2019-12-16 10:02:54 +00:00
|
|
|
#include "GLScene.hpp"
|
|
|
|
#include <libslic3r/Utils.hpp>
|
|
|
|
#include <libslic3r/SLAPrint.hpp>
|
|
|
|
#include <libslic3r/MTUtils.hpp>
|
|
|
|
|
|
|
|
#include <GL/glew.h>
|
|
|
|
|
|
|
|
#ifdef __APPLE__
|
|
|
|
#include <GLUT/glut.h>
|
|
|
|
#else
|
|
|
|
#include <GL/glut.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <boost/log/trivial.hpp>
|
|
|
|
|
|
|
|
#ifndef NDEBUG
|
|
|
|
#define HAS_GLSAFE
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef HAS_GLSAFE
|
|
|
|
extern void glAssertRecentCallImpl(const char *file_name, unsigned int line, const char *function_name);
|
|
|
|
inline void glAssertRecentCall() { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); }
|
|
|
|
#define glsafe(cmd) do { cmd; glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false)
|
|
|
|
#define glcheck() do { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false)
|
|
|
|
|
|
|
|
void glAssertRecentCallImpl(const char *file_name, unsigned int line, const char *function_name)
|
|
|
|
{
|
|
|
|
GLenum err = glGetError();
|
|
|
|
if (err == GL_NO_ERROR)
|
|
|
|
return;
|
|
|
|
const char *sErr = 0;
|
|
|
|
switch (err) {
|
|
|
|
case GL_INVALID_ENUM: sErr = "Invalid Enum"; break;
|
|
|
|
case GL_INVALID_VALUE: sErr = "Invalid Value"; break;
|
|
|
|
// be aware that GL_INVALID_OPERATION is generated if glGetError is executed between the execution of glBegin and the corresponding execution of glEnd
|
|
|
|
case GL_INVALID_OPERATION: sErr = "Invalid Operation"; break;
|
|
|
|
case GL_STACK_OVERFLOW: sErr = "Stack Overflow"; break;
|
|
|
|
case GL_STACK_UNDERFLOW: sErr = "Stack Underflow"; break;
|
|
|
|
case GL_OUT_OF_MEMORY: sErr = "Out Of Memory"; break;
|
|
|
|
default: sErr = "Unknown"; break;
|
|
|
|
}
|
|
|
|
BOOST_LOG_TRIVIAL(error) << "OpenGL error in " << file_name << ":" << line << ", function " << function_name << "() : " << (int)err << " - " << sErr;
|
|
|
|
assert(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
inline void glAssertRecentCall() { }
|
|
|
|
#define glsafe(cmd) cmd
|
|
|
|
#define glcheck()
|
|
|
|
#endif
|
|
|
|
|
|
|
|
namespace Slic3r { namespace GL {
|
|
|
|
|
|
|
|
Scene::Scene() = default;
|
|
|
|
|
|
|
|
Scene::~Scene() = default;
|
|
|
|
|
|
|
|
void renderfps () {
|
|
|
|
static std::ostringstream fpsStream;
|
|
|
|
static int fps = 0;
|
|
|
|
static int ancient = 0;
|
|
|
|
static int last = 0;
|
|
|
|
static int msec = 0;
|
|
|
|
|
|
|
|
last = msec;
|
|
|
|
msec = glutGet(GLUT_ELAPSED_TIME);
|
|
|
|
if (last / 1000 != msec / 1000) {
|
|
|
|
|
|
|
|
float correctedFps = fps * 1000.0f / float(msec - ancient);
|
|
|
|
fpsStream.str("");
|
|
|
|
fpsStream << "fps: " << correctedFps << std::ends;
|
|
|
|
|
|
|
|
ancient = msec;
|
|
|
|
fps = 0;
|
|
|
|
}
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glLoadIdentity();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
|
|
glColor3f(0.0f, 0.0f, 0.0f);
|
|
|
|
glRasterPos2f(-1.0f, -1.0f);
|
|
|
|
glDisable(GL_LIGHTING);
|
|
|
|
std::string s = fpsStream.str();
|
|
|
|
for (unsigned int i=0; i<s.size(); ++i) {
|
|
|
|
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, s[i]);
|
|
|
|
}
|
|
|
|
glEnable(GL_LIGHTING);
|
|
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
|
|
|
|
++fps;
|
|
|
|
glFlush();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Display::render_scene()
