1st installment of ModelInstance 3D scale components

This commit is contained in:
Enrico Turri 2018-09-24 15:54:09 +02:00
parent e3d44b07fe
commit 0e1843a871
26 changed files with 558 additions and 9 deletions

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@ -144,6 +144,40 @@ sub new {
$self->schedule_background_process; $self->schedule_background_process;
}; };
# callback to react to gizmo scale
my $on_gizmo_scale_3D = sub {
my ($scale_x, $scale_y, $scale_z) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
$self->stop_background_process;
#FIXME Scale the layer height profile?
# my $variation = $scale / $model_instance->scaling_factor;
# foreach my $range (@{ $model_object->layer_height_ranges }) {
# $range->[0] *= $variation;
# $range->[1] *= $variation;
# }
my $scale = Slic3r::Pointf3->new($scale_x, $scale_y, $scale_z);
foreach my $inst (@{ $model_object->instances }) {
$inst->set_scaling_factors($scale);
}
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
#update print and start background processing
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed(1); # refresh info (size, volume etc.)
$self->update;
$self->schedule_background_process;
};
# callback to react to gizmo rotate # callback to react to gizmo rotate
my $on_gizmo_rotate = sub { my $on_gizmo_rotate = sub {
my ($angle) = @_; my ($angle) = @_;
@ -223,6 +257,21 @@ sub new {
} }
}; };
# callback to update object's geometry info while using gizmos
my $on_update_geometry_3D_info = sub {
my ($size_x, $size_y, $size_z, $scale_x, $scale_y, $scale_z) = @_;
my ($obj_idx, $object) = $self->selected_object;
if ((defined $obj_idx) && ($self->{object_info_size})) { # have we already loaded the info pane?
$self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", $size_x, $size_y, $size_z));
my $model_object = $self->{model}->objects->[$obj_idx];
if (my $stats = $model_object->mesh_stats) {
$self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * $scale_x * $scale_y * $scale_z));
}
}
};
# callbacks for toolbar # callbacks for toolbar
my $on_action_add = sub { my $on_action_add = sub {
$self->add; $self->add;
@ -312,11 +361,13 @@ sub new {
Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved); Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons); Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly); Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_3D_callback($self->{canvas3D}, $on_gizmo_scale_3D);
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate); Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_3D_callback($self->{canvas3D}, $on_gizmo_rotate_3D); Slic3r::GUI::_3DScene::register_on_gizmo_rotate_3D_callback($self->{canvas3D}, $on_gizmo_rotate_3D);
Slic3r::GUI::_3DScene::register_on_gizmo_flatten_callback($self->{canvas3D}, $on_gizmo_flatten); Slic3r::GUI::_3DScene::register_on_gizmo_flatten_callback($self->{canvas3D}, $on_gizmo_flatten);
Slic3r::GUI::_3DScene::register_on_gizmo_flatten_3D_callback($self->{canvas3D}, $on_gizmo_flatten_3D); Slic3r::GUI::_3DScene::register_on_gizmo_flatten_3D_callback($self->{canvas3D}, $on_gizmo_flatten_3D);
Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info); Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
Slic3r::GUI::_3DScene::register_on_update_geometry_3D_info_callback($self->{canvas3D}, $on_update_geometry_3D_info);
Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add); Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add);
Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete); Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete);
Slic3r::GUI::_3DScene::register_action_deleteall_callback($self->{canvas3D}, $on_action_deleteall); Slic3r::GUI::_3DScene::register_action_deleteall_callback($self->{canvas3D}, $on_action_deleteall);

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@ -124,7 +124,7 @@ sub add_instance {
$new_instance->set_rotations($args{rotation}) $new_instance->set_rotations($args{rotation})
if defined $args{rotation}; if defined $args{rotation};
$new_instance->set_scaling_factor($args{scaling_factor}) $new_instance->set_scaling_factors($args{scaling_factor})
if defined $args{scaling_factor}; if defined $args{scaling_factor};
$new_instance->set_offset($args{offset}) $new_instance->set_offset($args{offset})
if defined $args{offset}; if defined $args{offset};

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@ -149,6 +149,26 @@ void PerlCallback::call(double a, double b, double c, double d) const
LEAVE; LEAVE;
} }
void PerlCallback::call(double a, double b, double c, double d, double e, double f) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(a)));
XPUSHs(sv_2mortal(newSVnv(b)));
XPUSHs(sv_2mortal(newSVnv(c)));
XPUSHs(sv_2mortal(newSVnv(d)));
XPUSHs(sv_2mortal(newSVnv(e)));
XPUSHs(sv_2mortal(newSVnv(f)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(bool b) const void PerlCallback::call(bool b) const
{ {
call(b ? 1 : 0); call(b ? 1 : 0);

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@ -22,6 +22,7 @@ public:
void call(double a, double b) const; void call(double a, double b) const;
void call(double a, double b, double c) const; void call(double a, double b, double c) const;
void call(double a, double b, double c, double d) const; void call(double a, double b, double c, double d) const;
void call(double a, double b, double c, double d, double e, double f) const;
void call(bool b) const; void call(bool b) const;
private: private:
void *m_callback; void *m_callback;

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@ -1270,9 +1270,11 @@ namespace Slic3r {
if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0)) if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
return; return;
#if !ENABLE_MODELINSTANCE_3D_SCALE
// non-uniform scale value, return // non-uniform scale value, return
if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001)) if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
return; return;
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
double inv_sx = 1.0 / sx; double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy; double inv_sy = 1.0 / sy;
@ -1303,7 +1305,11 @@ namespace Slic3r {
instance.offset(0) = offset_x; instance.offset(0) = offset_x;
instance.offset(1) = offset_y; instance.offset(1) = offset_y;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET #endif // ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_SCALE
instance.set_scaling_factor(Vec3d(sx, sy, sz));
#else
instance.scaling_factor = sx; instance.scaling_factor = sx;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
instance.set_rotation(rotation); instance.set_rotation(rotation);
#else #else

