1st installment of ModelInstance 3D scale components
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@ -144,6 +144,40 @@ sub new {
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$self->schedule_background_process;
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};
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# callback to react to gizmo scale
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my $on_gizmo_scale_3D = sub {
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my ($scale_x, $scale_y, $scale_z) = @_;
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my ($obj_idx, $object) = $self->selected_object;
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return if !defined $obj_idx;
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my $model_object = $self->{model}->objects->[$obj_idx];
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my $model_instance = $model_object->instances->[0];
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$self->stop_background_process;
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#FIXME Scale the layer height profile?
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# my $variation = $scale / $model_instance->scaling_factor;
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# foreach my $range (@{ $model_object->layer_height_ranges }) {
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# $range->[0] *= $variation;
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# $range->[1] *= $variation;
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# }
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my $scale = Slic3r::Pointf3->new($scale_x, $scale_y, $scale_z);
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foreach my $inst (@{ $model_object->instances }) {
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$inst->set_scaling_factors($scale);
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}
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Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
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#update print and start background processing
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$self->{print}->add_model_object($model_object, $obj_idx);
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$self->selection_changed(1); # refresh info (size, volume etc.)
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$self->update;
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$self->schedule_background_process;
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};
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# callback to react to gizmo rotate
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my $on_gizmo_rotate = sub {
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my ($angle) = @_;
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@ -223,6 +257,21 @@ sub new {
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}
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};
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# callback to update object's geometry info while using gizmos
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my $on_update_geometry_3D_info = sub {
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my ($size_x, $size_y, $size_z, $scale_x, $scale_y, $scale_z) = @_;
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my ($obj_idx, $object) = $self->selected_object;
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if ((defined $obj_idx) && ($self->{object_info_size})) { # have we already loaded the info pane?
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$self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", $size_x, $size_y, $size_z));
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my $model_object = $self->{model}->objects->[$obj_idx];
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if (my $stats = $model_object->mesh_stats) {
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$self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * $scale_x * $scale_y * $scale_z));
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}
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}
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};
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# callbacks for toolbar
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my $on_action_add = sub {
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$self->add;
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@ -312,11 +361,13 @@ sub new {
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Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
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Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
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Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
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Slic3r::GUI::_3DScene::register_on_gizmo_scale_3D_callback($self->{canvas3D}, $on_gizmo_scale_3D);
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Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
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Slic3r::GUI::_3DScene::register_on_gizmo_rotate_3D_callback($self->{canvas3D}, $on_gizmo_rotate_3D);
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Slic3r::GUI::_3DScene::register_on_gizmo_flatten_callback($self->{canvas3D}, $on_gizmo_flatten);
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Slic3r::GUI::_3DScene::register_on_gizmo_flatten_3D_callback($self->{canvas3D}, $on_gizmo_flatten_3D);
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Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
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Slic3r::GUI::_3DScene::register_on_update_geometry_3D_info_callback($self->{canvas3D}, $on_update_geometry_3D_info);
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Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add);
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Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete);
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Slic3r::GUI::_3DScene::register_action_deleteall_callback($self->{canvas3D}, $on_action_deleteall);
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@ -124,7 +124,7 @@ sub add_instance {
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$new_instance->set_rotations($args{rotation})
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if defined $args{rotation};
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$new_instance->set_scaling_factor($args{scaling_factor})
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$new_instance->set_scaling_factors($args{scaling_factor})
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if defined $args{scaling_factor};
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$new_instance->set_offset($args{offset})
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if defined $args{offset};
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@ -149,6 +149,26 @@ void PerlCallback::call(double a, double b, double c, double d) const
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LEAVE;
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}
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void PerlCallback::call(double a, double b, double c, double d, double e, double f) const
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{
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if (!m_callback)
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return;
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dSP;
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ENTER;
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SAVETMPS;
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PUSHMARK(SP);
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XPUSHs(sv_2mortal(newSVnv(a)));
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XPUSHs(sv_2mortal(newSVnv(b)));
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XPUSHs(sv_2mortal(newSVnv(c)));
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XPUSHs(sv_2mortal(newSVnv(d)));
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XPUSHs(sv_2mortal(newSVnv(e)));
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XPUSHs(sv_2mortal(newSVnv(f)));
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PUTBACK;
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perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
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FREETMPS;
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LEAVE;
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}
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void PerlCallback::call(bool b) const
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{
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call(b ? 1 : 0);
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@ -22,6 +22,7 @@ public:
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void call(double a, double b) const;
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void call(double a, double b, double c) const;
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void call(double a, double b, double c, double d) const;
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void call(double a, double b, double c, double d, double e, double f) const;
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void call(bool b) const;
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private:
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void *m_callback;
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@ -1270,9 +1270,11 @@ namespace Slic3r {
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if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
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return;
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#if !ENABLE_MODELINSTANCE_3D_SCALE
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// non-uniform scale value, return
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if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
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return;
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#endif // !ENABLE_MODELINSTANCE_3D_SCALE
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double inv_sx = 1.0 / sx;
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double inv_sy = 1.0 / sy;
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@ -1303,7 +1305,11 @@ namespace Slic3r {
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instance.offset(0) = offset_x;
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instance.offset(1) = offset_y;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_SCALE
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instance.set_scaling_factor(Vec3d(sx, sy, sz));
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#else
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instance.scaling_factor = sx;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance.set_rotation(rotation);
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#else
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@ -31,8 +31,14 @@
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// 1 : Introduction of amf versioning. No other change in data saved into amf files.
