Merge remote-tracking branch 'origin/dev' into sla_base_pool
This commit is contained in:
commit
055e90602e
@ -87,8 +87,6 @@ const char* INVALID_OBJECT_TYPES[] =
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"other"
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};
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typedef Eigen::Matrix<float, 4, 4, Eigen::RowMajor> Matrix4x4;
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const char* get_attribute_value_charptr(const char** attributes, unsigned int attributes_size, const char* attribute_key)
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{
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if ((attributes == nullptr) || (attributes_size == 0) || (attributes_size % 2 != 0) || (attribute_key == nullptr))
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@ -121,11 +119,11 @@ int get_attribute_value_int(const char** attributes, unsigned int attributes_siz
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return (text != nullptr) ? ::atoi(text) : 0;
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}
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Matrix4x4 get_matrix_from_string(const std::string& mat_str)
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Slic3r::Transform3d get_transform_from_string(const std::string& mat_str)
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{
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if (mat_str.empty())
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// empty string means default identity matrix
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return Matrix4x4::Identity();
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return Slic3r::Transform3d::Identity();
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std::vector<std::string> mat_elements_str;
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boost::split(mat_elements_str, mat_str, boost::is_any_of(" "), boost::token_compress_on);
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@ -133,9 +131,9 @@ Matrix4x4 get_matrix_from_string(const std::string& mat_str)
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unsigned int size = (unsigned int)mat_elements_str.size();
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if (size != 12)
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// invalid data, return identity matrix
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return Matrix4x4::Identity();
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return Slic3r::Transform3d::Identity();
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Matrix4x4 ret = Matrix4x4::Identity();
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Slic3r::Transform3d ret = Slic3r::Transform3d::Identity();
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unsigned int i = 0;
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// matrices are stored into 3mf files as 4x3
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// we need to transpose them
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@ -143,7 +141,7 @@ Matrix4x4 get_matrix_from_string(const std::string& mat_str)
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{
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for (unsigned int r = 0; r < 3; ++r)
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{
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ret(r, c) = (float)::atof(mat_elements_str[i++].c_str());
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ret(r, c) = ::atof(mat_elements_str[i++].c_str());
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}
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}
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return ret;
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@ -209,17 +207,17 @@ namespace Slic3r {
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struct Component
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{
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int object_id;
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Matrix4x4 matrix;
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Transform3d transform;
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explicit Component(int object_id)
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: object_id(object_id)
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, matrix(Matrix4x4::Identity())
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, transform(Transform3d::Identity())
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{
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}
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Component(int object_id, const Matrix4x4& matrix)
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Component(int object_id, const Transform3d& transform)
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: object_id(object_id)
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, matrix(matrix)
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, transform(transform)
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{
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}
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};
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@ -273,11 +271,11 @@ namespace Slic3r {
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struct Instance
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{
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ModelInstance* instance;
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Matrix4x4 matrix;
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Transform3d transform;
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Instance(ModelInstance* instance, const Matrix4x4& matrix)
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Instance(ModelInstance* instance, const Transform3d& transform)
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: instance(instance)
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, matrix(matrix)
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, transform(transform)
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{
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}
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};
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@ -405,9 +403,9 @@ namespace Slic3r {
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bool _handle_start_metadata(const char** attributes, unsigned int num_attributes);
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bool _handle_end_metadata();
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bool _create_object_instance(int object_id, const Matrix4x4& matrix, unsigned int recur_counter);
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bool _create_object_instance(int object_id, const Transform3d& transform, unsigned int recur_counter);
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void _apply_transform(ModelInstance& instance, const Matrix4x4& matrix);
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void _apply_transform(ModelInstance& instance, const Transform3d& transform);
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bool _handle_start_config(const char** attributes, unsigned int num_attributes);
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bool _handle_end_config();
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@ -934,8 +932,8 @@ namespace Slic3r {
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ModelObject* object = instance.instance->get_object();
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if (object != nullptr)
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{
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// apply the matrix to the instance
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_apply_transform(*instance.instance, instance.matrix);
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// apply the transform to the instance
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_apply_transform(*instance.instance, instance.transform);
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}
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}
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}
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@ -1119,7 +1117,7 @@ namespace Slic3r {
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bool _3MF_Importer::_handle_start_component(const char** attributes, unsigned int num_attributes)
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{
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int object_id = get_attribute_value_int(attributes, num_attributes, OBJECTID_ATTR);
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Matrix4x4 matrix = get_matrix_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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Transform3d transform = get_transform_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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IdToModelObjectMap::iterator object_item = m_objects.find(object_id);
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if (object_item == m_objects.end())
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@ -1132,7 +1130,7 @@ namespace Slic3r {
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}
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}
