PrusaSlicer-NonPlainar/xs/src/libslic3r/SupportMaterial.cpp

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#include "ClipperUtils.hpp"
#include "ExtrusionEntityCollection.hpp"
#include "PerimeterGenerator.hpp"
#include "Layer.hpp"
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#include "Print.hpp"
#include "SupportMaterial.hpp"
#include "Fill/FillBase.hpp"
#include "EdgeGrid.hpp"
#include <cmath>
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#include <memory>
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#include <boost/log/trivial.hpp>
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#include <unordered_set>
// #define SLIC3R_DEBUG
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// Make assert active if SLIC3R_DEBUG
#ifdef SLIC3R_DEBUG
#undef NDEBUG
#include "SVG.hpp"
#endif
#include <cassert>
namespace Slic3r {
// Increment used to reach MARGIN in steps to avoid trespassing thin objects
#define NUM_MARGIN_STEPS 3
// Dimensions of a tree-like structure to save material
#define PILLAR_SIZE (2.5)
#define PILLAR_SPACING 10
PrintObjectSupportMaterial::PrintObjectSupportMaterial(const PrintObject *object) :
m_object (object),
m_print_config (&object->print()->config),
m_object_config (&object->config),
m_first_layer_flow (Flow::new_from_config_width(
frSupportMaterial,
(object->print()->config.first_layer_extrusion_width.value > 0) ? object->print()->config.first_layer_extrusion_width : object->config.support_material_extrusion_width,
object->print()->config.nozzle_diameter.get_at(object->config.support_material_extruder-1),
object->config.get_abs_value("first_layer_height"),
false
)),
m_support_material_flow (Flow::new_from_config_width(
frSupportMaterial,
(object->config.support_material_extrusion_width.value > 0) ? object->config.support_material_extrusion_width : object->config.extrusion_width,
object->print()->config.nozzle_diameter.get_at(object->config.support_material_extruder-1),
object->config.layer_height.value,
false)),
m_support_material_interface_flow(Flow::new_from_config_width(
frSupportMaterialInterface,
(object->config.support_material_extrusion_width.value > 0) ? object->config.support_material_extrusion_width : object->config.extrusion_width,
object->print()->config.nozzle_diameter.get_at(object->config.support_material_interface_extruder-1),
object->config.layer_height.value,
false)),
m_soluble_interface (object->config.support_material_contact_distance.value == 0),
m_support_material_raft_base_flow(0, 0, 0, false),
m_support_material_raft_interface_flow(0, 0, 0, false),
m_support_material_raft_contact_flow(0, 0, 0, false),
m_has_raft (object->config.raft_layers.value > 0),
m_num_base_raft_layers (0),
m_num_interface_raft_layers (0),
m_num_contact_raft_layers (0),
// If set, the raft contact layer is laid with round strings, which are easily detachable
// from both the below and above layes.
// Otherwise a normal flow is used and the strings are squashed against the layer below,
// creating a firm bond with the layer below and making the interface top surface flat.
#if 1
// This is the standard Slic3r behavior.
m_raft_contact_layer_bridging(false),
m_object_1st_layer_bridging (true),
#else
// This is more akin to what Simplify3D or Zortrax do.
m_raft_contact_layer_bridging(true),
m_object_1st_layer_bridging (false),
#endif
m_raft_height (0.),
m_raft_base_height (0.),
m_raft_interface_height (0.),
m_raft_contact_height (0.),
// 50 mirons layer
m_support_layer_height_min (0.05),
m_support_layer_height_max (0.),
m_support_interface_layer_height_max(0.),
m_gap_extra_above (0.2),
m_gap_extra_below (0.2),
m_gap_xy (0.2),
// If enabled, the support layers will be synchronized with object layers.
// This does not prevent the support layers to be combined.
m_synchronize_support_layers_with_object(false),
// If disabled and m_synchronize_support_layers_with_object,
// the support layers will be synchronized with the object layers exactly, no layer will be combined.
m_combine_support_layers (true)
{
// Based on the raft style and size, initialize the raft layers and the 1st object layer attributes.
size_t num_raft_layers = m_object_config->raft_layers.value;
//FIXME better to draw thin strings, which are easier to remove from the object.
if (m_has_raft)
{
if (m_raft_contact_layer_bridging)
m_support_material_raft_contact_flow = Flow::new_from_spacing(
m_support_material_raft_interface_flow.spacing(),
m_support_material_raft_interface_flow.nozzle_diameter,
m_support_material_raft_interface_flow.height,
true);
if (m_raft_contact_layer_bridging && num_raft_layers == 1)
// The bridging contact layer will not bond to the bed well on its own.
// Ensure there is at least the 1st layer printed with a firm squash.
++ num_raft_layers;
// Split the raft layers into a single contact layer
// and an equal number of interface and base layers,
// with m_num_interface_raft_layers >= m_num_base_raft_layers.
m_num_contact_raft_layers = 1;
m_num_interface_raft_layers = num_raft_layers / 2;
m_num_base_raft_layers = num_raft_layers - m_num_contact_raft_layers - m_num_interface_raft_layers;
assert(m_num_interface_raft_layers >= m_num_base_raft_layers);
assert(m_num_contact_raft_layers + m_num_base_raft_layers + m_num_interface_raft_layers == num_raft_layers);
m_raft_contact_height = m_num_contact_raft_layers * m_support_material_raft_contact_flow.height;
if (m_num_base_raft_layers > 0) {
m_raft_base_height = first_layer_height() + (m_num_base_raft_layers - 1) * m_support_material_raft_base_flow.height;
m_raft_interface_height = m_num_interface_raft_layers * m_support_material_raft_interface_flow.height;
} else if (m_num_interface_raft_layers > 0) {
m_raft_base_height = 0;
m_raft_interface_height = first_layer_height() + (m_num_interface_raft_layers - 1) * m_support_material_raft_interface_flow.height;
} else {
m_raft_base_height = 0;
m_raft_interface_height = 0;
}
m_raft_height = m_raft_base_height + m_raft_interface_height + m_raft_contact_height;
// Find the layer height of the 1st object layer.
if (m_object_1st_layer_bridging) {
// Use an average nozzle diameter.
std::set<size_t> extruders = m_object->print()->object_extruders();
coordf_t nozzle_dmr = 0;
for (std::set<size_t>::const_iterator it = extruders.begin(); it != extruders.end(); ++ it) {
nozzle_dmr += m_object->print()->config.nozzle_diameter.get_at(*it);
}
nozzle_dmr /= extruders.size();
m_object_1st_layer_height = nozzle_dmr;
} else {
m_object_1st_layer_height = m_object->config.layer_height.value;
for (t_layer_height_ranges::const_iterator it = m_object->layer_height_ranges.begin(); it != m_object->layer_height_ranges.end(); ++ it) {
if (m_object_1st_layer_height >= it->first.first && m_object_1st_layer_height <= it->first.second) {
m_object_1st_layer_height = it->second;
break;
}
}
}
m_object_1st_layer_gap = m_soluble_interface ? 0. : m_object_config->support_material_contact_distance.value;
m_object_1st_layer_print_z = m_raft_height + m_object_1st_layer_gap + m_object_1st_layer_height;
}
else
{
// No raft.
m_raft_contact_layer_bridging = false;
m_object_1st_layer_bridging = false;
m_object_1st_layer_height = m_first_layer_flow.height;
m_object_1st_layer_gap = 0;
m_object_1st_layer_print_z = m_object_1st_layer_height;
}
}
// Using the std::deque as an allocator.
inline PrintObjectSupportMaterial::MyLayer& layer_allocate(
std::deque<PrintObjectSupportMaterial::MyLayer> &layer_storage,
PrintObjectSupportMaterial::SupporLayerType layer_type)
{
layer_storage.push_back(PrintObjectSupportMaterial::MyLayer());
layer_storage.back().layer_type = layer_type;
return layer_storage.back();
}
inline void layers_append(PrintObjectSupportMaterial::MyLayersPtr &dst, const PrintObjectSupportMaterial::MyLayersPtr &src)
{
dst.insert(dst.end(), src.begin(), src.end());
}
// Compare layers lexicographically.
struct MyLayersPtrCompare
{
bool operator()(const PrintObjectSupportMaterial::MyLayer* layer1, const PrintObjectSupportMaterial::MyLayer* layer2) const {
return *layer1 < *layer2;
}
};
void PrintObjectSupportMaterial::generate(PrintObject &object)
{
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BOOST_LOG_TRIVIAL(info) << "Support generator - Start";
coordf_t max_object_layer_height = 0.;
for (size_t i = 0; i < object.layer_count(); ++ i)
max_object_layer_height = std::max(max_object_layer_height, object.get_layer(i)->height);
if (m_support_layer_height_max == 0)
m_support_layer_height_max = std::max(max_object_layer_height, 0.75 * m_support_material_flow.nozzle_diameter);
if (m_support_interface_layer_height_max == 0)
m_support_interface_layer_height_max = std::max(max_object_layer_height, 0.75 * m_support_material_interface_flow.nozzle_diameter);
// Layer instances will be allocated by std::deque and they will be kept until the end of this function call.
// The layers will be referenced by various LayersPtr (of type std::vector<Layer*>)
MyLayerStorage layer_storage;
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BOOST_LOG_TRIVIAL(info) << "Support generator - Creating top contacts";
// Determine the top contact surfaces of the support, defined as:
// contact = overhangs - clearance + margin
// This method is responsible for identifying what contact surfaces
// should the support material expose to the object in order to guarantee
// that it will be effective, regardless of how it's built below.
// If raft is to be generated, the 1st top_contact layer will contain the 1st object layer silhouette without holes.
MyLayersPtr top_contacts = this->top_contact_layers(object, layer_storage);
if (top_contacts.empty())
// Nothing is supported, no supports are generated.
return;
#ifdef SLIC3R_DEBUG
static int iRun = 0;
iRun ++;
for (MyLayersPtr::const_iterator it = top_contacts.begin(); it != top_contacts.end(); ++ it) {
const MyLayer &layer = *(*it);
::Slic3r::SVG svg(debug_out_path("support-top-contacts-%d-%lf.svg", iRun, layer.print_z), get_extents(layer.polygons));
Slic3r::ExPolygons expolys = union_ex(layer.polygons, false);
svg.draw(expolys);
}
#endif /* SLIC3R_DEBUG */
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BOOST_LOG_TRIVIAL(info) << "Support generator - Creating bottom contacts";
// Determine the bottom contact surfaces of the supports over the top surfaces of the object.
// Depending on whether the support is soluble or not, the contact layer thickness is decided.
std::vector<Polygons> layer_support_areas;
MyLayersPtr bottom_contacts = this->bottom_contact_layers_and_layer_support_areas(
object, top_contacts, layer_storage,
layer_support_areas);
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BOOST_LOG_TRIVIAL(info) << "Support generator - Trimming top contacts by bottom contacts";
// Because the top and bottom contacts are thick slabs, they may overlap causing over extrusion
// and unwanted strong bonds to the object.
