PrusaSlicer-NonPlainar/xs/src/libslic3r/GCode/ToolOrdering.hpp

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// Ordering of the tools to minimize tool switches.
#ifndef slic3r_ToolOrdering_hpp_
#define slic3r_ToolOrdering_hpp_
#include "libslic3r.h"
namespace Slic3r {
class Print;
class PrintObject;
class ToolOrdering
{
public:
struct LayerTools
{
LayerTools(const coordf_t z) :
print_z(z),
has_object(false),
has_support(false),
has_wipe_tower(false),
wipe_tower_partitions(0),
wipe_tower_layer_height(0.) {}
bool operator< (const LayerTools &rhs) const { return print_z < rhs.print_z; }
bool operator==(const LayerTools &rhs) const { return print_z == rhs.print_z; }
coordf_t print_z;
bool has_object;
bool has_support;
// Zero based extruder IDs, ordered to minimize tool switches.
std::vector<unsigned int> extruders;
// Will there be anything extruded on this layer for the wipe tower?
// Due to the support layers possibly interleaving the object layers,
// wipe tower will be disabled for some support only layers.
bool has_wipe_tower;
// Number of wipe tower partitions to support the required number of tool switches
// and to support the wipe tower partitions above this one.
size_t wipe_tower_partitions;
coordf_t wipe_tower_layer_height;
};
ToolOrdering() {}
// For the use case when each object is printed separately
// (print.config.complete_objects is true).
ToolOrdering(const PrintObject &object, unsigned int first_extruder = (unsigned int)-1, bool prime_multi_material = false);
// For the use case when all objects are printed at once.
// (print.config.complete_objects is false).
ToolOrdering(const Print &print, unsigned int first_extruder = (unsigned int)-1, bool prime_multi_material = false);
void clear() { m_layer_tools.clear(); }
// Get the first extruder printing the layer_tools, returns -1 if there is no layer printed.
unsigned int first_extruder() const { return m_first_printing_extruder; }
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// Get the first extruder printing the layer_tools, returns -1 if there is no layer printed.
unsigned int last_extruder() const { return m_last_printing_extruder; }
// For a multi-material print, the printing extruders are ordered in the order they shall be primed.
std::vector<unsigned int> all_extruders() const { return m_all_printing_extruders; }
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// Find LayerTools with the closest print_z.
LayerTools& tools_for_layer(coordf_t print_z);
const LayerTools& tools_for_layer(coordf_t print_z) const
{ return *const_cast<const LayerTools*>(&const_cast<const ToolOrdering*>(this)->tools_for_layer(print_z)); }
const LayerTools& front() const { return m_layer_tools.front(); }
const LayerTools& back() const { return m_layer_tools.back(); }
bool empty() const { return m_layer_tools.empty(); }
const std::vector<LayerTools>& layer_tools() const { return m_layer_tools; }
bool has_wipe_tower() const { return ! m_layer_tools.empty() && m_first_printing_extruder != (size_t)-1 && m_layer_tools.front().wipe_tower_partitions > 0; }
private:
void initialize_layers(std::vector<coordf_t> &zs);
void collect_extruders(const PrintObject &object);
void reorder_extruders(unsigned int last_extruder_id);
void fill_wipe_tower_partitions(const PrintConfig &config, coordf_t object_bottom_z);
void collect_extruder_statistics(bool prime_multi_material);
std::vector<LayerTools> m_layer_tools;
// First printing extruder, including the multi-material priming sequence.
unsigned int m_first_printing_extruder;
// Final printing extruder.
unsigned int m_last_printing_extruder;
// All extruders, which extrude some material over m_layer_tools.
std::vector<unsigned int> m_all_printing_extruders;
};
} // namespace SLic3r
#endif /* slic3r_ToolOrdering_hpp_ */