Further refactoring to PerimeterGenerator: remove the $traverse closure
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82ec03fc23
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@ -18,6 +18,12 @@ has 'overhang_flow' => (is => 'ro', required => 1);
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has 'solid_infill_flow' => (is => 'ro', required => 1);
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has 'config' => (is => 'ro', default => sub { Slic3r::Config::Region->new });
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has 'print_config' => (is => 'ro', default => sub { Slic3r::Config::Print->new });
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has '_lower_slices_p' => (is => 'rw');
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has '_holes_pt' => (is => 'rw');
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has '_ext_mm3_per_mm' => (is => 'rw');
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has '_mm3_per_mm' => (is => 'rw');
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has '_mm3_per_mm_overhang' => (is => 'rw');
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has '_thin_wall_polylines' => (is => 'rw', default => sub { [] });
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# generated loops will be put here
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has 'loops' => (is => 'ro', default => sub { Slic3r::ExtrusionPath::Collection->new });
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@ -32,17 +38,17 @@ sub process {
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my ($self) = @_;
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# other perimeters
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my $mm3_per_mm = $self->perimeter_flow->mm3_per_mm;
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$self->_mm3_per_mm($self->perimeter_flow->mm3_per_mm);
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my $pwidth = $self->perimeter_flow->scaled_width;
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my $pspacing = $self->perimeter_flow->scaled_spacing;
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# external perimeters
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my $ext_mm3_per_mm = $self->ext_perimeter_flow->mm3_per_mm;
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$self->_ext_mm3_per_mm($self->ext_perimeter_flow->mm3_per_mm);
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my $ext_pwidth = $self->ext_perimeter_flow->scaled_width;
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my $ext_pspacing = scale($self->ext_perimeter_flow->spacing_to($self->perimeter_flow));
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# overhang perimeters
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my $mm3_per_mm_overhang = $self->overhang_flow->mm3_per_mm;
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$self->_mm3_per_mm_overhang($self->overhang_flow->mm3_per_mm);
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# solid infill
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my $ispacing = $self->solid_infill_flow->scaled_spacing;
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@ -192,7 +198,6 @@ sub process {
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# process thin walls by collapsing slices to single passes
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my @thin_wall_polylines = ();
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if (@thin_walls) {
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# the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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# (actually, something larger than that still may exist due to mitering or other causes)
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@ -200,8 +205,8 @@ sub process {
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@thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
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# the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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@thin_wall_polylines = map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
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Slic3r::debugf " %d thin walls detected\n", scalar(@thin_wall_polylines) if $Slic3r::debug;
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$self->_thin_wall_polylines([ map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls ]);
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Slic3r::debugf " %d thin walls detected\n", scalar(@{$self->_thin_wall_polylines}) if $Slic3r::debug;
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if (0) {
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require "Slic3r/SVG.pm";
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@ -210,14 +215,14 @@ sub process {
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no_arrows => 1,
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expolygons => \@thin_walls,
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green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
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red_polylines => \@thin_wall_polylines,
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red_polylines => $self->_thin_wall_polylines,
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);
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}
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}
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# find nesting hierarchies separately for contours and holes
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my $contours_pt = union_pt(\@contours);
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my $holes_pt = union_pt(\@holes);
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$self->_holes_pt(union_pt(\@holes));
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# prepare grown lower layer slices for overhang detection
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my $lower_slices = Slic3r::ExPolygon::Collection->new;
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@ -229,162 +234,10 @@ sub process {
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$lower_slices->append($_)
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for @{offset_ex([ map @$_, @{$self->lower_slices} ], scale +$nozzle_diameter/2)};
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}
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my $lower_slices_p = $lower_slices->polygons;
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# prepare a coderef for traversing the PolyTree object
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# external contours are root items of $contours_pt
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# internal contours are the ones next to external
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my $traverse;
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$traverse = sub {
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my ($polynodes, $depth, $is_contour) = @_;
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# convert all polynodes to ExtrusionLoop objects
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my $collection = Slic3r::ExtrusionPath::Collection->new; # temporary collection
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my @children = ();
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foreach my $polynode (@$polynodes) {
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my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
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my $role = EXTR_ROLE_PERIMETER;
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my $loop_role = EXTRL_ROLE_DEFAULT;
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my $root_level = $depth == 0;
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my $no_children = !@{ $polynode->{children} };
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my $is_external = $is_contour ? $root_level : $no_children;
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my $is_internal = $is_contour ? $no_children : $root_level;
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if ($is_contour && $is_internal) {
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# internal perimeters are root level in case of holes
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# and items with no children in case of contours
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# Note that we set loop role to ContourInternalPerimeter
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# also when loop is both internal and external (i.e.
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# there's only one contour loop).
