3DScene::Resize() method moved to c++

This commit is contained in:
Enrico Turri 2018-05-14 14:14:19 +02:00
parent a73cb45792
commit 0c1655b884
8 changed files with 377 additions and 81 deletions

View File

@ -194,10 +194,6 @@ sub new {
$self->background(1);
$self->_quat((0, 0, 0, 1));
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_camera_theta($self, 45.0);
Slic3r::GUI::_3DScene::set_camera_phi($self, 45.0);
Slic3r::GUI::_3DScene::set_camera_zoom($self, 1.0);
# $self->_stheta(45);
# $self->_sphi(45);
# $self->_zoom(1);
@ -210,6 +206,9 @@ sub new {
# Collection of GLVolume objects
$self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new);
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_volumes($self, $self->volumes);
#==============================================================================================================================
# 3D point in model space
#==============================================================================================================================
@ -217,8 +216,6 @@ sub new {
## $self->_camera_type('perspective');
#==============================================================================================================================
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_camera_target($self, Slic3r::Pointf3->new(0,0,0));
Slic3r::GUI::_3DScene::set_camera_distance($self, 0.0);
# $self->_camera_target(Slic3r::Pointf3->new(0,0,0));
# $self->_camera_distance(0.);
#==============================================================================================================================
@ -969,9 +966,13 @@ sub bed_bounding_box {
sub max_bounding_box {
my ($self) = @_;
my $bb = $self->bed_bounding_box;
$bb->merge($self->volumes_bounding_box);
return $bb;
#==============================================================================================================================
return Slic3r::GUI::_3DScene::get_max_bounding_box($self);
# my $bb = $self->bed_bounding_box;
# $bb->merge($self->volumes_bounding_box);
# return $bb;
#==============================================================================================================================
}
# Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane
@ -1000,6 +1001,9 @@ sub set_bed_shape {
my ($self, $bed_shape) = @_;
$self->bed_shape($bed_shape);
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_bed_shape($self, $bed_shape);
#==============================================================================================================================
# triangulate bed
my $expolygon = Slic3r::ExPolygon->new([ map [map scale($_), @$_], @$bed_shape ]);
@ -1247,62 +1251,47 @@ sub UseVBOs {
sub Resize {
my ($self, $x, $y) = @_;
return unless $self->GetContext;
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_dirty($self, 0);
Slic3r::GUI::_3DScene::resize($self, $x, $y);
# return unless $self->GetContext;
# $self->_dirty(0);
#==============================================================================================================================
$self->SetCurrent($self->GetContext);
glViewport(0, 0, $x, $y);
#==============================================================================================================================
my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self);
$x /= $zoom;
$y /= $zoom;
#
# $self->SetCurrent($self->GetContext);
# glViewport(0, 0, $x, $y);
#
# $x /= $self->_zoom;
# $y /= $self->_zoom;
#==============================================================================================================================
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#==============================================================================================================================
my $camera_type = Slic3r::GUI::_3DScene::get_camera_type_as_string($self);
if ($camera_type eq 'ortho') {
#
# glMatrixMode(GL_PROJECTION);
# glLoadIdentity();
# if ($self->_camera_type eq 'ortho') {
#==============================================================================================================================
#FIXME setting the size of the box 10x larger than necessary
# is only a workaround for an incorrectly set camera.
# This workaround harms Z-buffer accuracy!
# my $depth = 1.05 * $self->max_bounding_box->radius();
my $depth = 5.0 * max(@{ $self->max_bounding_box->size });
glOrtho(
-$x/2, $x/2, -$y/2, $y/2,
-$depth, $depth,
);
} else {
#==============================================================================================================================
die "Invalid camera type: ", $camera_type, "\n" if ($camera_type ne 'perspective');
# #FIXME setting the size of the box 10x larger than necessary
# # is only a workaround for an incorrectly set camera.
# # This workaround harms Z-buffer accuracy!
## my $depth = 1.05 * $self->max_bounding_box->radius();
# my $depth = 5.0 * max(@{ $self->max_bounding_box->size });
# glOrtho(
# -$x/2, $x/2, -$y/2, $y/2,
# -$depth, $depth,
# );
# } else {
# die "Invalid camera type: ", $self->_camera_type, "\n" if ($self->_camera_type ne 'perspective');
#==============================================================================================================================
my $bbox_r = $self->max_bounding_box->radius();
my $fov = PI * 45. / 180.;
my $fov_tan = tan(0.5 * $fov);
my $cam_distance = 0.5 * $bbox_r / $fov_tan;
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_camera_distance($self, $cam_distance);
# my $bbox_r = $self->max_bounding_box->radius();
# my $fov = PI * 45. / 180.;
# my $fov_tan = tan(0.5 * $fov);
# my $cam_distance = 0.5 * $bbox_r / $fov_tan;
# $self->_camera_distance($cam_distance);
# my $nr = $cam_distance - $bbox_r * 1.1;
# my $fr = $cam_distance + $bbox_r * 1.1;
# $nr = 1 if ($nr < 1);
# $fr = $nr + 1 if ($fr < $nr + 1);
# my $h2 = $fov_tan * $nr;
# my $w2 = $h2 * $x / $y;
# glFrustum(-$w2, $w2, -$h2, $h2, $nr, $fr);
# }
# glMatrixMode(GL_MODELVIEW);
#==============================================================================================================================
my $nr = $cam_distance - $bbox_r * 1.1;
my $fr = $cam_distance + $bbox_r * 1.1;
$nr = 1 if ($nr < 1);
$fr = $nr + 1 if ($fr < $nr + 1);
my $h2 = $fov_tan * $nr;
my $w2 = $h2 * $x / $y;
glFrustum(-$w2, $w2, -$h2, $h2, $nr, $fr);
}
glMatrixMode(GL_MODELVIEW);
}
sub InitGL {

