finalize integration into GCode.cpp export functions, remove unused
edge grids
This commit is contained in:
parent
6dbc7149be
commit
177a1fd54a
@ -118,10 +118,8 @@ set(SLIC3R_SOURCES
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GCode/PrintExtents.hpp
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GCode/SpiralVase.cpp
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GCode/SpiralVase.hpp
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GCode/SeamPlacerNG.cpp
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GCode/SeamPlacerNG.hpp
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GCode/Subdivide.hpp
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GCode/Subdivide.cpp
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GCode/SeamPlacer.cpp
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GCode/SeamPlacer.hpp
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GCode/ToolOrdering.cpp
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GCode/ToolOrdering.hpp
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GCode/WipeTower.cpp
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@ -227,6 +225,8 @@ set(SLIC3R_SOURCES
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SlicesToTriangleMesh.cpp
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SlicingAdaptive.cpp
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SlicingAdaptive.hpp
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Subdivide.cpp
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Subdivide.hpp
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SupportMaterial.cpp
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SupportMaterial.hpp
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Surface.cpp
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@ -2312,7 +2312,6 @@ GCode::LayerResult GCode::process_layer(
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} // for objects
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// Extrude the skirt, brim, support, perimeters, infill ordered by the extruders.
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std::vector<std::unique_ptr<EdgeGrid::Grid>> lower_layer_edge_grids(layers.size());
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for (unsigned int extruder_id : layer_tools.extruders)
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{
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gcode += (layer_tools.has_wipe_tower && m_wipe_tower) ?
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@ -2406,9 +2405,9 @@ GCode::LayerResult GCode::process_layer(
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//FIXME the following code prints regions in the order they are defined, the path is not optimized in any way.
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if (print.config().infill_first) {
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gcode += this->extrude_infill(print, by_region_specific, false);
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gcode += this->extrude_perimeters(print, by_region_specific, lower_layer_edge_grids[instance_to_print.layer_id]);
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gcode += this->extrude_perimeters(print, by_region_specific);
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} else {
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gcode += this->extrude_perimeters(print, by_region_specific, lower_layer_edge_grids[instance_to_print.layer_id]);
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gcode += this->extrude_perimeters(print, by_region_specific);
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gcode += this->extrude_infill(print,by_region_specific, false);
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}
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// ironing
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@ -2543,39 +2542,11 @@ std::string GCode::change_layer(coordf_t print_z)
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return gcode;
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}
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static std::unique_ptr<EdgeGrid::Grid> calculate_layer_edge_grid(const Layer& layer)
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{
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auto out = make_unique<EdgeGrid::Grid>();
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// Create the distance field for a layer below.
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const coord_t distance_field_resolution = coord_t(scale_(1.) + 0.5);
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out->create(layer.lslices, distance_field_resolution);
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out->calculate_sdf();
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#if 0
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{
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static int iRun = 0;
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BoundingBox bbox = (*lower_layer_edge_grid)->bbox();
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bbox.min(0) -= scale_(5.f);
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bbox.min(1) -= scale_(5.f);
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bbox.max(0) += scale_(5.f);
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bbox.max(1) += scale_(5.f);
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EdgeGrid::save_png(*(*lower_layer_edge_grid), bbox, scale_(0.1f), debug_out_path("GCode_extrude_loop_edge_grid-%d.png", iRun++));
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}
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#endif
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return out;
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}
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std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, double speed, std::unique_ptr<EdgeGrid::Grid> *lower_layer_edge_grid)
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std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, double speed)
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{
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// get a copy; don't modify the orientation of the original loop object otherwise
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// next copies (if any) would not detect the correct orientation
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if (m_layer->lower_layer && lower_layer_edge_grid != nullptr && ! *lower_layer_edge_grid)
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*lower_layer_edge_grid = calculate_layer_edge_grid(*m_layer->lower_layer);
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// extrude all loops ccw
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bool was_clockwise = loop.make_counter_clockwise();
