Tech ENABLE_SHOW_NON_MANIFOLD_EDGES - 1st installment - Calculate and show in 3D view non-manifold edges as lines
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12 changed files with 166 additions and 22 deletions
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@ -115,8 +115,8 @@ void GLGizmoCut::on_render()
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m_plane.reset();
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GLModel::InitializationData init_data;
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GUI::GLModel::InitializationData::Entity entity;
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entity.type = GUI::GLModel::PrimitiveType::Triangles;
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GLModel::InitializationData::Entity entity;
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entity.type = GLModel::PrimitiveType::Triangles;
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entity.positions.reserve(4);
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entity.positions.emplace_back(Vec3f(min_x, min_y, plane_center.z()));
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entity.positions.emplace_back(Vec3f(max_x, min_y, plane_center.z()));
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@ -170,8 +170,8 @@ void GLGizmoCut::on_render()
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m_grabber_connection.reset();
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GLModel::InitializationData init_data;
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GUI::GLModel::InitializationData::Entity entity;
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entity.type = GUI::GLModel::PrimitiveType::Lines;
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GLModel::InitializationData::Entity entity;
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entity.type = GLModel::PrimitiveType::Lines;
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entity.positions.reserve(2);
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entity.positions.emplace_back(plane_center.cast<float>());
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entity.positions.emplace_back(m_grabbers[0].center.cast<float>());
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