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m_curr_object.components.emplace_back(object_id, matrix);
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m_curr_object.components.emplace_back(object_id, transform);
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return true;
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}
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@ -1165,9 +1163,9 @@ namespace Slic3r {
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// see specifications
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int object_id = get_attribute_value_int(attributes, num_attributes, OBJECTID_ATTR);
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Matrix4x4 matrix = get_matrix_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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Transform3d transform = get_transform_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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return _create_object_instance(object_id, matrix, 1);
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return _create_object_instance(object_id, transform, 1);
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}
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bool _3MF_Importer::_handle_end_item()
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@ -1195,7 +1193,7 @@ namespace Slic3r {
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return true;
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}
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bool _3MF_Importer::_create_object_instance(int object_id, const Matrix4x4& matrix, unsigned int recur_counter)
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bool _3MF_Importer::_create_object_instance(int object_id, const Transform3d& transform, unsigned int recur_counter)
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{
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static const unsigned int MAX_RECURSIONS = 10;
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@ -1232,7 +1230,7 @@ namespace Slic3r {
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return false;
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}
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m_instances.emplace_back(instance, matrix);
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m_instances.emplace_back(instance, transform);
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}
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}
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else
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@ -1240,7 +1238,7 @@ namespace Slic3r {
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// recursively process nested components
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for (const Component& component : it->second)
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{
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if (!_create_object_instance(component.object_id, matrix * component.matrix, recur_counter + 1))
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if (!_create_object_instance(component.object_id, transform * component.transform, recur_counter + 1))
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return false;
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}
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}
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@ -1248,20 +1246,20 @@ namespace Slic3r {
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return true;
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}
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void _3MF_Importer::_apply_transform(ModelInstance& instance, const Matrix4x4& matrix)
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void _3MF_Importer::_apply_transform(ModelInstance& instance, const Transform3d& transform)
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{
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// slic3r ModelInstance cannot be transformed using a matrix
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// we extract from the given matrix only the values currently used
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// translation
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double offset_x = (double)matrix(0, 3);
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double offset_y = (double)matrix(1, 3);
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double offset_z = (double)matrix(2, 3);
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double offset_x = transform(0, 3);
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double offset_y = transform(1, 3);
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double offset_z = transform(2, 3);
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// scale
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double sx = ::sqrt(sqr((double)matrix(0, 0)) + sqr((double)matrix(1, 0)) + sqr((double)matrix(2, 0)));
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double sy = ::sqrt(sqr((double)matrix(0, 1)) + sqr((double)matrix(1, 1)) + sqr((double)matrix(2, 1)));
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double sz = ::sqrt(sqr((double)matrix(0, 2)) + sqr((double)matrix(1, 2)) + sqr((double)matrix(2, 2)));
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double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0)));
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double sy = ::sqrt(sqr(transform(0, 1)) + sqr(transform(1, 1)) + sqr(transform(2, 1)));
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double sz = ::sqrt(sqr(transform(0, 2)) + sqr(transform(1, 2)) + sqr(transform(2, 2)));
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// invalid scale value, return
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if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
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@ -1271,86 +1269,23 @@ namespace Slic3r {
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if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
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return;
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#if 0 // use quaternions
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// rotations (extracted using quaternion)
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double inv_sx = 1.0 / sx;
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double inv_sy = 1.0 / sy;
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double inv_sz = 1.0 / sz;
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Eigen::Matrix<double, 3, 3, Eigen::RowMajor> m3x3;
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m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
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(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
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(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
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double qw = 0.5 * ::sqrt(std::max(0.0, 1.0 + m3x3(0, 0) + m3x3(1, 1) + m3x3(2, 2)));
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double qx = 0.5 * ::sqrt(std::max(0.0, 1.0 + m3x3(0, 0) - m3x3(1, 1) - m3x3(2, 2)));
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double qy = 0.5 * ::sqrt(std::max(0.0, 1.0 - m3x3(0, 0) + m3x3(1, 1) - m3x3(2, 2)));
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double qz = 0.5 * ::sqrt(std::max(0.0, 1.0 - m3x3(0, 0) - m3x3(1, 1) + m3x3(2, 2)));
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double q_magnitude = ::sqrt(sqr(qw) + sqr(qx) + sqr(qy) + sqr(qz));
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// invalid length, return
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if (q_magnitude == 0.0)
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return;
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double inv_q_magnitude = 1.0 / q_magnitude;
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qw *= inv_q_magnitude;
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qx *= inv_q_magnitude;
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qy *= inv_q_magnitude;
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qz *= inv_q_magnitude;
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double test = qx * qy + qz * qw;
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double angle_x, angle_y, angle_z;
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if (test > 0.499)
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{
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// singularity at north pole
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angle_x = 0.0;
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angle_y = 2.0 * ::atan2(qx, qw);
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angle_z = 0.5 * PI;
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}
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else if (test < -0.499)
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{
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// singularity at south pole
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angle_x = 0.0;
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angle_y = -2.0 * ::atan2(qx, qw);
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angle_z = -0.5 * PI;