|
|
|
|
{
|
|
|
|
GLfloat color[] = {1.f, 1.f, 0.f, 0.f};
|
|
|
|
glsafe(::glColor4fv(color));
|
|
|
|
|
2019-12-16 13:04:26 +00:00
|
|
|
if (m_csgsettings.is_enabled()) {
|
|
|
|
OpenCSG::render(m_scene_cache.primitives_csg);
|
|
|
|
glDepthFunc(GL_EQUAL);
|
|
|
|
}
|
2019-12-16 10:02:54 +00:00
|
|
|
|
2019-12-16 13:04:26 +00:00
|
|
|
for (auto& p : m_scene_cache.primitives_csg) p->render();
|
|
|
|
if (m_csgsettings.is_enabled()) glDepthFunc(GL_LESS);
|
2019-12-16 10:02:54 +00:00
|
|
|
|
2019-12-16 13:04:26 +00:00
|
|
|
for (auto& p : m_scene_cache.primitives_free) p->render();
|
2019-12-16 10:02:54 +00:00
|
|
|
|
|
|
|
glFlush();
|
|
|
|
}
|
|
|
|
|
|
|
|
template<class It,
|
|
|
|
class Trafo,
|
|
|
|
class GetPt,
|
|
|
|
class V = typename std::iterator_traits<It>::value_type>
|
|
|
|
std::vector<V> transform_pts(
|
|
|
|
It from, It to, Trafo &&tr, GetPt &&point)
|
|
|
|
{
|
|
|
|
auto ret = reserve_vector<V>(to - from);
|
|
|
|
for(auto it = from; it != to; ++it) {
|
|
|
|
V v = *it;
|
|
|
|
v.pos = tr * point(*it);
|
|
|
|
ret.emplace_back(std::move(v));
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::set_print(uqptr<SLAPrint> &&print)
|
2019-12-16 13:04:26 +00:00
|
|
|
{
|
2019-12-16 10:02:54 +00:00
|
|
|
m_print = std::move(print);
|
|
|
|
|
|
|
|
// Notify displays
|
|
|
|
call(&Display::on_scene_updated, m_displays);
|
|
|
|
}
|
|
|
|
|
|
|
|
BoundingBoxf3 Scene::get_bounding_box() const
|
|
|
|
{
|
|
|
|
return m_print->model().bounding_box();
|
|
|
|
}
|
|
|
|
|
2019-12-16 13:04:26 +00:00
|
|
|
void Display::SceneCache::clear()
|
|
|
|
{
|
|
|
|
primitives_csg.clear();
|
|
|
|
primitives_free.clear();
|
|
|
|
primitives.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh)
|
2019-12-16 10:02:54 +00:00
|
|
|
{
|
|
|
|
auto p = std::make_shared<Primitive>();
|
|
|
|
p->load_mesh(mesh);
|
2019-12-16 13:04:26 +00:00
|
|
|
primitives.emplace_back(p);
|
|
|
|
primitives_free.emplace_back(p.get());
|
2019-12-16 10:02:54 +00:00
|
|
|
return p;
|
|
|
|
}
|
|
|
|
|
2019-12-16 13:04:26 +00:00
|
|
|
shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh,
|
|
|
|
OpenCSG::Operation o,
|
|
|
|
unsigned c)
|
2019-12-16 10:02:54 +00:00
|
|
|
{
|
|
|
|
auto p = std::make_shared<Primitive>(o, c);
|
|
|
|
p->load_mesh(mesh);
|
2019-12-16 13:04:26 +00:00
|
|
|
primitives.emplace_back(p);
|
|
|
|
primitives_csg.emplace_back(p.get());
|
2019-12-16 10:02:54 +00:00
|
|
|
return p;
|
|
|
|
}
|
|
|
|
|
|
|
|
void IndexedVertexArray::push_geometry(float x, float y, float z, float nx, float ny, float nz)
|
|
|
|
{
|
|
|
|
assert(this->vertices_and_normals_interleaved_VBO_id == 0);
|
|
|
|
if (this->vertices_and_normals_interleaved_VBO_id != 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (this->vertices_and_normals_interleaved.size() + 6 > this->vertices_and_normals_interleaved.capacity())
|
|
|
|
this->vertices_and_normals_interleaved.reserve(next_highest_power_of_2(this->vertices_and_normals_interleaved.size() + 6));
|
|
|
|
this->vertices_and_normals_interleaved.emplace_back(nx);
|
|
|
|
this->vertices_and_normals_interleaved.emplace_back(ny);
|
|
|
|
this->vertices_and_normals_interleaved.emplace_back(nz);
|
|
|
|
this->vertices_and_normals_interleaved.emplace_back(x);
|
|
|
|
this->vertices_and_normals_interleaved.emplace_back(y);
|
|
|
|
this->vertices_and_normals_interleaved.emplace_back(z);
|
|