View File

@ -1742,6 +1742,36 @@ void _3DScene::remove_all_canvases()
s_canvas_mgr.remove_all();
}
void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h)
{
s_canvas_mgr.resize(canvas, w, h);
}
bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_shown_on_screen(canvas);
}
GLVolumeCollection* _3DScene::get_volumes(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_volumes(canvas);
}
void _3DScene::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes)
{
s_canvas_mgr.set_volumes(canvas, volumes);
}
void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{
return s_canvas_mgr.set_bed_shape(canvas, shape);
}
BoundingBoxf3 _3DScene::get_max_bounding_box(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_max_bounding_box(canvas);
}
bool _3DScene::is_dirty(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_dirty(canvas);
@ -1752,11 +1782,6 @@ void _3DScene::set_dirty(wxGLCanvas* canvas, bool dirty)
s_canvas_mgr.set_dirty(canvas, dirty);
}
bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_shown_on_screen(canvas);
}
unsigned int _3DScene::get_camera_type(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_camera_type(canvas);

View File

@ -542,11 +542,20 @@ public:
static bool remove_canvas(wxGLCanvas* canvas);
static void remove_all_canvases();
static bool is_dirty(wxGLCanvas* canvas);
static void set_dirty(wxGLCanvas* canvas, bool dirty);
static void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h);
static bool is_shown_on_screen(wxGLCanvas* canvas);
static GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
static BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas);
static bool is_dirty(wxGLCanvas* canvas);
static void set_dirty(wxGLCanvas* canvas, bool dirty);
static unsigned int get_camera_type(wxGLCanvas* canvas);
static void set_camera_type(wxGLCanvas* canvas, unsigned int type);
static std::string get_camera_type_as_string(wxGLCanvas* canvas);