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}
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else
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{
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angle_x = ::atan2(2.0 * qx * qw - 2.0 * qy * qz, 1.0 - 2.0 * sqr(qx) - 2.0 * sqr(qz));
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angle_y = ::atan2(2.0 * qy * qw - 2.0 * qx * qz, 1.0 - 2.0 * sqr(qy) - 2.0 * sqr(qz));
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angle_z = ::asin(2.0 * qx * qy + 2.0 * qz * qw);
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if (angle_x < 0.0)
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angle_x += 2.0 * PI;
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if (angle_y < 0.0)
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angle_y += 2.0 * PI;
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if (angle_z < 0.0)
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angle_z += 2.0 * PI;
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}
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#else // use eigen library
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double inv_sx = 1.0 / sx;
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double inv_sy = 1.0 / sy;
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double inv_sz = 1.0 / sz;
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Eigen::Matrix3d m3x3;
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m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
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(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
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(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
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m3x3 << transform(0, 0) * inv_sx, transform(0, 1) * inv_sy, transform(0, 2) * inv_sz,
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transform(1, 0) * inv_sx, transform(1, 1) * inv_sy, transform(1, 2) * inv_sz,
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transform(2, 0) * inv_sx, transform(2, 1) * inv_sy, transform(2, 2) * inv_sz;
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Eigen::AngleAxisd rotation;
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rotation.fromRotationMatrix(m3x3);
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// invalid rotation axis, we currently handle only rotations around Z axis
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if ((rotation.angle() != 0.0) && (rotation.axis() != Eigen::Vector3d::UnitZ()) && (rotation.axis() != -Eigen::Vector3d::UnitZ()))
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if ((rotation.angle() != 0.0) && (rotation.axis() != Vec3d::UnitZ()) && (rotation.axis() != -Vec3d::UnitZ()))
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return;
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double angle_z = (rotation.axis() == Eigen::Vector3d::UnitZ()) ? rotation.angle() : -rotation.angle();
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#endif
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double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
|
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|
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instance.offset(0) = offset_x;
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instance.offset(1) = offset_y;
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@ -1548,11 +1483,11 @@ namespace Slic3r {
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struct BuildItem
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{
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unsigned int id;
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Matrix4x4 matrix;
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Transform3d transform;
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BuildItem(unsigned int id, const Matrix4x4& matrix)
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BuildItem(unsigned int id, const Transform3d& transform)
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: id(id)
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, matrix(matrix)
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, transform(transform)
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{
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}
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};
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@ -1801,9 +1736,11 @@ namespace Slic3r {
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stream << " </" << COMPONENTS_TAG << ">\n";
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}
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|
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Eigen::Affine3f transform;
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transform = Eigen::Translation3f((float)instance->offset(0), (float)instance->offset(1), 0.0f) * Eigen::AngleAxisf((float)instance->rotation, Eigen::Vector3f::UnitZ()) * Eigen::Scaling((float)instance->scaling_factor);
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build_items.emplace_back(instance_id, transform.matrix());
|
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Transform3d t = Transform3d::Identity();
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t.translate(Vec3d(instance->offset(0), instance->offset(1), 0.0));
|
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t.rotate(Eigen::AngleAxisd(instance->rotation, Vec3d::UnitZ()));
|
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t.scale(instance->scaling_factor);
|
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build_items.emplace_back(instance_id, t);
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|
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stream << " </" << OBJECT_TAG << ">\n";
|
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@ -1904,7 +1841,7 @@ namespace Slic3r {
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{
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for (unsigned r = 0; r < 3; ++r)
|
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{
|
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stream << item.matrix(r, c);
|
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stream << item.transform(r, c);
|
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if ((r != 2) || (c != 3))
|
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stream << " ";
|
||||
}
|
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|
@ -1134,11 +1134,7 @@ GLCanvas3D::Gizmos::~Gizmos()
|
||||
|
||||
bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
||||
{
|
||||
#if ENABLE_GIZMOS_3D
|
||||
GLGizmoBase* gizmo = new GLGizmoScale3D(parent);
|
||||
#else
|
||||
GLGizmoBase* gizmo = new GLGizmoScale(parent);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
if (gizmo == nullptr)
|
||||
return false;
|
||||
|
||||
@ -1147,11 +1143,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
||||
|
||||
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
gizmo = new GLGizmoRotate3D(parent);
|
||||
#else
|
||||
gizmo = new GLGizmoRotate(parent, GLGizmoRotate::Z);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
if (gizmo == nullptr)
|
||||
{
|
||||
_reset();
|
||||
@ -1379,11 +1371,7 @@ float GLCanvas3D::Gizmos::get_scale() const
|
||||
return 1.0f;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
#if ENABLE_GIZMOS_3D
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
|
||||
#else
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale*>(it->second)->get_scale() : 1.0f;
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_scale(float scale)
|
||||
@ -1393,11 +1381,7 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
if (it != m_gizmos.end())
|
||||
#if ENABLE_GIZMOS_3D
|
||||
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
|
||||
#else
|
||||
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
}
|
||||
|
||||
float GLCanvas3D::Gizmos::get_angle_z() const
|
||||
@ -1406,11 +1390,7 @@ float GLCanvas3D::Gizmos::get_angle_z() const
|
||||
return 0.0f;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
|
||||
#if ENABLE_GIZMOS_3D
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_angle_z() : 0.0f;
|
||||
#else
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate*>(it->second)->get_angle() : 0.0f;
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
|
||||
@ -1420,11 +1400,7 @@ void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
|
||||
if (it != m_gizmos.end())
|
||||
#if ENABLE_GIZMOS_3D
|
||||
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_angle_z(angle_z);
|
||||
#else
|
||||
reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle(angle_z);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_angle_z(angle_z);
|
||||
}
|
||||
|
||||
Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
|
||||
@ -2487,10 +2463,12 @@ void GLCanvas3D::reload_scene(bool force)
|
||||
// 1st call to reset if no objects left
|
||||
update_gizmos_data();
|
||||
update_volumes_selection(m_objects_selections);
|
||||
// 2nd call to restore if something selected
|
||||
// 2nd call to restore selection, if any
|
||||
if (!m_objects_selections.empty())
|
||||
update_gizmos_data();
|
||||
|
||||
m_gizmos.refresh();
|
||||
|
||||
if (m_config->has("nozzle_diameter"))
|
||||
{
|
||||
// Should the wipe tower be visualized ?