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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// 2 : Added z component of offset
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// Added x and y components of rotation
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// Added x, y and z components of scale
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#else
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// 2 : Added z component of offset
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// Added x and y components of rotation
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#else
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// 2 : Added z component of offset.
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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@ -138,13 +144,22 @@ struct AMFParserContext
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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NODE_TYPE_RZ, // amf/constellation/instance/rz
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NODE_TYPE_SCALE, // amf/constellation/instance/scale
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#if ENABLE_MODELINSTANCE_3D_SCALE
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NODE_TYPE_SCALEX, // amf/constellation/instance/scalex
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NODE_TYPE_SCALEY, // amf/constellation/instance/scaley
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NODE_TYPE_SCALEZ, // amf/constellation/instance/scalez
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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NODE_TYPE_METADATA, // anywhere under amf/*/metadata
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};
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struct Instance {
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scalex_set(false), scaley_set(false), scalez_set(false) {}
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#else
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scale_set(false) {}
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#else
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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@ -173,9 +188,19 @@ struct AMFParserContext
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// Rotation around the Z axis.
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float rz;
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bool rz_set;
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#if ENABLE_MODELINSTANCE_3D_SCALE
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// Scaling factors
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float scalex;
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bool scalex_set;
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float scaley;
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bool scaley_set;
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float scalez;
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bool scalez_set;
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#else
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// Scaling factor
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float scale;
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bool scale_set;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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};
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struct Object {
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@ -304,6 +329,14 @@ void AMFParserContext::startElement(const char *name, const char **atts)
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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else if (strcmp(name, "rz") == 0)
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node_type_new = NODE_TYPE_RZ;
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#if ENABLE_MODELINSTANCE_3D_SCALE
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else if (strcmp(name, "scalex") == 0)
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node_type_new = NODE_TYPE_SCALEX;
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else if (strcmp(name, "scaley") == 0)
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node_type_new = NODE_TYPE_SCALEY;
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else if (strcmp(name, "scalez") == 0)
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node_type_new = NODE_TYPE_SCALEZ;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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else if (strcmp(name, "scale") == 0)
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node_type_new = NODE_TYPE_SCALE;
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}
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@ -371,7 +404,14 @@ void AMFParserContext::characters(const XML_Char *s, int len)
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m_path.back() == NODE_TYPE_RY ||
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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m_path.back() == NODE_TYPE_RZ ||
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#if ENABLE_MODELINSTANCE_3D_SCALE
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m_path.back() == NODE_TYPE_SCALEX ||
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m_path.back() == NODE_TYPE_SCALEY ||
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m_path.back() == NODE_TYPE_SCALEZ ||
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m_path.back() == NODE_TYPE_SCALE)
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#else
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m_path.back() == NODE_TYPE_SCALE)
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#else
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if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE)
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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@ -444,10 +484,39 @@ void AMFParserContext::endElement(const char * /* name */)
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break;
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case NODE_TYPE_SCALE:
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assert(m_instance);
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#if ENABLE_MODELINSTANCE_3D_SCALE
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m_instance->scalex = float(atof(m_value[0].c_str()));
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m_instance->scalex_set = true;
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m_instance->scaley = float(atof(m_value[0].c_str()));
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m_instance->scaley_set = true;
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m_instance->scalez = float(atof(m_value[0].c_str()));
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m_instance->scalez_set = true;
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#else
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m_instance->scale = float(atof(m_value[0].c_str()));
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m_instance->scale_set = true;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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m_value[0].clear();
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break;
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#if ENABLE_MODELINSTANCE_3D_SCALE
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case NODE_TYPE_SCALEX:
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assert(m_instance);
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m_instance->scalex = float(atof(m_value[0].c_str()));
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m_instance->scalex_set = true;
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m_value[0].clear();
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break;
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case NODE_TYPE_SCALEY:
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assert(m_instance);
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m_instance->scaley = float(atof(m_value[0].c_str()));
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m_instance->scaley_set = true;
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m_value[0].clear();
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break;
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case NODE_TYPE_SCALEZ:
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assert(m_instance);
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m_instance->scalez = float(atof(m_value[0].c_str()));
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m_instance->scalez_set = true;
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m_value[0].clear();
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break;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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// Object vertices:
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case NODE_TYPE_VERTEX:
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@ -596,7 +665,11 @@ void AMFParserContext::endDocument()
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#else
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mi->rotation = instance.rz_set ? instance.rz : 0.f;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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mi->set_scaling_factor(Vec3d(instance.scalex_set ? (double)instance.scalex : 1.0, instance.scaley_set ? (double)instance.scaley : 1.0, instance.scalez_set ? (double)instance.scalez : 1.0));
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#else
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mi->scaling_factor = instance.scale_set ? instance.scale : 1.f;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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}
