Merge remote-tracking branch 'origin/dev' into sla_base_pool

This commit is contained in:
tamasmeszaros 2018-08-28 15:17:35 +02:00
commit 055e90602e
4 changed files with 103 additions and 429 deletions

View File

@ -87,8 +87,6 @@ const char* INVALID_OBJECT_TYPES[] =
"other"
};
typedef Eigen::Matrix<float, 4, 4, Eigen::RowMajor> Matrix4x4;
const char* get_attribute_value_charptr(const char** attributes, unsigned int attributes_size, const char* attribute_key)
{
if ((attributes == nullptr) || (attributes_size == 0) || (attributes_size % 2 != 0) || (attribute_key == nullptr))
@ -121,11 +119,11 @@ int get_attribute_value_int(const char** attributes, unsigned int attributes_siz
return (text != nullptr) ? ::atoi(text) : 0;
}
Matrix4x4 get_matrix_from_string(const std::string& mat_str)
Slic3r::Transform3d get_transform_from_string(const std::string& mat_str)
{
if (mat_str.empty())
// empty string means default identity matrix
return Matrix4x4::Identity();
return Slic3r::Transform3d::Identity();
std::vector<std::string> mat_elements_str;
boost::split(mat_elements_str, mat_str, boost::is_any_of(" "), boost::token_compress_on);
@ -133,9 +131,9 @@ Matrix4x4 get_matrix_from_string(const std::string& mat_str)
unsigned int size = (unsigned int)mat_elements_str.size();
if (size != 12)
// invalid data, return identity matrix
return Matrix4x4::Identity();
return Slic3r::Transform3d::Identity();
Matrix4x4 ret = Matrix4x4::Identity();
Slic3r::Transform3d ret = Slic3r::Transform3d::Identity();
unsigned int i = 0;
// matrices are stored into 3mf files as 4x3
// we need to transpose them
@ -143,7 +141,7 @@ Matrix4x4 get_matrix_from_string(const std::string& mat_str)
{
for (unsigned int r = 0; r < 3; ++r)
{
ret(r, c) = (float)::atof(mat_elements_str[i++].c_str());
ret(r, c) = ::atof(mat_elements_str[i++].c_str());
}
}
return ret;
@ -209,17 +207,17 @@ namespace Slic3r {
struct Component
{
int object_id;
Matrix4x4 matrix;
Transform3d transform;
explicit Component(int object_id)
: object_id(object_id)
, matrix(Matrix4x4::Identity())
, transform(Transform3d::Identity())
{
}
Component(int object_id, const Matrix4x4& matrix)
Component(int object_id, const Transform3d& transform)
: object_id(object_id)
, matrix(matrix)
, transform(transform)
{
}
};
@ -273,11 +271,11 @@ namespace Slic3r {
struct Instance
{
ModelInstance* instance;
Matrix4x4 matrix;
Transform3d transform;
Instance(ModelInstance* instance, const Matrix4x4& matrix)
Instance(ModelInstance* instance, const Transform3d& transform)
: instance(instance)
, matrix(matrix)
, transform(transform)
{
}
};
@ -405,9 +403,9 @@ namespace Slic3r {
bool _handle_start_metadata(const char** attributes, unsigned int num_attributes);
bool _handle_end_metadata();
bool _create_object_instance(int object_id, const Matrix4x4& matrix, unsigned int recur_counter);
bool _create_object_instance(int object_id, const Transform3d& transform, unsigned int recur_counter);
void _apply_transform(ModelInstance& instance, const Matrix4x4& matrix);
void _apply_transform(ModelInstance& instance, const Transform3d& transform);
bool _handle_start_config(const char** attributes, unsigned int num_attributes);
bool _handle_end_config();
@ -934,8 +932,8 @@ namespace Slic3r {
ModelObject* object = instance.instance->get_object();
if (object != nullptr)
{
// apply the matrix to the instance
_apply_transform(*instance.instance, instance.matrix);
// apply the transform to the instance
_apply_transform(*instance.instance, instance.transform);
}
}
}
@ -1119,7 +1117,7 @@ namespace Slic3r {
bool _3MF_Importer::_handle_start_component(const char** attributes, unsigned int num_attributes)