|
|
|
|
|
|
this->vertices_and_normals_interleaved_size = this->vertices_and_normals_interleaved.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
void IndexedVertexArray::push_triangle(int idx1, int idx2, int idx3) {
|
|
|
|
assert(this->vertices_and_normals_interleaved_VBO_id == 0);
|
|
|
|
if (this->vertices_and_normals_interleaved_VBO_id != 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (this->triangle_indices.size() + 3 > this->vertices_and_normals_interleaved.capacity())
|
|
|
|
this->triangle_indices.reserve(next_highest_power_of_2(this->triangle_indices.size() + 3));
|
|
|
|
this->triangle_indices.emplace_back(idx1);
|
|
|
|
this->triangle_indices.emplace_back(idx2);
|
|
|
|
this->triangle_indices.emplace_back(idx3);
|
|
|
|
this->triangle_indices_size = this->triangle_indices.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
void IndexedVertexArray::load_mesh(const TriangleMesh &mesh)
|
|
|
|
{
|
|
|
|
assert(triangle_indices.empty() && vertices_and_normals_interleaved_size == 0);
|
|
|
|
assert(quad_indices.empty() && triangle_indices_size == 0);
|
|
|
|
assert(vertices_and_normals_interleaved.size() % 6 == 0 && quad_indices_size == vertices_and_normals_interleaved.size());
|
|
|
|
|
|
|
|
this->vertices_and_normals_interleaved.reserve(this->vertices_and_normals_interleaved.size() + 3 * 3 * 2 * mesh.facets_count());
|
|
|
|
|
|
|
|
int vertices_count = 0;
|
|
|
|
for (size_t i = 0; i < mesh.stl.stats.number_of_facets; ++i) {
|
|
|
|
const stl_facet &facet = mesh.stl.facet_start[i];
|
|
|
|
for (int j = 0; j < 3; ++j)
|
|
|
|
this->push_geometry(facet.vertex[j](0), facet.vertex[j](1), facet.vertex[j](2), facet.normal(0), facet.normal(1), facet.normal(2));
|
|
|
|
|
|
|
|
this->push_triangle(vertices_count, vertices_count + 1, vertices_count + 2);
|
|
|
|
vertices_count += 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void IndexedVertexArray::finalize_geometry()
|
|
|
|
{
|
|
|
|
assert(this->vertices_and_normals_interleaved_VBO_id == 0);
|
|
|
|
assert(this->triangle_indices_VBO_id == 0);
|
|
|
|
assert(this->quad_indices_VBO_id == 0);
|
|
|
|
|
|
|
|
if (!this->vertices_and_normals_interleaved.empty()) {
|
|
|
|
glsafe(
|
|
|
|
::glGenBuffers(1, &this->vertices_and_normals_interleaved_VBO_id));
|
|
|
|
glsafe(::glBindBuffer(GL_ARRAY_BUFFER,
|
|
|
|
this->vertices_and_normals_interleaved_VBO_id));
|
|
|
|
glsafe(
|
|
|
|
::glBufferData(GL_ARRAY_BUFFER,
|
|
|
|
GLsizeiptr(
|
|
|
|
this->vertices_and_normals_interleaved.size() *
|
|
|
|
4),
|
|
|
|
this->vertices_and_normals_interleaved.data(),
|
|
|
|
GL_STATIC_DRAW));
|
|
|
|
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
|
|
this->vertices_and_normals_interleaved.clear();
|
|
|
|
}
|
|
|
|
if (!this->triangle_indices.empty()) {
|
|
|
|
glsafe(::glGenBuffers(1, &this->triangle_indices_VBO_id));
|
|
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
this->triangle_indices_VBO_id));
|
|
|
|
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
GLsizeiptr(this->triangle_indices.size() * 4),
|
|
|
|
this->triangle_indices.data(), GL_STATIC_DRAW));
|
|
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
|
|
|
this->triangle_indices.clear();
|
|
|
|
}
|
|
|
|
if (!this->quad_indices.empty()) {
|
|
|
|
glsafe(::glGenBuffers(1, &this->quad_indices_VBO_id));
|
|
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