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@ -31,8 +31,14 @@
// 1 : Introduction of amf versioning. No other change in data saved into amf files. // 1 : Introduction of amf versioning. No other change in data saved into amf files.
#if ENABLE_MODELINSTANCE_3D_OFFSET #if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
// 2 : Added z component of offset // 2 : Added z component of offset
// Added x and y components of rotation // Added x and y components of rotation
// Added x, y and z components of scale
#else
// 2 : Added z component of offset
// Added x and y components of rotation
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else #else
// 2 : Added z component of offset. // 2 : Added z component of offset.
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
@ -138,13 +144,22 @@ struct AMFParserContext
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
NODE_TYPE_RZ, // amf/constellation/instance/rz NODE_TYPE_RZ, // amf/constellation/instance/rz
NODE_TYPE_SCALE, // amf/constellation/instance/scale NODE_TYPE_SCALE, // amf/constellation/instance/scale
#if ENABLE_MODELINSTANCE_3D_SCALE
NODE_TYPE_SCALEX, // amf/constellation/instance/scalex
NODE_TYPE_SCALEY, // amf/constellation/instance/scaley
NODE_TYPE_SCALEZ, // amf/constellation/instance/scalez
#endif // ENABLE_MODELINSTANCE_3D_SCALE
NODE_TYPE_METADATA, // anywhere under amf/*/metadata NODE_TYPE_METADATA, // anywhere under amf/*/metadata
}; };
struct Instance { struct Instance {
#if ENABLE_MODELINSTANCE_3D_OFFSET #if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scalex_set(false), scaley_set(false), scalez_set(false) {}
#else
Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scale_set(false) {} Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scale_set(false) {}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else #else
Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {} Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {}
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
@ -173,9 +188,19 @@ struct AMFParserContext
// Rotation around the Z axis. // Rotation around the Z axis.
float rz; float rz;
bool rz_set; bool rz_set;
#if ENABLE_MODELINSTANCE_3D_SCALE
// Scaling factors
float scalex;
bool scalex_set;
float scaley;
bool scaley_set;
float scalez;
bool scalez_set;
#else
// Scaling factor // Scaling factor
float scale; float scale;
bool scale_set; bool scale_set;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
}; };
struct Object { struct Object {
@ -304,6 +329,14 @@ void AMFParserContext::startElement(const char *name, const char **atts)
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
else if (strcmp(name, "rz") == 0) else if (strcmp(name, "rz") == 0)
node_type_new = NODE_TYPE_RZ; node_type_new = NODE_TYPE_RZ;
#if ENABLE_MODELINSTANCE_3D_SCALE
else if (strcmp(name, "scalex") == 0)
node_type_new = NODE_TYPE_SCALEX;
else if (strcmp(name, "scaley") == 0)
node_type_new = NODE_TYPE_SCALEY;
else if (strcmp(name, "scalez") == 0)
node_type_new = NODE_TYPE_SCALEZ;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
else if (strcmp(name, "scale") == 0) else if (strcmp(name, "scale") == 0)
node_type_new = NODE_TYPE_SCALE; node_type_new = NODE_TYPE_SCALE;
} }
@ -371,7 +404,14 @@ void AMFParserContext::characters(const XML_Char *s, int len)
m_path.back() == NODE_TYPE_RY || m_path.back() == NODE_TYPE_RY ||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_RZ ||
#if ENABLE_MODELINSTANCE_3D_SCALE
m_path.back() == NODE_TYPE_SCALEX ||
m_path.back() == NODE_TYPE_SCALEY ||
m_path.back() == NODE_TYPE_SCALEZ ||
m_path.back() == NODE_TYPE_SCALE) m_path.back() == NODE_TYPE_SCALE)
#else
m_path.back() == NODE_TYPE_SCALE)
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else #else
if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE) if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE)
#endif // ENABLE_MODELINSTANCE_3D_OFFSET #endif // ENABLE_MODELINSTANCE_3D_OFFSET
@ -444,10 +484,39 @@ void AMFParserContext::endElement(const char * /* name */)
break; break;
case NODE_TYPE_SCALE: case NODE_TYPE_SCALE:
assert(m_instance); assert(m_instance);
#if ENABLE_MODELINSTANCE_3D_SCALE
m_instance->scalex = float(atof(m_value[0].c_str()));
m_instance->scalex_set = true;
m_instance->scaley = float(atof(m_value[0].c_str()));
m_instance->scaley_set = true;
m_instance->scalez = float(atof(m_value[0].c_str()));
m_instance->scalez_set = true;
#else
m_instance->scale = float(atof(m_value[0].c_str())); m_instance->scale = float(atof(m_value[0].c_str()));
m_instance->scale_set = true; m_instance->scale_set = true;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
m_value[0].clear(); m_value[0].clear();
break; break;
#if ENABLE_MODELINSTANCE_3D_SCALE
case NODE_TYPE_SCALEX:
assert(m_instance);
m_instance->scalex = float(atof(m_value[0].c_str()));
m_instance->scalex_set = true;
m_value[0].clear();
break;
case NODE_TYPE_SCALEY:
assert(m_instance);
m_instance->scaley = float(atof(m_value[0].c_str()));
m_instance->scaley_set = true;
m_value[0].clear();
break;
case NODE_TYPE_SCALEZ:
assert(m_instance);
m_instance->scalez = float(atof(m_value[0].c_str()));
m_instance->scalez_set = true;
m_value[0].clear();
break;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
// Object vertices: // Object vertices:
case NODE_TYPE_VERTEX: case NODE_TYPE_VERTEX:
@ -596,7 +665,11 @@ void AMFParserContext::endDocument()
#else #else
mi->rotation = instance.rz_set ? instance.rz : 0.f; mi->rotation = instance.rz_set ? instance.rz : 0.f;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
mi->set_scaling_factor(Vec3d(instance.scalex_set ? (double)instance.scalex : 1.0, instance.scaley_set ? (double)instance.scaley : 1.0, instance.scalez_set ? (double)instance.scalez : 1.0));
#else
mi->scaling_factor = instance.scale_set ? instance.scale : 1.f; mi->scaling_factor = instance.scale_set ? instance.scale : 1.f;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
} }
} }
} }
@ -904,7 +977,13 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
" <ry>%lf</ry>\n" " <ry>%lf</ry>\n"
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
" <rz>%lf</rz>\n" " <rz>%lf</rz>\n"
#if ENABLE_MODELINSTANCE_3D_SCALE
" <scalex>%lf</scalex>\n"
" <scaley>%lf</scaley>\n"
" <scalez>%lf</scalez>\n"
#else
" <scale>%lf</scale>\n" " <scale>%lf</scale>\n"
#endif // ENABLE_MODELINSTANCE_3D_SCALE
" </instance>\n", " </instance>\n",
object_id, object_id,
#if ENABLE_MODELINSTANCE_3D_OFFSET #if ENABLE_MODELINSTANCE_3D_OFFSET
@ -922,7 +1001,13 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
#else #else
instance->rotation, instance->rotation,
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
instance->get_scaling_factor(X),
instance->get_scaling_factor(Y),
instance->get_scaling_factor(Z));
#else
instance->scaling_factor); instance->scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
//FIXME missing instance->scaling_factor //FIXME missing instance->scaling_factor
instances.append(buf); instances.append(buf);