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}
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}
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@ -904,7 +977,13 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
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" <ry>%lf</ry>\n"
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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" <rz>%lf</rz>\n"
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#if ENABLE_MODELINSTANCE_3D_SCALE
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" <scalex>%lf</scalex>\n"
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" <scaley>%lf</scaley>\n"
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" <scalez>%lf</scalez>\n"
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#else
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" <scale>%lf</scale>\n"
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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" </instance>\n",
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object_id,
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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@ -922,7 +1001,13 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
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#else
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instance->rotation,
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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instance->get_scaling_factor(X),
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instance->get_scaling_factor(Y),
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instance->get_scaling_factor(Z));
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#else
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instance->scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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//FIXME missing instance->scaling_factor
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instances.append(buf);
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@ -169,7 +169,11 @@ bool load_prus(const char *path, Model *model)
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#else
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double instance_rotation = 0.;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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Vec3d instance_scaling_factor = Vec3d::Ones();
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#else
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double instance_scaling_factor = 1.f;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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Vec3d instance_offset = Vec3d::Zero();
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#else
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@ -197,10 +201,14 @@ bool load_prus(const char *path, Model *model)
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"[%f, %f, %f]", scale, scale+1, scale+2) == 3 &&
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sscanf(zero_xml+strlen(zero_tag),
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"[%f, %f, %f]", zero, zero+1, zero+2) == 3) {
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#if ENABLE_MODELINSTANCE_3D_SCALE
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instance_scaling_factor = Vec3d((double)scale[0], (double)scale[1], (double)scale[2]);
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#else
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if (scale[0] == scale[1] && scale[1] == scale[2]) {
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instance_scaling_factor = scale[0];
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scale[0] = scale[1] = scale[2] = 1.;
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}
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance_rotation = Vec3d(-(double)rotation[0], -(double)rotation[1], -(double)rotation[2]);
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#else
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@ -225,7 +233,12 @@ bool load_prus(const char *path, Model *model)
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instance_offset(0) = position[0] - zero[0];
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instance_offset(1) = position[1] - zero[1];
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_SCALE
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// CHECK_ME -> Is the following correct ?
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trafo[2][3] = position[2] / instance_scaling_factor(2);
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#else
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trafo[2][3] = position[2] / instance_scaling_factor;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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trafo_set = true;
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}
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const char *group_tag = "<group>";
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@ -379,7 +392,11 @@ bool load_prus(const char *path, Model *model)
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#else
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instance->rotation = instance_rotation;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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instance->set_scaling_factor(instance_scaling_factor);
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#else
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instance->scaling_factor = instance_scaling_factor;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance->set_offset(instance_offset);
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#else
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@ -1090,11 +1090,23 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
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BoundingBoxf3 bbox = copy.bounding_box();
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if (!empty(bbox)) {
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// Scale the bounding box along the three axes.
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (std::abs(this->m_scaling_factor(i) - 1.0) > EPSILON)
|
||||
{
|
||||
bbox.min(i) *= this->m_scaling_factor(i);
|
||||
bbox.max(i) *= this->m_scaling_factor(i);
|
||||
}
|
||||
}
|
||||
#else
|
||||
// Scale the bounding box uniformly.
|
||||
if (std::abs(this->scaling_factor - 1.) > EPSILON) {
|
||||
bbox.min *= this->scaling_factor;
|
||||
bbox.max *= this->scaling_factor;
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// Translate the bounding box.
|
||||
if (! dont_translate) {
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
@ -1127,7 +1139,12 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
|
||||
#else
|
||||
polygon->rotate(this->rotation); // rotate around polygon origin
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// CHECK_ME -> Is the following correct ?
|
||||
polygon->scale(this->m_scaling_factor(0), this->m_scaling_factor(1)); // scale around polygon origin
|
||||
#else
|
||||
polygon->scale(this->scaling_factor); // scale around polygon origin
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
|
||||
Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const
|
||||
@ -1153,7 +1170,11 @@ Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, b
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
if (!dont_scale)
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
m.scale(m_scaling_factor);
|
||||
#else
|
||||
m.scale(scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
return m;
|
||||
}
|
||||
|
@ -249,6 +249,9 @@ private:
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
Vec3d m_scaling_factor; // Scaling factors along the three axes
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
public:
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
@ -256,7 +259,9 @@ public:
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
double rotation; // Rotation around the Z axis, in radians around mesh center point
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if !ENABLE_MODELINSTANCE_3D_SCALE
|
||||
double scaling_factor;
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if !ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
Vec2d offset; // in unscaled coordinates
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
@ -282,6 +287,14 @@ public:
|
||||
void set_rotation(Axis axis, double rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
Vec3d get_scaling_factor() const { return m_scaling_factor; }
|
||||
double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
|
||||
|
||||
void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
|
||||
void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
// To be called on an external mesh
|
||||
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
|
||||
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
|
||||
@ -303,9 +316,15 @@ private:
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
|
||||
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
||||
m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
|
||||
#else
|
||||
ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
|
||||
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
||||
m_rotation(other.m_rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#else
|
||||
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
|
||||
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
||||
|
@ -29,7 +29,12 @@ std::string toString(const Model& model, bool holes = true) {
|
||||
if(!objinst) continue;
|
||||
|
||||
Slic3r::TriangleMesh tmpmesh = rmesh;
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// CHECK_ME -> Is the following correct ?