|
||||
|
@ -26,10 +26,8 @@ const float GLGizmoBase::Grabber::HalfSize = 2.0f;
|
||||
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
|
||||
|
||||
GLGizmoBase::Grabber::Grabber()
|
||||
: center(0.0, 0.0, 0.0)
|
||||
, angle_x(0.0f)
|
||||
, angle_y(0.0f)
|
||||
, angle_z(0.0f)
|
||||
: center(Vec3d::Zero())
|
||||
, angles(Vec3d::Zero())
|
||||
, dragging(false)
|
||||
{
|
||||
color[0] = 1.0f;
|
||||
@ -49,29 +47,14 @@ void GLGizmoBase::Grabber::render(bool hover) const
|
||||
else
|
||||
::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
render(render_color, true);
|
||||
#else
|
||||
render(render_color);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
}
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
void GLGizmoBase::Grabber::render(const float* render_color, bool use_lighting) const
|
||||
#else
|
||||
void GLGizmoBase::Grabber::render(const float* render_color) const
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
{
|
||||
float half_size = dragging ? HalfSize * DraggingScaleFactor : HalfSize;
|
||||
#if ENABLE_GIZMOS_3D
|
||||
if (use_lighting)
|
||||
::glEnable(GL_LIGHTING);
|
||||
#else
|
||||
float min_x = -half_size;
|
||||
float max_x = +half_size;
|
||||
float min_y = -half_size;
|
||||
float max_y = +half_size;
|
||||
#endif // !ENABLE_GIZMOS_3D
|
||||
|
||||
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
|
||||
|
||||
@ -79,11 +62,10 @@ void GLGizmoBase::Grabber::render(const float* render_color) const
|
||||
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
|
||||
|
||||
float rad_to_deg = 180.0f / (GLfloat)PI;
|
||||
::glRotatef((GLfloat)angle_x * rad_to_deg, 1.0f, 0.0f, 0.0f);
|
||||
::glRotatef((GLfloat)angle_y * rad_to_deg, 0.0f, 1.0f, 0.0f);
|
||||
::glRotatef((GLfloat)angle_z * rad_to_deg, 0.0f, 0.0f, 1.0f);
|
||||
::glRotatef((GLfloat)angles(0) * rad_to_deg, 1.0f, 0.0f, 0.0f);
|
||||
::glRotatef((GLfloat)angles(1) * rad_to_deg, 0.0f, 1.0f, 0.0f);
|
||||
::glRotatef((GLfloat)angles(2) * rad_to_deg, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
// face min x
|
||||
::glPushMatrix();
|
||||
::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f);
|
||||
@ -124,28 +106,13 @@ void GLGizmoBase::Grabber::render(const float* render_color) const
|
||||
::glTranslatef(0.0f, 0.0f, (GLfloat)half_size);
|
||||
render_face(half_size);
|
||||
::glPopMatrix();
|
||||
#else
|
||||
::glDisable(GL_CULL_FACE);
|
||||
::glBegin(GL_TRIANGLES);
|
||||
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
|
||||
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
|
||||
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
|
||||
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
|
||||
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
|
||||
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
|
||||
::glEnd();
|
||||
::glEnable(GL_CULL_FACE);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
::glPopMatrix();
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
if (use_lighting)
|
||||
::glDisable(GL_LIGHTING);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
}
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
void GLGizmoBase::Grabber::render_face(float half_size) const
|
||||
{
|
||||
::glBegin(GL_TRIANGLES);
|
||||
@ -158,7 +125,6 @@ void GLGizmoBase::Grabber::render_face(float half_size) const
|
||||
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
|
||||
::glEnd();
|
||||
}
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent)
|
||||
: m_parent(parent)
|
||||
@ -265,41 +231,24 @@ const float GLGizmoRotate::GrabberOffset = 5.0f;
|
||||
GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
|
||||
: GLGizmoBase(parent)
|
||||
, m_axis(axis)
|
||||
, m_angle(0.0f)
|
||||
, m_angle(0.0)
|
||||
, m_center(0.0, 0.0, 0.0)
|
||||
, m_radius(0.0f)
|
||||
, m_keep_initial_values(false)
|
||||
{
|
||||
}
|
||||
|
||||
void GLGizmoRotate::set_angle(float angle)
|
||||
void GLGizmoRotate::set_angle(double angle)
|
||||
{
|
||||
if (std::abs(angle - 2.0f * PI) < EPSILON)
|
||||
angle = 0.0f;
|
||||