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$loop_role = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
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}
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if ($is_external) {
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# external perimeters are root level in case of contours
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# and items with no children in case of holes
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$role = EXTR_ROLE_EXTERNAL_PERIMETER;
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}
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# detect overhanging/bridging perimeters
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my @paths = ();
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if ($self->config->overhangs && $self->layer_id > 0) {
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# get non-overhang paths by intersecting this loop with the grown lower slices
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foreach my $polyline (@{ intersection_ppl([ $polygon ], $lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => $role,
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mm3_per_mm => ($is_external ? $ext_mm3_per_mm : $mm3_per_mm),
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width => ($is_external ? $self->ext_perimeter_flow->width : $self->perimeter_flow->width),
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height => $self->layer_height,
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);
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}
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# get overhang paths by checking what parts of this loop fall
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# outside the grown lower slices (thus where the distance between
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# the loop centerline and original lower slices is >= half nozzle diameter
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foreach my $polyline (@{ diff_ppl([ $polygon ], $lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => EXTR_ROLE_OVERHANG_PERIMETER,
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mm3_per_mm => $mm3_per_mm_overhang,
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width => $self->overhang_flow->width,
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height => $self->layer_height,
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);
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}
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# reapply the nearest point search for starting point
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# (clone because the collection gets DESTROY'ed)
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# We allow polyline reversal because Clipper may have randomly
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# reversed polylines during clipping.
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my $collection = Slic3r::ExtrusionPath::Collection->new(@paths); # temporary collection
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@paths = map $_->clone, @{$collection->chained_path(0)};
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} else {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polygon->split_at_first_point,
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role => $role,
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mm3_per_mm => $mm3_per_mm,
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width => $self->perimeter_flow->width,
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height => $self->layer_height,
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);
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}
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my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
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$loop->role($loop_role);
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# return ccw contours and cw holes
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# GCode.pm will convert all of them to ccw, but it needs to know
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# what the holes are in order to compute the correct inwards move
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# We do this on the final Loop object instead of the polygon because
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# overhang clipping might have reversed its order since Clipper does
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# not preserve polyline orientation.
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if ($is_contour) {
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$loop->make_counter_clockwise;
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} else {
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$loop->make_clockwise;
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}
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$collection->append($loop);
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# save the children
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push @children, $polynode->{children};
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}
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# if we're handling the top-level contours, add thin walls as candidates too
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# in order to include them in the nearest-neighbor search
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if ($is_contour && $depth == 0) {
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foreach my $polyline (@thin_wall_polylines) {
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$collection->append(Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => EXTR_ROLE_EXTERNAL_PERIMETER,
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mm3_per_mm => $mm3_per_mm,
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width => $self->perimeter_flow->width,
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height => $self->layer_height,
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));
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}
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}
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# use a nearest neighbor search to order these children
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# TODO: supply second argument to chained_path() too?
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# (We used to skip this chiained_path() when $is_contour &&
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# $depth == 0 because slices are ordered at G_code export
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# time, but multiple top-level perimeters might belong to
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# the same slice actually, so that was a broken optimization.)
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my $sorted_collection = $collection->chained_path_indices(0);
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my @orig_indices = @{$sorted_collection->orig_indices};
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my @loops = ();
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foreach my $loop (@$sorted_collection) {
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my $orig_index = shift @orig_indices;
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if ($loop->isa('Slic3r::ExtrusionPath')) {
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push @loops, $loop->clone;
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} else {
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# if this is an external contour find all holes belonging to this contour(s)
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# and prepend them
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if ($is_contour && $depth == 0) {
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# $loop is the outermost loop of an island
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my @holes = ();
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for (my $i = 0; $i <= $#$holes_pt; $i++) {
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if ($loop->polygon->contains_point($holes_pt->[$i]{outer}->first_point)) {
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push @holes, splice @$holes_pt, $i, 1; # remove from candidates to reduce complexity
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$i--;
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}
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}
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# order holes efficiently
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@holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
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push @loops, reverse map $traverse->([$_], 0, 0), @holes;
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}
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# traverse children and prepend them to this loop
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push @loops, $traverse->($children[$orig_index], $depth+1, $is_contour);
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push @loops, $loop->clone;
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}
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}
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return @loops;
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};
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$self->_lower_slices_p($lower_slices->polygons);
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# order loops from inner to outer (in terms of object slices)
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my @loops = $traverse->($contours_pt, 0, 1);
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my @loops = $self->_traverse_pt($contours_pt, 0, 1);
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# if brim will be printed, reverse the order of perimeters so that
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# we continue inwards after having finished the brim
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@ -397,6 +250,154 @@ sub process {
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$self->loops->append($_) for @loops;
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}
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sub _traverse_pt {
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my ($self, $polynodes, $depth, $is_contour) = @_;
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# convert all polynodes to ExtrusionLoop objects
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my $collection = Slic3r::ExtrusionPath::Collection->new; # temporary collection
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my @children = ();
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foreach my $polynode (@$polynodes) {
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my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
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my $role = EXTR_ROLE_PERIMETER;
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my $loop_role = EXTRL_ROLE_DEFAULT;
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my $root_level = $depth == 0;
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my $no_children = !@{ $polynode->{children} };
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my $is_external = $is_contour ? $root_level : $no_children;
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my $is_internal = $is_contour ? $no_children : $root_level;
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if ($is_contour && $is_internal) {
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# internal perimeters are root level in case of holes
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# and items with no children in case of contours
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# Note that we set loop role to ContourInternalPerimeter
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# also when loop is both internal and external (i.e.