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@ -169,7 +169,11 @@ bool load_prus(const char *path, Model *model)
#else #else
double instance_rotation = 0.; double instance_rotation = 0.;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d instance_scaling_factor = Vec3d::Ones();
#else
double instance_scaling_factor = 1.f; double instance_scaling_factor = 1.f;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_OFFSET #if ENABLE_MODELINSTANCE_3D_OFFSET
Vec3d instance_offset = Vec3d::Zero(); Vec3d instance_offset = Vec3d::Zero();
#else #else
@ -197,10 +201,14 @@ bool load_prus(const char *path, Model *model)
"[%f, %f, %f]", scale, scale+1, scale+2) == 3 && "[%f, %f, %f]", scale, scale+1, scale+2) == 3 &&
sscanf(zero_xml+strlen(zero_tag), sscanf(zero_xml+strlen(zero_tag),
"[%f, %f, %f]", zero, zero+1, zero+2) == 3) { "[%f, %f, %f]", zero, zero+1, zero+2) == 3) {
#if ENABLE_MODELINSTANCE_3D_SCALE
instance_scaling_factor = Vec3d((double)scale[0], (double)scale[1], (double)scale[2]);
#else
if (scale[0] == scale[1] && scale[1] == scale[2]) { if (scale[0] == scale[1] && scale[1] == scale[2]) {
instance_scaling_factor = scale[0]; instance_scaling_factor = scale[0];
scale[0] = scale[1] = scale[2] = 1.; scale[0] = scale[1] = scale[2] = 1.;
} }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
instance_rotation = Vec3d(-(double)rotation[0], -(double)rotation[1], -(double)rotation[2]); instance_rotation = Vec3d(-(double)rotation[0], -(double)rotation[1], -(double)rotation[2]);
#else #else
@ -225,7 +233,12 @@ bool load_prus(const char *path, Model *model)
instance_offset(0) = position[0] - zero[0]; instance_offset(0) = position[0] - zero[0];
instance_offset(1) = position[1] - zero[1]; instance_offset(1) = position[1] - zero[1];
#endif // ENABLE_MODELINSTANCE_3D_OFFSET #endif // ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_SCALE
// CHECK_ME -> Is the following correct ?
trafo[2][3] = position[2] / instance_scaling_factor(2);
#else
trafo[2][3] = position[2] / instance_scaling_factor; trafo[2][3] = position[2] / instance_scaling_factor;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
trafo_set = true; trafo_set = true;
} }
const char *group_tag = "<group>"; const char *group_tag = "<group>";
@ -379,7 +392,11 @@ bool load_prus(const char *path, Model *model)
#else #else
instance->rotation = instance_rotation; instance->rotation = instance_rotation;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
instance->set_scaling_factor(instance_scaling_factor);
#else
instance->scaling_factor = instance_scaling_factor; instance->scaling_factor = instance_scaling_factor;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_OFFSET #if ENABLE_MODELINSTANCE_3D_OFFSET
instance->set_offset(instance_offset); instance->set_offset(instance_offset);
#else #else

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@ -1090,11 +1090,23 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
BoundingBoxf3 bbox = copy.bounding_box(); BoundingBoxf3 bbox = copy.bounding_box();
if (!empty(bbox)) { if (!empty(bbox)) {
#if ENABLE_MODELINSTANCE_3D_SCALE
// Scale the bounding box along the three axes.
for (unsigned int i = 0; i < 3; ++i)
{
if (std::abs(this->m_scaling_factor(i) - 1.0) > EPSILON)
{
bbox.min(i) *= this->m_scaling_factor(i);
bbox.max(i) *= this->m_scaling_factor(i);
}
}
#else
// Scale the bounding box uniformly. // Scale the bounding box uniformly.
if (std::abs(this->scaling_factor - 1.) > EPSILON) { if (std::abs(this->scaling_factor - 1.) > EPSILON) {
bbox.min *= this->scaling_factor; bbox.min *= this->scaling_factor;
bbox.max *= this->scaling_factor; bbox.max *= this->scaling_factor;
} }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
// Translate the bounding box. // Translate the bounding box.
if (! dont_translate) { if (! dont_translate) {
#if ENABLE_MODELINSTANCE_3D_OFFSET #if ENABLE_MODELINSTANCE_3D_OFFSET
@ -1127,7 +1139,12 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
#else #else
polygon->rotate(this->rotation); // rotate around polygon origin polygon->rotate(this->rotation); // rotate around polygon origin
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
// CHECK_ME -> Is the following correct ?
polygon->scale(this->m_scaling_factor(0), this->m_scaling_factor(1)); // scale around polygon origin
#else
polygon->scale(this->scaling_factor); // scale around polygon origin polygon->scale(this->scaling_factor); // scale around polygon origin
#endif // ENABLE_MODELINSTANCE_3D_SCALE
} }
Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const
@ -1153,7 +1170,11 @@ Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, b
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
if (!dont_scale) if (!dont_scale)
#if ENABLE_MODELINSTANCE_3D_SCALE
m.scale(m_scaling_factor);
#else
m.scale(scaling_factor); m.scale(scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
return m; return m;
} }

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@ -249,6 +249,9 @@ private:
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d m_scaling_factor; // Scaling factors along the three axes
#endif // ENABLE_MODELINSTANCE_3D_SCALE
public: public:
#endif // ENABLE_MODELINSTANCE_3D_OFFSET #endif // ENABLE_MODELINSTANCE_3D_OFFSET
@ -256,7 +259,9 @@ public:
#if !ENABLE_MODELINSTANCE_3D_ROTATION #if !ENABLE_MODELINSTANCE_3D_ROTATION
double rotation; // Rotation around the Z axis, in radians around mesh center point double rotation; // Rotation around the Z axis, in radians around mesh center point
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION #endif // !ENABLE_MODELINSTANCE_3D_ROTATION
#if !ENABLE_MODELINSTANCE_3D_SCALE
double scaling_factor; double scaling_factor;
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
#if !ENABLE_MODELINSTANCE_3D_OFFSET #if !ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d offset; // in unscaled coordinates Vec2d offset; // in unscaled coordinates
#endif // !ENABLE_MODELINSTANCE_3D_OFFSET #endif // !ENABLE_MODELINSTANCE_3D_OFFSET
@ -282,6 +287,14 @@ public:
void set_rotation(Axis axis, double rotation); void set_rotation(Axis axis, double rotation);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d get_scaling_factor() const { return m_scaling_factor; }
double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
// To be called on an external mesh // To be called on an external mesh
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const; void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
// Calculate a bounding box of a transformed mesh. To be called on an external mesh. // Calculate a bounding box of a transformed mesh. To be called on an external mesh.
@ -303,9 +316,15 @@ private:
#if ENABLE_MODELINSTANCE_3D_OFFSET #if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
#else
ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {} ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) : ModelInstance(ModelObject *object, const ModelInstance &other) :
m_rotation(other.m_rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {} m_rotation(other.m_rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else #else
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {} ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) : ModelInstance(ModelObject *object, const ModelInstance &other) :

