Readme improvements (#3679)
* Use svg badge for travis build status. This avoids bluriness with high-density displays. We're already using svg for the appveyor status. * Update README to use https urls. Both xkcd and freenode are available securely now.
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README.md
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README.md
@ -2,7 +2,7 @@ _Q: Oh cool, a new RepRap slicer?_
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A: Yes.
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A: Yes.
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Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.png?branch=master)](https://travis-ci.org/alexrj/Slic3r)
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Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.svg?branch=master)](https://travis-ci.org/alexrj/Slic3r) [![Build status](https://ci.appveyor.com/api/projects/status/8iqmeat6cj158vo6?svg=true)](https://ci.appveyor.com/project/lordofhyphens/slic3r)
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======
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======
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Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for
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Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for
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@ -17,7 +17,7 @@ See the [project homepage](http://slic3r.org/) at slic3r.org and the
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The core geometric algorithms and data structures are written in C++,
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The core geometric algorithms and data structures are written in C++,
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and Perl is used for high-level flow abstraction, GUI and testing.
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and Perl is used for high-level flow abstraction, GUI and testing.
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If you're wondering why Perl, see http://xkcd.com/224/
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If you're wondering why Perl, see https://xkcd.com/224/
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The C++ API is public and its use in other projects is encouraged.
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The C++ API is public and its use in other projects is encouraged.
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The goal is to make Slic3r fully modular so that any part of its logic
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The goal is to make Slic3r fully modular so that any part of its logic
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@ -67,6 +67,15 @@ $ ./slic3r.pl
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```
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```
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### Can I help?
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### Can I help?
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=======
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Sure! You can do the following to find things that are available to help with:
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* [Pull Request Milestone](https://github.com/alexrj/Slic3r/milestone/31)
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* Please comment in the related github issue that you are working on it so that other people know.
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* Items in the [TODO](https://github.com/alexrj/Slic3r/wiki/TODO) wiki page.
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* Please comment in the related github issue that you are working on it so that other people know.
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* Drop me a line at aar@cpan.org.
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* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels.
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* Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present.
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Sure! Drop me a line at aar@cpan.org. You can also
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Sure! Drop me a line at aar@cpan.org. You can also
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find me in #reprap and in #slic3r on FreeNode with the nickname _Sound_.
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find me in #reprap and in #slic3r on FreeNode with the nickname _Sound_.
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