Merge branch 'tm_mesh_simplify' into lm_tm_hollowing
This commit is contained in:
commit
0d906cd3ab
@ -183,6 +183,9 @@ add_library(libslic3r STATIC
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MinAreaBoundingBox.cpp
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miniz_extension.hpp
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miniz_extension.cpp
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SimplifyMesh.hpp
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SimplifyMeshImpl.hpp
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SimplifyMesh.cpp
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${OpenVDBUtils_SOURCES}
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SLA/Common.hpp
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SLA/Common.cpp
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@ -84,9 +84,9 @@ openvdb::FloatGrid::Ptr mesh_to_grid(const sla::Contour3D &mesh,
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template<class Grid>
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sla::Contour3D _volumeToMesh(const Grid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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{
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openvdb::initialize();
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@ -110,9 +110,9 @@ sla::Contour3D _volumeToMesh(const Grid &grid,
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}
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TriangleMesh grid_to_mesh(const openvdb::FloatGrid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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{
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return to_triangle_mesh(
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_volumeToMesh(grid, isovalue, adaptivity, relaxDisorientedTriangles));
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@ -7,6 +7,7 @@
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#include <libslic3r/SLA/EigenMesh3D.hpp>
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#include <libslic3r/SLA/SupportTreeBuilder.hpp>
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#include <libslic3r/ClipperUtils.hpp>
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#include <libslic3r/SimplifyMesh.hpp>
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#include <boost/log/trivial.hpp>
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@ -24,41 +25,15 @@ template<class S, class = FloatingOnly<S>>
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inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
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template<class S, class = FloatingOnly<S>>
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inline void _scale(S s, Contour3D &m)
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{
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for (auto &p : m.points) p *= s;
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}
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inline void _scale(S s, Contour3D &m) { for (auto &p : m.points) p *= s; }
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template<class Mesh>
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remove_cvref_t<Mesh> _grid_to_mesh(const openvdb::FloatGrid &grid,
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double isosurf,
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double adapt);
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template<>
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TriangleMesh _grid_to_mesh<TriangleMesh>(const openvdb::FloatGrid &grid,
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double isosurf,
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double adapt)
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static TriangleMesh _generate_interior(const TriangleMesh &mesh,
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const JobController &ctl,
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double min_thickness,
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double voxel_scale,
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double closing_dist)
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{
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return grid_to_mesh(grid, isosurf, adapt);
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}
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template<>
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Contour3D _grid_to_mesh<Contour3D>(const openvdb::FloatGrid &grid,
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double isosurf,
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double adapt)
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{
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return grid_to_contour3d(grid, isosurf, adapt);
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}
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template<class Mesh>
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remove_cvref_t<Mesh> _generate_interior(Mesh &&mesh,
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const JobController &ctl,
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double min_thickness,
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double voxel_scale,
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double closing_dist)
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{
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using MMesh = remove_cvref_t<Mesh>;
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MMesh imesh{std::forward<Mesh>(mesh)};
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TriangleMesh imesh{mesh};
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_scale(voxel_scale, imesh);
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@ -76,7 +51,7 @@ remove_cvref_t<Mesh> _generate_interior(Mesh &&mesh,
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if (!gridptr) {
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BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
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return MMesh{};
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return {};
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}
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if (ctl.stopcondition()) return {};
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@ -93,7 +68,7 @@ remove_cvref_t<Mesh> _generate_interior(Mesh &&mesh,
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double iso_surface = D;
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double adaptivity = 0.;
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auto omesh = _grid_to_mesh<MMesh>(*gridptr, iso_surface, adaptivity);
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auto omesh = grid_to_mesh(*gridptr, iso_surface, adaptivity);
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_scale(1. / voxel_scale, omesh);
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@ -107,7 +82,8 @@ std::unique_ptr<TriangleMesh> generate_interior(const TriangleMesh & mesh,
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const HollowingConfig &hc,
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const JobController & ctl)
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{
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static const double MAX_OVERSAMPL = 7.;
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static const double MIN_OVERSAMPL = 3.;
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static const double MAX_OVERSAMPL = 8.;
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// I can't figure out how to increase the grid resolution through openvdb
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// API so the model will be scaled up before conversion and the result
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@ -116,10 +92,27 @@ std::unique_ptr<TriangleMesh> generate_interior(const TriangleMesh & mesh,
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// voxels.
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//
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// max 8x upscale, min is native voxel size
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auto voxel_scale = (1.0 + MAX_OVERSAMPL * hc.quality);
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return std::make_unique<TriangleMesh>(
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auto voxel_scale = MIN_OVERSAMPL + (MAX_OVERSAMPL - MIN_OVERSAMPL) * hc.quality;
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auto meshptr = std::make_unique<TriangleMesh>(
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_generate_interior(mesh, ctl, hc.min_thickness, voxel_scale,
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hc.closing_distance));
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if (meshptr) {
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// This flips the normals to be outward facing...
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meshptr->require_shared_vertices();
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indexed_triangle_set its = std::move(meshptr->its);
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Slic3r::simplify_mesh(its);
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// flip normals back...