// Rather trim the top contacts by their overlapping bottom contacts to leave a gap instead of over extruding.
this->trim_top_contacts_by_bottom_contacts(object, bottom_contacts, top_contacts);
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BOOST_LOG_TRIVIAL(info) << "Support generator - Creating intermediate layers - indices";
// Generate empty intermediate layers between the top / bottom support contact layers,
// The layers may or may not be synchronized with the object layers, depending on the configuration.
// For example, a single nozzle multi material printing will need to generate a waste tower, which in turn
// wastes less material, if there are as little layers as possible, therefore minimizing the material swaps.
MyLayersPtr intermediate_layers = this->raft_and_intermediate_support_layers(
object, bottom_contacts, top_contacts, layer_storage, max_object_layer_height);
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BOOST_LOG_TRIVIAL(info) << "Support generator - Creating base layers";
// Fill in intermediate layers between the top / bottom support contact layers, trimmed by the object.
this->generate_base_layers(object, bottom_contacts, top_contacts, intermediate_layers, layer_support_areas);
#ifdef SLIC3R_DEBUG
for (MyLayersPtr::const_iterator it = intermediate_layers.begin(); it != intermediate_layers.end(); ++ it) {
const MyLayer &layer = *(*it);
::Slic3r::SVG svg(debug_out_path("support-base-layers-%d-%lf.svg", iRun, layer.print_z), get_extents(layer.polygons));
Slic3r::ExPolygons expolys = union_ex(layer.polygons, false);
svg.draw(expolys);
}
#endif /* SLIC3R_DEBUG */
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BOOST_LOG_TRIVIAL(info) << "Support generator - Creating raft";
// If raft is to be generated, the 1st top_contact layer will contain the 1st object layer silhouette without holes.
// Add the bottom contacts to the raft, inflate the support bases.
// There is a contact layer below the 1st object layer in the bottom contacts.
// There is also a 1st intermediate layer containing bases of support columns.
// Extend the bases of the support columns and create the raft base.
Polygons raft = this->generate_raft_base(object, bottom_contacts, intermediate_layers);
/*
// If we wanted to apply some special logic to the first support layers lying on
// object's top surfaces this is the place to detect them
LayersSet shape;
if (m_objectconfig->support_material_pattern.value == smpPillars)
shape = this->generate_pillars_shape(contact, support_z);
*/
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BOOST_LOG_TRIVIAL(info) << "Support generator - Creating interfaces";
// Propagate top / bottom contact layers to generate interface layers.
MyLayersPtr interface_layers = this->generate_interface_layers(
object, bottom_contacts, top_contacts, intermediate_layers, layer_storage);
#ifdef SLIC3R_DEBUG
for (MyLayersPtr::const_iterator it = interface_layers.begin(); it != interface_layers.end(); ++ it) {
const MyLayer &layer = *(*it);
::Slic3r::SVG svg(debug_out_path("support-interface-layers-%d-%lf.svg", iRun, layer.print_z), get_extents(layer.polygons));
Slic3r::ExPolygons expolys = union_ex(layer.polygons, false);
svg.draw(expolys);
}
#endif /* SLIC3R_DEBUG */
/*
// Clip with the pillars.
if (! shape.empty()) {
this->clip_with_shape(interface, shape);
this->clip_with_shape(base, shape);
}
*/
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BOOST_LOG_TRIVIAL(info) << "Support generator - Creating layers";
// Install support layers into the object.
MyLayersPtr layers_sorted;
layers_sorted.reserve(bottom_contacts.size() + top_contacts.size() + intermediate_layers.size() + interface_layers.size());
layers_append(layers_sorted, bottom_contacts);
layers_append(layers_sorted, top_contacts);
layers_append(layers_sorted, intermediate_layers);
layers_append(layers_sorted, interface_layers);
std::sort(layers_sorted.begin(), layers_sorted.end(), MyLayersPtrCompare());
int layer_id = 0;
for (int i = 0; i < int(layers_sorted.size());) {
// Find the last layer with the same print_z, find the minimum layer height of all.
int j = i + 1;
coordf_t height_min = layers_sorted[i]->height;
for (; j < layers_sorted.size() && layers_sorted[i]->print_z == layers_sorted[j]->print_z; ++ j)
height_min = std::min(height_min, layers_sorted[j]->height);
object.add_support_layer(layer_id, height_min, layers_sorted[i]->print_z);
if (layer_id > 0) {
SupportLayer *sl1 = object.support_layers[object.support_layer_count()-2];
SupportLayer *sl2 = object.support_layers.back();
sl1->upper_layer = sl2;
sl2->lower_layer = sl1;
}
i = j;
++ layer_id;
}
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BOOST_LOG_TRIVIAL(info) << "Support generator - Generating tool paths";
// Generate the actual toolpaths and save them into each layer.
this->generate_toolpaths(object, raft, bottom_contacts, top_contacts, intermediate_layers, interface_layers);
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BOOST_LOG_TRIVIAL(info) << "Support generator - End";
}
void collect_region_slices_by_type(const Layer &layer, SurfaceType surface_type, Polygons &out)
{
// 1) Count the new polygons first.
size_t n_polygons_new = 0;
for (LayerRegionPtrs::const_iterator it_region = layer.regions.begin(); it_region != layer.regions.end(); ++ it_region) {
const LayerRegion &region = *(*it_region);
const SurfaceCollection &slices = region.slices;
for (Surfaces::const_iterator it = slices.surfaces.begin(); it != slices.surfaces.end(); ++ it) {
const Surface &surface = *it;
if (surface.surface_type == surface_type)
n_polygons_new += surface.expolygon.holes.size() + 1;
}
}
// 2) Collect the new polygons.
out.reserve(out.size() + n_polygons_new);
for (LayerRegionPtrs::const_iterator it_region = layer.regions.begin(); it_region != layer.regions.end(); ++ it_region) {
const LayerRegion &region = *(*it_region);
const SurfaceCollection &slices = region.slices;
for (Surfaces::const_iterator it = slices.surfaces.begin(); it != slices.surfaces.end(); ++ it) {
const Surface &surface = *it;
if (surface.surface_type == surface_type)
polygons_append(out, surface.expolygon);
}
}
}
Polygons collect_region_slices_by_type(const Layer &layer, SurfaceType surface_type)
{
Polygons out;
collect_region_slices_by_type(layer, surface_type, out);
return out;
}
// Collect outer contours of all expolygons in all layer region slices.
void collect_region_slices_outer(const Layer &layer, Polygons &out)
{
// 1) Count the new polygons first.
size_t n_polygons_new = 0;
for (LayerRegionPtrs::const_iterator it_region = layer.regions.begin(); it_region != layer.regions.end(); ++ it_region) {
const LayerRegion &region = *(*it_region);
n_polygons_new += region.slices.surfaces.size();
}
// 2) Collect the new polygons.
out.reserve(out.size() + n_polygons_new);
for (LayerRegionPtrs::const_iterator it_region = layer.regions.begin(); it_region != layer.regions.end(); ++ it_region) {
const LayerRegion &region = *(*it_region);
for (Surfaces::const_iterator it = region.slices.surfaces.begin(); it != region.slices.surfaces.end(); ++ it)
out.push_back(it->expolygon.contour);
}
}
// Collect outer contours of all expolygons in all layer region slices.
Polygons collect_region_slices_outer(const Layer &layer)
{
Polygons out;
collect_region_slices_outer(layer, out);
return out;
}
// Collect outer contours of all expolygons in all layer region slices.
void collect_slices_outer(const Layer &layer, Polygons &out)
{
out.reserve(out.size() + layer.slices.expolygons.size());
for (ExPolygons::const_iterator it = layer.slices.expolygons.begin(); it != layer.slices.expolygons.end(); ++ it)
out.push_back(it->contour);
}
// Collect outer contours of all expolygons in all layer region slices.
Polygons collect_slices_outer(const Layer &layer)
{
Polygons out;
collect_slices_outer(layer, out);
return out;
}
// Find the top contact surfaces of the support or the raft.
PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::top_contact_layers(
const PrintObject &object, MyLayerStorage &layer_storage) const
{
#ifdef SLIC3R_DEBUG
static int iRun = 0;
++ iRun;
#endif /* SLIC3R_DEBUG */
// Output layers, sorte by top Z.
MyLayersPtr contact_out;
// If user specified a custom angle threshold, convert it to radians.
double threshold_rad = 0.;
if (m_object_config->support_material_threshold.value > 0) {
threshold_rad = M_PI * double(m_object_config->support_material_threshold.value + 1) / 180.; // +1 makes the threshold inclusive
// Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
}
// Build support on a build plate only? If so, then collect top surfaces into $buildplate_only_top_surfaces
// and subtract $buildplate_only_top_surfaces from the contact surfaces, so
// there is no contact surface supported by a top surface.
bool buildplate_only = m_object_config->support_material.value && m_object_config->support_material_buildplate_only.value;
Polygons buildplate_only_top_surfaces;
// Determine top contact areas.
for (size_t layer_id = 0; layer_id < object.layer_count(); ++ layer_id) {
// Note that layer_id < layer->id when raft_layers > 0 as the layer->id incorporates the raft layers.
// So layer_id == 0 means first object layer and layer->id == 0 means first print layer if there are no explicit raft layers.
if (this->has_raft()) {
if (! this->has_support() && layer_id > 0)
// If we are only going to generate raft. Just check for the 'overhangs' of the first object layer.
break;
// Check for the overhangs at any object layer including the 1st layer.
} else if (layer_id == 0) {
// No raft, 1st object layer cannot be supported by a support contact layer as it sticks directly to print bed.
continue;
}
const Layer &layer = *object.get_layer(layer_id);
if (buildplate_only) {
// Collect the top surfaces up to this layer and merge them.
Polygons projection_new = collect_region_slices_by_type(layer, stTop);
if (! projection_new.empty()) {
// Merge the new top surfaces with the preceding top surfaces.
// Apply the safety offset to the newly added polygons, so they will connect
// with the polygons collected before,
// but don't apply the safety offset during the union operation as it would
// inflate the polygons over and over.
projection_new = offset(projection_new, scale_(0.01));
polygons_append(buildplate_only_top_surfaces, projection_new);
buildplate_only_top_surfaces = union_(buildplate_only_top_surfaces, false); // don't apply the safety offset.
}
}
// Detect overhangs and contact areas needed to support them.
Polygons overhang_polygons;
Polygons contact_polygons;
if (layer_id == 0) {
// This is the first object layer, so the object is being printed on a raft and
// we're here just to get the object footprint for the raft.
// We only consider contours and discard holes to get a more continuous raft.
overhang_polygons = collect_slices_outer(layer);
// Extend by SUPPORT_MATERIAL_MARGIN, which is 1.5mm
contact_polygons = offset(overhang_polygons, scale_(SUPPORT_MATERIAL_MARGIN));
} else {
// Generate overhang / contact_polygons for non-raft layers.
const Layer &lower_layer = *object.get_layer(int(layer_id)-1);
for (LayerRegionPtrs::const_iterator it_layerm = layer.regions.begin(); it_layerm != layer.regions.end(); ++ it_layerm) {
const LayerRegion &layerm = *(*it_layerm);
// Extrusion width accounts for the roundings of the extrudates.