{
int object_id = get_attribute_value_int(attributes, num_attributes, OBJECTID_ATTR);
Matrix4x4 matrix = get_matrix_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
Transform3d transform = get_transform_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
IdToModelObjectMap::iterator object_item = m_objects.find(object_id);
if (object_item == m_objects.end())
@ -1132,7 +1130,7 @@ namespace Slic3r {
}
}
m_curr_object.components.emplace_back(object_id, matrix);
m_curr_object.components.emplace_back(object_id, transform);
return true;
}
@ -1165,9 +1163,9 @@ namespace Slic3r {
// see specifications
int object_id = get_attribute_value_int(attributes, num_attributes, OBJECTID_ATTR);
Matrix4x4 matrix = get_matrix_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
Transform3d transform = get_transform_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
return _create_object_instance(object_id, matrix, 1);
return _create_object_instance(object_id, transform, 1);
}
bool _3MF_Importer::_handle_end_item()
@ -1195,7 +1193,7 @@ namespace Slic3r {
return true;
}
bool _3MF_Importer::_create_object_instance(int object_id, const Matrix4x4& matrix, unsigned int recur_counter)
bool _3MF_Importer::_create_object_instance(int object_id, const Transform3d& transform, unsigned int recur_counter)
{
static const unsigned int MAX_RECURSIONS = 10;
@ -1232,7 +1230,7 @@ namespace Slic3r {
return false;
}
m_instances.emplace_back(instance, matrix);
m_instances.emplace_back(instance, transform);
}
}
else
@ -1240,7 +1238,7 @@ namespace Slic3r {
// recursively process nested components
for (const Component& component : it->second)
{
if (!_create_object_instance(component.object_id, matrix * component.matrix, recur_counter + 1))
if (!_create_object_instance(component.object_id, transform * component.transform, recur_counter + 1))
return false;
}
}
@ -1248,20 +1246,20 @@ namespace Slic3r {
return true;
}
void _3MF_Importer::_apply_transform(ModelInstance& instance, const Matrix4x4& matrix)
void _3MF_Importer::_apply_transform(ModelInstance& instance, const Transform3d& transform)
{
// slic3r ModelInstance cannot be transformed using a matrix
// we extract from the given matrix only the values currently used
// translation
double offset_x = (double)matrix(0, 3);
double offset_y = (double)matrix(1, 3);
double offset_z = (double)matrix(2, 3);
double offset_x = transform(0, 3);
double offset_y = transform(1, 3);
double offset_z = transform(2, 3);
// scale
double sx = ::sqrt(sqr((double)matrix(0, 0)) + sqr((double)matrix(1, 0)) + sqr((double)matrix(2, 0)));
double sy = ::sqrt(sqr((double)matrix(0, 1)) + sqr((double)matrix(1, 1)) + sqr((double)matrix(2, 1)));
double sz = ::sqrt(sqr((double)matrix(0, 2)) + sqr((double)matrix(1, 2)) + sqr((double)matrix(2, 2)));
double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0)));
double sy = ::sqrt(sqr(transform(0, 1)) + sqr(transform(1, 1)) + sqr(transform(2, 1)));
double sz = ::sqrt(sqr(transform(0, 2)) + sqr(transform(1, 2)) + sqr(transform(2, 2)));
// invalid scale value, return
if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
@ -1271,86 +1269,23 @@ namespace Slic3r {
if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
return;
#if 0 // use quaternions
// rotations (extracted using quaternion)
double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy;
double inv_sz = 1.0 / sz;
Eigen::Matrix<double, 3, 3, Eigen::RowMajor> m3x3;
m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
double qw = 0.5 * ::sqrt(std::max(0.0, 1.0 + m3x3(0, 0) + m3x3(1, 1) + m3x3(2, 2)));
double qx = 0.5 * ::sqrt(std::max(0.0, 1.0 + m3x3(0, 0) - m3x3(1, 1) - m3x3(2, 2)));