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@ -2675,14 +2646,14 @@ std::string GCode::extrude_multi_path(ExtrusionMultiPath multipath, std::string
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return gcode;
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}
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std::string GCode::extrude_entity(const ExtrusionEntity &entity, std::string description, double speed, std::unique_ptr<EdgeGrid::Grid> *lower_layer_edge_grid)
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std::string GCode::extrude_entity(const ExtrusionEntity &entity, std::string description, double speed)
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{
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if (const ExtrusionPath* path = dynamic_cast<const ExtrusionPath*>(&entity))
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return this->extrude_path(*path, description, speed);
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else if (const ExtrusionMultiPath* multipath = dynamic_cast<const ExtrusionMultiPath*>(&entity))
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return this->extrude_multi_path(*multipath, description, speed);
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else if (const ExtrusionLoop* loop = dynamic_cast<const ExtrusionLoop*>(&entity))
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return this->extrude_loop(*loop, description, speed, lower_layer_edge_grid);
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return this->extrude_loop(*loop, description, speed);
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else
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throw Slic3r::InvalidArgument("Invalid argument supplied to extrude()");
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return "";
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@ -2703,24 +2674,15 @@ std::string GCode::extrude_path(ExtrusionPath path, std::string description, dou
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}
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// Extrude perimeters: Decide where to put seams (hide or align seams).
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std::string GCode::extrude_perimeters(const Print &print, const std::vector<ObjectByExtruder::Island::Region> &by_region, std::unique_ptr<EdgeGrid::Grid> &lower_layer_edge_grid)
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std::string GCode::extrude_perimeters(const Print &print, const std::vector<ObjectByExtruder::Island::Region> &by_region)
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{
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std::string gcode;
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for (const ObjectByExtruder::Island::Region ®ion : by_region)
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if (! region.perimeters.empty()) {
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m_config.apply(print.get_print_region(®ion - &by_region.front()).config());
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// plan_perimeters tries to place seams, it needs to have the lower_layer_edge_grid calculated already.
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if (m_layer->lower_layer && ! lower_layer_edge_grid)
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lower_layer_edge_grid = calculate_layer_edge_grid(*m_layer->lower_layer);
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// m_seam_placer.plan_perimeters(std::vector<const ExtrusionEntity*>(region.perimeters.begin(), region.perimeters.end()),
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// *m_layer, m_config.seam_position, this->last_pos(), EXTRUDER_CONFIG(nozzle_diameter),
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// (m_layer == NULL ? nullptr : m_layer->object()),
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// (lower_layer_edge_grid ? lower_layer_edge_grid.get() : nullptr));
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for (const ExtrusionEntity* ee : region.perimeters)
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gcode += this->extrude_entity(*ee, "perimeter", -1., &lower_layer_edge_grid);
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gcode += this->extrude_entity(*ee, "perimeter", -1.);
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}
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return gcode;
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}
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@ -14,7 +14,7 @@
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#include "GCode/SpiralVase.hpp"
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#include "GCode/ToolOrdering.hpp"
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#include "GCode/WipeTower.hpp"
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#include "GCode/SeamPlacerNG.hpp"
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#include "GCode/SeamPlacer.hpp"
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#include "GCode/GCodeProcessor.hpp"
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#include "EdgeGrid.hpp"
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#include "GCode/ThumbnailData.hpp"
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@ -274,8 +274,8 @@ private:
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void set_extruders(const std::vector<unsigned int> &extruder_ids);
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std::string preamble();
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std::string change_layer(coordf_t print_z);
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std::string extrude_entity(const ExtrusionEntity &entity, std::string description = "", double speed = -1., std::unique_ptr<EdgeGrid::Grid> *lower_layer_edge_grid = nullptr);
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std::string extrude_loop(ExtrusionLoop loop, std::string description, double speed = -1., std::unique_ptr<EdgeGrid::Grid> *lower_layer_edge_grid = nullptr);
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std::string extrude_entity(const ExtrusionEntity &entity, std::string description = "", double speed = -1.);
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std::string extrude_loop(ExtrusionLoop loop, std::string description, double speed = -1.);
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std::string extrude_multi_path(ExtrusionMultiPath multipath, std::string description = "", double speed = -1.);
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std::string extrude_path(ExtrusionPath path, std::string description = "", double speed = -1.);
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@ -342,7 +342,7 @@ private:
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// For sequential print, the instance of the object to be printing has to be defined.