|
||||
tmpmesh.scale(objinst->get_scaling_factor());
|
||||
#else
|
||||
tmpmesh.scale(objinst->scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
objinst->transform_mesh(&tmpmesh);
|
||||
ExPolygons expolys = tmpmesh.horizontal_projection();
|
||||
for(auto& expoly_complex : expolys) {
|
||||
@ -87,7 +92,11 @@ void toSVG(SVG& svg, const Model& model) {
|
||||
if(!objinst) continue;
|
||||
|
||||
Slic3r::TriangleMesh tmpmesh = rmesh;
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
tmpmesh.scale(objinst->get_scaling_factor());
|
||||
#else
|
||||
tmpmesh.scale(objinst->scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
objinst->transform_mesh(&tmpmesh);
|
||||
ExPolygons expolys = tmpmesh.horizontal_projection();
|
||||
svg.draw(expolys);
|
||||
@ -513,7 +522,12 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
|
||||
Slic3r::TriangleMesh tmpmesh = rmesh;
|
||||
ClipperLib::PolygonImpl pn;
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// CHECK_ME -> is the following correct ?
|
||||
tmpmesh.scale(objinst->get_scaling_factor());
|
||||
#else
|
||||
tmpmesh.scale(objinst->scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
// TODO export the exact 2D projection
|
||||
auto p = tmpmesh.convex_hull();
|
||||
|
@ -14,6 +14,17 @@ void MultiPoint::scale(double factor)
|
||||
pt *= factor;
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void MultiPoint::scale(double factor_x, double factor_y)
|
||||
{
|
||||
for (Point &pt : points)
|
||||
{
|
||||
pt(0) *= factor_x;
|
||||
pt(1) *= factor_y;
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
void MultiPoint::translate(double x, double y)
|
||||
{
|
||||
Vector v(x, y);
|
||||
|
@ -26,6 +26,9 @@ public:
|
||||
MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; }
|
||||
MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; }
|
||||
void scale(double factor);
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void scale(double factor_x, double factor_y);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void translate(double x, double y);
|
||||
void translate(const Point &vector);
|
||||
void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
|
||||
|
@ -431,7 +431,14 @@ void Print::add_model_object(ModelObject* model_object, int idx)
|
||||
std::vector<std::string> v_scale;
|
||||
for (const PrintObject *object : m_objects) {
|
||||
const ModelObject &mobj = *object->model_object();
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// CHECK_ME -> Is the following correct ?
|
||||
v_scale.push_back("x:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(X) * 100) +
|
||||
"% y:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(Y) * 100) +
|
||||
"% z:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(Z) * 100) + "%");
|
||||
#else
|
||||
v_scale.push_back(boost::lexical_cast<std::string>(mobj.instances[0]->scaling_factor * 100) + "%");
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
if (input_file.empty())
|
||||
input_file = mobj.input_file;
|
||||
}
|
||||
|
@ -10,7 +10,8 @@
|
||||
#define ENABLE_GIZMOS_RESET (1 && ENABLE_1_42_0)
|
||||
// Add x and y rotation components to model instances' offset
|
||||
#define ENABLE_MODELINSTANCE_3D_ROTATION (1 && ENABLE_MODELINSTANCE_3D_OFFSET)
|
||||
|
||||
// Add scaling factors for all the three axes to model instances
|
||||
#define ENABLE_MODELINSTANCE_3D_SCALE (1 && ENABLE_MODELINSTANCE_3D_ROTATION)
|
||||
#endif // _technologies_h_
|
||||
|
||||
|
||||
|
@ -201,7 +201,11 @@ GLVolume::GLVolume(float r, float g, float b, float a)
|
||||
#else
|
||||
, m_rotation(0.0)
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
, m_scaling_factor(Vec3d::Ones())
|
||||
#else
|
||||
, m_scaling_factor(1.0)
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
, m_world_matrix(Transform3f::Identity())
|
||||
, m_world_matrix_dirty(true)
|
||||
, m_transformed_bounding_box_dirty(true)
|
||||
@ -309,6 +313,18 @@ void GLVolume::set_offset(const Vec3d& offset)
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void GLVolume::set_scaling_factor(const Vec3d& scaling_factor)
|
||||
{
|
||||
if (m_scaling_factor != scaling_factor)
|
||||
{
|
||||
m_scaling_factor = scaling_factor;
|
||||
m_world_matrix_dirty = true;
|
||||
m_transformed_bounding_box_dirty = true;
|
||||
m_transformed_convex_hull_bounding_box_dirty = true;
|
||||
}
|
||||
}
|
||||
#else
|
||||
void GLVolume::set_scaling_factor(double factor)
|
||||
{
|
||||
if (m_scaling_factor != factor)
|
||||
@ -319,6 +335,7 @@ void GLVolume::set_scaling_factor(double factor)
|
||||
m_transformed_convex_hull_bounding_box_dirty = true;
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
|
||||
{
|
||||
@ -356,7 +373,11 @@ const Transform3f& GLVolume::world_matrix() const
|
||||
#else
|
||||
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
m_world_matrix.scale(m_scaling_factor.cast<float>());
|
||||
#else
|
||||
m_world_matrix.scale((float)m_scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
m_world_matrix_dirty = false;
|
||||
}
|
||||
return m_world_matrix;
|
||||
@ -438,7 +459,11 @@ void GLVolume::render() const
|
||||
#else
|
||||
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
|
||||
#else
|
||||
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
if (this->indexed_vertex_array.indexed())
|
||||
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
|
||||
else
|
||||
@ -570,7 +595,11 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
|
||||
#else
|
||||
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
|
||||
#else
|
||||