View File

@ -29,7 +29,12 @@ std::string toString(const Model& model, bool holes = true) {
if(!objinst) continue; if(!objinst) continue;
Slic3r::TriangleMesh tmpmesh = rmesh; Slic3r::TriangleMesh tmpmesh = rmesh;
#if ENABLE_MODELINSTANCE_3D_SCALE
// CHECK_ME -> Is the following correct ?
tmpmesh.scale(objinst->get_scaling_factor());
#else
tmpmesh.scale(objinst->scaling_factor); tmpmesh.scale(objinst->scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
objinst->transform_mesh(&tmpmesh); objinst->transform_mesh(&tmpmesh);
ExPolygons expolys = tmpmesh.horizontal_projection(); ExPolygons expolys = tmpmesh.horizontal_projection();
for(auto& expoly_complex : expolys) { for(auto& expoly_complex : expolys) {
@ -87,7 +92,11 @@ void toSVG(SVG& svg, const Model& model) {
if(!objinst) continue; if(!objinst) continue;
Slic3r::TriangleMesh tmpmesh = rmesh; Slic3r::TriangleMesh tmpmesh = rmesh;
#if ENABLE_MODELINSTANCE_3D_SCALE
tmpmesh.scale(objinst->get_scaling_factor());
#else
tmpmesh.scale(objinst->scaling_factor); tmpmesh.scale(objinst->scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
objinst->transform_mesh(&tmpmesh); objinst->transform_mesh(&tmpmesh);
ExPolygons expolys = tmpmesh.horizontal_projection(); ExPolygons expolys = tmpmesh.horizontal_projection();
svg.draw(expolys); svg.draw(expolys);
@ -513,7 +522,12 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
Slic3r::TriangleMesh tmpmesh = rmesh; Slic3r::TriangleMesh tmpmesh = rmesh;
ClipperLib::PolygonImpl pn; ClipperLib::PolygonImpl pn;
#if ENABLE_MODELINSTANCE_3D_SCALE
// CHECK_ME -> is the following correct ?
tmpmesh.scale(objinst->get_scaling_factor());
#else
tmpmesh.scale(objinst->scaling_factor); tmpmesh.scale(objinst->scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
// TODO export the exact 2D projection // TODO export the exact 2D projection
auto p = tmpmesh.convex_hull(); auto p = tmpmesh.convex_hull();

View File

@ -14,6 +14,17 @@ void MultiPoint::scale(double factor)
pt *= factor; pt *= factor;
} }
#if ENABLE_MODELINSTANCE_3D_SCALE
void MultiPoint::scale(double factor_x, double factor_y)
{
for (Point &pt : points)
{
pt(0) *= factor_x;
pt(1) *= factor_y;
}
}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void MultiPoint::translate(double x, double y) void MultiPoint::translate(double x, double y)
{ {
Vector v(x, y); Vector v(x, y);

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@ -26,6 +26,9 @@ public:
MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; } MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; }
MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; } MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; }
void scale(double factor); void scale(double factor);
#if ENABLE_MODELINSTANCE_3D_SCALE
void scale(double factor_x, double factor_y);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void translate(double x, double y); void translate(double x, double y);
void translate(const Point &vector); void translate(const Point &vector);
void rotate(double angle) { this->rotate(cos(angle), sin(angle)); } void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }

View File

@ -431,7 +431,14 @@ void Print::add_model_object(ModelObject* model_object, int idx)
std::vector<std::string> v_scale; std::vector<std::string> v_scale;
for (const PrintObject *object : m_objects) { for (const PrintObject *object : m_objects) {
const ModelObject &mobj = *object->model_object(); const ModelObject &mobj = *object->model_object();
v_scale.push_back(boost::lexical_cast<std::string>(mobj.instances[0]->scaling_factor*100) + "%"); #if ENABLE_MODELINSTANCE_3D_SCALE
// CHECK_ME -> Is the following correct ?
v_scale.push_back("x:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(X) * 100) +
"% y:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(Y) * 100) +
"% z:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(Z) * 100) + "%");
#else
v_scale.push_back(boost::lexical_cast<std::string>(mobj.instances[0]->scaling_factor * 100) + "%");
#endif // ENABLE_MODELINSTANCE_3D_SCALE
if (input_file.empty()) if (input_file.empty())
input_file = mobj.input_file; input_file = mobj.input_file;
} }

View File

@ -10,7 +10,8 @@
#define ENABLE_GIZMOS_RESET (1 && ENABLE_1_42_0) #define ENABLE_GIZMOS_RESET (1 && ENABLE_1_42_0)
// Add x and y rotation components to model instances' offset // Add x and y rotation components to model instances' offset
#define ENABLE_MODELINSTANCE_3D_ROTATION (1 && ENABLE_MODELINSTANCE_3D_OFFSET) #define ENABLE_MODELINSTANCE_3D_ROTATION (1 && ENABLE_MODELINSTANCE_3D_OFFSET)
// Add scaling factors for all the three axes to model instances
#define ENABLE_MODELINSTANCE_3D_SCALE (1 && ENABLE_MODELINSTANCE_3D_ROTATION)
#endif // _technologies_h_ #endif // _technologies_h_