this->quad_indices_VBO_id));
|
|
|
|
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
GLsizeiptr(this->quad_indices.size() * 4),
|
|
|
|
this->quad_indices.data(), GL_STATIC_DRAW));
|
|
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
|
|
|
this->quad_indices.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void IndexedVertexArray::release_geometry()
|
|
|
|
{
|
|
|
|
if (this->vertices_and_normals_interleaved_VBO_id) {
|
|
|
|
glsafe(
|
|
|
|
::glDeleteBuffers(1,
|
|
|
|
&this->vertices_and_normals_interleaved_VBO_id));
|
|
|
|
this->vertices_and_normals_interleaved_VBO_id = 0;
|
|
|
|
}
|
|
|
|
if (this->triangle_indices_VBO_id) {
|
|
|
|
glsafe(::glDeleteBuffers(1, &this->triangle_indices_VBO_id));
|
|
|
|
this->triangle_indices_VBO_id = 0;
|
|
|
|
}
|
|
|
|
if (this->quad_indices_VBO_id) {
|
|
|
|
glsafe(::glDeleteBuffers(1, &this->quad_indices_VBO_id));
|
|
|
|
this->quad_indices_VBO_id = 0;
|
|
|
|
}
|
|
|
|
this->clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void IndexedVertexArray::render() const
|
|
|
|
{
|
|
|
|
assert(this->vertices_and_normals_interleaved_VBO_id != 0);
|
|
|
|
assert(this->triangle_indices_VBO_id != 0 ||
|
|
|
|
this->quad_indices_VBO_id != 0);
|
|
|
|
|
|
|
|
glsafe(::glBindBuffer(GL_ARRAY_BUFFER,
|
|
|
|
this->vertices_and_normals_interleaved_VBO_id));
|
|
|
|
glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float),
|
|
|
|
reinterpret_cast<const void *>(3 * sizeof(float))));
|
|
|
|
glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr));
|
|
|
|
|
|
|
|
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
|
|
|
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
|
|
|
|
|
|
|
|
// Render using the Vertex Buffer Objects.
|
|
|
|
if (this->triangle_indices_size > 0) {
|
|
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
this->triangle_indices_VBO_id));
|
|
|
|
glsafe(::glDrawElements(GL_TRIANGLES,
|
|
|
|
GLsizei(this->triangle_indices_size),
|
|
|
|
GL_UNSIGNED_INT, nullptr));
|
|
|
|
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
|
|
|
}
|
|
|
|
if (this->quad_indices_size > 0) {
|
|
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
this->quad_indices_VBO_id));
|
|
|
|
glsafe(::glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size),
|
|
|
|
GL_UNSIGNED_INT, nullptr));
|
|
|
|
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
|
|
|
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
|
|
|
|
|
|
|
|
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
void IndexedVertexArray::clear() {
|
|
|
|
this->vertices_and_normals_interleaved.clear();
|
|
|
|
this->triangle_indices.clear();
|
|
|
|
this->quad_indices.clear();
|
|
|
|
vertices_and_normals_interleaved_size = 0;
|
|
|
|
triangle_indices_size = 0;
|
|
|
|
quad_indices_size = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void IndexedVertexArray::shrink_to_fit() {
|
|
|
|
this->vertices_and_normals_interleaved.shrink_to_fit();
|
|
|
|
this->triangle_indices.shrink_to_fit();
|
|
|
|
this->quad_indices.shrink_to_fit();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Primitive::render()
|
|
|
|
{
|
|
|
|
glsafe(::glPushMatrix());
|
|
|
|
glsafe(::glMultMatrixd(m_trafo.get_matrix().data()));
|
|
|
|
m_geom.render();
|
|
|
|
glsafe(::glPopMatrix());
|
|
|
|
}
|
|
|
|
|
|
|
|
void Display::clear_screen()
|
|
|
|
{
|
|
|
|
glViewport(0, 0, GLsizei(m_size.x()), GLsizei(m_size.y()));