if (std::abs(angle - 2.0 * (double)PI) < EPSILON)
|
||||
angle = 0.0;
|
||||
|
||||
m_angle = angle;
|
||||
}
|
||||
|
||||
bool GLGizmoRotate::on_init()
|
||||
{
|
||||
#if !ENABLE_GIZMOS_3D
|
||||
std::string path = resources_dir() + "/icons/overlay/";
|
||||
|
||||
std::string filename = path + "rotate_off.png";
|
||||
if (!m_textures[Off].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
filename = path + "rotate_hover.png";
|
||||
if (!m_textures[Hover].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
filename = path + "rotate_on.png";
|
||||
if (!m_textures[On].load_from_file(filename, false))
|
||||
return false;
|
||||
#endif // !ENABLE_GIZMOS_3D
|
||||
|
||||
m_grabbers.push_back(Grabber());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -339,7 +288,7 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray)
|
||||
if (theta == 2.0 * (double)PI)
|
||||
theta = 0.0;
|
||||
|
||||
m_angle = (float)theta;
|
||||
m_angle = theta;
|
||||
}
|
||||
|
||||
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
|
||||
@ -347,55 +296,33 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
|
||||
if (m_grabbers[0].dragging)
|
||||
set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
#else
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
if (!m_keep_initial_values)
|
||||
{
|
||||
m_center = box.center();
|
||||
#if !ENABLE_GIZMOS_3D
|
||||
const Vec3d& size = box.size();
|
||||
m_center(2) = 0.0;
|
||||
#endif // !ENABLE_GIZMOS_3D
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
m_radius = Offset + box.radius();
|
||||
#else
|
||||
m_radius = Offset + ::sqrt(sqr(0.5f * (float)size(0)) + sqr(0.5f * (float)size(1)));
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
m_keep_initial_values = true;
|
||||
}
|
||||
|
||||
::glPushMatrix();
|
||||
transform_to_local();
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
|
||||
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
|
||||
#else
|
||||
::glLineWidth(2.0f);
|
||||
::glColor3fv(m_drag_color);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
render_circle();
|
||||
#if ENABLE_GIZMOS_3D
|
||||
|
||||
if (m_hover_id != -1)
|
||||
{
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
render_scale();
|
||||
render_snap_radii();
|
||||
render_reference_radius();
|
||||
#if ENABLE_GIZMOS_3D
|
||||
}
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
::glColor3fv(m_highlight_color);
|
||||
#if ENABLE_GIZMOS_3D
|
||||
|
||||
if (m_hover_id != -1)
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
render_angle();
|
||||
|
||||
render_grabber();
|
||||
@ -491,7 +418,7 @@ void GLGizmoRotate::render_reference_radius() const
|
||||
|
||||
void GLGizmoRotate::render_angle() const
|
||||
{
|
||||
float step_angle = m_angle / AngleResolution;
|
||||
float step_angle = (float)m_angle / AngleResolution;
|
||||
float ex_radius = m_radius + GrabberOffset;
|
||||
|
||||
::glBegin(GL_LINE_STRIP);
|
||||
@ -508,15 +435,11 @@ void GLGizmoRotate::render_angle() const
|
||||
|
||||
void GLGizmoRotate::render_grabber() const
|
||||
{
|
||||
float grabber_radius = m_radius + GrabberOffset;
|
||||
double grabber_radius = (double)(m_radius + GrabberOffset);
|
||||
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
|
||||
m_grabbers[0].angle_z = m_angle;
|
||||
m_grabbers[0].angles(2) = m_angle;
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
|
||||
#else
|
||||
::glColor3fv(m_drag_color);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3f(0.0f, 0.0f, 0.0f);
|
||||
@ -584,17 +507,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
|
||||
|
||||
m.translate(-m_center);
|
||||
|
||||
Eigen::Matrix<double, 3, 2> world_ray;
|
||||
Eigen::Matrix<double, 3, 2> local_ray;
|
||||
world_ray(0, 0) = mouse_ray.a(0);
|
||||
world_ray(1, 0) = mouse_ray.a(1);
|
||||
world_ray(2, 0) = mouse_ray.a(2);
|
||||
world_ray(0, 1) = mouse_ray.b(0);
|
||||
world_ray(1, 1) = mouse_ray.b(1);
|
||||
world_ray(2, 1) = mouse_ray.b(2);
|
||||
local_ray = m * world_ray.colwise().homogeneous();
|
||||
|
||||
