2020-02-05 16:39:56 +00:00
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#include <catch2/catch.hpp>
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#include <test_utils.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/MeshBoolean.hpp>
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#include <libslic3r/SimplifyMesh.hpp>
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using namespace Slic3r;
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TEST_CASE("CGAL and TriangleMesh conversions", "[MeshBoolean]") {
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TriangleMesh sphere = make_sphere(1.);
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auto cgalmesh_ptr = MeshBoolean::cgal::triangle_mesh_to_cgal(sphere);
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REQUIRE(cgalmesh_ptr);
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REQUIRE(! MeshBoolean::cgal::does_self_intersect(*cgalmesh_ptr));
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TriangleMesh M = MeshBoolean::cgal::cgal_to_triangle_mesh(*cgalmesh_ptr);
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REQUIRE(M.its.vertices.size() == sphere.its.vertices.size());
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REQUIRE(M.its.indices.size() == sphere.its.indices.size());
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REQUIRE(M.volume() == Approx(sphere.volume()));
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REQUIRE(! MeshBoolean::cgal::does_self_intersect(M));
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}
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2021-08-30 08:51:58 +00:00
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Vec3d calc_normal(const Vec3i &triangle, const std::vector<Vec3f> &vertices)
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{
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Vec3d v0 = vertices[triangle[0]].cast<double>();
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Vec3d v1 = vertices[triangle[1]].cast<double>();
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Vec3d v2 = vertices[triangle[2]].cast<double>();
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// n = triangle normal
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Vec3d n = (v1 - v0).cross(v2 - v0);
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n.normalize();
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return n;
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}
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TEST_CASE("Add TriangleMeshes", "[MeshBoolean]")
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{
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TriangleMesh tm1 = make_sphere(1.6, 1.6);
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2021-10-21 06:36:38 +00:00
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size_t init_size = tm1.its.indices.size();
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2021-10-19 10:39:16 +00:00
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Vec3f move(5, -3, 7);
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2021-08-30 08:51:58 +00:00
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move.normalize();
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tm1.translate(0.3 * move);
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2021-10-21 06:36:38 +00:00
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//its_write_obj(tm1.its, "tm1.obj");
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2021-08-30 08:51:58 +00:00
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TriangleMesh tm2 = make_cube(1., 1., 1.);
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2021-10-21 06:36:38 +00:00
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//its_write_obj(tm2.its, "tm2.obj");
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2021-08-30 08:51:58 +00:00
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MeshBoolean::cgal::plus(tm1, tm2);
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2021-10-21 06:36:38 +00:00
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//its_write_obj(tm1.its, "test_add.obj");
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CHECK(tm1.its.indices.size() > init_size);
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2021-08-30 08:51:58 +00:00
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}
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