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const size_t single_object_instance_idx);
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std::string extrude_perimeters(const Print &print, const std::vector<ObjectByExtruder::Island::Region> &by_region, std::unique_ptr<EdgeGrid::Grid> &lower_layer_edge_grid);
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std::string extrude_perimeters(const Print &print, const std::vector<ObjectByExtruder::Island::Region> &by_region);
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std::string extrude_infill(const Print &print, const std::vector<ObjectByExtruder::Island::Region> &by_region, bool ironing);
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std::string extrude_support(const ExtrusionEntityCollection &support_fills);
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File diff suppressed because it is too large
Load Diff
@ -3,12 +3,15 @@
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#include <optional>
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#include <vector>
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#include <memory>
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#include <atomic>
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#include "libslic3r/ExtrusionEntity.hpp"
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#include "libslic3r/Polygon.hpp"
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#include "libslic3r/PrintConfig.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/AABBTreeIndirect.hpp"
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#include "libslic3r/KDTreeIndirect.hpp"
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namespace Slic3r {
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@ -16,119 +19,124 @@ class PrintObject;
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class ExtrusionLoop;
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class Print;
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class Layer;
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namespace EdgeGrid { class Grid; }
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namespace EdgeGrid {
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class Grid;
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}
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class SeamHistory {
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public:
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SeamHistory() { clear(); }
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std::optional<Point> get_last_seam(const PrintObject* po, size_t layer_id, const BoundingBox& island_bb);
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void add_seam(const PrintObject* po, const Point& pos, const BoundingBox& island_bb);
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void clear();
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namespace SeamPlacerImpl {
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private:
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struct SeamPoint {
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Point m_pos;
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BoundingBox m_island_bb;
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};
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struct GlobalModelInfo;
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struct SeamComparator;
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std::map<const PrintObject*, std::vector<SeamPoint>> m_data_last_layer;
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std::map<const PrintObject*, std::vector<SeamPoint>> m_data_this_layer;
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size_t m_layer_id;
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enum class EnforcedBlockedSeamPoint {
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Blocked = 0,
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Neutral = 1,
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Enforced = 2,
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};
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// struct representing single perimeter loop
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struct Perimeter {
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size_t start_index;
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size_t end_index; //inclusive!
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size_t seam_index;
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// During alignment, a final position may be stored here. In that case, finalized is set to true.
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// Note that final seam position is not limited to points of the perimeter loop. In theory it can be any position
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// Random position also uses this flexibility to set final seam point position
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bool finalized = false;
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Vec3f final_seam_position;
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};
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//Struct over which all processing of perimeters is done. For each perimeter point, its respective candidate is created,
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// then all the needed attributes are computed and finally, for each perimeter one point is chosen as seam.
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// This seam position can be than further aligned
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struct SeamCandidate {
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SeamCandidate(const Vec3f &pos, std::shared_ptr<Perimeter> perimeter,
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float local_ccw_angle,
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EnforcedBlockedSeamPoint type) :
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position(pos), perimeter(perimeter), visibility(0.0f), overhang(0.0f), local_ccw_angle(
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local_ccw_angle), type(type) {
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}
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const Vec3f position;
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// pointer to Perimter loop of this point. It is shared across all points of the loop
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const std::shared_ptr<Perimeter> perimeter;
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float visibility;
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float overhang;
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float local_ccw_angle;
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EnforcedBlockedSeamPoint type;
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};
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struct FaceVisibilityInfo {
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float visibility;
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};
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struct SeamCandidateCoordinateFunctor {
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SeamCandidateCoordinateFunctor(std::vector<SeamCandidate> *seam_candidates) :
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seam_candidates(seam_candidates) {
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}
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std::vector<SeamCandidate> *seam_candidates;
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float operator()(size_t index, size_t dim) const {
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return seam_candidates->operator[](index).position[dim];
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}
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};
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} // namespace SeamPlacerImpl
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class SeamPlacer {
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public:
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void init(const Print& print);
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using SeamCandidatesTree =
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KDTreeIndirect<3, float, SeamPlacerImpl::SeamCandidateCoordinateFunctor>;
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static constexpr float raycasting_decimation_target_error = 1.0f;
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static constexpr float raycasting_subdivision_target_length = 2.0f;
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//square of number of rays per triangle
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static constexpr size_t sqr_rays_per_triangle = 7;
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// When perimeters are printed, first call this function with the respective
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// external perimeter. SeamPlacer will find a location for its seam and remember it.