return Linef3(Vec3d(local_ray(0, 0), local_ray(1, 0), local_ray(2, 0)), Vec3d(local_ray(0, 1), local_ray(1, 1), local_ray(2, 1))).intersect_plane(0.0);
|
||||
return transform(mouse_ray, m).intersect_plane(0.0);
|
||||
}
|
||||
|
||||
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent)
|
||||
@ -698,116 +611,13 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
|
||||
m_z.render(box);
|
||||
}
|
||||
|
||||
const float GLGizmoScale::Offset = 5.0f;
|
||||
|
||||
GLGizmoScale::GLGizmoScale(GLCanvas3D& parent)
|
||||
: GLGizmoBase(parent)
|
||||
, m_scale(1.0f)
|
||||
, m_starting_scale(1.0f)
|
||||
{
|
||||
}
|
||||
|
||||
bool GLGizmoScale::on_init()
|
||||
{
|
||||
std::string path = resources_dir() + "/icons/overlay/";
|
||||
|
||||
std::string filename = path + "scale_off.png";
|
||||
if (!m_textures[Off].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
filename = path + "scale_hover.png";
|
||||
if (!m_textures[Hover].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
filename = path + "scale_on.png";
|
||||
if (!m_textures[On].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
m_grabbers.push_back(Grabber());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_start_dragging()
|
||||
{
|
||||
if (m_hover_id != -1)
|
||||
m_starting_drag_position = to_2d(m_grabbers[m_hover_id].center);
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_update(const Linef3& mouse_ray)
|
||||
{
|
||||
Vec2d mouse_pos = to_2d(mouse_ray.intersect_plane(0.0));
|
||||
Vec2d center(0.5 * (m_grabbers[1].center(0) + m_grabbers[0].center(0)), 0.5 * (m_grabbers[3].center(1) + m_grabbers[0].center(1)));
|
||||
|
||||
double orig_len = (m_starting_drag_position - center).norm();
|
||||
double new_len = (mouse_pos - center).norm();
|
||||
double ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
|
||||
|
||||
m_scale = m_starting_scale * (float)ratio;
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_render(const BoundingBoxf3& box) const
|
||||
{
|
||||
if (m_grabbers[0].dragging || m_grabbers[1].dragging || m_grabbers[2].dragging || m_grabbers[3].dragging)
|
||||
set_tooltip(format(100.0f * m_scale, 4) + "%");
|
||||
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
double min_x = box.min(0) - (double)Offset;
|
||||
double max_x = box.max(0) + (double)Offset;
|
||||
double min_y = box.min(1) - (double)Offset;
|
||||
double max_y = box.max(1) + (double)Offset;
|
||||
|
||||
m_grabbers[0].center = Vec3d(min_x, min_y, 0.0);
|
||||
m_grabbers[1].center = Vec3d(max_x, min_y, 0.0);
|
||||
m_grabbers[2].center = Vec3d(max_x, max_y, 0.0);
|
||||
m_grabbers[3].center = Vec3d(min_x, max_y, 0.0);
|
||||
|
||||
::glLineWidth(2.0f);
|
||||
::glColor3fv(m_drag_color);
|
||||
|
||||
// draw outline
|
||||
::glBegin(GL_LINE_LOOP);
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), 0.0f);
|
||||
}
|
||||
::glEnd();
|
||||
|
||||
// draw grabbers
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float));
|
||||
}
|
||||
render_grabbers();
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
m_grabbers[i].color[0] = 1.0f;
|
||||
m_grabbers[i].color[1] = 1.0f;
|
||||
m_grabbers[i].color[2] = picking_color_component(i);
|
||||
}
|
||||
render_grabbers_for_picking();
|
||||
}
|
||||
|
||||
const float GLGizmoScale3D::Offset = 5.0f;
|
||||
|
||||
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
|
||||
: GLGizmoBase(parent)
|
||||
, m_scale_x(1.0f)
|
||||
, m_scale_y(1.0f)
|
||||
, m_scale_z(1.0f)
|
||||
, m_starting_scale_x(1.0f)
|
||||
, m_starting_scale_y(1.0f)
|
||||
, m_starting_scale_z(1.0f)
|
||||
, m_scale(Vec3d::Ones())
|
||||
, m_starting_scale(Vec3d::Ones())
|
||||
, m_starting_center(Vec3d::Zero())
|
||||
{
|
||||
}
|
||||
|
||||
@ -832,15 +642,15 @@ bool GLGizmoScale3D::on_init()
|
||||
m_grabbers.push_back(Grabber());
|
||||
}
|
||||
|
||||
float half_pi = 0.5f * (float)PI;
|
||||
double half_pi = 0.5 * (double)PI;
|
||||
|
||||
// x axis
|
||||
m_grabbers[0].angle_y = half_pi;
|
||||
m_grabbers[1].angle_y = half_pi;
|
||||
m_grabbers[0].angles(1) = half_pi;
|
||||
m_grabbers[1].angles(1) = half_pi;