// It is the maximum widh of the extrudate.
coord_t fw = layerm.flow(frExternalPerimeter).scaled_width();
coordf_t lower_layer_offset =
(layer_id < m_object_config->support_material_enforce_layers.value) ?
// Enforce a full possible support, ignore the overhang angle.
0 :
(threshold_rad > 0. ?
// Overhang defined by an angle.
scale_(lower_layer.height * cos(threshold_rad) / sin(threshold_rad)) :
// Overhang defined by half the extrusion width.
0.5 * fw);
// Overhang polygons for this layer and region.
Polygons diff_polygons;
if (lower_layer_offset == 0.) {
// Support everything.
diff_polygons = diff(
(Polygons)layerm.slices,
(Polygons)lower_layer.slices);
} else {
// Get the regions needing a suport.
diff_polygons = diff(
(Polygons)layerm.slices,
offset((Polygons)lower_layer.slices, lower_layer_offset));
// Collapse very tiny spots.
diff_polygons = offset2(diff_polygons, -0.1*fw, +0.1*fw);
if (diff_polygons.empty())
continue;
// Offset the support regions back to a full overhang, restrict them to the full overhang.
diff_polygons = diff(intersection(offset(diff_polygons, lower_layer_offset), (Polygons)layerm.slices), (Polygons)lower_layer.slices);
}
if (diff_polygons.empty())
continue;
#ifdef SLIC3R_DEBUG
{
::Slic3r::SVG svg(debug_out_path("support-top-contacts-raw-run%d-layer%d-region%d.svg", iRun, layer_id, it_layerm - layer.regions.begin()), get_extents(diff_polygons));
Slic3r::ExPolygons expolys = union_ex(diff_polygons, false);
svg.draw(expolys);
}
#endif /* SLIC3R_DEBUG */
if (m_object_config->dont_support_bridges) {
// compute the area of bridging perimeters
// Note: this is duplicate code from GCode.pm, we need to refactor
Polygons bridged_perimeters;
{
Flow bridge_flow = layerm.flow(frPerimeter, true);
coordf_t nozzle_diameter = m_print_config->nozzle_diameter.get_at(
layerm.region()->config.perimeter_extruder-1);
Polygons lower_grown_slices = offset((Polygons)lower_layer.slices, 0.5f*scale_(nozzle_diameter));
// TODO: split_at_first_point() could split a bridge mid-way
Polylines overhang_perimeters;
for (ExtrusionEntitiesPtr::const_iterator it_island = layerm.perimeters.entities.begin(); it_island != layerm.perimeters.entities.end(); ++ it_island) {
const ExtrusionEntityCollection *island = dynamic_cast<ExtrusionEntityCollection*>(*it_island);
assert(island != NULL);
for (size_t i = 0; i < island->entities.size(); ++ i) {
ExtrusionEntity *entity = island->entities[i];
ExtrusionLoop *loop = dynamic_cast<Slic3r::ExtrusionLoop*>(entity);
overhang_perimeters.push_back(loop ?
loop->as_polyline() :
dynamic_cast<const Slic3r::ExtrusionPath*>(entity)->polyline);
}
}
// workaround for Clipper bug, see Slic3r::Polygon::clip_as_polyline()
for (Polylines::iterator it = overhang_perimeters.begin(); it != overhang_perimeters.end(); ++ it)
it->points[0].x += 1;
diff(overhang_perimeters, lower_grown_slices, &overhang_perimeters);
// only consider straight overhangs
// only consider overhangs having endpoints inside layer's slices
// convert bridging polylines into polygons by inflating them with their thickness
// since we're dealing with bridges, we can't assume width is larger than spacing,
// so we take the largest value and also apply safety offset to be ensure no gaps
// are left in between
coordf_t w = std::max(bridge_flow.scaled_width(), bridge_flow.scaled_spacing());
for (Polylines::iterator it = overhang_perimeters.begin(); it != overhang_perimeters.end(); ++ it) {
if (it->is_straight()) {
it->extend_start(fw);
it->extend_end(fw);
if (layer.slices.contains(it->first_point()) && layer.slices.contains(it->last_point())) {
// Offset a polyline into a polygon.
Polylines tmp; tmp.push_back(*it);
Polygons out;
offset(tmp, &out, 0.5f * w + 10.f);
polygons_append(bridged_perimeters, out);
}
}
}
bridged_perimeters = union_(bridged_perimeters);
}
if (1) {
// remove the entire bridges and only support the unsupported edges
Polygons bridges;
for (Surfaces::const_iterator it = layerm.fill_surfaces.surfaces.begin(); it != layerm.fill_surfaces.surfaces.end(); ++ it)
if (it->surface_type == stBottomBridge && it->bridge_angle != -1)
polygons_append(bridges, it->expolygon);
polygons_append(bridged_perimeters, bridges);
diff_polygons = diff(diff_polygons, bridged_perimeters, true);
Polygons unsupported_bridge_polygons;
for (Polylines::const_iterator it = layerm.unsupported_bridge_edges.polylines.begin();
it != layerm.unsupported_bridge_edges.polylines.end(); ++ it) {
// Offset a polyline into a polygon.
Polylines tmp; tmp.push_back(*it);
Polygons out;
offset(tmp, &out, scale_(SUPPORT_MATERIAL_MARGIN));
polygons_append(unsupported_bridge_polygons, out);
}
polygons_append(diff_polygons, intersection(unsupported_bridge_polygons, bridges));
} else {
// just remove bridged areas
diff_polygons = diff(diff_polygons, layerm.bridged, true);
}
} // if (m_objconfig->dont_support_bridges)
if (buildplate_only) {
// Don't support overhangs above the top surfaces.
// This step is done before the contact surface is calculated by growing the overhang region.
diff_polygons = diff(diff_polygons, buildplate_only_top_surfaces);
}
if (diff_polygons.empty())
continue;
#ifdef SLIC3R_DEBUG
{
::Slic3r::SVG svg(debug_out_path("support-top-contacts-filtered-run%d-layer%d-region%d.svg", iRun, layer_id, it_layerm - layer.regions.begin()), get_extents(diff_polygons));
Slic3r::ExPolygons expolys = union_ex(diff_polygons, false);
svg.draw(expolys);
}
#endif /* SLIC3R_DEBUG */
polygons_append(overhang_polygons, diff_polygons);
// Let's define the required contact area by using a max gap of half the upper
// extrusion width and extending the area according to the configured margin.
// We increment the area in steps because we don't want our support to overflow
// on the other side of the object (if it's very thin).
{
//FIMXE 1) Make the offset configurable, 2) Make the Z span configurable.
Polygons slices_margin = offset((Polygons)lower_layer.slices, float(0.5*fw));
if (buildplate_only) {
// Trim the inflated contact surfaces by the top surfaces as well.
polygons_append(slices_margin, buildplate_only_top_surfaces);
slices_margin = union_(slices_margin);
}
// Offset the contact polygons outside.
for (size_t i = 0; i < NUM_MARGIN_STEPS; ++ i) {
diff_polygons = diff(
offset(
diff_polygons,
SUPPORT_MATERIAL_MARGIN / NUM_MARGIN_STEPS,
ClipperLib::jtRound,
// round mitter limit
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scale_(0.05)),
slices_margin);
}
}
polygons_append(contact_polygons, diff_polygons);
} // for each layer.region
} // end of Generate overhang/contact_polygons for non-raft layers.
// now apply the contact areas to the layer were they need to be made
if (! contact_polygons.empty()) {
// get the average nozzle diameter used on this layer
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MyLayer &new_layer = layer_allocate(layer_storage, sltTopContact);
const Layer *layer_below = (layer_id > 0) ? object.get_layer(layer_id - 1) : NULL;
new_layer.idx_object_layer_above = layer_id;
if (m_soluble_interface) {
// Align the contact surface height with a layer immediately below the supported layer.
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new_layer.height = layer_below ?
// Interface layer will be synchronized with the object.
object.get_layer(layer_id - 1)->height :
// Don't know the thickness of the raft layer yet.
0.;
new_layer.print_z = layer.print_z - layer.height;
new_layer.bottom_z = new_layer.print_z - new_layer.height;
} else {
// Contact layer will be printed with a normal flow, but
// it will support layers printed with a bridging flow.
//FIXME Probably printing with the bridge flow? How about the unsupported perimeters? Are they printed with the bridging flow?
// In the future we may switch to a normal extrusion flow for the supported bridges.
// Get the average nozzle diameter used on this layer.
coordf_t nozzle_dmr = 0.;
size_t n_nozzle_dmrs = 0;
for (LayerRegionPtrs::const_iterator it_region_ptr = layer.regions.begin(); it_region_ptr != layer.regions.end(); ++ it_region_ptr) {
const PrintRegion &region = *(*it_region_ptr)->region();
nozzle_dmr += m_print_config->nozzle_diameter.get_at(region.config.perimeter_extruder.value - 1);
nozzle_dmr += m_print_config->nozzle_diameter.get_at(region.config.infill_extruder.value - 1);
nozzle_dmr += m_print_config->nozzle_diameter.get_at(region.config.solid_infill_extruder.value - 1);
n_nozzle_dmrs += 3;
}
nozzle_dmr /= coordf_t(n_nozzle_dmrs);
new_layer.print_z = layer.print_z - nozzle_dmr - m_object_config->support_material_contact_distance;
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if (m_synchronize_support_layers_with_object && layer_below) {
int layer_id_below = layer_id - 1;
const Layer *layer_above = layer_below;
for (;;) {
if (layer_below->print_z - layer_below->height < new_layer.print_z - m_support_layer_height_max) {
// layer_below is too low.
break;
}
}
new_layer.height = 0.;
new_layer.bottom_z = new_layer.print_z - new_layer.height;
} else if (layer_below) {
// Don't know the height of the top contact layer yet. The top contact layer is printed with a normal flow and
// its height will be set adaptively later on.
new_layer.height = 0.;
new_layer.bottom_z = new_layer.print_z;
}
}
// Ignore this contact area if it's too low.
// Don't want to print a layer below the first layer height as it may not stick well.
//FIXME there may be a need for a single layer support, then one may decide to print it either as a bottom contact or a top contact
// and it may actually make sense to do it with a thinner layer than the first layer height.
if (new_layer.print_z < this->first_layer_height() + m_support_layer_height_min)
continue;
new_layer.polygons.swap(contact_polygons);
// Store the overhang polygons as the aux_polygons.