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for (stl_triangle_vertex_indices &ind : its.indices)
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std::swap(ind(0), ind(2));
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*meshptr = Slic3r::TriangleMesh{its};
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}
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return meshptr;
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}
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Contour3D DrainHole::to_mesh() const
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66
src/libslic3r/SimplifyMesh.cpp
Normal file
66
src/libslic3r/SimplifyMesh.cpp
Normal file
@ -0,0 +1,66 @@
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#include "SimplifyMesh.hpp"
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#include "SimplifyMeshImpl.hpp"
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namespace SimplifyMesh {
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template<> struct vertex_traits<stl_vertex> {
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using coord_type = float;
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using compute_type = double;
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static inline float x(const stl_vertex &v) { return v.x(); }
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static inline float& x(stl_vertex &v) { return v.x(); }
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static inline float y(const stl_vertex &v) { return v.y(); }
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static inline float& y(stl_vertex &v) { return v.y(); }
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static inline float z(const stl_vertex &v) { return v.z(); }
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static inline float& z(stl_vertex &v) { return v.z(); }
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};
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template<> struct mesh_traits<indexed_triangle_set> {
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using vertex_t = stl_vertex;
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static size_t face_count(const indexed_triangle_set &m)
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{
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return m.indices.size();
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}
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static size_t vertex_count(const indexed_triangle_set &m)
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{
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return m.vertices.size();
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}
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static vertex_t vertex(const indexed_triangle_set &m, size_t idx)
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{
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return m.vertices[idx];
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}
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static void vertex(indexed_triangle_set &m, size_t idx, const vertex_t &v)
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{
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m.vertices[idx] = v;
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}
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static Index3 triangle(const indexed_triangle_set &m, size_t idx)
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{
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std::array<size_t, 3> t;
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for (size_t i = 0; i < 3; ++i) t[i] = size_t(m.indices[idx](int(i)));
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return t;
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}
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static void triangle(indexed_triangle_set &m, size_t fidx, const Index3 &t)
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{
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auto &face = m.indices[fidx];
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face(0) = int(t[0]); face(1) = int(t[1]); face(2) = int(t[2]);
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}
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static void update(indexed_triangle_set &m, size_t vc, size_t fc)
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{
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m.vertices.resize(vc);
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m.indices.resize(fc);
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}
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};
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} // namespace SimplifyMesh
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namespace Slic3r {
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void simplify_mesh(indexed_triangle_set &m)
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{
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SimplifyMesh::implementation::SimplifiableMesh sm{&m};
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sm.simplify_mesh_lossless();
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}
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}
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25
src/libslic3r/SimplifyMesh.hpp
Normal file
25
src/libslic3r/SimplifyMesh.hpp
Normal file
@ -0,0 +1,25 @@