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
if (n_triangles > 0)
|
||||
{
|
||||
@ -621,7 +650,11 @@ void GLVolume::render_legacy() const
|
||||
#else
|
||||
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
|
||||
#else
|
||||
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
if (n_triangles > 0)
|
||||
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
|
||||
@ -749,7 +782,11 @@ std::vector<int> GLVolumeCollection::load_object(
|
||||
#else
|
||||
v.set_rotation(instance->rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
v.set_scaling_factor(instance->get_scaling_factor());
|
||||
#else
|
||||
v.set_scaling_factor(instance->scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
}
|
||||
|
||||
@ -2112,7 +2149,16 @@ void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, vo
|
||||
|
||||
void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
#if !ENABLE_MODELINSTANCE_3D_SCALE
|
||||
s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
|
||||
void _3DScene::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
s_canvas_mgr.register_on_gizmo_scale_3D_callback(canvas, callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
|
||||
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
|
||||
@ -2145,7 +2191,16 @@ void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* c
|
||||
|
||||
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
#if !ENABLE_MODELINSTANCE_3D_SCALE
|
||||
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
|
||||
void _3DScene::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
s_canvas_mgr.register_on_update_geometry_3D_info_callback(canvas, callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
|
||||
void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)
|
||||
|
@ -263,8 +263,13 @@ private:
|
||||
// Rotation around Z axis of the volume to be rendered.
|
||||
double m_rotation;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// Scale factor along the three axes of the volume to be rendered.
|
||||
Vec3d m_scaling_factor;
|
||||
#else
|
||||
// Scale factor of the volume to be rendered.
|
||||
double m_scaling_factor;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// World matrix of the volume to be rendered.
|
||||
mutable Transform3f m_world_matrix;
|
||||
// Whether or not is needed to recalculate the world matrix.
|
||||
@ -343,7 +348,11 @@ public:
|
||||
const Vec3d& get_offset() const;
|
||||
void set_offset(const Vec3d& offset);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void set_scaling_factor(const Vec3d& scaling_factor);
|
||||
#else
|
||||
void set_scaling_factor(double factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
void set_convex_hull(const TriangleMesh& convex_hull);
|
||||
|
||||
@ -567,11 +576,13 @@ public:
|
||||
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
@ -1159,6 +1159,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
||||
if (!gizmo->init())
|
||||
return false;
|
||||
|
||||
#if !ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// temporary disable x grabbers
|
||||
gizmo->disable_grabber(0);
|
||||
gizmo->disable_grabber(1);
|
||||
@ -1168,6 +1169,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
||||
// temporary disable z grabbers
|
||||
gizmo->disable_grabber(4);
|
||||
gizmo->disable_grabber(5);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
|
||||
|
||||
@ -1419,6 +1421,26 @@ void GLCanvas3D::Gizmos::set_position(const Vec3d& position)
|
||||
reinterpret_cast<GLGizmoMove3D*>(it->second)->set_position(position);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
Vec3d GLCanvas3D::Gizmos::get_scale() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return Vec3d::Ones();
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_scale(const Vec3d& scale)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
|
||||
}
|
||||
#else
|
||||
float GLCanvas3D::Gizmos::get_scale() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
@ -1437,6 +1459,7 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d GLCanvas3D::Gizmos::get_rotation() const
|
||||
@ -2431,7 +2454,11 @@ void GLCanvas3D::update_gizmos_data()
|
||||
#else
|
||||
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
m_gizmos.set_scale(model_instance->get_scaling_factor());
|
||||
#else
|
||||
m_gizmos.set_scale(model_instance->scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_gizmos.set_rotation(model_instance->get_rotation());
|
||||
#else
|
||||
@ -2444,7 +2471,11 @@ void GLCanvas3D::update_gizmos_data()
|
||||
else
|
||||
{
|
||||
m_gizmos.set_position(Vec3d::Zero());
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
m_gizmos.set_scale(Vec3d::Ones());
|
||||
#else
|
||||
m_gizmos.set_scale(1.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_gizmos.set_rotation(Vec3d::Zero());
|
||||
#else
|
||||
@ -2806,11 +2837,19 @@ void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback)
|
||||
m_on_enable_action_buttons_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void GLCanvas3D::register_on_gizmo_scale_3D_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_gizmo_scale_3D_callback.register_callback(callback);
|
||||
}
|
||||
#else
|
||||
void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_gizmo_scale_uniformly_callback.register_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback)
|
||||
@ -2838,11 +2877,19 @@ void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void GLCanvas3D::register_on_update_geometry_3D_info_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_update_geometry_3D_info_callback.register_callback(callback);