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// Subsequent calls to get_seam will return this position.
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// arm length used during angles computation
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static constexpr float polygon_local_angles_arm_distance = 0.5f;
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// increases angle importance at the cost of deacreasing visibility info importance. must be > 0
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static constexpr float additional_angle_importance = 0.3f;
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void plan_perimeters(const std::vector<const ExtrusionEntity*> perimeters,
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const Layer& layer, SeamPosition seam_position,
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Point last_pos, coordf_t nozzle_dmr, const PrintObject* po,
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const EdgeGrid::Grid* lower_layer_edge_grid);
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// If enforcer or blocker is closer to the seam candidate than this limit, the seam candidate is set to Blocker or Enforcer
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static constexpr float enforcer_blocker_distance_tolerance = 0.3f;
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// For long polygon sides, if they are close to the custom seam drawings, they are oversampled with this step size
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static constexpr float enforcer_blocker_oversampling_distance = 0.1f;
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void place_seam(ExtrusionLoop& loop, const Point& last_pos, bool external_first, double nozzle_diameter,
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const EdgeGrid::Grid* lower_layer_edge_grid);
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// When searching for seam clusters for alignment:
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// following value describes, how much worse score can point have and still be picked into seam cluster instead of original seam point on the same layer
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static constexpr float seam_align_score_tolerance = 0.5f;
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// seam_align_tolerable_dist - if next layer closes point is too far away, break string
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static constexpr float seam_align_tolerable_dist = 1.0f;
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// if the seam of the current layer is too far away, and the closest seam candidate is not very good, layer is skipped.
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// this param limits the number of allowed skips
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static constexpr size_t seam_align_tolerable_skips = 4;
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// minimum number of seams needed in cluster to make alignemnt happen
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static constexpr size_t seam_align_minimum_string_seams = 6;
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// iterations of laplace smoothing
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static constexpr size_t seam_align_laplace_smoothing_iterations = 20;
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//The following data structures hold all perimeter points for all PrintObject. The structure is as follows:
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// Map of PrintObjects (PO) -> vector of layers of PO -> vector of perimeter points of the given layer
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std::unordered_map<const PrintObject*, std::vector<std::vector<SeamPlacerImpl::SeamCandidate>>> m_perimeter_points_per_object;
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// Map of PrintObjects (PO) -> vector of layers of PO -> unique_ptr to KD tree of all points of the given layer
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std::unordered_map<const PrintObject*, std::vector<std::unique_ptr<SeamCandidatesTree>>> m_perimeter_points_trees_per_object;
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using TreeType = AABBTreeIndirect::Tree<2, coord_t>;
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using AlignedBoxType = Eigen::AlignedBox<TreeType::CoordType, TreeType::NumDimensions>;
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void init(const Print &print);
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void place_seam(const Layer *layer, ExtrusionLoop &loop, bool external_first, const Point& last_pos) const;
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private:
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// When given an external perimeter (!), returns the seam.
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Point calculate_seam(const Layer& layer, const SeamPosition seam_position,
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const ExtrusionLoop& loop, coordf_t nozzle_dmr, const PrintObject* po,
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const EdgeGrid::Grid* lower_layer_edge_grid, Point last_pos, bool prefer_nearest);
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struct CustomTrianglesPerLayer {
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Polygons polys;
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TreeType tree;
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};
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// Just a cache to save some lookups.