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Display::set_active(long width, long height)
|
|
|
|
{
|
|
|
|
static int argc = 0;
|
|
|
|
|
|
|
|
if (!m_initialized) {
|
|
|
|
glewInit();
|
|
|
|
glutInit(&argc, nullptr);
|
|
|
|
m_initialized = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_size = {width, height};
|
|
|
|
|
|
|
|
// gray background
|
|
|
|
glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
|
|
|
|
|
|
|
|
// Enable two OpenGL lights
|
|
|
|
GLfloat light_diffuse[] = { 1.0f, 1.0f, 0.0f, 1.0f}; // White diffuse light
|
|
|
|
GLfloat light_position0[] = {-1.0f, -1.0f, -1.0f, 0.0f}; // Infinite light location
|
|
|
|
GLfloat light_position1[] = { 1.0f, 1.0f, 1.0f, 0.0f}; // Infinite light location
|
|
|
|
|
|
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
|
|
|
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
|
|
|
glEnable(GL_LIGHT0);
|
|
|
|
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
|
|
|
|
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
|
|
|
glEnable(GL_LIGHT1);
|
|
|
|
glEnable(GL_LIGHTING);
|
|
|
|
glEnable(GL_NORMALIZE);
|
|
|
|
|
|
|
|
// Use depth buffering for hidden surface elimination
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
|
|
|
|
m_camera->set_screen(width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Display::repaint(long width, long height)
|
|
|
|
{
|
|
|
|
if (m_size.x() != width || m_size.y() != height)
|
|
|
|
m_camera->set_screen(width, height);
|
|
|
|
|
|
|
|
m_size = {width, height};
|
|
|
|
|
|
|
|
clear_screen();
|
|
|
|
|
|
|
|
m_camera->view();
|
|
|
|
render_scene();
|
|
|
|
|
|
|
|
renderfps();
|
|
|
|
|
|
|
|
swap_buffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Display::on_scroll(long v, long d, MouseInput::WheelAxis wa)
|
|
|
|
{
|
|
|
|
m_wheel_pos += v / d;
|
|
|
|
|
|
|
|
m_camera->set_zoom(m_wheel_pos);
|
|
|
|
|
|
|
|
m_scene->on_scroll(v, d, wa);
|
|
|
|
|
|
|
|
repaint(m_size.x(), m_size.y());
|
|
|
|
}
|
|
|
|
|
|
|
|
void Display::on_moved_to(long x, long y)
|
|
|
|
{
|
|
|
|
if (m_left_btn) {
|
|
|
|
m_camera->rotate((Vec2i{x, y} - m_mouse_pos).cast<float>());
|
|
|
|
repaint();
|
|
|
|
}
|
|
|
|
m_mouse_pos = {x, y};
|
|
|
|
}
|
|
|
|
|
2019-12-16 11:36:44 +00:00
|
|
|
void Display::apply_csgsettings(const CSGSettings &settings)
|
|
|
|
{
|
|
|
|
using namespace OpenCSG;
|
2019-12-16 13:04:26 +00:00
|
|
|
|
|
|
|
bool update = m_csgsettings.get_convexity() != settings.get_convexity();
|
|
|
|
|
2019-12-16 11:36:44 +00:00
|
|
|
m_csgsettings = settings;
|
|
|
|
setOption(AlgorithmSetting, m_csgsettings.get_algo());
|
|
|
|
setOption(DepthComplexitySetting, m_csgsettings.get_depth_algo());
|
|
|
|
setOption(DepthBoundsOptimization, m_csgsettings.get_optimization());
|
2019-12-16 13:04:26 +00:00
|
|
|
|
|
|
|
if (update) on_scene_updated();
|
|
|
|
|
|
|
|
repaint();
|
2019-12-16 11:36:44 +00:00
|
|
|
}
|
2019-12-16 10:02:54 +00:00
|
|
|
|
|
|
|
void Display::on_scene_updated()
|
|
|
|
{
|
2019-12-16 13:04:26 +00:00
|
|
|
const SLAPrint *print = m_scene->get_print();
|
|
|
|
if (!print) return;
|
|
|
|
|
|
|
|
{
|
2019-12-16 10:02:54 +00:00
|
|
|
auto bb = m_scene->get_bounding_box();
|
|
|
|
double d = std::max(std::max(bb.size().x(), bb.size().y()), bb.size().z());
|
|
|
|
m_wheel_pos = long(2 * d);
|
|
|
|
m_camera->set_zoom(m_wheel_pos);
|
2019-12-16 13:04:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