// The overhang polygons are used in the path generator for planning of the contact circles.
new_layer.aux_polygons = new Polygons();
new_layer.aux_polygons->swap(overhang_polygons);
contact_out.push_back(&new_layer);
if (0) {
// Slic3r::SVG::output("out\\contact_" . $contact_z . ".svg",
// green_expolygons => union_ex($buildplate_only_top_surfaces),
// blue_expolygons => union_ex(\@contact),
// red_expolygons => union_ex(\@overhang),
// );
}
}
}
return contact_out;
}
#if 0
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typedef std::unordered_set<Point,PointHash> PointHashMap;
void fillet(Polygon &poly, PointHashMap &new_points_hash_map)
{
if (poly.points.size() < 3)
// an invalid contour will not be modified.
return;
// Flag describing a contour point.
std::vector<char> point_flag(std::vector<char>(poly.points.size(), 0));
// Does a point belong to new points?
for (size_t i = 0; i < poly.points.size(); ++ i)
if (new_points_hash_map.find(poly.points[i]) != new_points_hash_map.end())
// Mark the point as from the new contour.
point_flag[i] = 1;
// Mark the intersection points between the old and new contours.
size_t j = poly.points.size() - 1;
bool has_some = false;
for (size_t i = 0; i < poly.points.size(); j = i, ++ i)
if ((point_flag[i] ^ point_flag[j]) & 1) {
point_flag[(point_flag[i] & 1) ? j : i] |= 2;
has_some = true;
}
if (! has_some)
return;
#ifdef SLIC3R_DEBUG
static int iRun = 0;
++ iRun;
{
FILE *pfile = ::fopen(debug_out_path("fillet-in-%d.bin", iRun).c_str(), "wb");
size_t cnt = poly.points.size();
::fwrite(&cnt, 1, sizeof(cnt), pfile);
::fwrite(poly.points.data(), cnt, sizeof(Point), pfile);
cnt = new_points_hash_map.size();
::fwrite(&cnt, 1, sizeof(cnt), pfile);
for (PointHashMap::iterator it = new_points_hash_map.begin(); it != new_points_hash_map.end(); ++ it) {
const Point &pt = *it;
::fwrite(&pt, 1, sizeof(Point), pfile);
}
::fclose(pfile);
}
::Slic3r::SVG svg(debug_out_path("fillet-%d.svg", iRun), get_extents(poly));
svg.draw(poly, "black", scale_(0.05));
for (size_t i = 0; i < poly.points.size(); ++ i) {
const Point &pt1 = poly.points[i];
const Point &pt2 = poly.points[(i+1)%poly.points.size()];
if (new_points_hash_map.find(pt1) != new_points_hash_map.end())
svg.draw(Line(pt1, pt2), "red", scale_(0.035));
if (new_points_hash_map.find(pt1) != new_points_hash_map.end() &&
new_points_hash_map.find(pt2) != new_points_hash_map.end())
svg.draw(Line(pt1, pt2), "red", scale_(0.05));
}
#endif
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// Mark a range of points around the intersection points.
const double rounding_range = scale_(1.5);
std::vector<Pointf> pts;
pts.reserve(poly.points.size());
for (int i = 0; i < int(poly.points.size()); ++ i) {
if (point_flag[i] & 2) {
point_flag[i] |= 4;
// Extend a filetting span left / right from i by an Euclidian distance of rounding_range.
double d = 0.f;
const Point *pt = &poly.points[i];
for (int j = 1; j < int(poly.points.size()); ++ j) {
int idx = (i + j) % poly.points.size();
const Point *pt2 = &poly.points[idx];
d += pt->distance_to(*pt2);
if (d > rounding_range)
break;
point_flag[idx] |= 4;
//pt = pt2;
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}
for (int j = 1; j < int(poly.points.size()); ++ j) {
int idx = (i + int(poly.points.size()) - j) % poly.points.size();
const Point *pt2 = &poly.points[idx];
d += pt->distance_to(*pt2);
if (d > rounding_range)
break;
point_flag[idx] |= 4;
//pt = pt2;
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}
}
pts.push_back(Pointf(poly.points[i].x, poly.points[i].y));
}
//FIXME avoid filetting over long edges. Insert new points into long edges at the ends of the filetting interval.
// Perform the filetting over the marked vertices.
std::vector<Pointf> pts2(pts);
double laplacian_weight = 0.5;
for (size_t i_round = 0; i_round < 5; ++ i_round) {
for (size_t i = 0; i < int(pts.size()); ++ i) {
if (point_flag[i] & 4) {
size_t prev = (i == 0) ? pts.size() - 1 : i - 1;
size_t next = (i + 1 == pts.size()) ? 0 : i + 1;
Pointf &p0 = pts[prev];
Pointf &p1 = pts[i];
Pointf &p2 = pts[next];
// Is the point reflex?
coordf_t c = cross(p1 - p0, p2 - p1);
if (c < 0)
// The point is reflex, perform Laplacian smoothing.
pts2[i] = (1. - laplacian_weight) * pts[i] + (0.5 * laplacian_weight) * (pts[prev] + pts[next]);
}
}
pts.swap(pts2);
}
// Mark vertices representing short edges for removal.
// Convert the filetted points back, remove points marked for removal.
j = 0;
for (size_t i = 0; i < poly.points.size(); ++ i) {
if (point_flag[i] & 8)
// Remove this point.
continue;
if (point_flag[i] & 4)
// Update the point coordinates.
poly.points[i] = Point(pts[i].x, pts[i].y);
if (j < i)
poly.points[j] = poly.points[i];
++ j;
}
if (j < poly.points.size())
poly.points.erase(poly.points.begin() + j, poly.points.end());
#ifdef SLIC3R_DEBUG
svg.draw_outline(poly, "blue", scale_(0.025));
#endif /* SLIC3R_DEBUG */
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}
void fillet(Polygons &polygons, PointHashMap &new_points_hash_map)
{
for (Polygons::iterator it = polygons.begin(); it != polygons.end(); ++ it)
fillet(*it, new_points_hash_map);
}
void union_and_fillet(Polygons &polygons, size_t n_polygons_old)
{
if (n_polygons_old == polygons.size())
// No new polygons.
return;
// Fill in the new_points hash table with points of new contours.
PointHashMap new_points;
for (size_t i = n_polygons_old; i < polygons.size(); ++ i) {
const Polygon &poly = polygons[i];
for (size_t j = 0; j < poly.points.size(); ++ j)
new_points.insert(poly.points[j]);
}
// Merge the newly added regions. Don't use the safety offset, the offset has been added already.
polygons = union_(polygons, false);
// Fillet transition between the old and new points.
fillet(polygons, new_points);
}
#endif
// Collect
PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::bottom_contact_layers_and_layer_support_areas(
const PrintObject &object, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage,
std::vector<Polygons> &layer_support_areas) const
{
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#ifdef SLIC3R_DEBUG
static int iRun = 0;
++ iRun;
#endif /* SLIC3R_DEBUG */
// Allocate empty surface areas, one per object layer.
layer_support_areas.assign(object.total_layer_count(), Polygons());
// find object top surfaces
// we'll use them to clip our support and detect where does it stick
MyLayersPtr bottom_contacts;
if (! top_contacts.empty())
{
// There is some support to be built, if there are non-empty top surfaces detected.
// Sum of unsupported contact areas above the current layer.print_z.
Polygons projection;
// Last top contact layer visited when collecting the projection of contact areas.
int contact_idx = int(top_contacts.size()) - 1;
for (int layer_id = int(object.total_layer_count()) - 2; layer_id >= 0; -- layer_id) {
2016-11-24 14:38:19 +00:00
BOOST_LOG_TRIVIAL(trace) << "Support generator - bottom_contact_layers - layer " << layer_id;
const Layer &layer = *object.get_layer(layer_id);
// Top surfaces of this layer, to be used to stop the surface volume from growing down.
Polygons top;
if (! m_object_config->support_material_buildplate_only)
top = collect_region_slices_by_type(layer, stTop);
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size_t projection_size_old = projection.size();
// Collect projections of all contact areas above or at the same level as this top surface.
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for (; contact_idx >= 0 && top_contacts[contact_idx]->print_z >= layer.print_z; -- contact_idx) {
Polygons polygons_new;
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// Contact surfaces are expanded away from the object, trimmed by the object.
2016-11-24 14:05:05 +00:00
// Use a slight positive offset to overlap the touching regions.
polygons_append(polygons_new, offset(top_contacts[contact_idx]->polygons, SCALED_EPSILON));
size_t size1 = polygons_new.size();
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// These are the overhang surfaces. They are touching the object and they are not expanded away from the object.
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// Use a slight positive offset to overlap the touching regions.
polygons_append(polygons_new, offset(*top_contacts[contact_idx]->aux_polygons, SCALED_EPSILON));
#if 0
union_and_fillet(polygons_new, size1);
#else
union_(polygons_new);
#endif
polygons_append(projection, std::move(polygons_new));
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}
if (projection.empty())
continue;
#if 0
union_and_fillet(projection, projection_size_old);
#else
union_(projection);
#endif
#ifdef SLIC3R_DEBUG
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{
BoundingBox bbox = get_extents(projection);
bbox.merge(get_extents(top));
::Slic3r::SVG svg(debug_out_path("support-bottom-layers-raw-%d-%lf.svg", iRun, layer.print_z), bbox);
svg.draw(union_ex(top, false), "blue", 0.5f);
svg.draw(union_ex(projection, true), "red", 0.5f);
svg.draw(layer.slices.expolygons, "green", 0.5f);
}
#endif /* SLIC3R_DEBUG */
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// Now find whether any projection of the contact surfaces above layer.print_z not yet supported by any
// top surfaces above layer.print_z falls onto this top surface.
// touching are the contact surfaces supported exclusively by this top surfaaces.
2016-11-24 14:05:05 +00:00
// Don't use a safety offset as it has been applied during insertion of polygons.
if (! top.empty()) {
Polygons touching = intersection(top, projection, false);
if (! touching.empty()) {
// Allocate a new bottom contact layer.
MyLayer &layer_new = layer_allocate(layer_storage, sltBottomContact);
bottom_contacts.push_back(&layer_new);
// Grow top surfaces so that interface and support generation are generated
// with some spacing from object - it looks we don't need the actual
// top shapes so this can be done here
layer_new.height = m_soluble_interface ?
// Align the interface layer with the object's layer height.
object.get_layer(layer_id + 1)->height :
// Place a bridge flow interface layer over the top surface.
m_support_material_interface_flow.nozzle_diameter;
layer_new.print_z = layer.print_z + layer_new.height +
(m_soluble_interface ? 0. : m_object_config->support_material_contact_distance.value);
layer_new.bottom_z = layer.print_z;
layer_new.idx_object_layer_below = layer_id;
layer_new.bridging = ! m_soluble_interface;
//FIXME how much to inflate the top surface?
layer_new.polygons = offset(touching, float(m_support_material_flow.scaled_width()));
#ifdef SLIC3R_DEBUG
{
::Slic3r::SVG svg(debug_out_path("support-bottom-contacts-%d-%lf.svg", iRun, layer_new.print_z), get_extents(layer_new.polygons));
Slic3r::ExPolygons expolys = union_ex(layer_new.polygons, false);
svg.draw(expolys);
}
#endif /* SLIC3R_DEBUG */
}
} // ! top.empty()
remove_sticks(projection);
remove_degenerate(projection);
// Create an EdgeGrid, initialize it with projection, initialize signed distance field.