double qy = 0.5 * ::sqrt(std::max(0.0, 1.0 - m3x3(0, 0) + m3x3(1, 1) - m3x3(2, 2)));
double qz = 0.5 * ::sqrt(std::max(0.0, 1.0 - m3x3(0, 0) - m3x3(1, 1) + m3x3(2, 2)));
double q_magnitude = ::sqrt(sqr(qw) + sqr(qx) + sqr(qy) + sqr(qz));
// invalid length, return
if (q_magnitude == 0.0)
return;
double inv_q_magnitude = 1.0 / q_magnitude;
qw *= inv_q_magnitude;
qx *= inv_q_magnitude;
qy *= inv_q_magnitude;
qz *= inv_q_magnitude;
double test = qx * qy + qz * qw;
double angle_x, angle_y, angle_z;
if (test > 0.499)
{
// singularity at north pole
angle_x = 0.0;
angle_y = 2.0 * ::atan2(qx, qw);
angle_z = 0.5 * PI;
}
else if (test < -0.499)
{
// singularity at south pole
angle_x = 0.0;
angle_y = -2.0 * ::atan2(qx, qw);
angle_z = -0.5 * PI;
}
else
{
angle_x = ::atan2(2.0 * qx * qw - 2.0 * qy * qz, 1.0 - 2.0 * sqr(qx) - 2.0 * sqr(qz));
angle_y = ::atan2(2.0 * qy * qw - 2.0 * qx * qz, 1.0 - 2.0 * sqr(qy) - 2.0 * sqr(qz));
angle_z = ::asin(2.0 * qx * qy + 2.0 * qz * qw);
if (angle_x < 0.0)
angle_x += 2.0 * PI;
if (angle_y < 0.0)
angle_y += 2.0 * PI;
if (angle_z < 0.0)
angle_z += 2.0 * PI;
}
#else // use eigen library
double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy;
double inv_sz = 1.0 / sz;
Eigen::Matrix3d m3x3;
m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
m3x3 << transform(0, 0) * inv_sx, transform(0, 1) * inv_sy, transform(0, 2) * inv_sz,
transform(1, 0) * inv_sx, transform(1, 1) * inv_sy, transform(1, 2) * inv_sz,
transform(2, 0) * inv_sx, transform(2, 1) * inv_sy, transform(2, 2) * inv_sz;
Eigen::AngleAxisd rotation;
rotation.fromRotationMatrix(m3x3);
// invalid rotation axis, we currently handle only rotations around Z axis
if ((rotation.angle() != 0.0) && (rotation.axis() != Eigen::Vector3d::UnitZ()) && (rotation.axis() != -Eigen::Vector3d::UnitZ()))
if ((rotation.angle() != 0.0) && (rotation.axis() != Vec3d::UnitZ()) && (rotation.axis() != -Vec3d::UnitZ()))
return;
double angle_z = (rotation.axis() == Eigen::Vector3d::UnitZ()) ? rotation.angle() : -rotation.angle();
#endif
double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
instance.offset(0) = offset_x;
instance.offset(1) = offset_y;
@ -1548,11 +1483,11 @@ namespace Slic3r {
struct BuildItem
{
unsigned int id;
Matrix4x4 matrix;
Transform3d transform;
BuildItem(unsigned int id, const Matrix4x4& matrix)
BuildItem(unsigned int id, const Transform3d& transform)
: id(id)
, matrix(matrix)
, transform(transform)
{
}
};
@ -1801,9 +1736,11 @@ namespace Slic3r {
stream << " </" << COMPONENTS_TAG << ">\n";
}
Eigen::Affine3f transform;
transform = Eigen::Translation3f((float)instance->offset(0), (float)instance->offset(1), 0.0f) * Eigen::AngleAxisf((float)instance->rotation, Eigen::Vector3f::UnitZ()) * Eigen::Scaling((float)instance->scaling_factor);
build_items.emplace_back(instance_id, transform.matrix());
Transform3d t = Transform3d::Identity();
t.translate(Vec3d(instance->offset(0), instance->offset(1), 0.0));
t.rotate(Eigen::AngleAxisd(instance->rotation, Vec3d::UnitZ()));
t.scale(instance->scaling_factor);
build_items.emplace_back(instance_id, t);
stream << " </" << OBJECT_TAG << ">\n";
@ -1904,7 +1841,7 @@ namespace Slic3r {
{
for (unsigned r = 0; r < 3; ++r)
{
stream << item.matrix(r, c);
stream << item.transform(r, c);
if ((r != 2) || (c != 3))
stream << " ";
}

View File

@ -1134,11 +1134,7 @@ GLCanvas3D::Gizmos::~Gizmos()
bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
{
#if ENABLE_GIZMOS_3D
GLGizmoBase* gizmo = new GLGizmoScale3D(parent);
#else
GLGizmoBase* gizmo = new GLGizmoScale(parent);
#endif // ENABLE_GIZMOS_3D
if (gizmo == nullptr)
return false;