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#ifndef MESHSIMPLIFY_HPP
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#define MESHSIMPLIFY_HPP
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#include <vector>
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#include <libslic3r/TriangleMesh.hpp>
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namespace Slic3r {
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void simplify_mesh(indexed_triangle_set &);
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// TODO: (but this can be done with IGL as well)
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// void simplify_mesh(indexed_triangle_set &, int face_count, float agressiveness = 0.5f);
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template<class...Args> void simplify_mesh(TriangleMesh &m, Args &&...a)
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{
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m.require_shared_vertices();
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simplify_mesh(m.its, std::forward<Args>(a)...);
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m = TriangleMesh{m.its};
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m.require_shared_vertices();
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}
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} // namespace Slic3r
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#endif // MESHSIMPLIFY_H
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699
src/libslic3r/SimplifyMeshImpl.hpp
Normal file
699
src/libslic3r/SimplifyMeshImpl.hpp
Normal file
@ -0,0 +1,699 @@
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// ///////////////////////////////////////////
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//
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// Mesh Simplification Tutorial
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//
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// (C) by Sven Forstmann in 2014
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//
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// License : MIT
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// http://opensource.org/licenses/MIT
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//
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// https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification
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//
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// 5/2016: Chris Rorden created minimal version for OSX/Linux/Windows compile
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// https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification/
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//
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// libslic3r refactor by tamasmeszaros
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#ifndef SIMPLIFYMESHIMPL_HPP
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#define SIMPLIFYMESHIMPL_HPP
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#include <vector>
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#include <array>
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#include <type_traits>
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#include <algorithm>
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#ifndef NDEBUG
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#include <iostream>
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#endif
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namespace SimplifyMesh {
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using Bary = std::array<double, 3>;
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using Index3 = std::array<size_t, 3>;
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template<class Vertex> struct vertex_traits {
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using coord_type = typename Vertex::coord_type;
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using compute_type = coord_type;
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static coord_type x(const Vertex &v);
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static coord_type& x(Vertex &v);
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static coord_type y(const Vertex &v);
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static coord_type& y(Vertex &v);
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static coord_type z(const Vertex &v);
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static coord_type& z(Vertex &v);
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};
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template<class Mesh> struct mesh_traits {
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using vertex_t = typename Mesh::vertex_t;
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static size_t face_count(const Mesh &m);
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static size_t vertex_count(const Mesh &m);
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static vertex_t vertex(const Mesh &m, size_t vertex_idx);
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static void vertex(Mesh &m, size_t vertex_idx, const vertex_t &v);
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static Index3 triangle(const Mesh &m, size_t face_idx);
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static void triangle(Mesh &m, size_t face_idx, const Index3 &t);