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const Layer* m_last_layer_po = nullptr;
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coordf_t m_last_print_z = -1.;
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const PrintObject* m_last_po = nullptr;
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struct SeamPoint {
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Point pt;
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bool precalculated = false;
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bool external = false;
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const Layer* layer = nullptr;
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SeamPosition seam_position;
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const PrintObject* po = nullptr;
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};
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std::vector<SeamPoint> m_plan;
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size_t m_plan_idx;
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std::vector<std::vector<CustomTrianglesPerLayer>> m_enforcers;
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std::vector<std::vector<CustomTrianglesPerLayer>> m_blockers;
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std::vector<const PrintObject*> m_po_list;
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//std::map<const PrintObject*, Point> m_last_seam_position;
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SeamHistory m_seam_history;
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// Get indices of points inside enforcers and blockers.
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void get_enforcers_and_blockers(size_t layer_id,
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const Polygon& polygon,
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size_t po_id,
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std::vector<size_t>& enforcers_idxs,
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std::vector<size_t>& blockers_idxs) const;
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// Apply penalties to points inside enforcers/blockers.
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void apply_custom_seam(const Polygon& polygon, size_t po_id,
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std::vector<float>& penalties,
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const std::vector<float>& lengths,
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int layer_id, SeamPosition seam_position) const;
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// Return random point of a polygon. The distribution will be uniform
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// along the contour and account for enforcers and blockers.
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Point get_random_seam(size_t layer_idx, const Polygon& polygon, size_t po_id,
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bool* saw_custom = nullptr) const;
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// Is there any enforcer/blocker on this layer?
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bool is_custom_seam_on_layer(size_t layer_id, size_t po_idx) const {
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return is_custom_enforcer_on_layer(layer_id, po_idx)
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|| is_custom_blocker_on_layer(layer_id, po_idx);
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}
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bool is_custom_enforcer_on_layer(size_t layer_id, size_t po_idx) const {
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return (! m_enforcers.at(po_idx).empty() && ! m_enforcers.at(po_idx)[layer_id].polys.empty());
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}
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bool is_custom_blocker_on_layer(size_t layer_id, size_t po_idx) const {
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return (! m_blockers.at(po_idx).empty() && ! m_blockers.at(po_idx)[layer_id].polys.empty());
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}
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void gather_seam_candidates(const PrintObject *po, const SeamPlacerImpl::GlobalModelInfo &global_model_info);
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void calculate_candidates_visibility(const PrintObject *po,
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const SeamPlacerImpl::GlobalModelInfo &global_model_info);
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void calculate_overhangs(const PrintObject *po);
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void align_seam_points(const PrintObject *po, const SeamPlacerImpl::SeamComparator &comparator);
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bool find_next_seam_in_layer(const PrintObject *po,
|
||||
std::pair<size_t, size_t> &last_point_indexes,
|
||||
size_t layer_idx,const SeamPlacerImpl::SeamComparator &comparator,
|
||||
std::vector<std::pair<size_t, size_t>> &seam_string);
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // libslic3r_SeamPlacer_hpp_
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,142 +0,0 @@
|
||||
#ifndef libslic3r_SeamPlacerNG_hpp_
|
||||
#define libslic3r_SeamPlacerNG_hpp_
|
||||
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <atomic>
|
||||
|
||||
#include "libslic3r/ExtrusionEntity.hpp"
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
#include "libslic3r/PrintConfig.hpp"
|
||||
#include "libslic3r/BoundingBox.hpp"
|
||||
#include "libslic3r/AABBTreeIndirect.hpp"
|
||||
#include "libslic3r/KDTreeIndirect.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class PrintObject;
|
||||
class ExtrusionLoop;
|
||||
class Print;
|
||||
class Layer;
|
||||
|
||||
namespace EdgeGrid {
|
||||
class Grid;
|
||||
}
|
||||
|
||||
namespace SeamPlacerImpl {
|
||||
|
||||
struct GlobalModelInfo;
|
||||
struct SeamComparator;
|
||||
|
||||
enum class EnforcedBlockedSeamPoint {
|
||||
Blocked = 0,
|
||||
Neutral = 1,
|
||||
Enforced = 2,
|
||||
};
|
||||
|
||||
// struct representing single perimeter loop
|
||||
struct Perimeter {
|
||||
size_t start_index;
|
||||
size_t end_index; //inclusive!