Slic3r::EdgeGrid::Grid grid;
coord_t grid_resolution = scale_(1.5f);
BoundingBox bbox = get_extents(projection);
bbox.offset(20);
bbox.align_to_grid(grid_resolution);
grid.set_bbox(bbox);
grid.create(projection, grid_resolution);
grid.calculate_sdf();
// Extract a bounding contour from the grid.
Polygons projection_simplified = grid.contours_simplified();
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#ifdef SLIC3R_DEBUG
{
BoundingBox bbox = get_extents(projection);
bbox.merge(get_extents(projection_simplified));
::Slic3r::SVG svg(debug_out_path("support-bottom-contacts-simplified-%d-%d.svg", iRun, layer_id), bbox);
svg.draw(union_ex(projection, false), "blue", 0.5);
svg.draw(union_ex(projection_simplified, false), "red", 0.5);
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}
#endif /* SLIC3R_DEBUG */
projection = std::move(projection_simplified);
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// Remove the areas that touched from the projection that will continue on next, lower, top surfaces.
// projection = diff(projection, touching);
projection = diff(projection, to_polygons(layer.slices.expolygons), true);
layer_support_areas[layer_id] = projection;
}
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std::reverse(bottom_contacts.begin(), bottom_contacts.end());
} // ! top_contacts.empty()
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return bottom_contacts;
}
// Trim the top_contacts layers with the bottom_contacts layers if they overlap, so there would not be enough vertical space for both of them.
void PrintObjectSupportMaterial::trim_top_contacts_by_bottom_contacts(
const PrintObject &object, const MyLayersPtr &bottom_contacts, MyLayersPtr &top_contacts) const
{
size_t idx_top_first = 0;
// For all bottom contact layers:
for (size_t idx_bottom = 0; idx_bottom < bottom_contacts.size() && idx_top_first < top_contacts.size(); ++ idx_bottom) {
const MyLayer &layer_bottom = *bottom_contacts[idx_bottom];
// Find the first top layer overlapping with layer_bottom.
while (idx_top_first < top_contacts.size() && top_contacts[idx_top_first]->print_z <= layer_bottom.print_z - layer_bottom.height)
++ idx_top_first;
// For all top contact layers overlapping with the thick bottom contact layer:
for (size_t idx_top = idx_top_first; idx_top < top_contacts.size(); ++ idx_top) {
MyLayer &layer_top = *top_contacts[idx_top];
coordf_t interface_z = m_soluble_interface ?
(layer_top.bottom_z + EPSILON) :
(layer_top.bottom_z - m_support_layer_height_min);
if (interface_z < layer_bottom.print_z) {
// Layers overlap. Trim layer_top with layer_bottom.
layer_top.polygons = diff(layer_top.polygons, layer_bottom.polygons);
} else
break;
}
}
}
PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::raft_and_intermediate_support_layers(
const PrintObject &object,
const MyLayersPtr &bottom_contacts,
const MyLayersPtr &top_contacts,
MyLayerStorage &layer_storage,
const coordf_t max_object_layer_height) const
{
MyLayersPtr intermediate_layers;
// Collect and sort the extremes (bottoms of the top contacts and tops of the bottom contacts).
std::vector<LayerExtreme> extremes;
extremes.reserve(top_contacts.size() + bottom_contacts.size());
for (size_t i = 0; i < top_contacts.size(); ++ i)
// Bottoms of the top contact layers. In case of non-soluble supports,
// the top contact layer thickness is not known yet.
extremes.push_back(LayerExtreme(top_contacts[i], false));
for (size_t i = 0; i < bottom_contacts.size(); ++ i)
// Tops of the bottom contact layers.
extremes.push_back(LayerExtreme(bottom_contacts[i], true));
if (extremes.empty())
return intermediate_layers;
std::sort(extremes.begin(), extremes.end());
// Top of the 0th layer.
coordf_t top_z_0th = this->raft_base_height() + this->raft_interface_height();
assert(extremes.front().z() > top_z_0th && extremes.front().z() >= this->first_layer_height());
// Generate intermediate layers.
// The first intermediate layer is the same as the 1st layer if there is no raft,
// or the bottom of the first intermediate layer is aligned with the bottom of the raft contact layer.
// Intermediate layers are always printed with a normal etrusion flow (non-bridging).
for (size_t idx_extreme = 0; idx_extreme < extremes.size(); ++ idx_extreme) {
LayerExtreme *extr1 = (idx_extreme == 0) ? NULL : &extremes[idx_extreme-1];
coordf_t extr1z = (extr1 == NULL) ? top_z_0th : extr1->z();
LayerExtreme &extr2 = extremes[idx_extreme];
coordf_t extr2z = extr2.z();
coordf_t dist = extr2z - extr1z;
assert(dist > 0.);
// Insert intermediate layers.
size_t n_layers_extra = size_t(ceil(dist / m_support_layer_height_max));
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assert(n_layers_extra > 0);
coordf_t step = dist / coordf_t(n_layers_extra);
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if (! m_soluble_interface && ! m_synchronize_support_layers_with_object && extr2.layer->layer_type == sltTopContact) {
assert(extr2.layer->height == 0.);
// This is a top interface layer, which does not have a height assigned yet. Do it now.
if (m_synchronize_support_layers_with_object) {
//FIXME
// Find the
}
extr2.layer->height = step;
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extr2.layer->bottom_z = extr2z = extr2.layer->print_z - step;
-- n_layers_extra;
if (extr2.layer->bottom_z < this->first_layer_height()) {
// Split the span into two layers: the top layer up to the first layer height,
// and the new intermediate layer below.
// 1) Adjust the bottom of this top layer.
assert(n_layers_extra == 0);
extr2.layer->bottom_z = extr2z = this->first_layer_height();
extr2.layer->height = extr2.layer->print_z - extr2.layer->bottom_z;
// 2) Insert a new intermediate layer.
MyLayer &layer_new = layer_allocate(layer_storage, stlIntermediate);
layer_new.bottom_z = extr1z;
layer_new.print_z = this->first_layer_height();
layer_new.height = layer_new.print_z - layer_new.bottom_z;
intermediate_layers.push_back(&layer_new);
continue;
}
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} else if (extr1z + step < this->first_layer_height()) {
MyLayer &layer_new = layer_allocate(layer_storage, stlIntermediate);
layer_new.bottom_z = extr1z;
layer_new.print_z = extr1z = this->first_layer_height();
layer_new.height = layer_new.print_z - layer_new.bottom_z;
intermediate_layers.push_back(&layer_new);
dist = extr2z - extr1z;
assert(dist >= 0.);
n_layers_extra = size_t(ceil(dist / m_support_layer_height_max));
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step = dist / coordf_t(n_layers_extra);
}
for (size_t i = 0; i < n_layers_extra; ++ i) {
MyLayer &layer_new = layer_allocate(layer_storage, stlIntermediate);
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if (i + 1 == n_layers_extra) {
// Last intermediate layer added. Align the last entered layer with extr2z exactly.
layer_new.bottom_z = (i == 0) ? extr1z : intermediate_layers.back()->print_z;
layer_new.print_z = extr2z;
layer_new.height = layer_new.print_z - layer_new.bottom_z;
}
else {
// Intermediate layer, not the last added.
layer_new.height = step;
layer_new.bottom_z = (i + 1 == n_layers_extra) ? extr2z : extr1z + i * step;
layer_new.print_z = layer_new.bottom_z + step;
}
intermediate_layers.push_back(&layer_new);
}
}
return intermediate_layers;
}
// At this stage there shall be intermediate_layers allocated between bottom_contacts and top_contacts, but they have no polygons assigned.
// Also the bottom/top_contacts shall have a thickness assigned already.
void PrintObjectSupportMaterial::generate_base_layers(
const PrintObject &object,
const MyLayersPtr &bottom_contacts,
const MyLayersPtr &top_contacts,
MyLayersPtr &intermediate_layers,
std::vector<Polygons> &layer_support_areas) const
{
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#ifdef SLIC3R_DEBUG
static int iRun = 0;
#endif /* SLIC3R_DEBUG */
if (top_contacts.empty())
// No top contacts -> no intermediate layers will be produced.
return;
// coordf_t fillet_radius_scaled = scale_(m_object_config->support_material_spacing);
int idx_top_contact_above = int(top_contacts.size()) - 1;
int idx_bottom_contact_overlapping = int(bottom_contacts.size()) - 1;
int idx_object_layer_above = int(object.total_layer_count()) - 1;
for (int idx_intermediate = int(intermediate_layers.size()) - 1; idx_intermediate >= 0; -- idx_intermediate)
{
BOOST_LOG_TRIVIAL(trace) << "Support generator - generate_base_layers - creating layer " <<
idx_intermediate << " of " << intermediate_layers.size();
MyLayer &layer_intermediate = *intermediate_layers[idx_intermediate];
// Find a top_contact layer touching the layer_intermediate from above, if any, and collect its polygons into polygons_new.
while (idx_top_contact_above >= 0 && top_contacts[idx_top_contact_above]->bottom_z > layer_intermediate.print_z + EPSILON)
-- idx_top_contact_above;
// New polygons for layer_intermediate.
Polygons polygons_new;
#if 0
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// Add polygons projected from the intermediate layer above.
if (idx_intermediate + 1 < int(intermediate_layers.size()))
polygons_append(polygons_new, intermediate_layers[idx_intermediate+1]->polygons);
if (idx_top_contact_above >= 0 && top_contacts[idx_top_contact_above]->print_z > layer_intermediate.print_z) {
// Contact surfaces are expanded away from the object, trimmed by the object.
// Use a slight positive offset to overlap the touching regions.
Polygons polygons_new2;
polygons_append(polygons_new2, offset(top_contacts[idx_top_contact_above]->polygons, SCALED_EPSILON));
size_t size2 = polygons_new2.size();
// These are the overhang surfaces. They are touching the object and they are not expanded away from the object.
// Use a slight positive offset to overlap the touching regions.
polygons_append(polygons_new2, offset(*top_contacts[idx_top_contact_above]->aux_polygons, SCALED_EPSILON));
union_and_fillet(polygons_new2, size2);
if (! polygons_new2.empty()) {
size_t polygons_size_old = polygons_new.size();
polygons_append(polygons_new, std::move(polygons_new2));
union_and_fillet(polygons_new, polygons_size_old);
}
}
#else
// Use the precomputed layer_support_areas.
while (idx_object_layer_above > 0 && object.get_layer(idx_object_layer_above - 1)->print_z > layer_intermediate.print_z - EPSILON)
-- idx_object_layer_above;
polygons_new = layer_support_areas[idx_object_layer_above];
#endif
// Polygons to trim polygons_new.
Polygons polygons_trimming;
// Find the first top_contact layer intersecting with this layer.
