Restored correct transparency of the cutting plane

This commit is contained in:
Alessandro Ranellucci 2015-01-07 19:46:37 +01:00
parent b085710a4b
commit 06aaf83cfe

View file

@ -729,9 +729,7 @@ sub Render {
# draw ground and axes
glDisable(GL_LIGHTING);
my $z0 = 0;
{
# draw ground
my $ground_z = GROUND_Z;
if ($self->bed_triangles) {
@ -787,11 +785,17 @@ sub Render {
glEnd();
}
glEnable(GL_LIGHTING);
# draw objects
$self->draw_volumes;
# draw cutting plane
if (defined $self->cutting_plane_z) {
my $plane_z = $z0 + $self->cutting_plane_z;
my $plane_z = $self->cutting_plane_z;
my $bb = $volumes_bb;
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_QUADS);
@ -804,12 +808,6 @@ sub Render {
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
}
}
glEnable(GL_LIGHTING);
# draw objects
$self->draw_volumes;
glFlush();