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static void update(Mesh &m, size_t vertex_count, size_t face_count);
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};
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namespace implementation {
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// A shorter C++14 style form of the enable_if metafunction
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template<bool B, class T>
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using enable_if_t = typename std::enable_if<B, T>::type;
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// Meta predicates for floating, 'scaled coord' and generic arithmetic types
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template<class T, class O = T>
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using FloatingOnly = enable_if_t<std::is_floating_point<T>::value, O>;
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template<class T, class O = T>
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using IntegerOnly = enable_if_t<std::is_integral<T>::value, O>;
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template<class T, class O = T>
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using ArithmeticOnly = enable_if_t<std::is_arithmetic<T>::value, O>;
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template< class T >
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struct remove_cvref {
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using type = typename std::remove_cv<
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typename std::remove_reference<T>::type>::type;
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};
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template< class T >
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using remove_cvref_t = typename remove_cvref<T>::type;
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struct DOut {
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#ifndef NDEBUG
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std::ostream& out = std::cout;
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#endif
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};
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template<class T>
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inline DOut&& operator<<( DOut&& out, T&& d) {
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#ifndef NDEBUG
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out.out << d;
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#endif
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return std::move(out);
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}
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inline DOut dout() { return DOut(); }
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template<class T> FloatingOnly<T, bool> is_approx(T val, T ref) { return std::abs(val - ref) < 1e-8; }
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template<class T> IntegerOnly <T, bool> is_approx(T val, T ref) { val == ref; }
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template<class T, size_t N = 10> class SymetricMatrix {
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public:
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explicit SymetricMatrix(ArithmeticOnly<T> c = T()) { std::fill(m, m + N, c); }
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SymetricMatrix(T m11, T m12, T m13, T m14,
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T m22, T m23, T m24,
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T m33, T m34,
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T m44)
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{
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m[0] = m11; m[1] = m12; m[2] = m13; m[3] = m14;
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m[4] = m22; m[5] = m23; m[6] = m24;
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m[7] = m33; m[8] = m34;
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m[9] = m44;
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}
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// Make plane
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SymetricMatrix(T a, T b, T c, T d)
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{
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m[0] = a * a; m[1] = a * b; m[2] = a * c; m[3] = a * d;
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m[4] = b * b; m[5] = b * c; m[6] = b * d;
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m[7] = c * c; m[8] = c * d;
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m[9] = d * d;
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}
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T operator[](int c) const { return m[c]; }
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// Determinant
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T det(int a11, int a12, int a13,
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int a21, int a22, int a23,
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int a31, int a32, int a33)
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{
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T det = m[a11] * m[a22] * m[a33] + m[a13] * m[a21] * m[a32] +
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m[a12] * m[a23] * m[a31] - m[a13] * m[a22] * m[a31] -