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int idx_top_contact_overlapping = idx_top_contact_above;
while (idx_top_contact_overlapping >= 0 &&
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top_contacts[idx_top_contact_overlapping]->bottom_z > layer_intermediate.print_z - EPSILON)
-- idx_top_contact_overlapping;
// Collect all the top_contact layer intersecting with this layer.
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for (; idx_top_contact_overlapping >= 0; -- idx_top_contact_overlapping) {
MyLayer &layer_top_overlapping = *top_contacts[idx_top_contact_overlapping];
if (layer_top_overlapping.print_z < layer_intermediate.bottom_z + EPSILON)
break;
polygons_append(polygons_trimming, layer_top_overlapping.polygons);
}
// Find the first bottom_contact layer intersecting with this layer.
while (idx_bottom_contact_overlapping >= 0 &&
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bottom_contacts[idx_bottom_contact_overlapping]->bottom_z > layer_intermediate.print_z - EPSILON)
-- idx_bottom_contact_overlapping;
// Collect all the top_contact layer intersecting with this layer.
for (int i = idx_bottom_contact_overlapping; i >= 0; -- i) {
MyLayer &layer_bottom_overlapping = *bottom_contacts[i];
if (layer_bottom_overlapping.print_z < layer_intermediate.print_z - layer_intermediate.height + EPSILON)
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break;
polygons_append(polygons_trimming, layer_bottom_overlapping.polygons);
}
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#ifdef SLIC3R_DEBUG
{
BoundingBox bbox = get_extents(polygons_new);
bbox.merge(get_extents(polygons_trimming));
::Slic3r::SVG svg(debug_out_path("support-intermediate-layers-raw-%d-%lf.svg", iRun, layer_intermediate.print_z), bbox);
svg.draw(union_ex(polygons_new, false), "blue", 0.5f);
svg.draw(union_ex(polygons_trimming, true), "red", 0.5f);
}
#endif /* SLIC3R_DEBUG */
// Trim the polygons, store them.
if (polygons_trimming.empty())
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layer_intermediate.polygons = std::move(polygons_new);
else
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layer_intermediate.polygons = diff(
polygons_new,
polygons_trimming,
true); // safety offset to merge the touching source polygons
/*
if (0) {
// Fillet the base polygons and trim them again with the top, interface and contact layers.
$base->{$i} = diff(
offset2(
$base->{$i},
$fillet_radius_scaled,
-$fillet_radius_scaled,
# Use a geometric offsetting for filleting.
JT_ROUND,
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0.2*$fillet_radius_scaled),
$trim_polygons,
false); // don't apply the safety offset.
}
*/
}
#ifdef SLIC3R_DEBUG
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for (MyLayersPtr::const_iterator it = intermediate_layers.begin(); it != intermediate_layers.end(); ++it) {
const MyLayer &layer = *(*it);
::Slic3r::SVG svg(debug_out_path("support-intermediate-layers-untrimmed-%d-%lf.svg", iRun, layer.print_z), get_extents(layer.polygons));
Slic3r::ExPolygons expolys = union_ex(layer.polygons, false);
svg.draw(expolys);
}
#endif /* SLIC3R_DEBUG */
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//FIXME This could be trivially parallelized.
const coordf_t gap_extra_above = 0.1f;
const coordf_t gap_extra_below = 0.1f;
const coord_t gap_xy_scaled = m_support_material_flow.scaled_width();
size_t idx_object_layer_overlapping = 0;
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// For all intermediate support layers:
for (MyLayersPtr::iterator it_layer = intermediate_layers.begin(); it_layer != intermediate_layers.end(); ++ it_layer) {
BOOST_LOG_TRIVIAL(trace) << "Support generator - generate_base_layers - trimmming layer " <<
(it_layer - intermediate_layers.begin()) << " of " << intermediate_layers.size();
MyLayer &layer_intermediate = *(*it_layer);
if (layer_intermediate.polygons.empty())
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// Empty support layer, nothing to trim.
continue;
// Find the overlapping object layers including the extra above / below gap.
while (idx_object_layer_overlapping < object.layer_count() &&
object.get_layer(idx_object_layer_overlapping)->print_z < layer_intermediate.print_z - layer_intermediate.height - gap_extra_below + EPSILON)
++ idx_object_layer_overlapping;
// Collect all the object layers intersecting with this layer.
Polygons polygons_trimming;
for (int i = idx_object_layer_overlapping; i < object.layer_count(); ++ i) {
const Layer &object_layer = *object.get_layer(i);
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if (object_layer.print_z - object_layer.height > layer_intermediate.print_z + gap_extra_above - EPSILON)
break;
polygons_append(polygons_trimming, (Polygons)object_layer.slices);
}
// $layer->slices contains the full shape of layer, thus including
// perimeter's width. $support contains the full shape of support
// material, thus including the width of its foremost extrusion.
// We leave a gap equal to a full extrusion width.
layer_intermediate.polygons = diff(
layer_intermediate.polygons,
offset(polygons_trimming, gap_xy_scaled));
}
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#ifdef SLIC3R_DEBUG
++ iRun;
#endif /* SLIC3R_DEBUG */
}
Polygons PrintObjectSupportMaterial::generate_raft_base(
const PrintObject &object,
const MyLayersPtr &bottom_contacts,
MyLayersPtr &intermediate_layers) const
{
assert(! bottom_contacts.empty());
Polygons raft_polygons;
#if 0
const float inflate_factor = scale_(3.);
if (this->has_raft()) {
MyLayer &contacts = *bottom_contacts.front();
MyLayer &columns_base = *intermediate_layers.front();
if (m_num_base_raft_layers == 0 && m_num_interface_raft_layers == 0 && m_num_contact_raft_layers == 1) {
// Having only the contact layer, which has the height of the 1st layer.
// We are free to merge the contacts with the columns_base, they will be printed the same way.
polygons_append(contacts.polygons, offset(columns_base.polygons, inflate_factor));
contacts.polygons = union_(contacts.polygons);
} else {
// Having multiple raft layers.
assert(m_num_interface_raft_layers > 0);
// Extend the raft base by the bases of the support columns, add the raft contacts.
raft_polygons = raft_interface_polygons;
//FIXME make the offset configurable.
polygons_append(raft_polygons, offset(columns_base.polygons, inflate_factor));
raft_polygons = union_(raft_polygons);
}
} else {
// No raft. The 1st intermediate layer contains the bases of the support columns.
// Expand the polygons, but trim with the object.
MyLayer &columns_base = *intermediate_layers.front();
columns_base.polygons = diff(
offset(columns_base.polygons, inflate_factor),
offset(m_object->get_layer(0), safety_factor);
}
#endif
return raft_polygons;
}
// Convert some of the intermediate layers into top/bottom interface layers.
PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::generate_interface_layers(
const PrintObject &object,
const MyLayersPtr &bottom_contacts,
const MyLayersPtr &top_contacts,
MyLayersPtr &intermediate_layers,
MyLayerStorage &layer_storage) const
{
// Old comment:
// Compute interface area on this layer as diff of upper contact area
// (or upper interface area) and layer slices.
// This diff is responsible of the contact between support material and
// the top surfaces of the object. We should probably offset the top
// surfaces vertically before performing the diff, but this needs
// investigation.
// my $area_threshold = $self->interface_flow->scaled_spacing ** 2;
MyLayersPtr interface_layers;
// Contact layer is considered an interface layer, therefore run the following block only if support_material_interface_layers > 1.
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if (! intermediate_layers.empty() && m_object_config->support_material_interface_layers.value > 1) {
// Index of the first top contact layer intersecting the current intermediate layer.
size_t idx_top_contact_first = 0;
// Index of the first bottom contact layer intersecting the current intermediate layer.
size_t idx_bottom_contact_first = 0;
// For all intermediate layers, collect top contact surfaces, which are not further than support_material_interface_layers.
//FIXME this could be parallelized.
for (size_t idx_intermediate_layer = 0; idx_intermediate_layer < intermediate_layers.size(); ++ idx_intermediate_layer) {
MyLayer &intermediate_layer = *intermediate_layers[idx_intermediate_layer];
// Top / bottom Z coordinate of a slab, over which we are collecting the top / bottom contact surfaces.
coordf_t top_z = intermediate_layers[std::min<int>(intermediate_layers.size()-1, idx_intermediate_layer + m_object_config->support_material_interface_layers - 1)]->print_z;
coordf_t bottom_z = intermediate_layers[std::max<int>(0, int(idx_intermediate_layer) - int(m_object_config->support_material_interface_layers) + 1)]->bottom_z;
// Move idx_top_contact_first up until above the current print_z.
while (idx_top_contact_first < top_contacts.size() && top_contacts[idx_top_contact_first]->print_z < intermediate_layer.print_z)
++ idx_top_contact_first;
// Collect the top contact areas above this intermediate layer, below top_z.
Polygons polygons_top_contact_projected;
for (size_t idx_top_contact = idx_top_contact_first; idx_top_contact < top_contacts.size(); ++ idx_top_contact) {
const MyLayer &top_contact_layer = *top_contacts[idx_top_contact];
if (top_contact_layer.bottom_z - EPSILON > top_z)
break;
polygons_append(polygons_top_contact_projected, top_contact_layer.polygons);
}
// Move idx_bottom_contact_first up until touching bottom_z.
while (idx_bottom_contact_first < bottom_contacts.size() && bottom_contacts[idx_bottom_contact_first]->print_z + EPSILON < bottom_z)
++ idx_bottom_contact_first;
// Collect the top contact areas above this intermediate layer, below top_z.
Polygons polygons_bottom_contact_projected;
for (size_t idx_bottom_contact = idx_bottom_contact_first; idx_bottom_contact < bottom_contacts.size(); ++ idx_bottom_contact) {
const MyLayer &bottom_contact_layer = *bottom_contacts[idx_bottom_contact];
if (bottom_contact_layer.print_z - EPSILON > intermediate_layer.bottom_z)
break;
polygons_append(polygons_bottom_contact_projected, bottom_contact_layer.polygons);
}
if (polygons_top_contact_projected.empty() && polygons_bottom_contact_projected.empty())
continue;
// Insert a new layer into top_interface_layers.
MyLayer &layer_new = layer_allocate(layer_storage,
polygons_top_contact_projected.empty() ? sltBottomInterface : sltTopInterface);
layer_new.print_z = intermediate_layer.print_z;
layer_new.bottom_z = intermediate_layer.bottom_z;
layer_new.height = intermediate_layer.height;
layer_new.bridging = intermediate_layer.bridging;
interface_layers.push_back(&layer_new);
polygons_append(polygons_top_contact_projected, polygons_bottom_contact_projected);
polygons_top_contact_projected = union_(polygons_top_contact_projected, true);
layer_new.polygons = intersection(intermediate_layer.polygons, polygons_top_contact_projected);
//FIXME filter layer_new.polygons islands by a minimum area?