|
||||
|
||||
// y axis
|
||||
m_grabbers[2].angle_x = half_pi;
|
||||
m_grabbers[3].angle_x = half_pi;
|
||||
m_grabbers[2].angles(0) = half_pi;
|
||||
m_grabbers[3].angles(0) = half_pi;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -869,16 +679,16 @@ void GLGizmoScale3D::on_update(const Linef3& mouse_ray)
|
||||
void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
|
||||
{
|
||||
if (m_grabbers[0].dragging || m_grabbers[1].dragging)
|
||||
set_tooltip("X: " + format(100.0f * m_scale_x, 4) + "%");
|
||||
set_tooltip("X: " + format(100.0f * m_scale(0), 4) + "%");
|
||||
else if (m_grabbers[2].dragging || m_grabbers[3].dragging)
|
||||
set_tooltip("Y: " + format(100.0f * m_scale_y, 4) + "%");
|
||||
set_tooltip("Y: " + format(100.0f * m_scale(1), 4) + "%");
|
||||
else if (m_grabbers[4].dragging || m_grabbers[5].dragging)
|
||||
set_tooltip("Z: " + format(100.0f * m_scale_z, 4) + "%");
|
||||
set_tooltip("Z: " + format(100.0f * m_scale(2), 4) + "%");
|
||||
else if (m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
|
||||
{
|
||||
std::string tooltip = "X: " + format(100.0f * m_scale_x, 4) + "%\n";
|
||||
tooltip += "Y: " + format(100.0f * m_scale_y, 4) + "%\n";
|
||||
tooltip += "Z: " + format(100.0f * m_scale_z, 4) + "%";
|
||||
std::string tooltip = "X: " + format(100.0f * m_scale(0), 4) + "%\n";
|
||||
tooltip += "Y: " + format(100.0f * m_scale(1), 4) + "%\n";
|
||||
tooltip += "Z: " + format(100.0f * m_scale(2), 4) + "%";
|
||||
set_tooltip(tooltip);
|
||||
}
|
||||
|
||||
@ -1025,7 +835,7 @@ void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
|
||||
double ratio = calc_ratio(1, mouse_ray, m_starting_center);
|
||||
|
||||
if (ratio > 0.0)
|
||||
m_scale_x = m_starting_scale_x * (float)ratio;
|
||||
m_scale(0) = m_starting_scale(0) * ratio;
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
|
||||
@ -1033,8 +843,8 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
|
||||
double ratio = calc_ratio(2, mouse_ray, m_starting_center);
|
||||
|
||||
if (ratio > 0.0)
|
||||
m_scale_x = m_starting_scale_y * (float)ratio; // << this is temporary
|
||||
// m_scale_y = m_starting_scale_y * (float)ratio;
|
||||
m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary
|
||||
// m_scale(1) = m_starting_scale(1) * ratio;
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
|
||||
@ -1042,8 +852,8 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
|
||||
double ratio = calc_ratio(1, mouse_ray, m_starting_center);
|
||||
|
||||
if (ratio > 0.0)
|
||||
m_scale_x = m_starting_scale_z * (float)ratio; // << this is temporary
|
||||
// m_scale_z = m_starting_scale_z * (float)ratio;
|
||||
m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
|
||||
// m_scale(2) = m_starting_scale(2) * ratio;
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
|
||||
@ -1053,11 +863,7 @@ void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
|
||||
double ratio = calc_ratio(0, mouse_ray, center);
|
||||
|
||||
if (ratio > 0.0)
|
||||
{
|
||||
m_scale_x = m_starting_scale_x * (float)ratio;
|
||||
m_scale_y = m_starting_scale_y * (float)ratio;
|
||||
m_scale_z = m_starting_scale_z * (float)ratio;
|
||||
}
|
||||
m_scale = m_starting_scale * ratio;
|
||||
}
|
||||
|
||||
double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const
|
||||
|
@ -7,8 +7,6 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#define ENABLE_GIZMOS_3D 1
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class BoundingBoxf3;
|
||||
@ -28,30 +26,18 @@ protected:
|
||||
static const float DraggingScaleFactor;
|
||||
|
||||
Vec3d center;
|
||||
float angle_x;
|
||||
float angle_y;
|
||||
float angle_z;
|
||||
Vec3d angles;
|
||||
float color[3];
|
||||
bool dragging;
|
||||
|
||||
Grabber();
|
||||
|
||||
void render(bool hover) const;
|
||||
#if ENABLE_GIZMOS_3D
|
||||
void render_for_picking() const { render(color, false); }
|
||||
#else
|
||||
void render_for_picking() const { render(color); }
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
private:
|
||||
#if ENABLE_GIZMOS_3D
|
||||
