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package Slic3r::Fill::Rectilinear ;
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use Moo ;
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extends 'Slic3r::Fill::Base' ;
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use Slic3r::Geometry qw( X1 Y1 X2 Y2 A B X Y scale unscale epsilon ) ;
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sub fill_surface {
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my $ self = shift ;
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my ( $ surface , % params ) = @ _ ;
# rotate polygons so that we can work with vertical lines here
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my $ expolygon = $ surface - > expolygon - > clone ;
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my $ rotate_vector = $ self - > infill_direction ( $ surface ) ;
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$ self - > rotate_points ( $ expolygon , $ rotate_vector ) ;
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my ( $ expolygon_off ) = $ expolygon - > offset_ex ( scale $ params { flow_spacing } / 2 ) ;
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return { } if ! $ expolygon_off ; # skip some very small polygons (which shouldn't arrive here)
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my $ bounding_box = [ $ expolygon - > bounding_box ] ;
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my $ min_spacing = scale $ params { flow_spacing } ;
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my $ distance_between_lines = $ min_spacing / $ params { density } ;
my $ line_oscillation = $ distance_between_lines - $ min_spacing ;
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my $ flow_spacing = $ params { flow_spacing } ;
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if ( $ params { density } == 1 ) {
$ distance_between_lines = $ self - > adjust_solid_spacing (
width = > $ bounding_box - > [ X2 ] - $ bounding_box - > [ X1 ] ,
distance = > $ distance_between_lines ,
) ;
$ flow_spacing = unscale $ distance_between_lines ;
}
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my $ overlap_distance = scale ( $ self - > layer ? $ self - > layer - > flow - > width : $ Slic3r:: flow - > width ) * 0.4 ;
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my $ x = $ bounding_box - > [ X1 ] ;
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my $ is_line_pattern = $ self - > isa ( 'Slic3r::Fill::Line' ) ;
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my @ vertical_lines = ( ) ;
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for ( my $ i = 0 ; $ x <= $ bounding_box - > [ X2 ] + scale epsilon ; $ i + + ) {
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my $ vertical_line = Slic3r::Line - > new ( [ $ x , $ bounding_box - > [ Y2 ] ] , [ $ x , $ bounding_box - > [ Y1 ] ] ) ;
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if ( $ is_line_pattern && $ i % 2 ) {
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$ vertical_line - > [ A ] [ X ] += $ line_oscillation ;
$ vertical_line - > [ B ] [ X ] -= $ line_oscillation ;
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}
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push @ vertical_lines , $ vertical_line ;
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$ x += $ distance_between_lines ;
}
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# clip paths against a slightly offsetted expolygon, so that the first and last paths
# are kept even if the expolygon has vertical sides
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my @ paths = @ { Boost::Geometry::Utils:: polygon_linestring_intersection (
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+ ( $ expolygon - > offset_ex ( scale epsilon ) ) [ 0 ] - > boost_polygon , # TODO: we should use all the resulting expolygons and clip the linestrings to a multipolygon object
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Boost::Geometry::Utils:: linestring ( @ vertical_lines ) ,
) } ;
for ( @ paths ) {
$ _ - > [ 0 ] [ Y ] += $ overlap_distance ;
$ _ - > [ - 1 ] [ Y ] -= $ overlap_distance ;
}
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# connect lines
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{
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my $ collection = Slic3r::ExtrusionPath::Collection - > new (
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paths = > [ map Slic3r::ExtrusionPath - > new ( polyline = > Slic3r::Polyline - > new ( @$ _ ) , role = > - 1 ) , @ paths ] ,
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) ;
@ paths = ( ) ;
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my $ tolerance = 10 * scale epsilon ;
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my $ diagonal_distance = $ distance_between_lines * 5 ;
my $ can_connect = $ is_line_pattern
? sub {
( $ _ [ X ] >= ( $ distance_between_lines - $ line_oscillation ) - $ tolerance ) && ( $ _ [ X ] <= ( $ distance_between_lines + $ line_oscillation ) + $ tolerance )
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&& $ _ [ Y ] <= $ diagonal_distance
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}
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: sub { abs ( $ _ [ X ] - $ distance_between_lines ) <= $ tolerance && $ _ [ Y ] <= $ diagonal_distance } ;
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foreach my $ path ( $ collection - > shortest_path ) {
if ( @ paths ) {
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my @ distance = map abs ( $ path - > points - > [ 0 ] [ $ _ ] - $ paths [ - 1 ] [ - 1 ] [ $ _ ] ) , ( X , Y ) ;
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# TODO: we should also check that both points are on a fill_boundary to avoid
# connecting paths on the boundaries of internal regions
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if ( $ can_connect - > ( @ distance , $ paths [ - 1 ] [ - 1 ] , $ path - > points - > [ 0 ] )
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&& $ expolygon_off - > encloses_line ( Slic3r::Line - > new ( $ paths [ - 1 ] [ - 1 ] , $ path - > points - > [ 0 ] ) , $ tolerance ) ) {
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push @ { $ paths [ - 1 ] } , @ { $ path - > points } ;
next ;
}
}
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push @ paths , $ path - > points ;
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}
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}
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# paths must be rotated back
$ self - > rotate_points_back ( \ @ paths , $ rotate_vector ) ;
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return { flow_spacing = > $ flow_spacing } , @ paths ;
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}
1 ;