View File

@ -1,5 +1,7 @@
#include "GLCanvas3D.hpp"
#include "../../slic3r/GUI/3DScene.hpp"
#include <wx/glcanvas.h>
#include <iostream>
@ -100,10 +102,37 @@ void GLCanvas3D::Camera::set_target(const Pointf3& target)
m_target = target;
}
const Pointfs& GLCanvas3D::Bed::get_shape() const
{
return m_shape;
}
void GLCanvas3D::Bed::set_shape(const Pointfs& shape)
{
m_shape = shape;
_calc_bounding_box();
}
const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
{
return m_bounding_box;
}
void GLCanvas3D::Bed::_calc_bounding_box()
{
m_bounding_box = BoundingBoxf3();
for (const Pointf& p : m_shape)
{
m_bounding_box.merge(Pointf3(p.x, p.y, 0.0));
}
}
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
: m_canvas(canvas)
, m_context(context)
, m_volumes(nullptr)
, m_dirty(true)
, m_apply_zoom_to_volumes_filter(false)
{
}
@ -113,6 +142,94 @@ void GLCanvas3D::set_current()
m_canvas->SetCurrent(*m_context);
}
bool GLCanvas3D::is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
void GLCanvas3D::resize(unsigned int w, unsigned int h)
{
if (m_context == nullptr)
return;
set_current();
::glViewport(0, 0, w, h);
::glMatrixMode(GL_PROJECTION);
::glLoadIdentity();
BoundingBoxf3 bbox = max_bounding_box();
switch (get_camera_type())
{
case Camera::CT_Ortho:
{
float w2 = w;
float h2 = h;
float two_zoom = 2.0f * get_camera_zoom();
if (two_zoom != 0.0f)
{
float inv_two_zoom = 1.0f / two_zoom;
w2 *= inv_two_zoom;
h2 *= inv_two_zoom;
}
// FIXME: calculate a tighter value for depth will improve z-fighting
Pointf3 bb_size = bbox.size();
float depth = 5.0f * (float)std::max(bb_size.x, std::max(bb_size.y, bb_size.z));
::glOrtho(-w2, w2, -h2, h2, -depth, depth);
break;
}
case Camera::CT_Perspective:
{
float bbox_r = (float)bbox.radius();
float fov = PI * 45.0f / 180.0f;
float fov_tan = tan(0.5f * fov);
float cam_distance = 0.5f * bbox_r / fov_tan;
set_camera_distance(cam_distance);
float nr = cam_distance - bbox_r * 1.1f;
float fr = cam_distance + bbox_r * 1.1f;
if (nr < 1.0f)
nr = 1.0f;
if (fr < nr + 1.0f)
fr = nr + 1.0f;
float h2 = fov_tan * nr;
float w2 = h2 * w / h;
::glFrustum(-w2, w2, -h2, h2, nr, fr);
break;
}
default:
{
throw std::runtime_error("Invalid camera type.");
break;
}
}
::glMatrixMode(GL_MODELVIEW);
set_dirty(false);
}
GLVolumeCollection* GLCanvas3D::get_volumes()
{
return m_volumes;
}
void GLCanvas3D::set_volumes(GLVolumeCollection* volumes)
{
m_volumes = volumes;
}
void GLCanvas3D::set_bed_shape(const Pointfs& shape)
{
m_bed.set_shape(shape);
}
bool GLCanvas3D::is_dirty() const
{
return m_dirty;
@ -123,11 +240,6 @@ void GLCanvas3D::set_dirty(bool dirty)
m_dirty = dirty;
}
bool GLCanvas3D::is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const
{
return m_camera.get_type();
@ -200,5 +312,48 @@ void GLCanvas3D::on_size(wxSizeEvent& evt)
set_dirty(true);
}
BoundingBoxf3 GLCanvas3D::bed_bounding_box() const
{
return m_bed.get_bounding_box();
}
BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
{
BoundingBoxf3 bb;
if (m_volumes != nullptr)
{
for (const GLVolume* volume : m_volumes->volumes)
{
if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
bb.merge(volume->transformed_bounding_box());
}
}
return bb;
}
BoundingBoxf3 GLCanvas3D::max_bounding_box() const
{
BoundingBoxf3 bb = bed_bounding_box();
bb.merge(volumes_bounding_box());
return bb;
}
void GLCanvas3D::_zoom_to_bed()
{
_zoom_to_bounding_box(bed_bounding_box());
}
void GLCanvas3D::_zoom_to_volumes()
{
m_apply_zoom_to_volumes_filter = true;
_zoom_to_bounding_box(volumes_bounding_box());
m_apply_zoom_to_volumes_filter = false;
}
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
{
// >>>>>>>>>>>>>>>>>>>> TODO <<<<<<<<<<<<<<<<<<<<<<<<
}
} // namespace GUI
} // namespace Slic3r