@ -1147,11 +1143,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
#if ENABLE_GIZMOS_3D
gizmo = new GLGizmoRotate3D(parent);
#else
gizmo = new GLGizmoRotate(parent, GLGizmoRotate::Z);
#endif // ENABLE_GIZMOS_3D
if (gizmo == nullptr)
{
_reset();
@ -1379,11 +1371,7 @@ float GLCanvas3D::Gizmos::get_scale() const
return 1.0f;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
#if ENABLE_GIZMOS_3D
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
#else
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale*>(it->second)->get_scale() : 1.0f;
#endif // ENABLE_GIZMOS_3D
}
void GLCanvas3D::Gizmos::set_scale(float scale)
@ -1393,11 +1381,7 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
#if ENABLE_GIZMOS_3D
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
#else
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
#endif // ENABLE_GIZMOS_3D
}
float GLCanvas3D::Gizmos::get_angle_z() const
@ -1406,11 +1390,7 @@ float GLCanvas3D::Gizmos::get_angle_z() const
return 0.0f;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
#if ENABLE_GIZMOS_3D
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_angle_z() : 0.0f;
#else
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate*>(it->second)->get_angle() : 0.0f;
#endif // ENABLE_GIZMOS_3D
}
void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
@ -1420,11 +1400,7 @@ void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
if (it != m_gizmos.end())
#if ENABLE_GIZMOS_3D
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_angle_z(angle_z);
#else
reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle(angle_z);
#endif // ENABLE_GIZMOS_3D
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_angle_z(angle_z);
}
Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
@ -2487,10 +2463,12 @@ void GLCanvas3D::reload_scene(bool force)
// 1st call to reset if no objects left
update_gizmos_data();
update_volumes_selection(m_objects_selections);
// 2nd call to restore if something selected
// 2nd call to restore selection, if any
if (!m_objects_selections.empty())
update_gizmos_data();
m_gizmos.refresh();
if (m_config->has("nozzle_diameter"))
{
// Should the wipe tower be visualized ?

View File

@ -26,10 +26,8 @@ const float GLGizmoBase::Grabber::HalfSize = 2.0f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
GLGizmoBase::Grabber::Grabber()
: center(0.0, 0.0, 0.0)
, angle_x(0.0f)
, angle_y(0.0f)
, angle_z(0.0f)
: center(Vec3d::Zero())
, angles(Vec3d::Zero())
, dragging(false)
{
color[0] = 1.0f;
@ -49,29 +47,14 @@ void GLGizmoBase::Grabber::render(bool hover) const
else
::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
#if ENABLE_GIZMOS_3D
render(render_color, true);
#else
render(render_color);
#endif // ENABLE_GIZMOS_3D
}
#if ENABLE_GIZMOS_3D
void GLGizmoBase::Grabber::render(const float* render_color, bool use_lighting) const
#else
void GLGizmoBase::Grabber::render(const float* render_color) const
#endif // ENABLE_GIZMOS_3D
{
float half_size = dragging ? HalfSize * DraggingScaleFactor : HalfSize;
#if ENABLE_GIZMOS_3D
if (use_lighting)
::glEnable(GL_LIGHTING);
#else
float min_x = -half_size;
float max_x = +half_size;
float min_y = -half_size;
float max_y = +half_size;
#endif // !ENABLE_GIZMOS_3D
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
@ -79,11 +62,10 @@ void GLGizmoBase::Grabber::render(const float* render_color) const
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
float rad_to_deg = 180.0f / (GLfloat)PI;
::glRotatef((GLfloat)angle_x * rad_to_deg, 1.0f, 0.0f, 0.0f);
::glRotatef((GLfloat)angle_y * rad_to_deg, 0.0f, 1.0f, 0.0f);
::glRotatef((GLfloat)angle_z * rad_to_deg, 0.0f, 0.0f, 1.0f);