|
||||
size_t seam_index;
|
||||
|
||||
// During alignment, a final position may be stored here. In that case, finalized is set to true.
|
||||
// Note that final seam position is not limited to points of the perimeter loop. In theory it can be any position
|
||||
// Random position also uses this flexibility to set final seam point position
|
||||
bool finalized = false;
|
||||
Vec3f final_seam_position;
|
||||
};
|
||||
|
||||
//Struct over which all processing of perimeters is done. For each perimeter point, its respective candidate is created,
|
||||
// then all the needed attributes are computed and finally, for each perimeter one point is chosen as seam.
|
||||
// This seam position can be than further aligned
|
||||
struct SeamCandidate {
|
||||
SeamCandidate(const Vec3f &pos, std::shared_ptr<Perimeter> perimeter,
|
||||
float local_ccw_angle,
|
||||
EnforcedBlockedSeamPoint type) :
|
||||
position(pos), perimeter(perimeter), visibility(0.0f), overhang(0.0f), local_ccw_angle(
|
||||
local_ccw_angle), type(type) {
|
||||
}
|
||||
const Vec3f position;
|
||||
// pointer to Perimter loop of this point. It is shared across all points of the loop
|
||||
const std::shared_ptr<Perimeter> perimeter;
|
||||
float visibility;
|
||||
float overhang;
|
||||
float local_ccw_angle;
|
||||
EnforcedBlockedSeamPoint type;
|
||||
};
|
||||
|
||||
struct FaceVisibilityInfo {
|
||||
float visibility;
|
||||
};
|
||||
|
||||
struct SeamCandidateCoordinateFunctor {
|
||||
SeamCandidateCoordinateFunctor(std::vector<SeamCandidate> *seam_candidates) :
|
||||
seam_candidates(seam_candidates) {
|
||||
}
|
||||
std::vector<SeamCandidate> *seam_candidates;
|
||||
float operator()(size_t index, size_t dim) const {
|
||||
return seam_candidates->operator[](index).position[dim];
|
||||
}
|
||||
};
|
||||
} // namespace SeamPlacerImpl
|
||||
|
||||
class SeamPlacer {
|
||||
public:
|
||||
using SeamCandidatesTree =
|
||||
KDTreeIndirect<3, float, SeamPlacerImpl::SeamCandidateCoordinateFunctor>;
|
||||
static constexpr float raycasting_decimation_target_error = 1.0f;
|
||||
static constexpr float raycasting_subdivision_target_length = 2.0f;
|
||||
//square of number of rays per triangle
|
||||
static constexpr size_t sqr_rays_per_triangle = 7;
|
||||
|
||||
// arm length used during angles computation
|
||||
static constexpr float polygon_local_angles_arm_distance = 0.5f;
|
||||
static constexpr float additional_angle_importance = 0.3f;
|
||||
|
||||
// If enforcer or blocker is closer to the seam candidate than this limit, the seam candidate is set to Blocker or Enforcer
|
||||
static constexpr float enforcer_blocker_distance_tolerance = 0.3f;
|
||||
// For long polygon sides, if they are close to the custom seam drawings, they are oversampled with this step size
|
||||
static constexpr float enforcer_blocker_oversampling_distance = 0.1f;
|
||||
|
||||
// When searching for seam clusters for alignment:
|
||||
// following value describes, how much worse score can point have and still be picked into seam cluster instead of original seam point on the same layer
|
||||
static constexpr float seam_align_score_tolerance = 0.5f;
|
||||
// seam_align_tolerable_dist - if seam is closer to the previous seam position projected to the current layer than this value,
|
||||
//it belongs automaticaly to the cluster
|
||||
static constexpr float seam_align_tolerable_dist = 0.5f;
|
||||
// if the seam of the current layer is too far away, and the closest seam candidate is not very good, layer is skipped.