// $interface_area = [ grep abs($_->area) >= $area_threshold, @$interface_area ];
intermediate_layer.polygons = diff(intermediate_layer.polygons, polygons_top_contact_projected, false);
}
}
return interface_layers;
}
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static inline void fill_expolygons_generate_paths(
ExtrusionEntitiesPtr &dst,
const ExPolygons &expolygons,
Fill *filler,
float density,
ExtrusionRole role,
const Flow &flow)
{
FillParams fill_params;
fill_params.density = density;
fill_params.complete = true;
for (ExPolygons::const_iterator it_expolygon = expolygons.begin(); it_expolygon != expolygons.end(); ++ it_expolygon) {
Surface surface(stInternal, *it_expolygon);
extrusion_entities_append_paths(
dst,
filler->fill_surface(&surface, fill_params),
role,
flow.mm3_per_mm(), flow.width, flow.height);
}
}
static inline void fill_expolygons_generate_paths(
ExtrusionEntitiesPtr &dst,
ExPolygons &&expolygons,
Fill *filler,
float density,
ExtrusionRole role,
const Flow &flow)
{
FillParams fill_params;
fill_params.density = density;
fill_params.complete = true;
for (ExPolygons::iterator it_expolygon = expolygons.begin(); it_expolygon != expolygons.end(); ++ it_expolygon) {
Surface surface(stInternal, std::move(*it_expolygon));
extrusion_entities_append_paths(
dst,
filler->fill_surface(&surface, fill_params),
role,
flow.mm3_per_mm(), flow.width, flow.height);
}
}
// Support layers, partially processed.
struct MyLayerExtruded
{
MyLayerExtruded() : layer(nullptr) {}
bool empty() const {
return layer == nullptr || layer->polygons.empty();
}
bool could_merge(const MyLayerExtruded &other) const {
return ! this->empty() && ! other.empty() &&
this->layer->height == other.layer->height &&
this->layer->bridging == other.layer->bridging;
}
void merge(MyLayerExtruded &&other) {
assert(could_merge(other));
Slic3r::polygons_append(layer->polygons, std::move(other.layer->polygons));
other.layer->polygons.clear();
}
void polygons_append(Polygons &dst) const {
if (layer != NULL && ! layer->polygons.empty())
Slic3r::polygons_append(dst, layer->polygons);
}
// The source layer. It carries the height and extrusion type (bridging / non bridging, extrusion height).
PrintObjectSupportMaterial::MyLayer *layer;
// Collect extrusions. They will be exported sorted by the bottom height.
ExtrusionEntitiesPtr extrusions;
};
typedef std::vector<MyLayerExtruded*> MyLayerExtrudedPtrs;
struct LoopInterfaceProcessor
{
LoopInterfaceProcessor(coordf_t circle_r) :
n_contact_loops(1),
circle_radius(circle_r),
circle_distance(circle_r * 3.)
{
// Shape of the top contact area.
circle.points.reserve(6);
for (size_t i = 0; i < 6; ++ i) {
double angle = double(i) * M_PI / 3.;
circle.points.push_back(Point(circle_radius * cos(angle), circle_radius * sin(angle)));
}
}
// Generate loop contacts at the top_contact_layer,
// trim the top_contact_layer->polygons with the areas covered by the loops.
void generate(MyLayerExtruded &top_contact_layer, const Flow &interface_flow_src);
int n_contact_loops;
coordf_t circle_radius;
coordf_t circle_distance;
Polygon circle;
};
void LoopInterfaceProcessor::generate(MyLayerExtruded &top_contact_layer, const Flow &interface_flow_src)
{
if (n_contact_loops == 0 || top_contact_layer.empty())
return;
Flow flow = interface_flow_src;
flow.height = float(top_contact_layer.layer->height);
Polygons overhang_polygons;
if (top_contact_layer.layer->aux_polygons != nullptr)
overhang_polygons = std::move(*top_contact_layer.layer->aux_polygons);
// Generate the outermost loop.
// Find centerline of the external loop (or any other kind of extrusions should the loop be skipped)
Polygons top_contact_polygons = offset(top_contact_layer.layer->polygons, - 0.5f * flow.scaled_width());
Polygons loops0;
{
// find centerline of the external loop of the contours
// only consider the loops facing the overhang
Polygons external_loops;
// Positions of the loop centers.
Polygons circles;
Polygons overhang_with_margin = offset(overhang_polygons, 0.5f * flow.scaled_width());
for (Polygons::const_iterator it_contact = top_contact_polygons.begin(); it_contact != top_contact_polygons.end(); ++ it_contact) {
Polylines tmp;
tmp.push_back(it_contact->split_at_first_point());
if (! intersection(tmp, overhang_with_margin).empty()) {
external_loops.push_back(*it_contact);
Points positions_new = it_contact->equally_spaced_points(circle_distance);
for (Points::const_iterator it_center = positions_new.begin(); it_center != positions_new.end(); ++ it_center) {
circles.push_back(circle);
Polygon &circle_new = circles.back();
for (size_t i = 0; i < circle_new.points.size(); ++ i)
circle_new.points[i].translate(*it_center);
}
}
}
// Apply a pattern to the loop.
loops0 = diff(external_loops, circles);
}
Polylines loop_lines;
{
// make more loops
Polygons loop_polygons = loops0;
for (size_t i = 1; i < n_contact_loops; ++ i)
polygons_append(loop_polygons,
offset2(
loops0,
- int(i) * flow.scaled_spacing() - 0.5f * flow.scaled_spacing(),
0.5f * flow.scaled_spacing()));
// clip such loops to the side oriented towards the object
loop_lines.reserve(loop_polygons.size());
for (Polygons::const_iterator it = loop_polygons.begin(); it != loop_polygons.end(); ++ it)
loop_lines.push_back(it->split_at_first_point());
loop_lines = intersection(loop_lines, offset(overhang_polygons, scale_(SUPPORT_MATERIAL_MARGIN)));
}
// add the contact infill area to the interface area
// note that growing loops by $circle_radius ensures no tiny
// extrusions are left inside the circles; however it creates
// a very large gap between loops and contact_infill_polygons, so maybe another
// solution should be found to achieve both goals
Polygons thick_loop_lines;
offset(loop_lines, &thick_loop_lines, float(circle_radius * 1.1));
top_contact_layer.layer->polygons = diff(top_contact_layer.layer->polygons, std::move(thick_loop_lines));
// Transform loops into ExtrusionPath objects.
extrusion_entities_append_paths(
top_contact_layer.extrusions,
STDMOVE(loop_lines),
erSupportMaterialInterface, flow.mm3_per_mm(), flow.width, flow.height);
}
void PrintObjectSupportMaterial::generate_toolpaths(
const PrintObject &object,
const Polygons &raft,
const MyLayersPtr &bottom_contacts,
const MyLayersPtr &top_contacts,
const MyLayersPtr &intermediate_layers,
const MyLayersPtr &interface_layers) const
{
// Slic3r::debugf "Generating patterns\n";
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// loop_interface_processor with a given circle radius.
LoopInterfaceProcessor loop_interface_processor(1.5 * m_support_material_interface_flow.scaled_width());
// Prepare fillers.
SupportMaterialPattern support_pattern = m_object_config->support_material_pattern;
bool with_sheath = m_object_config->support_material_with_sheath;
InfillPattern infill_pattern;
std::vector<double> angles;
angles.push_back(m_object_config->support_material_angle);
switch (support_pattern) {
case smpRectilinearGrid:
angles.push_back(angles[0] + 90.);
// fall through
case smpRectilinear:
infill_pattern = ipRectilinear;
break;
case smpHoneycomb:
case smpPillars:
infill_pattern = ipHoneycomb;
break;
}
std::unique_ptr<Fill> filler_interface = std::unique_ptr<Fill>(Fill::new_from_type(ipRectilinear));
std::unique_ptr<Fill> filler_support = std::unique_ptr<Fill>(Fill::new_from_type(infill_pattern));
{
BoundingBox bbox_object = object.bounding_box();
filler_interface->set_bounding_box(bbox_object);
filler_support->set_bounding_box(bbox_object);
}
coordf_t interface_angle = m_object_config->support_material_angle + 90.;
coordf_t interface_spacing = m_object_config->support_material_interface_spacing.value + m_support_material_interface_flow.spacing();
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coordf_t interface_density = std::min(1., m_support_material_interface_flow.spacing() / interface_spacing);
coordf_t support_spacing = m_object_config->support_material_spacing.value + m_support_material_flow.spacing();
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coordf_t support_density = std::min(1., m_support_material_flow.spacing() / support_spacing);
//FIXME Parallelize the support generator:
/*
Slic3r::parallelize(
threads => $self->print_config->threads,
items => [ 0 .. n_$object.support_layers} ],
thread_cb => sub {
my $q = shift;
while (defined (my $layer_id = $q->dequeue)) {
$process_layer->($layer_id);
}
},
no_threads_cb => sub {
$process_layer->($_) for 0 .. n_{$object.support_layers};
},
);
*/
// Indices of the 1st layer in their respective container at the support layer height.
size_t idx_layer_bottom_contact = 0;
size_t idx_layer_top_contact = 0;
size_t idx_layer_intermediate = 0;
size_t idx_layer_inteface = 0;
for (size_t support_layer_id = 0; support_layer_id < object.support_layers.size(); ++ support_layer_id)
{
SupportLayer &support_layer = *object.support_layers[support_layer_id];
// Find polygons with the same print_z.
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MyLayerExtruded bottom_contact_layer;
MyLayerExtruded top_contact_layer;
MyLayerExtruded base_layer;
MyLayerExtruded interface_layer;
MyLayerExtrudedPtrs mylayers;
// Increment the layer indices to find a layer at support_layer.print_z.
for (; idx_layer_bottom_contact < bottom_contacts .size() && bottom_contacts [idx_layer_bottom_contact]->print_z < support_layer.print_z - EPSILON; ++ idx_layer_bottom_contact) ;
for (; idx_layer_top_contact < top_contacts .size() && top_contacts [idx_layer_top_contact ]->print_z < support_layer.print_z - EPSILON; ++ idx_layer_top_contact ) ;
for (; idx_layer_intermediate < intermediate_layers.size() && intermediate_layers[idx_layer_intermediate ]->print_z < support_layer.print_z - EPSILON; ++ idx_layer_intermediate ) ;
for (; idx_layer_inteface < interface_layers .size() && interface_layers [idx_layer_inteface ]->print_z < support_layer.print_z - EPSILON; ++ idx_layer_inteface ) ;
// Copy polygons from the layers.