::glRotatef((GLfloat)angles(0) * rad_to_deg, 1.0f, 0.0f, 0.0f);
::glRotatef((GLfloat)angles(1) * rad_to_deg, 0.0f, 1.0f, 0.0f);
::glRotatef((GLfloat)angles(2) * rad_to_deg, 0.0f, 0.0f, 1.0f);
#if ENABLE_GIZMOS_3D
// face min x
::glPushMatrix();
::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f);
@ -124,28 +106,13 @@ void GLGizmoBase::Grabber::render(const float* render_color) const
::glTranslatef(0.0f, 0.0f, (GLfloat)half_size);
render_face(half_size);
::glPopMatrix();
#else
::glDisable(GL_CULL_FACE);
::glBegin(GL_TRIANGLES);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glEnd();
::glEnable(GL_CULL_FACE);
#endif // ENABLE_GIZMOS_3D
::glPopMatrix();
#if ENABLE_GIZMOS_3D
if (use_lighting)
::glDisable(GL_LIGHTING);
#endif // ENABLE_GIZMOS_3D
}
#if ENABLE_GIZMOS_3D
void GLGizmoBase::Grabber::render_face(float half_size) const
{
::glBegin(GL_TRIANGLES);
@ -158,7 +125,6 @@ void GLGizmoBase::Grabber::render_face(float half_size) const
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
::glEnd();
}
#endif // ENABLE_GIZMOS_3D
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent)
: m_parent(parent)
@ -265,41 +231,24 @@ const float GLGizmoRotate::GrabberOffset = 5.0f;
GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
: GLGizmoBase(parent)
, m_axis(axis)
, m_angle(0.0f)
, m_angle(0.0)
, m_center(0.0, 0.0, 0.0)
, m_radius(0.0f)
, m_keep_initial_values(false)
{
}
void GLGizmoRotate::set_angle(float angle)
void GLGizmoRotate::set_angle(double angle)
{
if (std::abs(angle - 2.0f * PI) < EPSILON)
angle = 0.0f;
if (std::abs(angle - 2.0 * (double)PI) < EPSILON)
angle = 0.0;
m_angle = angle;
}
bool GLGizmoRotate::on_init()
{
#if !ENABLE_GIZMOS_3D
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "rotate_off.png";
if (!m_textures[Off].load_from_file(filename, false))
return false;
filename = path + "rotate_hover.png";
if (!m_textures[Hover].load_from_file(filename, false))
return false;
filename = path + "rotate_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
#endif // !ENABLE_GIZMOS_3D
m_grabbers.push_back(Grabber());
return true;
}
@ -339,7 +288,7 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray)
if (theta == 2.0 * (double)PI)
theta = 0.0;
m_angle = (float)theta;
m_angle = theta;
}
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
@ -347,55 +296,33 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
if (m_grabbers[0].dragging)
set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
#if ENABLE_GIZMOS_3D
::glEnable(GL_DEPTH_TEST);
#else
::glDisable(GL_DEPTH_TEST);
#endif // ENABLE_GIZMOS_3D
if (!m_keep_initial_values)
{
m_center = box.center();
#if !ENABLE_GIZMOS_3D
const Vec3d& size = box.size();
m_center(2) = 0.0;
#endif // !ENABLE_GIZMOS_3D
#if ENABLE_GIZMOS_3D
m_radius = Offset + box.radius();
#else
m_radius = Offset + ::sqrt(sqr(0.5f * (float)size(0)) + sqr(0.5f * (float)size(1)));
#endif // ENABLE_GIZMOS_3D
m_keep_initial_values = true;
}
::glPushMatrix();
transform_to_local();
#if ENABLE_GIZMOS_3D
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
#else
::glLineWidth(2.0f);
::glColor3fv(m_drag_color);
#endif // ENABLE_GIZMOS_3D
render_circle();
#if ENABLE_GIZMOS_3D
if (m_hover_id != -1)
{
#endif // ENABLE_GIZMOS_3D
render_scale();
render_snap_radii();
render_reference_radius();
#if ENABLE_GIZMOS_3D
}
#endif // ENABLE_GIZMOS_3D
::glColor3fv(m_highlight_color);
#if ENABLE_GIZMOS_3D
if (m_hover_id != -1)
#endif // ENABLE_GIZMOS_3D
render_angle();
render_grabber();
@ -491,7 +418,7 @@ void GLGizmoRotate::render_reference_radius() const
void GLGizmoRotate::render_angle() const
{
float step_angle = m_angle / AngleResolution;
float step_angle = (float)m_angle / AngleResolution;
