2016-05-29 15:56:21 +00:00
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// Used to generate a modifier mesh to do something every few layers.
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// Load into OpenSCAD, tweak the variables below, export as STL and load as
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// a modifier mesh. Then change settings for the modifier mesh.
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// Written by Joseph Lenox; in public domain.
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layer_height = 0.3; // set to layer height in slic3r for "best" results.
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number_of_solid_layers = 2;
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N = 4; // N > number_of_solid_layers or else the whole thing will be solid
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model_height = 300.0;
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model_width = 300.0; // these two should be at least as big as the model
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model_depth = 300.0; // but bigger isn't a problem
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initial_offset=0; // don't generate below this
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position_on_bed=[0,0,0]; // in case you need to move it around
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// don't touch below unless you know what you are doing.
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2016-06-01 00:14:20 +00:00
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simple_layers = round(model_height/layer_height);
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2016-05-29 15:56:21 +00:00
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translate(position_on_bed)
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for (i = [initial_offset:N:simple_layers]) {
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translate([0,0,i*layer_height])
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translate([0,0,(layer_height*number_of_solid_layers)/2])
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cube([model_width,model_depth,layer_height*number_of_solid_layers], center=true);
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}
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