|
||||
}
|
||||
#else
|
||||
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_update_geometry_info_callback.register_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
void GLCanvas3D::register_action_add_callback(void* callback)
|
||||
{
|
||||
@ -3123,7 +3170,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
{
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
const Vec3d& scale = m_gizmos.get_scale();
|
||||
m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
|
||||
#else
|
||||
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
update_scale_values();
|
||||
m_dirty = true;
|
||||
break;
|
||||
@ -3371,6 +3423,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
}
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// Apply new temporary scale factors
|
||||
const Vec3d& scale = m_gizmos.get_scale();
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
v->set_scaling_factor(scale);
|
||||
}
|
||||
update_scale_values(scale);
|
||||
#else
|
||||
// Apply new temporary scale factor
|
||||
float scale_factor = m_gizmos.get_scale();
|
||||
for (GLVolume* v : volumes)
|
||||
@ -3378,13 +3439,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
v->set_scaling_factor((double)scale_factor);
|
||||
}
|
||||
update_scale_values((double)scale_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// Apply new temporary rotation
|
||||
Vec3d rotation = m_gizmos.get_rotation();
|
||||
const Vec3d& rotation = m_gizmos.get_rotation();
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
v->set_rotation(rotation);
|
||||
@ -3413,7 +3475,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
bb.merge(volume->transformed_bounding_box());
|
||||
}
|
||||
const Vec3d& size = bb.size();
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
const Vec3d& scale = m_gizmos.get_scale();
|
||||
m_on_update_geometry_3D_info_callback.call(size(0), size(1), size(2), scale(0), scale(1), scale(2));
|
||||
#else
|
||||
m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
@ -3539,7 +3606,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
}
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
const Vec3d& scale = m_gizmos.get_scale();
|
||||
m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
|
||||
#else
|
||||
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
@ -3995,7 +4067,11 @@ void GLCanvas3D::_deregister_callbacks()
|
||||
m_on_instance_moved_callback.deregister_callback();
|
||||
m_on_wipe_tower_moved_callback.deregister_callback();
|
||||
m_on_enable_action_buttons_callback.deregister_callback();
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
m_on_gizmo_scale_3D_callback.deregister_callback();
|
||||
#else
|
||||
m_on_gizmo_scale_uniformly_callback.deregister_callback();
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_on_gizmo_rotate_3D_callback.deregister_callback();
|
||||
m_on_gizmo_flatten_3D_callback.deregister_callback();
|
||||
@ -4003,7 +4079,11 @@ void GLCanvas3D::_deregister_callbacks()
|
||||
m_on_gizmo_rotate_callback.deregister_callback();
|
||||
m_on_gizmo_flatten_callback.deregister_callback();
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
m_on_update_geometry_3D_info_callback.deregister_callback();
|
||||
#else
|
||||
m_on_update_geometry_info_callback.deregister_callback();
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
m_action_add_callback.deregister_callback();
|
||||
m_action_delete_callback.deregister_callback();
|
||||
|
@ -384,8 +384,13 @@ class GLCanvas3D
|
||||
Vec3d get_position() const;
|
||||
void set_position(const Vec3d& position);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
Vec3d get_scale() const;
|
||||
void set_scale(const Vec3d& scale);
|
||||
#else
|
||||
float get_scale() const;
|
||||
void set_scale(float scale);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_rotation() const;
|
||||
@ -515,7 +520,11 @@ class GLCanvas3D
|
||||
PerlCallback m_on_instance_moved_callback;
|
||||
PerlCallback m_on_wipe_tower_moved_callback;
|
||||
PerlCallback m_on_enable_action_buttons_callback;
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
PerlCallback m_on_gizmo_scale_3D_callback;
|
||||
#else
|
||||
PerlCallback m_on_gizmo_scale_uniformly_callback;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
PerlCallback m_on_gizmo_rotate_3D_callback;
|
||||
PerlCallback m_on_gizmo_flatten_3D_callback;
|
||||
@ -523,7 +532,11 @@ class GLCanvas3D
|
||||
PerlCallback m_on_gizmo_rotate_callback;
|
||||
PerlCallback m_on_gizmo_flatten_callback;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
PerlCallback m_on_update_geometry_3D_info_callback;
|
||||
#else
|
||||
PerlCallback m_on_update_geometry_info_callback;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
PerlCallback m_action_add_callback;
|
||||
PerlCallback m_action_delete_callback;
|
||||
@ -645,7 +658,11 @@ public:
|
||||
void register_on_instance_moved_callback(void* callback);
|
||||
void register_on_wipe_tower_moved_callback(void* callback);
|
||||
void register_on_enable_action_buttons_callback(void* callback);
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void register_on_gizmo_scale_3D_callback(void* callback);
|
||||
#else
|
||||
void register_on_gizmo_scale_uniformly_callback(void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_gizmo_rotate_3D_callback(void* callback);
|
||||
void register_on_gizmo_flatten_3D_callback(void* callback);
|
||||
@ -653,7 +670,11 @@ public:
|
||||
void register_on_gizmo_rotate_callback(void* callback);
|
||||