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m[a11] * m[a23] * m[a32] - m[a12] * m[a21] * m[a33];
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return det;
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}
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const SymetricMatrix operator+(const SymetricMatrix& n) const
|
||||
{
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return SymetricMatrix(m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3]+n[3],
|
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m[4] + n[4], m[5] + n[5], m[6] + n[6],
|
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m[7] + n[7], m[8] + n[8],
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m[9] + n[9]);
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}
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|
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SymetricMatrix& operator+=(const SymetricMatrix& n)
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{
|
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m[0]+=n[0]; m[1]+=n[1]; m[2]+=n[2]; m[3]+=n[3];
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m[4]+=n[4]; m[5]+=n[5]; m[6]+=n[6]; m[7]+=n[7];
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m[8]+=n[8]; m[9]+=n[9];
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||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
T m[N];
|
||||
};
|
||||
|
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template<class V> using TCoord = typename vertex_traits<remove_cvref_t<V>>::coord_type;
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template<class V> using TCompute = typename vertex_traits<remove_cvref_t<V>>::compute_type;
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template<class V> inline TCoord<V> x(const V &v) { return vertex_traits<remove_cvref_t<V>>::x(v); }
|
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template<class V> inline TCoord<V> y(const V &v) { return vertex_traits<remove_cvref_t<V>>::y(v); }
|
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template<class V> inline TCoord<V> z(const V &v) { return vertex_traits<remove_cvref_t<V>>::z(v); }
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template<class V> inline TCoord<V>& x(V &v) { return vertex_traits<remove_cvref_t<V>>::x(v); }
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||||
template<class V> inline TCoord<V>& y(V &v) { return vertex_traits<remove_cvref_t<V>>::y(v); }
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template<class V> inline TCoord<V>& z(V &v) { return vertex_traits<remove_cvref_t<V>>::z(v); }
|
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template<class M> using TVertex = typename mesh_traits<remove_cvref_t<M>>::vertex_t;
|
||||
template<class Mesh> using TMeshCoord = TCoord<TVertex<Mesh>>;
|
||||
|
||||
template<class Vertex> TCompute<Vertex> dot(const Vertex &v1, const Vertex &v2)
|
||||
{
|
||||
return TCompute<Vertex>(x(v1)) * x(v2) +
|
||||
TCompute<Vertex>(y(v1)) * y(v2) +
|
||||
TCompute<Vertex>(z(v1)) * z(v2);
|
||||
}
|
||||
|
||||
template<class Vertex> Vertex cross(const Vertex &a, const Vertex &b)
|
||||
{
|
||||
return Vertex{y(a) * z(b) - z(a) * y(b),
|
||||
z(a) * x(b) - x(a) * z(b),
|
||||
x(a) * y(b) - y(a) * x(b)};
|
||||
}
|
||||
|
||||
template<class Vertex> TCompute<Vertex> lengthsq(const Vertex &v)
|
||||
{
|
||||
return TCompute<Vertex>(x(v)) * x(v) + TCompute<Vertex>(y(v)) * y(v) +
|
||||
TCompute<Vertex>(z(v)) * z(v);
|
||||
}
|
||||
|
||||
template<class Vertex> void normalize(Vertex &v)
|
||||
{
|
||||
double square = std::sqrt(lengthsq(v));
|
||||
x(v) /= square; y(v) /= square; z(v) /= square;
|
||||
}
|
||||
|
||||
using Bary = std::array<double, 3>;
|
||||
|
||||
template<class Vertex>
|
||||
Bary barycentric(const Vertex &p, const Vertex &a, const Vertex &b, const Vertex &c)
|
||||
{
|
||||
Vertex v0 = (b - a);
|
||||
Vertex v1 = (c - a);
|
||||
Vertex v2 = (p - a);
|
||||
|
||||
double d00 = dot(v0, v0);
|
||||
double d01 = dot(v0, v1);
|
||||
double d11 = dot(v1, v1);
|
||||
double d20 = dot(v2, v0);
|
||||
double d21 = dot(v2, v1);
|
||||
double denom = d00 * d11 - d01 * d01;
|
||||
double v = (d11 * d20 - d01 * d21) / denom;
|
||||
double w = (d00 * d21 - d01 * d20) / denom;
|
||||
double u = 1.0 - v - w;
|
||||
|
||||
return {u, v, w};
|
||||
}
|
||||
|
||||
template<class Mesh> class SimplifiableMesh {
|
||||
Mesh *m_mesh;
|
||||
|
||||
using Vertex = TVertex<Mesh>;
|
||||
using Coord = TMeshCoord<Mesh>;
|
||||
using HiPrecison = TCompute<TVertex<Mesh>>;
|
||||
using SymMat = SymetricMatrix<HiPrecison>;
|
||||
|
||||
struct FaceInfo {
|
||||
size_t idx;
|
||||
double err[4] = {0.};
|
||||
bool deleted = false, dirty = false;
|
||||
Vertex n;
|
||||
explicit FaceInfo(size_t id): idx(id) {}
|
||||
};
|
||||
|
||||
struct VertexInfo {
|
||||
size_t idx;
|
||||
size_t tstart = 0, tcount = 0;
|
||||
bool border = false;
|
||||
SymMat q;
|
||||
explicit VertexInfo(size_t id): idx(id) {}
|
||||
};
|
||||
|
||||
struct Ref { size_t face; size_t vertex; };
|
||||
|
||||
std::vector<Ref> m_refs;
|
||||
std::vector<FaceInfo> m_faceinfo;
|
||||
std::vector<VertexInfo> m_vertexinfo;
|
||||
|
||||
void compact_faces();
|
||||
void compact();
|
||||
|
||||
size_t mesh_vcount() const { return mesh_traits<Mesh>::vertex_count(*m_mesh); }
|
||||
size_t mesh_facecount() const { return mesh_traits<Mesh>::face_count(*m_mesh); }
|
||||
|
||||