View File

@ -201,7 +201,11 @@ GLVolume::GLVolume(float r, float g, float b, float a)
#else #else
, m_rotation(0.0) , m_rotation(0.0)
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
, m_scaling_factor(Vec3d::Ones())
#else
, m_scaling_factor(1.0) , m_scaling_factor(1.0)
#endif // ENABLE_MODELINSTANCE_3D_SCALE
, m_world_matrix(Transform3f::Identity()) , m_world_matrix(Transform3f::Identity())
, m_world_matrix_dirty(true) , m_world_matrix_dirty(true)
, m_transformed_bounding_box_dirty(true) , m_transformed_bounding_box_dirty(true)
@ -309,6 +313,18 @@ void GLVolume::set_offset(const Vec3d& offset)
} }
} }
#if ENABLE_MODELINSTANCE_3D_SCALE
void GLVolume::set_scaling_factor(const Vec3d& scaling_factor)
{
if (m_scaling_factor != scaling_factor)
{
m_scaling_factor = scaling_factor;
m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
#else
void GLVolume::set_scaling_factor(double factor) void GLVolume::set_scaling_factor(double factor)
{ {
if (m_scaling_factor != factor) if (m_scaling_factor != factor)
@ -319,6 +335,7 @@ void GLVolume::set_scaling_factor(double factor)
m_transformed_convex_hull_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true;
} }
} }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void GLVolume::set_convex_hull(const TriangleMesh& convex_hull) void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
{ {
@ -356,7 +373,11 @@ const Transform3f& GLVolume::world_matrix() const
#else #else
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ())); m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
m_world_matrix.scale(m_scaling_factor.cast<float>());
#else
m_world_matrix.scale((float)m_scaling_factor); m_world_matrix.scale((float)m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
m_world_matrix_dirty = false; m_world_matrix_dirty = false;
} }
return m_world_matrix; return m_world_matrix;
@ -438,7 +459,11 @@ void GLVolume::render() const
#else #else
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0); ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
#else
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor); ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
if (this->indexed_vertex_array.indexed()) if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range); this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
else else
@ -570,7 +595,11 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
#else #else
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0); ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
#else
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor); ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
if (n_triangles > 0) if (n_triangles > 0)
{ {
@ -621,7 +650,11 @@ void GLVolume::render_legacy() const
#else #else
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0); ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
#else
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor); ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
if (n_triangles > 0) if (n_triangles > 0)
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first); ::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
@ -749,7 +782,11 @@ std::vector<int> GLVolumeCollection::load_object(
#else #else
v.set_rotation(instance->rotation); v.set_rotation(instance->rotation);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
v.set_scaling_factor(instance->get_scaling_factor());
#else
v.set_scaling_factor(instance->scaling_factor); v.set_scaling_factor(instance->scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
} }
} }
@ -2112,7 +2149,16 @@ void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, vo
void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback) void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
{ {
#if !ENABLE_MODELINSTANCE_3D_SCALE
s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback); s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
}
void _3DScene::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_SCALE
s_canvas_mgr.register_on_gizmo_scale_3D_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
} }
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback) void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
@ -2145,7 +2191,16 @@ void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* c
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback) void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{ {
#if !ENABLE_MODELINSTANCE_3D_SCALE
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback); s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
}
void _3DScene::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_SCALE
s_canvas_mgr.register_on_update_geometry_3D_info_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
} }
void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback) void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)

View File

@ -263,8 +263,13 @@ private:
// Rotation around Z axis of the volume to be rendered. // Rotation around Z axis of the volume to be rendered.
double m_rotation; double m_rotation;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
// Scale factor along the three axes of the volume to be rendered.
Vec3d m_scaling_factor;
#else
// Scale factor of the volume to be rendered. // Scale factor of the volume to be rendered.
double m_scaling_factor; double m_scaling_factor;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
// World matrix of the volume to be rendered. // World matrix of the volume to be rendered.
mutable Transform3f m_world_matrix; mutable Transform3f m_world_matrix;
// Whether or not is needed to recalculate the world matrix. // Whether or not is needed to recalculate the world matrix.
@ -343,7 +348,11 @@ public:
const Vec3d& get_offset() const; const Vec3d& get_offset() const;
void set_offset(const Vec3d& offset); void set_offset(const Vec3d& offset);
#if ENABLE_MODELINSTANCE_3D_SCALE
void set_scaling_factor(const Vec3d& scaling_factor);
#else
void set_scaling_factor(double factor); void set_scaling_factor(double factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void set_convex_hull(const TriangleMesh& convex_hull); void set_convex_hull(const TriangleMesh& convex_hull);
@ -567,11 +576,13 @@ public:
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback); static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback); static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback); static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback); static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback); static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback); static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
static void register_action_add_callback(wxGLCanvas* canvas, void* callback); static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
static void register_action_delete_callback(wxGLCanvas* canvas, void* callback); static void register_action_delete_callback(wxGLCanvas* canvas, void* callback);