void register_on_gizmo_flatten_callback(void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void register_on_update_geometry_3D_info_callback(void* callback);
|
||||
#else
|
||||
void register_on_update_geometry_info_callback(void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
void register_action_add_callback(void* callback);
|
||||
void register_action_delete_callback(void* callback);
|
||||
|
@ -692,12 +692,21 @@ void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* c
|
||||
it->second->register_on_enable_action_buttons_callback(callback);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void GLCanvas3DManager::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_scale_3D_callback(callback);
|
||||
}
|
||||
#else
|
||||
void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_scale_uniformly_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
@ -729,12 +738,21 @@ void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, v
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void GLCanvas3DManager::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_update_geometry_3D_info_callback(callback);
|
||||
}
|
||||
#else
|
||||
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_update_geometry_info_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
void GLCanvas3DManager::register_action_add_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
|
@ -162,7 +162,11 @@ public:
|
||||
void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
#else
|
||||
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
@ -170,7 +174,11 @@ public:
|
||||
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
#else
|
||||
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
void register_action_add_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
@ -987,8 +987,11 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
|
||||
double ratio = calc_ratio(2, mouse_ray, m_starting_box.center());
|
||||
|
||||
if (ratio > 0.0)
|
||||
m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary
|
||||
// m_scale(1) = m_starting_scale(1) * ratio;
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
m_scale(1) = m_starting_scale(1) * ratio;
|
||||
#else
|
||||
m_scale(0) = m_starting_scale(1) * ratio;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
|
||||
@ -996,8 +999,11 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
|
||||
double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
|
||||
|
||||
if (ratio > 0.0)
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
m_scale(2) = m_starting_scale(2) * ratio;
|
||||
#else
|
||||
m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
|
||||
// m_scale(2) = m_starting_scale(2) * ratio;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
|
||||
@ -1276,7 +1282,11 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
|
||||
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
::glScaled(inst.scaling_factor(0), inst.scaling_factor(1), inst.scaling_factor(2));
|
||||
#else
|
||||
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#else
|
||||
::glTranslated(offset(0), offset(1), offset(2));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
@ -1317,7 +1327,11 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
|
||||
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
::glScaled(inst.scaling_factor(0), inst.scaling_factor(1), inst.scaling_factor(2));
|
||||
#else
|
||||
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#else
|
||||
::glTranslated(offset(0), offset(1), offset(2));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
@ -1347,7 +1361,11 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
|
||||
for (const auto* instance : m_model_object->instances)
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->get_scaling_factor());
|
||||
#else
|
||||
m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#else
|
||||
m_instances_positions.emplace_back(instance->get_offset());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
@ -1576,11 +1594,20 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d GLGizmoFlatten::get_flattening_rotation() const
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// calculates the rotations in model space, taking in account the scaling factors
|
||||
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m = m_model_object->instances.front()->world_matrix(true, true).matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
Eigen::Quaterniond q;
|
||||
Vec3d angles = q.setFromTwoVectors(m * m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
|
||||
m_normal = Vec3d::Zero();
|
||||
return Vec3d(angles(2), angles(1), angles(0));
|
||||
#else
|
||||
// calculates the rotations in model space
|
||||
Eigen::Quaterniond q;
|
||||
Vec3d angles = q.setFromTwoVectors(m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
|
||||
m_normal = Vec3d::Zero();
|
||||
return Vec3d(angles(2), angles(1), angles(0));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
#else
|
||||
Vec3d GLGizmoFlatten::get_flattening_normal() const {
|
||||
|
@ -275,6 +275,10 @@ class GLGizmoScale3D : public GLGizmoBase
|
||||
public:
|
||||
explicit GLGizmoScale3D(GLCanvas3D& parent);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
const Vec3d& get_scale() const { return m_scale; }
|
||||
void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
|
||||
#else
|
||||
double get_scale_x() const { return m_scale(0); }
|
||||
void set_scale_x(double scale) { m_starting_scale(0) = scale; }
|
||||
|
||||
@ -285,6 +289,7 @@ public:
|
||||
void set_scale_z(double scale) { m_starting_scale(2) = scale; }