View File

@ -1,13 +1,16 @@
#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include "../../libslic3r/Point.hpp"
#include "../../libslic3r/BoundingBox.hpp"
class wxGLCanvas;
class wxGLContext;
class wxSizeEvent;
namespace Slic3r {
class GLVolumeCollection;
namespace GUI {
class GLCanvas3D
@ -55,23 +58,49 @@ public:
void set_target(const Pointf3& target);
};
class Bed
{
Pointfs m_shape;
BoundingBoxf3 m_bounding_box;
public:
const Pointfs& get_shape() const;
void set_shape(const Pointfs& shape);
const BoundingBoxf3& get_bounding_box() const;
private:
void _calc_bounding_box();
};
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
Camera m_camera;
Bed m_bed;
GLVolumeCollection* m_volumes;
bool m_dirty;
bool m_apply_zoom_to_volumes_filter;
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
void set_current();
bool is_shown_on_screen() const;
void resize(unsigned int w, unsigned int h);
GLVolumeCollection* get_volumes();
void set_volumes(GLVolumeCollection* volumes);
void set_bed_shape(const Pointfs& shape);
bool is_dirty() const;
void set_dirty(bool dirty);
bool is_shown_on_screen() const;
Camera::EType get_camera_type() const;
void set_camera_type(Camera::EType type);
std::string get_camera_type_as_string() const;
@ -92,6 +121,15 @@ public:
void set_camera_target(const Pointf3& target);
void on_size(wxSizeEvent& evt);
BoundingBoxf3 bed_bounding_box() const;
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 max_bounding_box() const;
private:
void _zoom_to_bed();
void _zoom_to_volumes();
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
};
} // namespace GUI

View File

@ -146,6 +146,45 @@ bool GLCanvas3DManager::layer_editing_allowed() const
return m_layer_editing.allowed;
}
bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false;
}
void GLCanvas3DManager::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->resize(w, h);
}
GLVolumeCollection* GLCanvas3DManager::get_volumes(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_volumes() : nullptr;
}
void GLCanvas3DManager::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_volumes(volumes);
}
void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_bed_shape(shape);
}
BoundingBoxf3 GLCanvas3DManager::get_max_bounding_box(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->max_bounding_box() : BoundingBoxf3();
}
bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -159,12 +198,6 @@ void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty)
it->second->set_dirty(dirty);
}
bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false;
}
unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);

View File

@ -52,11 +52,20 @@ public:
bool use_VBOs() const;
bool layer_editing_allowed() const;
bool is_shown_on_screen(wxGLCanvas* canvas) const;
void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h);
GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas);
bool is_dirty(wxGLCanvas* canvas) const;
void set_dirty(wxGLCanvas* canvas, bool dirty);
bool is_shown_on_screen(wxGLCanvas* canvas) const;
unsigned int get_camera_type(wxGLCanvas* canvas) const;
void set_camera_type(wxGLCanvas* canvas, unsigned int type);
std::string get_camera_type_as_string(wxGLCanvas* canvas) const;

View File

@ -185,6 +185,44 @@ remove_all_canvases()
CODE:
_3DScene::remove_all_canvases();
void
resize(canvas, w, h)
SV *canvas;
unsigned int w;
unsigned int h;
CODE:
_3DScene::resize((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), w, h);
GLVolumeCollection*
get_volumes(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_volumes(canvas, volumes)
SV *canvas;
GLVolumeCollection *volumes;
CODE:
_3DScene::set_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), volumes);
void
set_bed_shape(canvas, shape)
SV *canvas;
Pointfs shape;
CODE:
_3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape);
Clone<BoundingBoxf3>
get_max_bounding_box(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_max_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_dirty(canvas)
SV *canvas;