m_scene_cache.clear();
|
|
|
|
|
|
|
|
for (const SLAPrintObject *po : print->objects()) {
|
|
|
|
const ModelObject *mo = po->model_object();
|
|
|
|
TriangleMesh msh = mo->raw_mesh();
|
|
|
|
|
|
|
|
sla::DrainHoles holedata = mo->sla_drain_holes;
|
|
|
|
|
|
|
|
for (const ModelInstance *mi : mo->instances) {
|
|
|
|
|
|
|
|
TriangleMesh mshinst = msh;
|
|
|
|
auto interior = po->hollowed_interior_mesh();
|
|
|
|
interior.transform(po->trafo().inverse());
|
|
|
|
|
|
|
|
mshinst.merge(interior);
|
|
|
|
mshinst.require_shared_vertices();
|
|
|
|
|
|
|
|
mi->transform_mesh(&mshinst);
|
|
|
|
|
|
|
|
auto bb = mshinst.bounding_box();
|
|
|
|
auto center = bb.center().cast<float>();
|
|
|
|
mshinst.translate(-center);
|
|
|
|
|
|
|
|
mshinst.require_shared_vertices();
|
|
|
|
m_scene_cache.add_mesh(mshinst, OpenCSG::Intersection,
|
|
|
|
m_csgsettings.get_convexity());
|
|
|
|
|
|
|
|
auto tr = Transform3f::Identity();
|
|
|
|
tr.translate(-center);
|
|
|
|
|
|
|
|
transform_pts(holedata.begin(), holedata.end(), tr,
|
|
|
|
[](const sla::DrainHole &dh) {
|
|
|
|
return dh.pos;
|
|
|
|
});
|
|
|
|
|
|
|
|
transform_pts(holedata.begin(), holedata.end(), tr,
|
|
|
|
[](const sla::DrainHole &dh) {
|
|
|
|
return dh.normal;
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
for (const sla::DrainHole &holept : holedata) {
|
|
|
|
TriangleMesh holemesh = sla::to_triangle_mesh(holept.to_mesh());
|
|
|
|
holemesh.require_shared_vertices();
|
|
|
|
m_scene_cache.add_mesh(holemesh, OpenCSG::Subtraction, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-12-16 10:02:54 +00:00
|
|
|
repaint();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Display::set_scene(shptr<Scene> scene)
|
|
|
|
{
|
|
|
|
m_scene = scene;
|
|
|
|
m_scene->add_display(shared_from_this());
|
|
|
|
}
|
|
|
|
|
|
|
|
void Camera::view()
|
|
|
|
{
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glLoadIdentity();
|
|
|
|
gluLookAt(0.0, m_zoom, 0.0, /* eye is at (0,zoom,0) */
|
|
|
|
m_referene.x(), m_referene.y(), m_referene.z(),
|
|
|
|
0.0, 0.0, 1.0); /* up is in positive Y direction */
|
|
|
|
|
|
|
|
// TODO Could have been set in prevoius gluLookAt in first argument
|
|
|
|
glRotatef(m_rot.y(), 1.0, 0.0, 0.0);
|
|
|
|
glRotatef(m_rot.x(), 0.0, 0.0, 1.0);
|
|
|
|
|
2019-12-16 14:36:43 +00:00
|
|
|
if (m_clip_z > 0.) {
|
|
|
|
GLdouble plane[] = {0., 0., 1., m_clip_z};
|
|
|
|
glClipPlane(GL_CLIP_PLANE0, plane);
|
|
|
|
glEnable(GL_CLIP_PLANE0);
|
|
|
|
} else {
|
|
|
|
glDisable(GL_CLIP_PLANE0);
|
|
|
|
}
|
2019-12-16 10:02:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PerspectiveCamera::set_screen(long width, long height)
|
|
|
|
{
|
|
|
|
// Setup the view of the CSG shape
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
gluPerspective(45.0, width / double(height), .1, 200.0);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool enable_multisampling(bool e)
|
|
|
|
{
|
|
|
|
if (!e) { glDisable(GL_MULTISAMPLE); return false; }
|
|
|
|
|
|
|
|
GLint is_ms_context;
|
|
|
|
glGetIntegerv(GL_SAMPLE_BUFFERS, &is_ms_context);
|
|
|
|
|
|
|
|
if (is_ms_context) { glEnable(GL_MULTISAMPLE); return true; }
|
|
|
|
else return false;
|
|
|
|
}
|
|
|
|
|
2019-12-16 13:04:26 +00:00
|
|
|
MouseInput::Listener::~Listener() = default;
|
|
|
|
|
2019-12-16 10:02:54 +00:00
|
|
|
}} // namespace Slic3r::GL
|