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# there's only one contour loop).
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$loop_role = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
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}
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if ($is_external) {
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# external perimeters are root level in case of contours
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# and items with no children in case of holes
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$role = EXTR_ROLE_EXTERNAL_PERIMETER;
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}
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# detect overhanging/bridging perimeters
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my @paths = ();
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if ($self->config->overhangs && $self->layer_id > 0) {
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# get non-overhang paths by intersecting this loop with the grown lower slices
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foreach my $polyline (@{ intersection_ppl([ $polygon ], $self->_lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => $role,
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mm3_per_mm => ($is_external ? $self->_ext_mm3_per_mm : $self->_mm3_per_mm),
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width => ($is_external ? $self->ext_perimeter_flow->width : $self->perimeter_flow->width),
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height => $self->layer_height,
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);
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}
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# get overhang paths by checking what parts of this loop fall
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# outside the grown lower slices (thus where the distance between
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# the loop centerline and original lower slices is >= half nozzle diameter
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foreach my $polyline (@{ diff_ppl([ $polygon ], $self->_lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => EXTR_ROLE_OVERHANG_PERIMETER,
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mm3_per_mm => $self->_mm3_per_mm_overhang,
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width => $self->overhang_flow->width,
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height => $self->layer_height,
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);
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}
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# reapply the nearest point search for starting point
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# (clone because the collection gets DESTROY'ed)
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# We allow polyline reversal because Clipper may have randomly
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# reversed polylines during clipping.
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my $collection = Slic3r::ExtrusionPath::Collection->new(@paths); # temporary collection
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@paths = map $_->clone, @{$collection->chained_path(0)};
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} else {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polygon->split_at_first_point,
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role => $role,
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mm3_per_mm => $self->_mm3_per_mm,
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width => $self->perimeter_flow->width,
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height => $self->layer_height,
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);
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}
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my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
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$loop->role($loop_role);
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# return ccw contours and cw holes
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# GCode.pm will convert all of them to ccw, but it needs to know
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# what the holes are in order to compute the correct inwards move
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# We do this on the final Loop object instead of the polygon because
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# overhang clipping might have reversed its order since Clipper does
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# not preserve polyline orientation.
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if ($is_contour) {
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$loop->make_counter_clockwise;
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} else {
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$loop->make_clockwise;
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}
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$collection->append($loop);
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# save the children
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push @children, $polynode->{children};
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}
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# if we're handling the top-level contours, add thin walls as candidates too
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# in order to include them in the nearest-neighbor search
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if ($is_contour && $depth == 0) {
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foreach my $polyline (@{$self->_thin_wall_polylines}) {
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$collection->append(Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => EXTR_ROLE_EXTERNAL_PERIMETER,
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mm3_per_mm => $self->_mm3_per_mm,
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width => $self->perimeter_flow->width,
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height => $self->layer_height,
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));
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}
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}
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# use a nearest neighbor search to order these children
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# TODO: supply second argument to chained_path() too?
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# (We used to skip this chiained_path() when $is_contour &&
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# $depth == 0 because slices are ordered at G_code export
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# time, but multiple top-level perimeters might belong to
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# the same slice actually, so that was a broken optimization.)
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my $sorted_collection = $collection->chained_path_indices(0);
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my @orig_indices = @{$sorted_collection->orig_indices};
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my @loops = ();
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foreach my $loop (@$sorted_collection) {
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my $orig_index = shift @orig_indices;
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if ($loop->isa('Slic3r::ExtrusionPath')) {
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push @loops, $loop->clone;
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} else {
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# if this is an external contour find all holes belonging to this contour(s)
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# and prepend them
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if ($is_contour && $depth == 0) {
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# $loop is the outermost loop of an island
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my @holes = ();
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for (my $i = 0; $i <= $#{$self->_holes_pt}; $i++) {
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if ($loop->polygon->contains_point($self->_holes_pt->[$i]{outer}->first_point)) {
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push @holes, splice @{$self->_holes_pt}, $i, 1; # remove from candidates to reduce complexity
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$i--;
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}
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}
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# order holes efficiently
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@holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
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push @loops, reverse map $self->_traverse_pt([$_], 0, 0), @holes;
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}
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# traverse children and prepend them to this loop
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push @loops, $self->_traverse_pt($children[$orig_index], $depth+1, $is_contour);
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push @loops, $loop->clone;
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}
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}
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return @loops;
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}
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sub _fill_gaps {
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my ($self, $min, $max, $w, $gaps) = @_;
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