PrusaSlicer-NonPlainar/xs/src/libslic3r/LayerRegion.cpp

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#include "Layer.hpp"
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#include "BridgeDetector.hpp"
#include "ClipperUtils.hpp"
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#include "PerimeterGenerator.hpp"
#include "Print.hpp"
#include "Surface.hpp"
namespace Slic3r {
LayerRegion::LayerRegion(Layer *layer, PrintRegion *region)
: _layer(layer),
_region(region)
{
}
LayerRegion::~LayerRegion()
{
}
Layer*
LayerRegion::layer()
{
return this->_layer;
}
PrintRegion*
LayerRegion::region()
{
return this->_region;
}
Flow
LayerRegion::flow(FlowRole role, bool bridge, double width) const
{
return this->_region->flow(
role,
this->_layer->height,
bridge,
this->_layer->id() == 0,
width,
*this->_layer->object()
);
}
void
LayerRegion::merge_slices()
{
ExPolygons expp;
// without safety offset, artifacts are generated (GH #2494)
union_(this->slices, &expp, true);
this->slices.surfaces.clear();
this->slices.surfaces.reserve(expp.size());
for (ExPolygons::const_iterator expoly = expp.begin(); expoly != expp.end(); ++expoly)
this->slices.surfaces.push_back(Surface(stInternal, *expoly));
}
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void
LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces)
{
this->perimeters.clear();
this->thin_fills.clear();
PerimeterGenerator g(
// input:
&slices,
this->layer()->height,
this->flow(frPerimeter),
&this->region()->config,
&this->layer()->object()->config,
&this->layer()->object()->print()->config,
// output:
&this->perimeters,
&this->thin_fills,
fill_surfaces
);
if (this->layer()->lower_layer != NULL)
g.lower_slices = &this->layer()->lower_layer->slices;
g.layer_id = this->layer()->id();
g.ext_perimeter_flow = this->flow(frExternalPerimeter);
g.overhang_flow = this->region()->flow(frPerimeter, -1, true, false, -1, *this->layer()->object());
g.solid_infill_flow = this->flow(frSolidInfill);
g.process();
}
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void
LayerRegion::process_external_surfaces(const Layer* lower_layer)
{
const Surfaces &surfaces = this->fill_surfaces.surfaces;
const double margin = scale_(EXTERNAL_INFILL_MARGIN);
SurfaceCollection bottom;
for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) {
if (!surface->is_bottom()) continue;
ExPolygons grown = offset_ex(surface->expolygon, +margin);
/* detect bridge direction before merging grown surfaces otherwise adjacent bridges
would get merged into a single one while they need different directions
also, supply the original expolygon instead of the grown one, because in case
of very thin (but still working) anchors, the grown expolygon would go beyond them */
double angle = -1;
if (lower_layer != NULL) {
BridgeDetector bd(
surface->expolygon,
lower_layer->slices,
this->flow(frInfill, this->layer()->height, true).scaled_width()
);
#ifdef SLIC3R_DEBUG
printf("Processing bridge at layer %zu:\n", this->layer()->id();
#endif
if (bd.detect_angle() && this->layer()->object()->config.support_material) {
angle = bd.angle;
Polygons coverage = bd.coverage();
this->bridged.insert(this->bridged.end(), coverage.begin(), coverage.end());
this->unsupported_bridge_edges.append(bd.unsupported_edges());
}
}
for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) {
Surface s = *surface;
s.expolygon = *it;
s.bridge_angle = angle;
bottom.surfaces.push_back(s);
}
}
SurfaceCollection top;
for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) {
if (surface->surface_type != stTop) continue;
// give priority to bottom surfaces
ExPolygons grown = diff_ex(
offset(surface->expolygon, +margin),
(Polygons)bottom
);
for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) {
Surface s = *surface;
s.expolygon = *it;
top.surfaces.push_back(s);
}
}
/* if we're slicing with no infill, we can't extend external surfaces
over non-existent infill */
SurfaceCollection fill_boundaries;
if (this->region()->config.fill_density.value > 0) {
fill_boundaries = SurfaceCollection(surfaces);
} else {
for (Surfaces::const_iterator it = surfaces.begin(); it != surfaces.end(); ++it) {
if (it->surface_type != stInternal)
fill_boundaries.surfaces.push_back(*it);
}
}
// intersect the grown surfaces with the actual fill boundaries
SurfaceCollection new_surfaces;
{
// merge top and bottom in a single collection
SurfaceCollection tb = top;
tb.surfaces.insert(tb.surfaces.end(), bottom.surfaces.begin(), bottom.surfaces.end());
// group surfaces
std::vector<SurfacesPtr> groups;
tb.group(&groups);
for (std::vector<SurfacesPtr>::const_iterator g = groups.begin(); g != groups.end(); ++g) {
Polygons subject;
for (SurfacesPtr::const_iterator s = g->begin(); s != g->end(); ++s) {
Polygons pp = **s;
subject.insert(subject.end(), pp.begin(), pp.end());
}
ExPolygons expp = intersection_ex(
subject,
(Polygons)fill_boundaries,
true // to ensure adjacent expolygons are unified
);
for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
Surface s = *g->front();
s.expolygon = *ex;
new_surfaces.surfaces.push_back(s);
}
}
}
/* subtract the new top surfaces from the other non-top surfaces and re-add them */
{
SurfaceCollection other;
for (Surfaces::const_iterator s = surfaces.begin(); s != surfaces.end(); ++s) {
if (s->surface_type != stTop && !s->is_bottom())
other.surfaces.push_back(*s);
}
// group surfaces
std::vector<SurfacesPtr> groups;
other.group(&groups);
for (std::vector<SurfacesPtr>::const_iterator g = groups.begin(); g != groups.end(); ++g) {
Polygons subject;
for (SurfacesPtr::const_iterator s = g->begin(); s != g->end(); ++s) {
Polygons pp = **s;
subject.insert(subject.end(), pp.begin(), pp.end());
}
ExPolygons expp = diff_ex(
subject,
(Polygons)new_surfaces
);
for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
Surface s = *g->front();
s.expolygon = *ex;
new_surfaces.surfaces.push_back(s);
}
}
}
this->fill_surfaces = new_surfaces;
}
void
LayerRegion::prepare_fill_surfaces()
{
/* Note: in order to make the psPrepareInfill step idempotent, we should never
alter fill_surfaces boundaries on which our idempotency relies since that's
the only meaningful information returned by psPerimeters. */
// if no solid layers are requested, turn top/bottom surfaces to internal
if (this->region()->config.top_solid_layers == 0) {
for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
if (surface->surface_type == stTop) {
if (this->layer()->object()->config.infill_only_where_needed) {
surface->surface_type = stInternalVoid;
} else {
surface->surface_type = stInternal;
}
}
}
}
if (this->region()->config.bottom_solid_layers == 0) {
for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
if (surface->surface_type == stBottom || surface->surface_type == stBottomBridge)
surface->surface_type = stInternal;
}
}
// turn too small internal regions into solid regions according to the user setting
if (this->region()->config.fill_density.value > 0) {
// scaling an area requires two calls!
double min_area = scale_(scale_(this->region()->config.solid_infill_below_area.value));
for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
if (surface->surface_type == stInternal && surface->area() <= min_area)
surface->surface_type = stInternalSolid;
}
}
}
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double
LayerRegion::infill_area_threshold() const
{
double ss = this->flow(frSolidInfill).scaled_spacing();
return ss*ss;
}
}