View File

@ -1159,6 +1159,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
if (!gizmo->init()) if (!gizmo->init())
return false; return false;
#if !ENABLE_MODELINSTANCE_3D_SCALE
// temporary disable x grabbers // temporary disable x grabbers
gizmo->disable_grabber(0); gizmo->disable_grabber(0);
gizmo->disable_grabber(1); gizmo->disable_grabber(1);
@ -1168,6 +1169,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
// temporary disable z grabbers // temporary disable z grabbers
gizmo->disable_grabber(4); gizmo->disable_grabber(4);
gizmo->disable_grabber(5); gizmo->disable_grabber(5);
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo)); m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
@ -1419,6 +1421,26 @@ void GLCanvas3D::Gizmos::set_position(const Vec3d& position)
reinterpret_cast<GLGizmoMove3D*>(it->second)->set_position(position); reinterpret_cast<GLGizmoMove3D*>(it->second)->set_position(position);
} }
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d GLCanvas3D::Gizmos::get_scale() const
{
if (!m_enabled)
return Vec3d::Ones();
GizmosMap::const_iterator it = m_gizmos.find(Scale);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
}
void GLCanvas3D::Gizmos::set_scale(const Vec3d& scale)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
}
#else
float GLCanvas3D::Gizmos::get_scale() const float GLCanvas3D::Gizmos::get_scale() const
{ {
if (!m_enabled) if (!m_enabled)
@ -1437,6 +1459,7 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
if (it != m_gizmos.end()) if (it != m_gizmos.end())
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale); reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
} }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d GLCanvas3D::Gizmos::get_rotation() const Vec3d GLCanvas3D::Gizmos::get_rotation() const
@ -2431,7 +2454,11 @@ void GLCanvas3D::update_gizmos_data()
#else #else
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0)); m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET #endif // ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_SCALE
m_gizmos.set_scale(model_instance->get_scaling_factor());
#else
m_gizmos.set_scale(model_instance->scaling_factor); m_gizmos.set_scale(model_instance->scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
m_gizmos.set_rotation(model_instance->get_rotation()); m_gizmos.set_rotation(model_instance->get_rotation());
#else #else
@ -2444,7 +2471,11 @@ void GLCanvas3D::update_gizmos_data()
else else
{ {
m_gizmos.set_position(Vec3d::Zero()); m_gizmos.set_position(Vec3d::Zero());
#if ENABLE_MODELINSTANCE_3D_SCALE
m_gizmos.set_scale(Vec3d::Ones());
#else
m_gizmos.set_scale(1.0f); m_gizmos.set_scale(1.0f);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
m_gizmos.set_rotation(Vec3d::Zero()); m_gizmos.set_rotation(Vec3d::Zero());
#else #else
@ -2806,11 +2837,19 @@ void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback)
m_on_enable_action_buttons_callback.register_callback(callback); m_on_enable_action_buttons_callback.register_callback(callback);
} }
#if ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3D::register_on_gizmo_scale_3D_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_scale_3D_callback.register_callback(callback);
}
#else
void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback) void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
{ {
if (callback != nullptr) if (callback != nullptr)
m_on_gizmo_scale_uniformly_callback.register_callback(callback); m_on_gizmo_scale_uniformly_callback.register_callback(callback);
} }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback) void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback)
@ -2838,11 +2877,19 @@ void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
} }
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3D::register_on_update_geometry_3D_info_callback(void* callback)
{
if (callback != nullptr)
m_on_update_geometry_3D_info_callback.register_callback(callback);
}
#else
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback) void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
{ {
if (callback != nullptr) if (callback != nullptr)
m_on_update_geometry_info_callback.register_callback(callback); m_on_update_geometry_info_callback.register_callback(callback);
} }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3D::register_action_add_callback(void* callback) void GLCanvas3D::register_action_add_callback(void* callback)
{ {
@ -3123,7 +3170,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{ {
case Gizmos::Scale: case Gizmos::Scale:
{ {
#if ENABLE_MODELINSTANCE_3D_SCALE
const Vec3d& scale = m_gizmos.get_scale();
m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
#else
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale()); m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
#endif // ENABLE_MODELINSTANCE_3D_SCALE
update_scale_values(); update_scale_values();
m_dirty = true; m_dirty = true;
break; break;
@ -3371,6 +3423,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
} }
case Gizmos::Scale: case Gizmos::Scale:
{ {
#if ENABLE_MODELINSTANCE_3D_SCALE
// Apply new temporary scale factors
const Vec3d& scale = m_gizmos.get_scale();
for (GLVolume* v : volumes)
{
v->set_scaling_factor(scale);
}
update_scale_values(scale);
#else
// Apply new temporary scale factor // Apply new temporary scale factor
float scale_factor = m_gizmos.get_scale(); float scale_factor = m_gizmos.get_scale();
for (GLVolume* v : volumes) for (GLVolume* v : volumes)
@ -3378,13 +3439,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
v->set_scaling_factor((double)scale_factor); v->set_scaling_factor((double)scale_factor);
} }
update_scale_values((double)scale_factor); update_scale_values((double)scale_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
break; break;
} }
case Gizmos::Rotate: case Gizmos::Rotate:
{ {
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
// Apply new temporary rotation // Apply new temporary rotation
Vec3d rotation = m_gizmos.get_rotation(); const Vec3d& rotation = m_gizmos.get_rotation();
for (GLVolume* v : volumes) for (GLVolume* v : volumes)
{ {
v->set_rotation(rotation); v->set_rotation(rotation);
@ -3413,7 +3475,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
bb.merge(volume->transformed_bounding_box()); bb.merge(volume->transformed_bounding_box());
} }
const Vec3d& size = bb.size(); const Vec3d& size = bb.size();
#if ENABLE_MODELINSTANCE_3D_SCALE
const Vec3d& scale = m_gizmos.get_scale();
m_on_update_geometry_3D_info_callback.call(size(0), size(1), size(2), scale(0), scale(1), scale(2));
#else
m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale()); m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
#endif // ENABLE_MODELINSTANCE_3D_SCALE
} }
m_dirty = true; m_dirty = true;
@ -3539,7 +3606,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
} }
case Gizmos::Scale: case Gizmos::Scale:
{ {
#if ENABLE_MODELINSTANCE_3D_SCALE
const Vec3d& scale = m_gizmos.get_scale();
m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
#else
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale()); m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
#endif // ENABLE_MODELINSTANCE_3D_SCALE
break; break;
} }
case Gizmos::Rotate: case Gizmos::Rotate:
@ -3995,7 +4067,11 @@ void GLCanvas3D::_deregister_callbacks()
m_on_instance_moved_callback.deregister_callback(); m_on_instance_moved_callback.deregister_callback();
m_on_wipe_tower_moved_callback.deregister_callback(); m_on_wipe_tower_moved_callback.deregister_callback();
m_on_enable_action_buttons_callback.deregister_callback(); m_on_enable_action_buttons_callback.deregister_callback();
#if ENABLE_MODELINSTANCE_3D_SCALE
m_on_gizmo_scale_3D_callback.deregister_callback();
#else
m_on_gizmo_scale_uniformly_callback.deregister_callback(); m_on_gizmo_scale_uniformly_callback.deregister_callback();
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
m_on_gizmo_rotate_3D_callback.deregister_callback(); m_on_gizmo_rotate_3D_callback.deregister_callback();
m_on_gizmo_flatten_3D_callback.deregister_callback(); m_on_gizmo_flatten_3D_callback.deregister_callback();
@ -4003,7 +4079,11 @@ void GLCanvas3D::_deregister_callbacks()
m_on_gizmo_rotate_callback.deregister_callback(); m_on_gizmo_rotate_callback.deregister_callback();
m_on_gizmo_flatten_callback.deregister_callback(); m_on_gizmo_flatten_callback.deregister_callback();
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
m_on_update_geometry_3D_info_callback.deregister_callback();
#else
m_on_update_geometry_info_callback.deregister_callback(); m_on_update_geometry_info_callback.deregister_callback();
#endif // ENABLE_MODELINSTANCE_3D_SCALE
m_action_add_callback.deregister_callback(); m_action_add_callback.deregister_callback();
m_action_delete_callback.deregister_callback(); m_action_delete_callback.deregister_callback();

View File

@ -384,8 +384,13 @@ class GLCanvas3D
Vec3d get_position() const; Vec3d get_position() const;
void set_position(const Vec3d& position); void set_position(const Vec3d& position);
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d get_scale() const;
void set_scale(const Vec3d& scale);
#else
float get_scale() const; float get_scale() const;
void set_scale(float scale); void set_scale(float scale);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d get_rotation() const; Vec3d get_rotation() const;
@ -515,7 +520,11 @@ class GLCanvas3D
PerlCallback m_on_instance_moved_callback; PerlCallback m_on_instance_moved_callback;
PerlCallback m_on_wipe_tower_moved_callback; PerlCallback m_on_wipe_tower_moved_callback;
PerlCallback m_on_enable_action_buttons_callback; PerlCallback m_on_enable_action_buttons_callback;
#if ENABLE_MODELINSTANCE_3D_SCALE
PerlCallback m_on_gizmo_scale_3D_callback;
#else
PerlCallback m_on_gizmo_scale_uniformly_callback; PerlCallback m_on_gizmo_scale_uniformly_callback;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
PerlCallback m_on_gizmo_rotate_3D_callback; PerlCallback m_on_gizmo_rotate_3D_callback;
PerlCallback m_on_gizmo_flatten_3D_callback; PerlCallback m_on_gizmo_flatten_3D_callback;
@ -523,7 +532,11 @@ class GLCanvas3D
PerlCallback m_on_gizmo_rotate_callback; PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_gizmo_flatten_callback; PerlCallback m_on_gizmo_flatten_callback;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
PerlCallback m_on_update_geometry_3D_info_callback;
#else
PerlCallback m_on_update_geometry_info_callback; PerlCallback m_on_update_geometry_info_callback;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
PerlCallback m_action_add_callback; PerlCallback m_action_add_callback;
PerlCallback m_action_delete_callback; PerlCallback m_action_delete_callback;
@ -645,7 +658,11 @@ public:
void register_on_instance_moved_callback(void* callback); void register_on_instance_moved_callback(void* callback);
void register_on_wipe_tower_moved_callback(void* callback); void register_on_wipe_tower_moved_callback(void* callback);
void register_on_enable_action_buttons_callback(void* callback); void register_on_enable_action_buttons_callback(void* callback);
#if ENABLE_MODELINSTANCE_3D_SCALE
void register_on_gizmo_scale_3D_callback(void* callback);
#else
void register_on_gizmo_scale_uniformly_callback(void* callback); void register_on_gizmo_scale_uniformly_callback(void* callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
void register_on_gizmo_rotate_3D_callback(void* callback); void register_on_gizmo_rotate_3D_callback(void* callback);
void register_on_gizmo_flatten_3D_callback(void* callback); void register_on_gizmo_flatten_3D_callback(void* callback);
@ -653,7 +670,11 @@ public:
void register_on_gizmo_rotate_callback(void* callback); void register_on_gizmo_rotate_callback(void* callback);
void register_on_gizmo_flatten_callback(void* callback); void register_on_gizmo_flatten_callback(void* callback);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
void register_on_update_geometry_3D_info_callback(void* callback);
#else
void register_on_update_geometry_info_callback(void* callback); void register_on_update_geometry_info_callback(void* callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void register_action_add_callback(void* callback); void register_action_add_callback(void* callback);
void register_action_delete_callback(void* callback); void register_action_delete_callback(void* callback);