float ex_radius = m_radius + GrabberOffset;
::glBegin(GL_LINE_STRIP);
@ -508,15 +435,11 @@ void GLGizmoRotate::render_angle() const
void GLGizmoRotate::render_grabber() const
{
float grabber_radius = m_radius + GrabberOffset;
double grabber_radius = (double)(m_radius + GrabberOffset);
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angle_z = m_angle;
m_grabbers[0].angles(2) = m_angle;
#if ENABLE_GIZMOS_3D
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
#else
::glColor3fv(m_drag_color);
#endif // ENABLE_GIZMOS_3D
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
@ -584,17 +507,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
m.translate(-m_center);
Eigen::Matrix<double, 3, 2> world_ray;
Eigen::Matrix<double, 3, 2> local_ray;
world_ray(0, 0) = mouse_ray.a(0);
world_ray(1, 0) = mouse_ray.a(1);
world_ray(2, 0) = mouse_ray.a(2);
world_ray(0, 1) = mouse_ray.b(0);
world_ray(1, 1) = mouse_ray.b(1);
world_ray(2, 1) = mouse_ray.b(2);
local_ray = m * world_ray.colwise().homogeneous();
return Linef3(Vec3d(local_ray(0, 0), local_ray(1, 0), local_ray(2, 0)), Vec3d(local_ray(0, 1), local_ray(1, 1), local_ray(2, 1))).intersect_plane(0.0);
return transform(mouse_ray, m).intersect_plane(0.0);
}
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent)
@ -698,116 +611,13 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
m_z.render(box);
}
const float GLGizmoScale::Offset = 5.0f;
GLGizmoScale::GLGizmoScale(GLCanvas3D& parent)
: GLGizmoBase(parent)
, m_scale(1.0f)
, m_starting_scale(1.0f)
{
}
bool GLGizmoScale::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "scale_off.png";
if (!m_textures[Off].load_from_file(filename, false))
return false;
filename = path + "scale_hover.png";
if (!m_textures[Hover].load_from_file(filename, false))
return false;
filename = path + "scale_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
for (unsigned int i = 0; i < 4; ++i)
{
m_grabbers.push_back(Grabber());
}
return true;
}
void GLGizmoScale::on_start_dragging()
{
if (m_hover_id != -1)
m_starting_drag_position = to_2d(m_grabbers[m_hover_id].center);
}
void GLGizmoScale::on_update(const Linef3& mouse_ray)
{
Vec2d mouse_pos = to_2d(mouse_ray.intersect_plane(0.0));
Vec2d center(0.5 * (m_grabbers[1].center(0) + m_grabbers[0].center(0)), 0.5 * (m_grabbers[3].center(1) + m_grabbers[0].center(1)));
double orig_len = (m_starting_drag_position - center).norm();
double new_len = (mouse_pos - center).norm();
double ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
m_scale = m_starting_scale * (float)ratio;
}
void GLGizmoScale::on_render(const BoundingBoxf3& box) const
{
if (m_grabbers[0].dragging || m_grabbers[1].dragging || m_grabbers[2].dragging || m_grabbers[3].dragging)
set_tooltip(format(100.0f * m_scale, 4) + "%");
::glDisable(GL_DEPTH_TEST);
double min_x = box.min(0) - (double)Offset;
double max_x = box.max(0) + (double)Offset;
double min_y = box.min(1) - (double)Offset;
double max_y = box.max(1) + (double)Offset;
m_grabbers[0].center = Vec3d(min_x, min_y, 0.0);
m_grabbers[1].center = Vec3d(max_x, min_y, 0.0);
m_grabbers[2].center = Vec3d(max_x, max_y, 0.0);
m_grabbers[3].center = Vec3d(min_x, max_y, 0.0);
::glLineWidth(2.0f);
::glColor3fv(m_drag_color);
// draw outline
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < 4; ++i)
{
::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), 0.0f);
}
::glEnd();
// draw grabbers
for (unsigned int i = 0; i < 4; ++i)
{
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float));
}
render_grabbers();
}
void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < 4; ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
