => [ map Slic3r::Polyline->new(@$_), @paths ],
);
@paths = ();
my $tolerance = 10 * scaled_epsilon;
my $diagonal_distance = $distance_between_lines * 5;
my $can_connect = $is_line_pattern
? sub {
($_[X] >= ($distance_between_lines - $line_oscillation) - $tolerance) && ($_[X] <= ($distance_between_lines + $line_oscillation) + $tolerance)
&& $_[Y] <= $diagonal_distance
}
: sub { abs($_[X] - $distance_between_lines) <= $tolerance && $_[Y] <= $diagonal_distance };
foreach my $path ($collection->shortest_path) {
if (@paths) {
my @distance = map abs($path->[0][$_] - $paths[-1][-1][$_]), (X,Y);
# TODO: we should also check that both points are on a fill_boundary to avoid
# connecting paths on the boundaries of internal regions
if ($can_connect->(@distance, $paths[-1][-1], $path->[0])
&& $expolygon_off->encloses_line(Slic3r::Line->new($paths[-1][-1], $path->[0]), $tolerance)) {
push @{$paths[-1]}, @$path;
next;
}
}
push @paths, $path;
}
}
# paths must be rotated back
$self->rotate_points_back(\@paths, $rotate_vector);
return { flow_spacing => $flow_spacing }, @paths;
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}
1;