View File

@ -692,12 +692,21 @@ void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* c
it->second->register_on_enable_action_buttons_callback(callback); it->second->register_on_enable_action_buttons_callback(callback);
} }
#if ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3DManager::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_scale_3D_callback(callback);
}
#else
void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback) void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end()) if (it != m_canvases.end())
it->second->register_on_gizmo_scale_uniformly_callback(callback); it->second->register_on_gizmo_scale_uniformly_callback(callback);
} }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback) void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
@ -729,12 +738,21 @@ void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, v
} }
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3DManager::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_update_geometry_3D_info_callback(callback);
}
#else
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback) void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end()) if (it != m_canvases.end())
it->second->register_on_update_geometry_info_callback(callback); it->second->register_on_update_geometry_info_callback(callback);
} }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3DManager::register_action_add_callback(wxGLCanvas* canvas, void* callback) void GLCanvas3DManager::register_action_add_callback(wxGLCanvas* canvas, void* callback)
{ {

View File

@ -162,7 +162,11 @@ public:
void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback); void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
#if ENABLE_MODELINSTANCE_3D_SCALE
void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
#else
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
@ -170,7 +174,11 @@ public:
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
#else
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback); void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void register_action_add_callback(wxGLCanvas* canvas, void* callback); void register_action_add_callback(wxGLCanvas* canvas, void* callback);
void register_action_delete_callback(wxGLCanvas* canvas, void* callback); void register_action_delete_callback(wxGLCanvas* canvas, void* callback);

View File

@ -987,8 +987,11 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
double ratio = calc_ratio(2, mouse_ray, m_starting_box.center()); double ratio = calc_ratio(2, mouse_ray, m_starting_box.center());
if (ratio > 0.0) if (ratio > 0.0)
m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary #if ENABLE_MODELINSTANCE_3D_SCALE
// m_scale(1) = m_starting_scale(1) * ratio; m_scale(1) = m_starting_scale(1) * ratio;
#else
m_scale(0) = m_starting_scale(1) * ratio;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
} }
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray) void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
@ -996,8 +999,11 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
double ratio = calc_ratio(1, mouse_ray, m_starting_box.center()); double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
if (ratio > 0.0) if (ratio > 0.0)
#if ENABLE_MODELINSTANCE_3D_SCALE
m_scale(2) = m_starting_scale(2) * ratio;
#else
m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
// m_scale(2) = m_starting_scale(2) * ratio; #endif // ENABLE_MODELINSTANCE_3D_SCALE
} }
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray) void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
@ -1276,7 +1282,11 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0); ::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0); ::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0); ::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
#if ENABLE_MODELINSTANCE_3D_SCALE
::glScaled(inst.scaling_factor(0), inst.scaling_factor(1), inst.scaling_factor(2));
#else
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor); ::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else #else
::glTranslated(offset(0), offset(1), offset(2)); ::glTranslated(offset(0), offset(1), offset(2));
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
@ -1317,7 +1327,11 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0); ::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0); ::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0); ::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
#if ENABLE_MODELINSTANCE_3D_SCALE
::glScaled(inst.scaling_factor(0), inst.scaling_factor(1), inst.scaling_factor(2));
#else
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor); ::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else #else
::glTranslated(offset(0), offset(1), offset(2)); ::glTranslated(offset(0), offset(1), offset(2));
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
@ -1347,7 +1361,11 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
for (const auto* instance : m_model_object->instances) for (const auto* instance : m_model_object->instances)
#if ENABLE_MODELINSTANCE_3D_OFFSET #if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->get_scaling_factor());
#else
m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->scaling_factor); m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else #else
m_instances_positions.emplace_back(instance->get_offset()); m_instances_positions.emplace_back(instance->get_offset());
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
@ -1576,11 +1594,20 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
#if ENABLE_MODELINSTANCE_3D_ROTATION #if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d GLGizmoFlatten::get_flattening_rotation() const Vec3d GLGizmoFlatten::get_flattening_rotation() const
{ {
#if ENABLE_MODELINSTANCE_3D_SCALE
// calculates the rotations in model space, taking in account the scaling factors
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m = m_model_object->instances.front()->world_matrix(true, true).matrix().block(0, 0, 3, 3).inverse().transpose();
Eigen::Quaterniond q;
Vec3d angles = q.setFromTwoVectors(m * m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
m_normal = Vec3d::Zero();
return Vec3d(angles(2), angles(1), angles(0));
#else
// calculates the rotations in model space // calculates the rotations in model space
Eigen::Quaterniond q; Eigen::Quaterniond q;
Vec3d angles = q.setFromTwoVectors(m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0); Vec3d angles = q.setFromTwoVectors(m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
m_normal = Vec3d::Zero(); m_normal = Vec3d::Zero();
return Vec3d(angles(2), angles(1), angles(0)); return Vec3d(angles(2), angles(1), angles(0));
#endif // ENABLE_MODELINSTANCE_3D_SCALE
} }
#else #else
Vec3d GLGizmoFlatten::get_flattening_normal() const { Vec3d GLGizmoFlatten::get_flattening_normal() const {