}
render_grabbers_for_picking();
}
const float GLGizmoScale3D::Offset = 5.0f;
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
: GLGizmoBase(parent)
, m_scale_x(1.0f)
, m_scale_y(1.0f)
, m_scale_z(1.0f)
, m_starting_scale_x(1.0f)
, m_starting_scale_y(1.0f)
, m_starting_scale_z(1.0f)
, m_scale(Vec3d::Ones())
, m_starting_scale(Vec3d::Ones())
, m_starting_center(Vec3d::Zero())
{
}
@ -832,15 +642,15 @@ bool GLGizmoScale3D::on_init()
m_grabbers.push_back(Grabber());
}
float half_pi = 0.5f * (float)PI;
double half_pi = 0.5 * (double)PI;
// x axis
m_grabbers[0].angle_y = half_pi;
m_grabbers[1].angle_y = half_pi;
m_grabbers[0].angles(1) = half_pi;
m_grabbers[1].angles(1) = half_pi;
// y axis
m_grabbers[2].angle_x = half_pi;
m_grabbers[3].angle_x = half_pi;
m_grabbers[2].angles(0) = half_pi;
m_grabbers[3].angles(0) = half_pi;
return true;
}
@ -869,16 +679,16 @@ void GLGizmoScale3D::on_update(const Linef3& mouse_ray)
void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
{
if (m_grabbers[0].dragging || m_grabbers[1].dragging)
set_tooltip("X: " + format(100.0f * m_scale_x, 4) + "%");
set_tooltip("X: " + format(100.0f * m_scale(0), 4) + "%");
else if (m_grabbers[2].dragging || m_grabbers[3].dragging)
set_tooltip("Y: " + format(100.0f * m_scale_y, 4) + "%");
set_tooltip("Y: " + format(100.0f * m_scale(1), 4) + "%");
else if (m_grabbers[4].dragging || m_grabbers[5].dragging)
set_tooltip("Z: " + format(100.0f * m_scale_z, 4) + "%");
set_tooltip("Z: " + format(100.0f * m_scale(2), 4) + "%");
else if (m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
{
std::string tooltip = "X: " + format(100.0f * m_scale_x, 4) + "%\n";
tooltip += "Y: " + format(100.0f * m_scale_y, 4) + "%\n";
tooltip += "Z: " + format(100.0f * m_scale_z, 4) + "%";
std::string tooltip = "X: " + format(100.0f * m_scale(0), 4) + "%\n";
tooltip += "Y: " + format(100.0f * m_scale(1), 4) + "%\n";
tooltip += "Z: " + format(100.0f * m_scale(2), 4) + "%";
set_tooltip(tooltip);
}
@ -1025,7 +835,7 @@ void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
double ratio = calc_ratio(1, mouse_ray, m_starting_center);
if (ratio > 0.0)
m_scale_x = m_starting_scale_x * (float)ratio;
m_scale(0) = m_starting_scale(0) * ratio;
}
void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
@ -1033,8 +843,8 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
double ratio = calc_ratio(2, mouse_ray, m_starting_center);
if (ratio > 0.0)
m_scale_x = m_starting_scale_y * (float)ratio; // << this is temporary
// m_scale_y = m_starting_scale_y * (float)ratio;
m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary
// m_scale(1) = m_starting_scale(1) * ratio;
}
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
@ -1042,8 +852,8 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
double ratio = calc_ratio(1, mouse_ray, m_starting_center);
if (ratio > 0.0)
m_scale_x = m_starting_scale_z * (float)ratio; // << this is temporary
// m_scale_z = m_starting_scale_z * (float)ratio;
m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
// m_scale(2) = m_starting_scale(2) * ratio;
}
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
@ -1053,11 +863,7 @@ void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
double ratio = calc_ratio(0, mouse_ray, center);
if (ratio > 0.0)
{
m_scale_x = m_starting_scale_x * (float)ratio;
m_scale_y = m_starting_scale_y * (float)ratio;
m_scale_z = m_starting_scale_z * (float)ratio;
}
m_scale = m_starting_scale * ratio;
}
double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const

View File

@ -7,8 +7,6 @@
#include <vector>
#define ENABLE_GIZMOS_3D 1
namespace Slic3r {