|
||||
// this param limits the number of allowed skips
|
||||
static constexpr size_t seam_align_tolerable_skips = 4;
|
||||
// minimum number of seams needed in cluster to make alignemnt happen
|
||||
static constexpr size_t seam_align_minimum_string_seams = 6;
|
||||
// iterations of laplace smoothing
|
||||
static constexpr size_t seam_align_laplace_smoothing_iterations = 20;
|
||||
|
||||
//The following data structures hold all perimeter points for all PrintObject. The structure is as follows:
|
||||
// Map of PrintObjects (PO) -> vector of layers of PO -> vector of perimeter points of the given layer
|
||||
std::unordered_map<const PrintObject*, std::vector<std::vector<SeamPlacerImpl::SeamCandidate>>> m_perimeter_points_per_object;
|
||||
// Map of PrintObjects (PO) -> vector of layers of PO -> unique_ptr to KD tree of all points of the given layer
|
||||
std::unordered_map<const PrintObject*, std::vector<std::unique_ptr<SeamCandidatesTree>>> m_perimeter_points_trees_per_object;
|
||||
|
||||
void init(const Print &print);
|
||||
|
||||
void place_seam(const Layer *layer, ExtrusionLoop &loop, bool external_first, const Point& last_pos) const;
|
||||
|
||||
private:
|
||||
void gather_seam_candidates(const PrintObject *po, const SeamPlacerImpl::GlobalModelInfo &global_model_info);
|
||||
void calculate_candidates_visibility(const PrintObject *po,
|
||||
const SeamPlacerImpl::GlobalModelInfo &global_model_info);
|
||||
void calculate_overhangs(const PrintObject *po);
|
||||
void align_seam_points(const PrintObject *po, const SeamPlacerImpl::SeamComparator &comparator);
|
||||
bool find_next_seam_in_layer(const PrintObject *po,
|
||||
std::pair<size_t, size_t> &last_point,
|
||||
size_t layer_idx,const SeamPlacerImpl::SeamComparator &comparator,
|
||||
std::vector<std::pair<size_t, size_t>> &seam_strings,
|
||||
std::vector<std::pair<size_t, size_t>> &outliers);
|
||||
};
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // libslic3r_SeamPlacerNG_hpp_
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace Slic3r{
|
||||
|
||||
indexed_triangle_set subdivide(
|
||||
indexed_triangle_set its_subdivide(
|
||||
const indexed_triangle_set &its, float max_length)
|
||||
{
|
||||
// same order as key order in Edge Divides
|
||||
@ -123,7 +123,7 @@ indexed_triangle_set subdivide(
|
||||
|
||||
int index_offset = count_edge_vertices/2;
|
||||
size_t i2 = (divide_index + 2) % 3;
|
||||
if (count_edge_vertices % 2 == 0 && key_swap == l[i1] < l[i2]) {
|
||||
if (count_edge_vertices % 2 == 0 && key_swap == (l[i1] < l[i2])) {
|
||||
--index_offset;
|
||||
}
|
||||
int sign = (vs.positive_order) ? 1 : -1;
|
||||
@ -161,7 +161,7 @@ indexed_triangle_set subdivide(
|
||||
}
|
||||
}
|
||||
|
||||
if (index_offset < count_edge_vertices-1) {
|
||||
if (index_offset < int(count_edge_vertices)-1) {
|
||||
std::pair<size_t, size_t> new_key(new_index, key.second);
|
||||
bool new_key_swap = false;
|
||||
if (new_key.first > new_key.second) {
|
@ -5,7 +5,7 @@
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
indexed_triangle_set subdivide(const indexed_triangle_set &its, float max_length);
|
||||
indexed_triangle_set its_subdivide(const indexed_triangle_set &its, float max_length);
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user