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@ -275,6 +275,10 @@ class GLGizmoScale3D : public GLGizmoBase
public: public:
explicit GLGizmoScale3D(GLCanvas3D& parent); explicit GLGizmoScale3D(GLCanvas3D& parent);
#if ENABLE_MODELINSTANCE_3D_SCALE
const Vec3d& get_scale() const { return m_scale; }
void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
#else
double get_scale_x() const { return m_scale(0); } double get_scale_x() const { return m_scale(0); }
void set_scale_x(double scale) { m_starting_scale(0) = scale; } void set_scale_x(double scale) { m_starting_scale(0) = scale; }
@ -285,6 +289,7 @@ public:
void set_scale_z(double scale) { m_starting_scale(2) = scale; } void set_scale_z(double scale) { m_starting_scale(2) = scale; }
void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); } void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
protected: protected:
virtual bool on_init(); virtual bool on_init();
@ -366,9 +371,15 @@ private:
{ {
Vec3d position; Vec3d position;
Vec3d rotation; Vec3d rotation;
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d scaling_factor;
InstanceData(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
#else
double scaling_factor; double scaling_factor;
InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {} InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
}; };
std::vector<InstanceData> m_instances; std::vector<InstanceData> m_instances;
#else #else

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@ -1750,6 +1750,18 @@ void update_scale_values()
auto instance = (*m_objects)[m_selected_object_id]->instances.front(); auto instance = (*m_objects)[m_selected_object_id]->instances.front();
auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size(); auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size();
#if ENABLE_MODELINSTANCE_3D_SCALE
if (g_is_percent_scale) {
og->set_value("scale_x", int(instance->get_scaling_factor(X) * 100));
og->set_value("scale_y", int(instance->get_scaling_factor(Y) * 100));
og->set_value("scale_z", int(instance->get_scaling_factor(Z) * 100));
}
else {
og->set_value("scale_x", int(instance->get_scaling_factor(X) * size(0) + 0.5));
og->set_value("scale_y", int(instance->get_scaling_factor(Y) * size(1) + 0.5));
og->set_value("scale_z", int(instance->get_scaling_factor(Z) * size(2) + 0.5));
}
#else
if (g_is_percent_scale) { if (g_is_percent_scale) {
auto scale = instance->scaling_factor * 100.0; auto scale = instance->scaling_factor * 100.0;
og->set_value("scale_x", int(scale)); og->set_value("scale_x", int(scale));
@ -1761,6 +1773,7 @@ void update_scale_values()
og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5)); og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5));
og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5)); og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5));
} }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
} }
void update_position_values() void update_position_values()
@ -1788,6 +1801,24 @@ void update_position_values(const Vec3d& position)
og->set_value("position_z", int(position(2))); og->set_value("position_z", int(position(2)));
} }
#if ENABLE_MODELINSTANCE_3D_SCALE
void update_scale_values(const Vec3d& scaling_factor)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
// this is temporary
// to be able to update the values as size
// we need to store somewhere the original size
// or have it passed as parameter
if (!g_is_percent_scale)
og->set_value("scale_unit", _("%"));
auto scale = scaling_factor * 100.0;
og->set_value("scale_x", int(scale(0)));
og->set_value("scale_y", int(scale(1)));
og->set_value("scale_z", int(scale(2)));
}
#else
void update_scale_values(double scaling_factor) void update_scale_values(double scaling_factor)
{ {
auto og = get_optgroup(ogFrequentlyObjectSettings); auto og = get_optgroup(ogFrequentlyObjectSettings);
@ -1804,6 +1835,7 @@ void update_scale_values(double scaling_factor)
og->set_value("scale_y", int(scale)); og->set_value("scale_y", int(scale));
og->set_value("scale_z", int(scale)); og->set_value("scale_z", int(scale));
} }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void update_rotation_values() void update_rotation_values()
{ {

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@ -119,7 +119,11 @@ void update_position_values();
void update_position_values(const Vec3d& position); void update_position_values(const Vec3d& position);
// update scale values after scale unit changing or "gizmos" // update scale values after scale unit changing or "gizmos"
void update_scale_values(); void update_scale_values();
#if ENABLE_MODELINSTANCE_3D_SCALE
void update_scale_values(const Vec3d& scaling_factor);
#else
void update_scale_values(double scaling_factor); void update_scale_values(double scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
// update rotation values object selection changing // update rotation values object selection changing
void update_rotation_values(); void update_rotation_values();
// update rotation value after "gizmos" // update rotation value after "gizmos"

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@ -644,6 +644,13 @@ register_on_gizmo_scale_uniformly_callback(canvas, callback)
CODE: CODE:
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); _3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_gizmo_scale_3D_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_gizmo_scale_3D_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void void
register_on_gizmo_rotate_callback(canvas, callback) register_on_gizmo_rotate_callback(canvas, callback)
SV *canvas; SV *canvas;
@ -679,6 +686,13 @@ register_on_update_geometry_info_callback(canvas, callback)
CODE: CODE:
_3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); _3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_update_geometry_3D_info_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_update_geometry_3D_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void void
register_action_add_callback(canvas, callback) register_action_add_callback(canvas, callback)
SV *canvas; SV *canvas;

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@ -371,8 +371,13 @@ ModelMaterial::attributes()
double rotation() double rotation()
%code%{ RETVAL = THIS->rotation; %}; %code%{ RETVAL = THIS->rotation; %};
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d* scaling_factor()
%code%{ RETVAL = new Vec3d(THIS->get_scaling_factor(X), THIS->get_scaling_factor(Y), THIS->get_scaling_factor(Z)); %};
#else
double scaling_factor() double scaling_factor()
%code%{ RETVAL = THIS->scaling_factor; %}; %code%{ RETVAL = THIS->scaling_factor; %};
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_OFFSET #if ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d* offset() Vec2d* offset()
%code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %}; %code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %};
@ -387,13 +392,20 @@ ModelMaterial::attributes()
void set_rotations(Vec3d *rotation) void set_rotations(Vec3d *rotation)
%code%{ THIS->set_rotation(*rotation); THIS->get_object()->invalidate_bounding_box(); %}; %code%{ THIS->set_rotation(*rotation); THIS->get_object()->invalidate_bounding_box(); %};
#else #else
void set_rotation(double val) void set_rotation(double val)
%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %}; %code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
#endif // ENABLE_MODELINSTANCE_3D_ROTATION #endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
void set_scaling_factor(double val)
%code%{ THIS->set_scaling_factor(X, val); THIS->set_scaling_factor(Y, val); THIS->set_scaling_factor(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
void set_scaling_factors(Vec3d *scale)
%code%{ THIS->set_scaling_factor(*scale); THIS->get_object()->invalidate_bounding_box(); %};
#else
void set_scaling_factor(double val) void set_scaling_factor(double val)
%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %}; %code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_OFFSET #if ENABLE_MODELINSTANCE_3D_OFFSET
void set_offset(Vec2d *offset) void set_offset(Vec2d *offset)
%code%{ %code%{