class BoundingBoxf3;
@ -28,30 +26,18 @@ protected:
static const float DraggingScaleFactor;
Vec3d center;
float angle_x;
float angle_y;
float angle_z;
Vec3d angles;
float color[3];
bool dragging;
Grabber();
void render(bool hover) const;
#if ENABLE_GIZMOS_3D
void render_for_picking() const { render(color, false); }
#else
void render_for_picking() const { render(color); }
#endif // ENABLE_GIZMOS_3D
private:
#if ENABLE_GIZMOS_3D
void render(const float* render_color, bool use_lighting) const;
#else
void render(const float* render_color) const;
#endif // ENABLE_GIZMOS_3D
#if ENABLE_GIZMOS_3D
void render_face(float half_size) const;
#endif // ENABLE_GIZMOS_3D
};
public:
@ -146,7 +132,7 @@ public:
private:
Axis m_axis;
float m_angle;
double m_angle;
mutable Vec3d m_center;
mutable float m_radius;
@ -155,8 +141,8 @@ private:
public:
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
float get_angle() const { return m_angle; }
void set_angle(float angle);
double get_angle() const { return m_angle; }
void set_angle(double angle);
protected:
virtual bool on_init();
@ -188,14 +174,14 @@ class GLGizmoRotate3D : public GLGizmoBase
public:
explicit GLGizmoRotate3D(GLCanvas3D& parent);
float get_angle_x() const { return m_x.get_angle(); }
void set_angle_x(float angle) { m_x.set_angle(angle); }
double get_angle_x() const { return m_x.get_angle(); }
void set_angle_x(double angle) { m_x.set_angle(angle); }
float get_angle_y() const { return m_y.get_angle(); }
void set_angle_y(float angle) { m_y.set_angle(angle); }
double get_angle_y() const { return m_y.get_angle(); }
void set_angle_y(double angle) { m_y.set_angle(angle); }
float get_angle_z() const { return m_z.get_angle(); }
void set_angle_z(float angle) { m_z.set_angle(angle); }
double get_angle_z() const { return m_z.get_angle(); }
void set_angle_z(double angle) { m_z.set_angle(angle); }
protected:
virtual bool on_init();
@ -234,64 +220,31 @@ protected:
}
};
class GLGizmoScale : public GLGizmoBase
{
static const float Offset;
float m_scale;
float m_starting_scale;
Vec2d m_starting_drag_position;
public:
explicit GLGizmoScale(GLCanvas3D& parent);
float get_scale() const { return m_scale; }
void set_scale(float scale) { m_starting_scale = scale; }
protected:
virtual bool on_init();
virtual void on_start_dragging();
virtual void on_update(const Linef3& mouse_ray);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
};
class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
mutable BoundingBoxf3 m_box;
float m_scale_x;
float m_scale_y;
float m_scale_z;
float m_starting_scale_x;
float m_starting_scale_y;
float m_starting_scale_z;
Vec3d m_scale;
Vec3d m_starting_scale;
Vec3d m_starting_drag_position;
Vec3d m_starting_center;
public:
explicit GLGizmoScale3D(GLCanvas3D& parent);
float get_scale_x() const { return m_scale_x; }
void set_scale_x(float scale) { m_starting_scale_x = scale; }
double get_scale_x() const { return m_scale(0); }
void set_scale_x(double scale) { m_starting_scale(0) = scale; }
float get_scale_y() const { return m_scale_y; }
void set_scale_y(float scale) { m_starting_scale_y = scale; }
double get_scale_y() const { return m_scale(1); }
void set_scale_y(double scale) { m_starting_scale(1) = scale; }
float get_scale_z() const { return m_scale_z; }
void set_scale_z(float scale) { m_starting_scale_z = scale; }
double get_scale_z() const { return m_scale(2); }
void set_scale_z(double scale) { m_starting_scale(2) = scale; }
void set_scale(float scale)
{
m_starting_scale_x = scale;
m_starting_scale_y = scale;
m_starting_scale_z = scale;
}
void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
protected:
virtual bool on_init();