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mylayers.reserve(4);
if (idx_layer_bottom_contact < bottom_contacts.size() && bottom_contacts[idx_layer_bottom_contact]->print_z < support_layer.print_z + EPSILON) {
bottom_contact_layer.layer = bottom_contacts[idx_layer_bottom_contact];
mylayers.push_back(&bottom_contact_layer);
}
if (idx_layer_top_contact < top_contacts.size() && top_contacts[idx_layer_top_contact]->print_z < support_layer.print_z + EPSILON) {
top_contact_layer.layer = top_contacts[idx_layer_top_contact];
mylayers.push_back(&top_contact_layer);
}
if (idx_layer_inteface < interface_layers.size() && interface_layers[idx_layer_inteface]->print_z < support_layer.print_z + EPSILON) {
interface_layer.layer = interface_layers[idx_layer_inteface];
mylayers.push_back(&interface_layer);
}
if (idx_layer_intermediate < intermediate_layers.size() && intermediate_layers[idx_layer_intermediate]->print_z < support_layer.print_z + EPSILON) {
base_layer.layer = intermediate_layers[idx_layer_intermediate];
mylayers.push_back(&base_layer);
}
// Sort the layers with the same print_z coordinate by their heights, thickest first.
std::sort(mylayers.begin(), mylayers.end(), [](const MyLayerExtruded *p1, const MyLayerExtruded *p2) { return p1->layer->height > p2->layer->height; });
/* {
require "Slic3r/SVG.pm";
Slic3r::SVG::output("out\\layer_" . $z . ".svg",
blue_expolygons => union_ex($base),
red_expolygons => union_ex($contact),
green_expolygons => union_ex($interface),
);
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} */
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if (m_object_config->support_material_interface_layers == 0) {
// If no interface layers were requested, we treat the contact layer exactly as a generic base layer.
if (base_layer.could_merge(top_contact_layer))
base_layer.merge(std::move(top_contact_layer));
} else {
loop_interface_processor.generate(top_contact_layer, m_support_material_interface_flow);
// If no loops are allowed, we treat the contact layer exactly as a generic interface layer.
if (interface_layer.could_merge(top_contact_layer))
interface_layer.merge(std::move(top_contact_layer));
}
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if (! interface_layer.empty() && ! base_layer.empty()) {
// turn base support into interface when it's contained in our holes
// (this way we get wider interface anchoring)
Polygons islands = top_level_islands(interface_layer.layer->polygons);
base_layer.layer->polygons = diff(base_layer.layer->polygons, islands);
polygons_append(interface_layer.layer->polygons, intersection(base_layer.layer->polygons, islands));
}
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// interface and contact infill
if (! top_contact_layer.empty()) {
//FIXME When paralellizing, each thread shall have its own copy of the fillers.
Flow interface_flow(
top_contact_layer.layer->bridging ? top_contact_layer.layer->height : m_support_material_interface_flow.width,
top_contact_layer.layer->height,
m_support_material_interface_flow.nozzle_diameter,
top_contact_layer.layer->bridging);
filler_interface->angle = interface_angle;
filler_interface->spacing = m_support_material_interface_flow.spacing();
fill_expolygons_generate_paths(
// Destination
support_layer.support_fills.entities,
// Regions to fill
union_ex(top_contact_layer.layer->polygons, true),
// Filler and its parameters
filler_interface.get(), interface_density,
// Extrusion parameters
erSupportMaterialInterface, interface_flow);
}
// interface and contact infill
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if (! interface_layer.empty()) {
//FIXME When paralellizing, each thread shall have its own copy of the fillers.
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Flow interface_flow(
interface_layer.layer->bridging ? interface_layer.layer->height : m_support_material_interface_flow.width,
interface_layer.layer->height,
m_support_material_interface_flow.nozzle_diameter,
interface_layer.layer->bridging);
filler_interface->angle = interface_angle;
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filler_interface->spacing = m_support_material_interface_flow.spacing();
fill_expolygons_generate_paths(
// Destination
support_layer.support_fills.entities,
// Regions to fill
union_ex(interface_layer.layer->polygons, true),
// Filler and its parameters
filler_interface.get(), interface_density,
// Extrusion parameters
erSupportMaterialInterface, interface_flow);
}
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// support or flange
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if (! base_layer.empty()) {
//FIXME When paralellizing, each thread shall have its own copy of the fillers.
Fill *filler = filler_support.get();
filler->angle = angles[support_layer_id % angles.size()];
// We don't use $base_flow->spacing because we need a constant spacing
// value that guarantees that all layers are correctly aligned.
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Flow flow(m_support_material_flow.width, base_layer.layer->height, m_support_material_flow.nozzle_diameter, base_layer.layer->bridging);
filler->spacing = flow.spacing();
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float density = support_density;
// find centerline of the external loop/extrusions
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ExPolygons to_infill = (support_layer_id == 0 || ! with_sheath) ?
// union_ex(base_polygons, true) :
offset2_ex(base_layer.layer->polygons, SCALED_EPSILON, - SCALED_EPSILON) :
offset2_ex(base_layer.layer->polygons, SCALED_EPSILON, - SCALED_EPSILON - 0.5*flow.scaled_width());
/* {
require "Slic3r/SVG.pm";
Slic3r::SVG::output("out\\to_infill_base" . $z . ".svg",
red_expolygons => union_ex($contact),
green_expolygons => union_ex($interface),
blue_expolygons => $to_infill,
);
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} */
if (support_layer_id == 0) {
// Base flange.
filler = filler_interface.get();
filler->angle = m_object_config->support_material_angle + 90.;
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density = 0.5f;
flow = m_first_layer_flow;
// use the proper spacing for first layer as we don't need to align
// its pattern to the other layers
//FIXME When paralellizing, each thread shall have its own copy of the fillers.
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filler->spacing = flow.spacing();
} else if (with_sheath) {
// Draw a perimeter all around the support infill. This makes the support stable, but difficult to remove.
// TODO: use brim ordering algorithm
Polygons to_infill_polygons = to_polygons(to_infill);
// TODO: use offset2_ex()
to_infill = offset_ex(to_infill_polygons, - flow.scaled_spacing());
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extrusion_entities_append_paths(
support_layer.support_fills.entities,
to_polylines(STDMOVE(to_infill_polygons)),
erSupportMaterial, flow.mm3_per_mm(), flow.width, flow.height);
}
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fill_expolygons_generate_paths(
// Destination
support_layer.support_fills.entities,
// Regions to fill
STDMOVE(to_infill),
// Filler and its parameters
filler, density,
// Extrusion parameters
erSupportMaterial, flow);
}
// support or flange
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if (! bottom_contact_layer.empty()) {
//FIXME When paralellizing, each thread shall have its own copy of the fillers.
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Flow interface_flow(
bottom_contact_layer.layer->bridging ? bottom_contact_layer.layer->height : m_support_material_interface_flow.width,
bottom_contact_layer.layer->height,
m_support_material_interface_flow.nozzle_diameter,
bottom_contact_layer.layer->bridging);
filler_interface->angle = interface_angle;
filler_interface->spacing = interface_flow.spacing();
fill_expolygons_generate_paths(
// Destination
support_layer.support_fills.entities,
// Regions to fill
union_ex(bottom_contact_layer.layer->polygons, true),
// Filler and its parameters
filler_interface.get(), interface_density,
// Extrusion parameters
erSupportMaterial, interface_flow);
}
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// Collect the support areas with this print_z into islands, as there is no need
// for retraction over these islands.
Polygons polys;
// Collect the extrusions, sorted by the bottom extrusion height.
for (MyLayerExtrudedPtrs::iterator it = mylayers.begin(); it != mylayers.end(); ++ it) {
(*it)->polygons_append(polys);
std::move(std::begin((*it)->extrusions), std::end((*it)->extrusions),
std::back_inserter(support_layer.support_fills.entities));
}
if (! polys.empty())
expolygons_append(support_layer.support_islands.expolygons, union_ex(polys));
/* {
require "Slic3r/SVG.pm";
Slic3r::SVG::output("islands_" . $z . ".svg",
red_expolygons => union_ex($contact),
green_expolygons => union_ex($interface),
green_polylines => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ],
polylines => [ map $_->unpack->polyline, @{$layer->support_fills} ],
);
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} */
} // for each support_layer_id
}
/*
void PrintObjectSupportMaterial::clip_by_pillars(
const PrintObject &object,
LayersPtr &bottom_contacts,
LayersPtr &top_contacts,
LayersPtr &intermediate_contacts);
{
// this prevents supplying an empty point set to BoundingBox constructor
if (top_contacts.empty())
return;
coord_t pillar_size = scale_(PILLAR_SIZE);
coord_t pillar_spacing = scale_(PILLAR_SPACING);
// A regular grid of pillars, filling the 2D bounding box.
Polygons grid;
{
// Rectangle with a side of 2.5x2.5mm.
Polygon pillar;
pillar.points.push_back(Point(0, 0));
pillar.points.push_back(Point(pillar_size, 0));
pillar.points.push_back(Point(pillar_size, pillar_size));
pillar.points.push_back(Point(0, pillar_size));
// 2D bounding box of the projection of all contact polygons.
BoundingBox bbox;
for (LayersPtr::const_iterator it = top_contacts.begin(); it != top_contacts.end(); ++ it)
bbox.merge(get_extents((*it)->polygons));
grid.reserve(size_t(ceil(bb.size().x / pillar_spacing)) * size_t(ceil(bb.size().y / pillar_spacing)));
for (coord_t x = bb.min.x; x <= bb.max.x - pillar_size; x += pillar_spacing) {
for (coord_t y = bb.min.y; y <= bb.max.y - pillar_size; y += pillar_spacing) {
grid.push_back(pillar);
for (size_t i = 0; i < pillar.points.size(); ++ i)
grid.back().points[i].translate(Point(x, y));
}
}
}
// add pillars to every layer
for my $i (0..n_support_z) {
$shape->[$i] = [ @$grid ];
}
// build capitals
for my $i (0..n_support_z) {
my $z = $support_z->[$i];
my $capitals = intersection(
$grid,
$contact->{$z} // [],
);
// work on one pillar at time (if any) to prevent the capitals from being merged
// but store the contact area supported by the capital because we need to make
// sure nothing is left
my $contact_supported_by_capitals = [];
foreach my $capital (@$capitals) {
// enlarge capital tops
$capital = offset([$capital], +($pillar_spacing - $pillar_size)/2);
push @$contact_supported_by_capitals, @$capital;
for (my $j = $i-1; $j >= 0; $j--) {
my $jz = $support_z->[$j];
$capital = offset($capital, -$self->interface_flow->scaled_width/2);
last if !@$capitals;
push @{ $shape->[$j] }, @$capital;
}
}
// Capitals will not generally cover the whole contact area because there will be
// remainders. For now we handle this situation by projecting such unsupported
// areas to the ground, just like we would do with a normal support.
my $contact_not_supported_by_capitals = diff(
$contact->{$z} // [],
$contact_supported_by_capitals,
);
if (@$contact_not_supported_by_capitals) {
for (my $j = $i-1; $j >= 0; $j--) {
push @{ $shape->[$j] }, @$contact_not_supported_by_capitals;
}
}
}
}
sub clip_with_shape {
my ($self, $support, $shape) = @_;
foreach my $i (keys %$support) {
// don't clip bottom layer with shape so that we
// can generate a continuous base flange
// also don't clip raft layers
next if $i == 0;
next if $i < $self->object_config->raft_layers;
$support->{$i} = intersection(
$support->{$i},
$shape->[$i],
);
}
}
*/
} // namespace Slic3r