2019-11-08 08:21:30 +00:00
|
|
|
#include <functional>
|
|
|
|
|
2019-11-08 15:51:43 +00:00
|
|
|
//#include <openvdb/tools/Filter.h>
|
|
|
|
#include <boost/log/trivial.hpp>
|
|
|
|
|
|
|
|
#include "Hollowing.hpp"
|
|
|
|
#include <libslic3r/MTUtils.hpp>
|
|
|
|
|
2019-11-08 08:21:30 +00:00
|
|
|
namespace Slic3r {
|
|
|
|
namespace sla {
|
|
|
|
|
2019-11-08 15:51:43 +00:00
|
|
|
//namespace {
|
|
|
|
|
|
|
|
//void filter_grid_sla(openvdb::FloatGrid::Ptr &grid, double scale, double /*thickness*/, double flatness, double closing_dist)
|
|
|
|
//{
|
|
|
|
// static const double ROUNDNESS_COEFF = 1.;
|
|
|
|
|
|
|
|
// // Filtering:
|
|
|
|
// if (flatness > 0.) {
|
|
|
|
// double rounding = ROUNDNESS_COEFF * flatness;
|
|
|
|
// int width = int(rounding * scale);
|
|
|
|
// int count = 1;
|
|
|
|
// openvdb::tools::Filter<openvdb::FloatGrid>{*grid}.gaussian(width, count);
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
template<class S, class = FloatingOnly<S>>
|
|
|
|
inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
|
2019-11-08 08:21:30 +00:00
|
|
|
|
2019-11-08 15:51:43 +00:00
|
|
|
template<class S, class = FloatingOnly<S>>
|
|
|
|
inline void _scale(S s, sla::Contour3D &m)
|
2019-11-08 08:21:30 +00:00
|
|
|
{
|
2019-11-08 15:51:43 +00:00
|
|
|
for (auto &p : m.points) p *= s;
|
2019-11-08 08:21:30 +00:00
|
|
|
}
|
|
|
|
|
2019-11-08 15:51:43 +00:00
|
|
|
template<class Mesh>
|
|
|
|
remove_cvref_t<Mesh> _grid_to_mesh(const openvdb::FloatGrid &grid,
|
|
|
|
double isosurf,
|
|
|
|
double adapt);
|
|
|
|
|
|
|
|
template<>
|
|
|
|
TriangleMesh _grid_to_mesh<TriangleMesh>(const openvdb::FloatGrid &grid,
|
|
|
|
double isosurf,
|
|
|
|
double adapt)
|
|
|
|
{
|
|
|
|
return grid_to_mesh(grid, isosurf, adapt);
|
|
|
|
}
|
2019-11-08 08:21:30 +00:00
|
|
|
|
2019-11-08 15:51:43 +00:00
|
|
|
template<>
|
|
|
|
sla::Contour3D _grid_to_mesh<sla::Contour3D>(const openvdb::FloatGrid &grid,
|
|
|
|
double isosurf,
|
|
|
|
double adapt)
|
|
|
|
{
|
|
|
|
return grid_to_contour3d(grid, isosurf, adapt);
|
|
|
|
}
|
2019-11-08 08:21:30 +00:00
|
|
|
|
2019-11-08 15:51:43 +00:00
|
|
|
template<class Mesh>
|
|
|
|
remove_cvref_t<Mesh> _generate_interior(Mesh &&mesh,
|
|
|
|
double min_thickness,
|
|
|
|
double voxel_scale,
|
|
|
|
double closing_dist)
|
2019-11-08 08:21:30 +00:00
|
|
|
{
|
2019-11-08 15:51:43 +00:00
|
|
|
// namespace plc = std::placeholders;
|
|
|
|
// auto filt = std::bind(redist_grid_sla, plc::_1, plc::_2, plc::_3, flatness, closing_dist);
|
|
|
|
// return hollowed_interior(mesh, min_thickness, quality, filt);
|
|
|
|
|
|
|
|
using MMesh = remove_cvref_t<Mesh>;
|
|
|
|
MMesh imesh{std::forward<Mesh>(mesh)};
|
2019-11-08 08:21:30 +00:00
|
|
|
|
2019-11-08 15:51:43 +00:00
|
|
|
_scale(voxel_scale, imesh);
|
2019-11-08 08:21:30 +00:00
|
|
|
|
2019-11-08 15:51:43 +00:00
|
|
|
double offset = voxel_scale * min_thickness;
|
|
|
|
double D = voxel_scale * closing_dist;
|
|
|
|
float out_range = 0.1f * float(offset);
|
|
|
|
float in_range = 1.1f * float(offset + D);
|
|
|
|
auto gridptr = mesh_to_grid(imesh, {}, out_range, in_range);
|
2019-11-08 08:21:30 +00:00
|
|
|
|
2019-11-08 15:51:43 +00:00
|
|
|
assert(gridptr);
|
2019-11-08 08:21:30 +00:00
|
|
|
|
2019-11-08 15:51:43 +00:00
|
|
|
if (!gridptr) {
|
|
|
|
BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
|
|
|
|
return MMesh{};
|
|
|
|
}
|
|
|
|
|
|
|
|
if (closing_dist > .0) {
|
|
|
|
gridptr = redistance_grid(*gridptr, -(offset + D), double(in_range));
|
|
|
|
} else {
|
|
|
|
D = -offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
// openvdb::tools::Filter<openvdb::FloatGrid> filt{*gridptr};
|
|
|
|
// filt.offset(float(offset + D));
|
|
|
|
|
|
|
|
double iso_surface = D;
|
|
|
|
double adaptivity = 0.;
|
|
|
|
auto omesh = _grid_to_mesh<MMesh>(*gridptr, iso_surface, adaptivity);
|
|
|
|
|
|
|
|
_scale(1. / voxel_scale, omesh);
|
|
|
|
|
|
|
|
return omesh;
|
2019-11-08 08:21:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
TriangleMesh generate_interior(const TriangleMesh &mesh,
|
|
|
|
double min_thickness,
|
|
|
|
double quality,
|
2019-11-08 15:51:43 +00:00
|
|
|
double closing_dist)
|
2019-11-08 08:21:30 +00:00
|
|
|
{
|
2019-11-08 15:51:43 +00:00
|
|
|
static const double MAX_OVERSAMPL = 7.;
|
|
|
|
|
|
|
|
// I can't figure out how to increase the grid resolution through openvdb API
|
|
|
|
// so the model will be scaled up before conversion and the result scaled
|
|
|
|
// down. Voxels have a unit size. If I set voxelSize smaller, it scales
|
|
|
|
// the whole geometry down, and doesn't increase the number of voxels.
|
|
|
|
//
|
|
|
|
// max 8x upscale, min is native voxel size
|
|
|
|
auto voxel_scale = (1.0 + MAX_OVERSAMPL * quality);
|
|
|
|
return _generate_interior(mesh, min_thickness, voxel_scale, closing_dist);
|
2019-11-08 08:21:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}} // namespace Slic3r::sla
|