size_t vcount() const { return m_vertexinfo.size(); }
|
||||
|
||||
inline Vertex read_vertex(size_t vi) const
|
||||
{
|
||||
return mesh_traits<Mesh>::vertex(*m_mesh, vi);
|
||||
}
|
||||
|
||||
inline Vertex read_vertex(const VertexInfo &vinf) const
|
||||
{
|
||||
return read_vertex(vinf.idx);
|
||||
}
|
||||
|
||||
inline void write_vertex(size_t idx, const Vertex &v) const
|
||||
{
|
||||
mesh_traits<Mesh>::vertex(*m_mesh, idx, v);
|
||||
}
|
||||
|
||||
inline void write_vertex(const VertexInfo &vinf, const Vertex &v) const
|
||||
{
|
||||
write_vertex(vinf.idx, v);
|
||||
}
|
||||
|
||||
inline Index3 read_triangle(size_t fi) const
|
||||
{
|
||||
return mesh_traits<Mesh>::triangle(*m_mesh, fi);
|
||||
}
|
||||
|
||||
inline Index3 read_triangle(const FaceInfo &finf) const
|
||||
{
|
||||
return read_triangle(finf.idx);
|
||||
}
|
||||
|
||||
inline void write_triangle(size_t idx, const Index3 &t)
|
||||
{
|
||||
return mesh_traits<Mesh>::triangle(*m_mesh, idx, t);
|
||||
}
|
||||
|
||||
inline void write_triangle(const FaceInfo &finf, const Index3 &t)
|
||||
{
|
||||
return write_triangle(finf.idx, t);
|
||||
}
|
||||
|
||||
inline std::array<Vertex, 3> triangle_vertices(const Index3 &f) const
|
||||
{
|
||||
std::array<Vertex, 3> p;
|
||||
for (size_t i = 0; i < 3; ++i) p[i] = read_vertex(f[i]);
|
||||
return p;
|
||||
}
|
||||
|
||||
// Error between vertex and Quadric
|
||||
static double vertex_error(const SymMat &q, const Vertex &v)
|
||||
{
|
||||
Coord _x = x(v) , _y = y(v), _z = z(v);
|
||||
return q[0] * _x * _x + 2 * q[1] * _x * _y + 2 * q[2] * _x * _z +
|
||||
2 * q[3] * _x + q[4] * _y * _y + 2 * q[5] * _y * _z +
|
||||
2 * q[6] * _y + q[7] * _z * _z + 2 * q[8] * _z + q[9];
|
||||
}
|
||||
|
||||
// Error for one edge
|
||||
double calculate_error(size_t id_v1, size_t id_v2, Vertex &p_result);
|
||||
|
||||
void calculate_error(FaceInfo &fi)
|
||||
{
|
||||
Vertex p;
|
||||
Index3 t = read_triangle(fi);
|
||||
for (size_t j = 0; j < 3; ++j)
|
||||
fi.err[j] = calculate_error(t[j], t[(j + 1) % 3], p);
|
||||
|
||||
fi.err[3] = std::min(fi.err[0], std::min(fi.err[1], fi.err[2]));
|
||||
}
|
||||
|
||||
void update_mesh(int iteration);
|
||||
|
||||
// Update triangle connections and edge error after a edge is collapsed
|
||||
void update_triangles(size_t i, VertexInfo &vi, std::vector<bool> &deleted, int &deleted_triangles);
|
||||
|
||||
// Check if a triangle flips when this edge is removed
|
||||
bool flipped(const Vertex &p, size_t i0, size_t i1, VertexInfo &v0, VertexInfo &v1, std::vector<bool> &deleted);
|
||||
|
||||
public:
|
||||
|
||||
explicit SimplifiableMesh(Mesh *m) : m_mesh{m}
|
||||
{
|
||||
static_assert(
|
||||
std::is_arithmetic<Coord>::value,
|
||||
"Coordinate type of mesh has to be an arithmetic type!");
|
||||
|
||||
m_faceinfo.reserve(mesh_traits<Mesh>::face_count(*m));
|
||||
m_vertexinfo.reserve(mesh_traits<Mesh>::vertex_count(*m));
|
||||
for (size_t i = 0; i < mesh_facecount(); ++i) m_faceinfo.emplace_back(i);
|
||||
for (size_t i = 0; i < mesh_vcount(); ++i) m_vertexinfo.emplace_back(i);
|
||||
|
||||
}
|
||||
|
||||
void simplify_mesh_lossless();
|
||||
};
|
||||
|
||||
|
||||
template<class Mesh> void SimplifiableMesh<Mesh>::compact_faces()
|
||||
{
|
||||
auto it = std::remove_if(m_faceinfo.begin(), m_faceinfo.end(),
|
||||
[](const FaceInfo &inf) { return inf.deleted; });
|
||||
|
||||
m_faceinfo.erase(it, m_faceinfo.end());
|
||||
}
|
||||
|
||||
template<class M> void SimplifiableMesh<M>::compact()
|
||||
{
|
||||
for (auto &vi : m_vertexinfo) vi.tcount = 0;
|
||||
|
||||
compact_faces();
|
||||
|
||||
for (FaceInfo &fi : m_faceinfo)
|
||||
for (size_t vidx : read_triangle(fi)) m_vertexinfo[vidx].tcount = 1;
|
||||
|
||||
size_t dst = 0;
|
||||
for (VertexInfo &vi : m_vertexinfo) {
|
||||
if (vi.tcount) {
|
||||
vi.tstart = dst;
|
||||
write_vertex(dst++, read_vertex(vi));
|
||||
}
|
||||
}
|
||||
|
||||
size_t vertex_count = dst;
|
||||
|
||||
dst = 0;
|
||||
for (const FaceInfo &fi : m_faceinfo) {
|
||||
Index3 t = read_triangle(fi);
|
||||
for (size_t &idx : t) idx = m_vertexinfo[idx].tstart;
|
||||
write_triangle(dst++, t);
|
||||
}
|
||||
|
||||
mesh_traits<M>::update(*m_mesh, vertex_count, m_faceinfo.size());
|
||||
}
|
||||
|
||||
template<class Mesh>
|
||||
double SimplifiableMesh<Mesh>::calculate_error(size_t id_v1, size_t id_v2, Vertex &p_result)
|
||||
{
|
||||
// compute interpolated vertex
|
||||
|
||||
SymMat q = m_vertexinfo[id_v1].q + m_vertexinfo[id_v2].q;
|
||||
|
||||
bool border = m_vertexinfo[id_v1].border & m_vertexinfo[id_v2].border;
|
||||
double error = 0;
|
||||
HiPrecison det = q.det(0, 1, 2, 1, 4, 5, 2, 5, 7);
|
||||
|
||||
if (!is_approx(det, HiPrecison(0)) && !border)
|
||||
{
|
||||
// q_delta is invertible
|
||||
x(p_result) = Coord(-1) / det * q.det(1, 2, 3, 4, 5, 6, 5, 7, 8); // vx = A41/det(q_delta)
|
||||
y(p_result) = Coord( 1) / det * q.det(0, 2, 3, 1, 5, 6, 2, 7, 8); // vy = A42/det(q_delta)
|
||||
z(p_result) = Coord(-1) / det * q.det(0, 1, 3, 1, 4, 6, 2, 5, 8); // vz = A43/det(q_delta)
|
||||
|
||||
error = vertex_error(q, p_result);
|
||||
} else {
|
||||
// det = 0 -> try to find best result
|
||||
Vertex p1 = read_vertex(id_v1);
|
||||
Vertex p2 = read_vertex(id_v2);
|
||||
Vertex p3 = (p1 + p2) / 2;
|
||||
double error1 = vertex_error(q, p1);
|
||||
double error2 = vertex_error(q, p2);
|
||||
double error3 = vertex_error(q, p3);
|
||||
error = std::min(error1, std::min(error2, error3));
|