|
||||
|
||||
void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
@ -366,9 +371,15 @@ private:
|
||||
{
|
||||
Vec3d position;
|
||||
Vec3d rotation;
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
Vec3d scaling_factor;
|
||||
|
||||
InstanceData(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
|
||||
#else
|
||||
double scaling_factor;
|
||||
|
||||
InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
};
|
||||
std::vector<InstanceData> m_instances;
|
||||
#else
|
||||
|
@ -1750,6 +1750,18 @@ void update_scale_values()
|
||||
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
|
||||
auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size();
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
if (g_is_percent_scale) {
|
||||
og->set_value("scale_x", int(instance->get_scaling_factor(X) * 100));
|
||||
og->set_value("scale_y", int(instance->get_scaling_factor(Y) * 100));
|
||||
og->set_value("scale_z", int(instance->get_scaling_factor(Z) * 100));
|
||||
}
|
||||
else {
|
||||
og->set_value("scale_x", int(instance->get_scaling_factor(X) * size(0) + 0.5));
|
||||
og->set_value("scale_y", int(instance->get_scaling_factor(Y) * size(1) + 0.5));
|
||||
og->set_value("scale_z", int(instance->get_scaling_factor(Z) * size(2) + 0.5));
|
||||
}
|
||||
#else
|
||||
if (g_is_percent_scale) {
|
||||
auto scale = instance->scaling_factor * 100.0;
|
||||
og->set_value("scale_x", int(scale));
|
||||
@ -1761,6 +1773,7 @@ void update_scale_values()
|
||||
og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5));
|
||||
og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
}
|
||||
|
||||
void update_position_values()
|
||||
@ -1788,6 +1801,24 @@ void update_position_values(const Vec3d& position)
|
||||
og->set_value("position_z", int(position(2)));
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void update_scale_values(const Vec3d& scaling_factor)
|
||||
{
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
|
||||
// this is temporary
|
||||
// to be able to update the values as size
|
||||
// we need to store somewhere the original size
|
||||
// or have it passed as parameter
|
||||
if (!g_is_percent_scale)
|
||||
og->set_value("scale_unit", _("%"));
|
||||
|
||||
auto scale = scaling_factor * 100.0;
|
||||
og->set_value("scale_x", int(scale(0)));
|
||||
og->set_value("scale_y", int(scale(1)));
|
||||
og->set_value("scale_z", int(scale(2)));
|
||||
}
|
||||
#else
|
||||
void update_scale_values(double scaling_factor)
|
||||
{
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
@ -1804,6 +1835,7 @@ void update_scale_values(double scaling_factor)
|
||||
og->set_value("scale_y", int(scale));
|
||||
og->set_value("scale_z", int(scale));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
void update_rotation_values()
|
||||
{
|
||||
|
@ -119,7 +119,11 @@ void update_position_values();
|
||||
void update_position_values(const Vec3d& position);
|
||||
// update scale values after scale unit changing or "gizmos"
|
||||
void update_scale_values();
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void update_scale_values(const Vec3d& scaling_factor);
|
||||
#else
|
||||
void update_scale_values(double scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// update rotation values object selection changing
|
||||
void update_rotation_values();
|
||||
// update rotation value after "gizmos"
|
||||
|
@ -644,6 +644,13 @@ register_on_gizmo_scale_uniformly_callback(canvas, callback)
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_scale_3D_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_scale_3D_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_rotate_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
@ -679,6 +686,13 @@ register_on_update_geometry_info_callback(canvas, callback)
|
||||
CODE:
|
||||
_3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_update_geometry_3D_info_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_update_geometry_3D_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_action_add_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
|
@ -371,8 +371,13 @@ ModelMaterial::attributes()
|
||||
double rotation()
|
||||
%code%{ RETVAL = THIS->rotation; %};
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
Vec3d* scaling_factor()
|
||||
%code%{ RETVAL = new Vec3d(THIS->get_scaling_factor(X), THIS->get_scaling_factor(Y), THIS->get_scaling_factor(Z)); %};
|
||||
#else
|
||||
double scaling_factor()
|
||||
%code%{ RETVAL = THIS->scaling_factor; %};
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
Vec2d* offset()
|
||||
%code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %};
|
||||
@ -387,13 +392,20 @@ ModelMaterial::attributes()
|
||||
|
||||
void set_rotations(Vec3d *rotation)
|
||||
%code%{ THIS->set_rotation(*rotation); THIS->get_object()->invalidate_bounding_box(); %};
|
||||
|
||||
#else
|
||||
void set_rotation(double val)
|
||||
%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void set_scaling_factor(double val)
|
||||
%code%{ THIS->set_scaling_factor(X, val); THIS->set_scaling_factor(Y, val); THIS->set_scaling_factor(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
|
||||
|
||||
void set_scaling_factors(Vec3d *scale)
|
||||
%code%{ THIS->set_scaling_factor(*scale); THIS->get_object()->invalidate_bounding_box(); %};
|
||||
#else
|
||||
void set_scaling_factor(double val)
|
||||
%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
void set_offset(Vec2d *offset)
|
||||
%code%{
|
||||
|
Loading…
Reference in New Issue
Block a user