FIX: extra frame request
Do not freeze bargraph in Siplify dialog when no mouse move.
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090728b9d5
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@ -2780,11 +2780,10 @@ void GLCanvas3D::on_timer(wxTimerEvent& evt)
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void GLCanvas3D::on_render_timer(wxTimerEvent& evt)
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{
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// no need to do anything here
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// right after this event is recieved, idle event is fired
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//m_dirty = true;
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//wxWakeUpIdle();
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m_dirty = true;
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// wxWakeUpIdle();
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// no need to wake up idle
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// right after this event, idle event is fired
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}
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@ -2802,21 +2801,15 @@ void GLCanvas3D::schedule_extra_frame(int miliseconds)
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return;
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}
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}
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// Start timer
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int64_t now = timestamp_now();
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int remaining_time = m_render_timer.GetInterval();
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// Timer is not running
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if (! m_render_timer.IsRunning()) {
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m_extra_frame_requested_delayed = miliseconds;
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if (!m_render_timer.IsRunning()) {
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m_render_timer.StartOnce(miliseconds);
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m_render_timer_start = now;
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// Timer is running - restart only if new period is shorter than remaning period
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} else {
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const int64_t remaining_time = (m_render_timer_start + m_extra_frame_requested_delayed) - now;
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if (miliseconds + 20 < remaining_time) {
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m_render_timer.Stop();
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m_extra_frame_requested_delayed = miliseconds;
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m_render_timer.StartOnce(miliseconds);
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m_render_timer_start = now;
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}
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}
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}
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@ -463,15 +463,13 @@ private:
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std::string m_sidebar_field;
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// when true renders an extra frame by not resetting m_dirty to false
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// see request_extra_frame()
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bool m_extra_frame_requested;
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int m_extra_frame_requested_delayed { std::numeric_limits<int>::max() };
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bool m_extra_frame_requested;
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bool m_event_handlers_bound{ false };
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GLVolumeCollection m_volumes;
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GCodeViewer m_gcode_viewer;
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RenderTimer m_render_timer;
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int64_t m_render_timer_start;
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Selection m_selection;
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const DynamicPrintConfig* m_config;
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@ -184,7 +184,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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}
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ImGui::SameLine(m_gui_cfg->bottom_left_width);
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if (m_imgui->button(_L("Preview"))) {
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m_state = State::simplifying;
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m_state = State::preview;
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// simplify but not aply on mesh
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process();
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}
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@ -263,23 +263,18 @@ void GLGizmoSimplify::process()
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if (m_state == State::canceling) {
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throw SimplifyCanceledException();
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}
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};
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};
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std::function<void(int)> statusfn = [&](int percent) {
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m_progress = percent;
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m_parent.schedule_extra_frame(0);
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};
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indexed_triangle_set collapsed;
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if (m_last_error.has_value()) {
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// is chance to continue with last reduction
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const indexed_triangle_set &its = m_volume->mesh().its;
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uint32_t last_triangle_count = static_cast<uint32_t>(its.indices.size());
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if ((!m_configuration.use_count || triangle_count <= last_triangle_count) &&
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(!m_configuration.use_error || m_configuration.max_error <= *m_last_error)) {
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collapsed = its; // small copy
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} else {
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collapsed = *m_original_its; // copy
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}
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if (m_last_error.has_value() && m_last_count.has_value() &&
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(!m_configuration.use_count || triangle_count <= *m_last_count) &&
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(!m_configuration.use_error || m_configuration.max_error <= *m_last_error)) {
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// continue from last reduction - speed up
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collapsed = m_volume->mesh().its; // small copy
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} else {
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collapsed = *m_original_its; // copy
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}
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@ -288,14 +283,14 @@ void GLGizmoSimplify::process()
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its_quadric_edge_collapse(collapsed, triangle_count, &max_error, throw_on_cancel, statusfn);
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set_its(collapsed);
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m_is_valid_result = true;
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m_last_count = triangle_count; // need to store last requirement, collapsed count could be count-1
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m_last_error = max_error;
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} catch (SimplifyCanceledException &) {
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// set state out of main thread
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m_last_error = {};
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m_state = State::settings;
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}
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// need to render last status fn
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// without sleep it freezes until mouse move
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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// need to render last status fn to change bar graph to buttons
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m_parent.schedule_extra_frame(0);
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});
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}
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@ -36,17 +36,18 @@ private:
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size_t m_obj_index;
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std::optional<indexed_triangle_set> m_original_its;
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std::optional<float> m_last_error; // for use previous reduction
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std::optional<uint32_t> m_last_count;
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volatile bool m_need_reload; // after simplify, glReload must be on main thread
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std::thread m_worker;
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enum class State {
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settings,
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simplifying, // start processing
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canceling, // canceled
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successfull, // successful simplified
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close_on_end
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preview, // simplify to show preview
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close_on_end, // simplify with close on end
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canceling // after button click, before canceled
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};
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volatile State m_state;
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