||||
|
||||
if (is_approx(error1, error)) p_result = p1;
|
||||
if (is_approx(error2, error)) p_result = p2;
|
||||
if (is_approx(error3, error)) p_result = p3;
|
||||
}
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
template<class Mesh> void SimplifiableMesh<Mesh>::update_mesh(int iteration)
|
||||
{
|
||||
if (iteration > 0) compact_faces();
|
||||
|
||||
assert(mesh_vcount() == m_vertexinfo.size());
|
||||
|
||||
//
|
||||
// Init Quadrics by Plane & Edge Errors
|
||||
//
|
||||
// required at the beginning ( iteration == 0 )
|
||||
// recomputing during the simplification is not required,
|
||||
// but mostly improves the result for closed meshes
|
||||
//
|
||||
if (iteration == 0) {
|
||||
|
||||
for (VertexInfo &vinf : m_vertexinfo) vinf.q = SymMat{};
|
||||
for (FaceInfo &finf : m_faceinfo) {
|
||||
Index3 t = read_triangle(finf);
|
||||
std::array<Vertex, 3> p = triangle_vertices(t);
|
||||
Vertex n = cross(Vertex(p[1] - p[0]), Vertex(p[2] - p[0]));
|
||||
normalize(n);
|
||||
finf.n = n;
|
||||
|
||||
for (size_t fi : t)
|
||||
m_vertexinfo[fi].q += SymMat(x(n), y(n), z(n), -dot(n, p[0]));
|
||||
|
||||
calculate_error(finf);
|
||||
}
|
||||
}
|
||||
|
||||
// Init Reference ID list
|
||||
for (VertexInfo &vi : m_vertexinfo) { vi.tstart = 0; vi.tcount = 0; }
|
||||
|
||||
for (FaceInfo &fi : m_faceinfo)
|
||||
for (size_t vidx : read_triangle(fi))
|
||||
m_vertexinfo[vidx].tcount++;
|
||||
|
||||
size_t tstart = 0;
|
||||
for (VertexInfo &vi : m_vertexinfo) {
|
||||
vi.tstart = tstart;
|
||||
tstart += vi.tcount;
|
||||
vi.tcount = 0;
|
||||
}
|
||||
|
||||
// Write References
|
||||
m_refs.resize(m_faceinfo.size() * 3);
|
||||
for (size_t i = 0; i < m_faceinfo.size(); ++i) {
|
||||
const FaceInfo &fi = m_faceinfo[i];
|
||||
Index3 t = read_triangle(fi);
|
||||
for (size_t j = 0; j < 3; ++j) {
|
||||
VertexInfo &vi = m_vertexinfo[t[j]];
|
||||
|
||||
assert(vi.tstart + vi.tcount < m_refs.size());
|
||||
|
||||
Ref &ref = m_refs[vi.tstart + vi.tcount];
|
||||
ref.face = i;
|
||||
ref.vertex = j;
|
||||
vi.tcount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Identify boundary : vertices[].border=0,1
|
||||
if (iteration == 0) {
|
||||
for (VertexInfo &vi: m_vertexinfo) vi.border = false;
|
||||
|
||||
std::vector<size_t> vcount, vids;
|
||||
|
||||
for (VertexInfo &vi: m_vertexinfo) {
|
||||
vcount.clear();
|
||||
vids.clear();
|
||||
|
||||
for(size_t j = 0; j < vi.tcount; ++j) {
|
||||
assert(vi.tstart + j < m_refs.size());
|
||||
FaceInfo &fi = m_faceinfo[m_refs[vi.tstart + j].face];
|
||||
Index3 t = read_triangle(fi);
|
||||
|
||||
for (size_t fid : t) {
|
||||
size_t ofs=0;
|
||||
while (ofs < vcount.size())
|
||||
{
|
||||
if (vids[ofs] == fid) break;
|
||||
ofs++;
|
||||
}
|
||||
if (ofs == vcount.size())
|
||||
{
|
||||
vcount.emplace_back(1);
|
||||
vids.emplace_back(fid);
|
||||
}
|
||||
else
|
||||
vcount[ofs]++;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t j = 0; j < vcount.size(); ++j)
|
||||
if(vcount[j] == 1) m_vertexinfo[vids[j]].border = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Mesh>
|
||||
void SimplifiableMesh<Mesh>::update_triangles(size_t i0,
|
||||
VertexInfo & vi,
|
||||
std::vector<bool> &deleted,
|
||||
int &deleted_triangles)
|
||||
{
|
||||
Vertex p;
|
||||
for (size_t k = 0; k < vi.tcount; ++k) {
|
||||
assert(vi.tstart + k < m_refs.size());
|
||||
|
||||
Ref &r = m_refs[vi.tstart + k];
|
||||
FaceInfo &fi = m_faceinfo[r.face];
|
||||
|
||||
if (fi.deleted) continue;
|
||||
|
||||
if (deleted[k]) {
|
||||
fi.deleted = true;
|
||||
deleted_triangles++;
|
||||
continue;
|
||||
}
|
||||
|
||||
Index3 t = read_triangle(fi);
|
||||
t[r.vertex] = i0;
|
||||
write_triangle(fi, t);
|
||||
|
||||
fi.dirty = true;
|
||||
fi.err[0] = calculate_error(t[0], t[1], p);
|
||||
fi.err[1] = calculate_error(t[1], t[2], p);
|
||||
fi.err[2] = calculate_error(t[2], t[0], p);
|
||||
fi.err[3] = std::min(fi.err[0], std::min(fi.err[1], fi.err[2]));
|
||||
m_refs.emplace_back(r);
|
||||
}
|
||||
}
|
||||
|
||||
template<class Mesh>
|
||||
bool SimplifiableMesh<Mesh>::flipped(const Vertex & p,
|
||||
size_t /*i0*/,
|
||||
size_t i1,
|
||||
VertexInfo & v0,
|
||||
VertexInfo & /*v1*/,
|
||||
std::vector<bool> &deleted)
|
||||
{
|
||||
for (size_t k = 0; k < v0.tcount; ++k) {
|
||||
size_t ridx = v0.tstart + k;
|
||||
assert(ridx < m_refs.size());
|
||||
|
||||
FaceInfo &fi = m_faceinfo[m_refs[ridx].face];
|
||||
if (fi.deleted) continue;
|
||||
|
||||
Index3 t = read_triangle(fi);
|
||||
int s = m_refs[ridx].vertex;
|
||||
size_t id1 = t[(s+1) % 3];
|
||||
size_t id2 = t[(s+2) % 3];
|
||||
|
||||
if(id1 == i1 || id2 == i1) // delete ?
|
||||
{
|
||||
deleted[k] = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
Vertex d1 = read_vertex(id1) - p;
|
||||
normalize(d1);
|
||||
Vertex d2 = read_vertex(id2) - p;
|
||||
normalize(d2);
|
||||
|
||||
if (std::abs(dot(d1, d2)) > 0.999) return true;
|
||||
|
||||
Vertex n = cross(d1, d2);
|
||||
normalize(n);
|
||||
|
||||
deleted[k] = false;
|
||||
if (dot(n, fi.n) < 0.2) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
template<class Mesh>
|
||||
void SimplifiableMesh<Mesh>::simplify_mesh_lossless()
|
||||
{
|
||||
// init
|
||||
for (FaceInfo &fi : m_faceinfo) fi.deleted = false;
|
||||
|
||||
// main iteration loop
|
||||
int deleted_triangles=0;
|
||||
std::vector<bool> deleted0, deleted1;
|
||||
|
||||
for (int iteration = 0; iteration < 9999; iteration ++) {
|
||||
