Readme improvements (#3679)

* Use svg badge for travis build status.

This avoids bluriness with high-density displays. We're already
using svg for the appveyor status.

* Update README to use https urls.

Both xkcd and freenode are available securely now.
This commit is contained in:
Ralph Giles 2017-01-22 15:04:42 -08:00 committed by bubnikv
parent b8ece2af06
commit 061a79bfbd

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@ -2,7 +2,7 @@ _Q: Oh cool, a new RepRap slicer?_
A: Yes. A: Yes.
Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.png?branch=master)](https://travis-ci.org/alexrj/Slic3r) Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.svg?branch=master)](https://travis-ci.org/alexrj/Slic3r) [![Build status](https://ci.appveyor.com/api/projects/status/8iqmeat6cj158vo6?svg=true)](https://ci.appveyor.com/project/lordofhyphens/slic3r)
====== ======
Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for
@ -17,7 +17,7 @@ See the [project homepage](http://slic3r.org/) at slic3r.org and the
The core geometric algorithms and data structures are written in C++, The core geometric algorithms and data structures are written in C++,
and Perl is used for high-level flow abstraction, GUI and testing. and Perl is used for high-level flow abstraction, GUI and testing.
If you're wondering why Perl, see http://xkcd.com/224/ If you're wondering why Perl, see https://xkcd.com/224/
The C++ API is public and its use in other projects is encouraged. The C++ API is public and its use in other projects is encouraged.
The goal is to make Slic3r fully modular so that any part of its logic The goal is to make Slic3r fully modular so that any part of its logic
@ -67,6 +67,15 @@ $ ./slic3r.pl
``` ```
### Can I help? ### Can I help?
=======
Sure! You can do the following to find things that are available to help with:
* [Pull Request Milestone](https://github.com/alexrj/Slic3r/milestone/31)
* Please comment in the related github issue that you are working on it so that other people know.
* Items in the [TODO](https://github.com/alexrj/Slic3r/wiki/TODO) wiki page.
* Please comment in the related github issue that you are working on it so that other people know.
* Drop me a line at aar@cpan.org.
* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels.
* Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present.
Sure! Drop me a line at aar@cpan.org. You can also Sure! Drop me a line at aar@cpan.org. You can also
find me in #reprap and in #slic3r on FreeNode with the nickname _Sound_. find me in #reprap and in #slic3r on FreeNode with the nickname _Sound_.