void render(const float* render_color, bool use_lighting) const;
|
||||
#else
|
||||
void render(const float* render_color) const;
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
#if ENABLE_GIZMOS_3D
|
||||
void render_face(float half_size) const;
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
};
|
||||
|
||||
public:
|
||||
@ -146,7 +132,7 @@ public:
|
||||
|
||||
private:
|
||||
Axis m_axis;
|
||||
float m_angle;
|
||||
double m_angle;
|
||||
|
||||
mutable Vec3d m_center;
|
||||
mutable float m_radius;
|
||||
@ -155,8 +141,8 @@ private:
|
||||
public:
|
||||
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
|
||||
|
||||
float get_angle() const { return m_angle; }
|
||||
void set_angle(float angle);
|
||||
double get_angle() const { return m_angle; }
|
||||
void set_angle(double angle);
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
@ -188,14 +174,14 @@ class GLGizmoRotate3D : public GLGizmoBase
|
||||
public:
|
||||
explicit GLGizmoRotate3D(GLCanvas3D& parent);
|
||||
|
||||
float get_angle_x() const { return m_x.get_angle(); }
|
||||
void set_angle_x(float angle) { m_x.set_angle(angle); }
|
||||
double get_angle_x() const { return m_x.get_angle(); }
|
||||
void set_angle_x(double angle) { m_x.set_angle(angle); }
|
||||
|
||||
float get_angle_y() const { return m_y.get_angle(); }
|
||||
void set_angle_y(float angle) { m_y.set_angle(angle); }
|
||||
double get_angle_y() const { return m_y.get_angle(); }
|
||||
void set_angle_y(double angle) { m_y.set_angle(angle); }
|
||||
|
||||
float get_angle_z() const { return m_z.get_angle(); }
|
||||
void set_angle_z(float angle) { m_z.set_angle(angle); }
|
||||
double get_angle_z() const { return m_z.get_angle(); }
|
||||
void set_angle_z(double angle) { m_z.set_angle(angle); }
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
@ -234,64 +220,31 @@ protected:
|
||||
}
|
||||
};
|
||||
|
||||
class GLGizmoScale : public GLGizmoBase
|
||||
{
|
||||
static const float Offset;
|
||||
|
||||
float m_scale;
|
||||
float m_starting_scale;
|
||||
|
||||
Vec2d m_starting_drag_position;
|
||||
|
||||
public:
|
||||
explicit GLGizmoScale(GLCanvas3D& parent);
|
||||
|
||||
float get_scale() const { return m_scale; }
|
||||
void set_scale(float scale) { m_starting_scale = scale; }
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
virtual void on_start_dragging();
|
||||
virtual void on_update(const Linef3& mouse_ray);
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
};
|
||||
|
||||
class GLGizmoScale3D : public GLGizmoBase
|
||||
{
|
||||
static const float Offset;
|
||||
|
||||
mutable BoundingBoxf3 m_box;
|
||||
|
||||
float m_scale_x;
|
||||
float m_scale_y;
|
||||
float m_scale_z;
|
||||
|
||||
float m_starting_scale_x;
|
||||
float m_starting_scale_y;
|
||||
float m_starting_scale_z;
|
||||
Vec3d m_scale;
|
||||
|
||||
Vec3d m_starting_scale;
|
||||
Vec3d m_starting_drag_position;
|
||||
Vec3d m_starting_center;
|
||||
|
||||
public:
|
||||
explicit GLGizmoScale3D(GLCanvas3D& parent);
|
||||
|
||||
float get_scale_x() const { return m_scale_x; }
|
||||
void set_scale_x(float scale) { m_starting_scale_x = scale; }
|
||||
double get_scale_x() const { return m_scale(0); }
|
||||
void set_scale_x(double scale) { m_starting_scale(0) = scale; }
|
||||
|
||||
float get_scale_y() const { return m_scale_y; }
|
||||
void set_scale_y(float scale) { m_starting_scale_y = scale; }
|
||||
double get_scale_y() const { return m_scale(1); }
|
||||
void set_scale_y(double scale) { m_starting_scale(1) = scale; }
|
||||
|
||||
float get_scale_z() const { return m_scale_z; }
|
||||
void set_scale_z(float scale) { m_starting_scale_z = scale; }
|
||||
double get_scale_z() const { return m_scale(2); }
|
||||
void set_scale_z(double scale) { m_starting_scale(2) = scale; }
|
||||
|
||||
void set_scale(float scale)
|
||||
{
|
||||
m_starting_scale_x = scale;
|
||||
m_starting_scale_y = scale;
|
||||
m_starting_scale_z = scale;
|
||||
}
|
||||
void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
|
Loading…
Reference in New Issue
Block a user