// update mesh constantly
|
||||
update_mesh(iteration);
|
||||
|
||||
// clear dirty flag
|
||||
for (FaceInfo &fi : m_faceinfo) fi.dirty = false;
|
||||
|
||||
//
|
||||
// All triangles with edges below the threshold will be removed
|
||||
//
|
||||
// The following numbers works well for most models.
|
||||
// If it does not, try to adjust the 3 parameters
|
||||
//
|
||||
double threshold = std::numeric_limits<double>::epsilon(); //1.0E-3 EPS; // Really? (tm)
|
||||
|
||||
dout() << "lossless iteration " << iteration << "\n";
|
||||
|
||||
for (FaceInfo &fi : m_faceinfo) {
|
||||
if (fi.err[3] > threshold || fi.deleted || fi.dirty) continue;
|
||||
|
||||
for (size_t j = 0; j < 3; ++j) {
|
||||
if (fi.err[j] > threshold) continue;
|
||||
|
||||
Index3 t = read_triangle(fi);
|
||||
size_t i0 = t[j];
|
||||
VertexInfo &v0 = m_vertexinfo[i0];
|
||||
|
||||
size_t i1 = t[(j + 1) % 3];
|
||||
VertexInfo &v1 = m_vertexinfo[i1];
|
||||
|
||||
// Border check
|
||||
if(v0.border != v1.border) continue;
|
||||
|
||||
// Compute vertex to collapse to
|
||||
Vertex p;
|
||||
calculate_error(i0, i1, p);
|
||||
|
||||
deleted0.resize(v0.tcount); // normals temporarily
|
||||
deleted1.resize(v1.tcount); // normals temporarily
|
||||
|
||||
// don't remove if flipped
|
||||
if (flipped(p, i0, i1, v0, v1, deleted0)) continue;
|
||||
if (flipped(p, i1, i0, v1, v0, deleted1)) continue;
|
||||
|
||||
// not flipped, so remove edge
|
||||
write_vertex(v0, p);
|
||||
v0.q = v1.q + v0.q;
|
||||
size_t tstart = m_refs.size();
|
||||
|
||||
update_triangles(i0, v0, deleted0, deleted_triangles);
|
||||
update_triangles(i0, v1, deleted1, deleted_triangles);
|
||||
|
||||
assert(m_refs.size() >= tstart);
|
||||
|
||||
size_t tcount = m_refs.size() - tstart;
|
||||
|
||||
if(tcount <= v0.tcount)
|
||||
{
|
||||
// save ram
|
||||
if (tcount) {
|
||||
auto from = m_refs.begin() + tstart, to = from + tcount;
|
||||
std::copy(from, to, m_refs.begin() + v0.tstart);
|
||||
}
|
||||
}
|
||||
else
|
||||
// append
|
||||
v0.tstart = tstart;
|
||||
|
||||
v0.tcount = tcount;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (deleted_triangles <= 0) break;
|
||||
deleted_triangles = 0;
|
||||
}
|
||||
|
||||
compact();
|
||||
}
|
||||
|
||||
} // namespace implementation
|
||||
} // namespace SimplifyMesh
|
||||
|
||||
#endif // SIMPLIFYMESHIMPL_HPP
|
@ -70,6 +70,34 @@ TriangleMesh::TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd>& f
|
||||
stl_get_size(&stl);
|
||||
}
|
||||
|
||||
TriangleMesh::TriangleMesh(const indexed_triangle_set &M)
|
||||
{
|
||||
stl.stats.type = inmemory;
|
||||
|
||||
// count facets and allocate memory
|
||||
stl.stats.number_of_facets = uint32_t(M.indices.size());
|
||||
stl.stats.original_num_facets = int(stl.stats.number_of_facets);
|
||||
stl_allocate(&stl);
|
||||
|
||||
for (uint32_t i = 0; i < stl.stats.number_of_facets; ++ i) {
|
||||
stl_facet facet;
|
||||
facet.vertex[0] = M.vertices[size_t(M.indices[i](0))];
|
||||
facet.vertex[1] = M.vertices[size_t(M.indices[i](1))];
|
||||
facet.vertex[2] = M.vertices[size_t(M.indices[i](2))];
|
||||
facet.extra[0] = 0;
|
||||
facet.extra[1] = 0;
|
||||
|
||||
stl_normal normal;
|
||||
stl_calculate_normal(normal, &facet);
|
||||
stl_normalize_vector(normal);
|
||||
facet.normal = normal;
|
||||
|
||||
stl.facet_start[i] = facet;
|
||||
}
|
||||
|
||||
stl_get_size(&stl);
|
||||
}
|
||||
|
||||
// #define SLIC3R_TRACE_REPAIR
|
||||
|
||||
void TriangleMesh::repair(bool update_shared_vertices)
|
||||
|
@ -23,6 +23,7 @@ class TriangleMesh
|
||||
public:
|
||||
TriangleMesh() : repaired(false) {}
|
||||
TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd> &facets);
|
||||
explicit TriangleMesh(const indexed_triangle_set &M);
|
||||
void clear() { this->stl.clear(); this->its.clear(); this->repaired = false; }
|
||||
bool ReadSTLFile(const char* input_file) { return stl_open(&stl, input_file); }
|
||||
bool write_ascii(const char* output_file) { return stl_write_ascii(&this->stl, output_file, ""); }
|
||||
|
@ -11,6 +11,7 @@ add_executable(${_TEST_NAME}_tests
|
||||
test_placeholder_parser.cpp
|
||||
test_polygon.cpp
|
||||
test_stl.cpp
|
||||
test_meshsimplify.cpp
|
||||
)
|
||||
|
||||
if (TARGET OpenVDB::openvdb)
|
||||
|
@ -9,6 +9,8 @@
|
||||
|
||||
#include <libnest2d/tools/benchmark.h>
|
||||
|
||||
#include <libslic3r/SimplifyMesh.hpp>
|
||||
|
||||
#if defined(WIN32) || defined(_WIN32)
|
||||
#define PATH_SEPARATOR R"(\)"
|
||||
#else
|
||||
@ -23,6 +25,7 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
|
||||
return mesh;
|
||||
}
|
||||
|
||||
|
||||
TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
|
||||
{
|
||||
Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj");
|
||||
@ -40,3 +43,4 @@ TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
|
||||
in_mesh.require_shared_vertices();
|
||||
in_mesh.WriteOBJFile("merged_out.obj");
|
||||
}
|
||||
|
||||
|
11
tests/libslic3r/test_meshsimplify.cpp
Normal file
11
tests/libslic3r/test_meshsimplify.cpp
Normal file
@ -0,0 +1,11 @@
|
||||
#include <catch2/catch.hpp>
|
||||
#include <test_utils.hpp>
|
||||
|
||||
//#include <libslic3r/MeshSimplify.hpp>
|
||||
|
||||
//TEST_CASE("Mesh simplification", "[mesh_simplify]") {
|
||||
// Simplify::load_obj(TEST_DATA_DIR PATH_SEPARATOR "zaba.obj");
|
||||
// Simplify::simplify_mesh_lossless();
|
||||
// Simplify::write_obj("zaba_simplified.obj");
|
||||
//}
|
||||
|
Loading…
Reference in New Issue
Block a user