3D scene toolbar uses a single texture

This commit is contained in:
Enrico Turri 2018-07-31 12:25:00 +02:00
parent 55e7a1af46
commit 1c0fa19824
72 changed files with 690 additions and 271 deletions

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resources/icons/toolbar.png Normal file

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@ -3288,53 +3288,49 @@ bool GLCanvas3D::_init_toolbar()
if (!m_toolbar.is_enabled()) if (!m_toolbar.is_enabled())
return true; return true;
GLToolbar::ItemCreationData item; if (!m_toolbar.init("toolbar.png", 36, 1, 1))
{
// unable to init the toolbar texture, disable it
m_toolbar.set_enabled(false);
return true;
}
// m_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
m_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
m_toolbar.set_separator_size(5);
m_toolbar.set_gap_size(2);
GLToolbarItem::Data item;
item.name = "add"; item.name = "add";
item.tooltip = GUI::L_str("Add..."); item.tooltip = GUI::L_str("Add...");
item.sprite_id = 0;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_add_callback; item.action_callback = &m_action_add_callback;
item.textures[GLToolbarItem::Normal] = "brick_add_normal_36.png";
item.textures[GLToolbarItem::Hover] = "brick_add_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "brick_add_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "brick_add_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "brick_add_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
item.name = "delete"; item.name = "delete";
item.tooltip = GUI::L_str("Delete"); item.tooltip = GUI::L_str("Delete");
item.sprite_id = 1;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_delete_callback; item.action_callback = &m_action_delete_callback;
item.textures[GLToolbarItem::Normal] = "brick_delete_normal_36.png";
item.textures[GLToolbarItem::Hover] = "brick_delete_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "brick_delete_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "brick_delete_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "brick_delete_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
item.name = "deleteall"; item.name = "deleteall";
item.tooltip = GUI::L_str("Delete all"); item.tooltip = GUI::L_str("Delete all");
item.sprite_id = 2;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_deleteall_callback; item.action_callback = &m_action_deleteall_callback;
item.textures[GLToolbarItem::Normal] = "cross_normal_36.png";
item.textures[GLToolbarItem::Hover] = "cross_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "cross_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "cross_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "cross_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
item.name = "arrange"; item.name = "arrange";
item.tooltip = GUI::L_str("Arrange"); item.tooltip = GUI::L_str("Arrange");
item.sprite_id = 3;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_arrange_callback; item.action_callback = &m_action_arrange_callback;
item.textures[GLToolbarItem::Normal] = "bricks_normal_36.png";
item.textures[GLToolbarItem::Hover] = "bricks_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "bricks_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "bricks_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "bricks_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
@ -3343,25 +3339,17 @@ bool GLCanvas3D::_init_toolbar()
item.name = "more"; item.name = "more";
item.tooltip = GUI::L_str("Add instance"); item.tooltip = GUI::L_str("Add instance");
item.sprite_id = 4;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_more_callback; item.action_callback = &m_action_more_callback;
item.textures[GLToolbarItem::Normal] = "add_normal_36.png";
item.textures[GLToolbarItem::Hover] = "add_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "add_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "add_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "add_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
item.name = "fewer"; item.name = "fewer";
item.tooltip = GUI::L_str("Remove instance"); item.tooltip = GUI::L_str("Remove instance");
item.sprite_id = 5;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_fewer_callback; item.action_callback = &m_action_fewer_callback;
item.textures[GLToolbarItem::Normal] = "delete_normal_36.png";
item.textures[GLToolbarItem::Hover] = "delete_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "delete_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "delete_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "delete_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
@ -3370,61 +3358,41 @@ bool GLCanvas3D::_init_toolbar()
item.name = "ccw45"; item.name = "ccw45";
item.tooltip = GUI::L_str("Rotate CCW 45 degrees"); item.tooltip = GUI::L_str("Rotate CCW 45 degrees");
item.sprite_id = 6;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_ccw45_callback; item.action_callback = &m_action_ccw45_callback;
item.textures[GLToolbarItem::Normal] = "arrow_rotate_anticlockwise_normal_36.png";
item.textures[GLToolbarItem::Hover] = "arrow_rotate_anticlockwise_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "arrow_rotate_anticlockwise_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "arrow_rotate_anticlockwise_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "arrow_rotate_anticlockwise_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
item.name = "cw45"; item.name = "cw45";
item.tooltip = GUI::L_str("Rotate CW 45 degrees"); item.tooltip = GUI::L_str("Rotate CW 45 degrees");
item.sprite_id = 7;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_cw45_callback; item.action_callback = &m_action_cw45_callback;
item.textures[GLToolbarItem::Normal] = "arrow_rotate_clockwise_normal_36.png";
item.textures[GLToolbarItem::Hover] = "arrow_rotate_clockwise_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "arrow_rotate_clockwise_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "arrow_rotate_clockwise_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "arrow_rotate_clockwise_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
item.name = "scale"; item.name = "scale";
item.tooltip = GUI::L_str("Scale..."); item.tooltip = GUI::L_str("Scale...");
item.sprite_id = 8;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_scale_callback; item.action_callback = &m_action_scale_callback;
item.textures[GLToolbarItem::Normal] = "arrow_out_normal_36.png";
item.textures[GLToolbarItem::Hover] = "arrow_out_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "arrow_out_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "arrow_out_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "arrow_out_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
item.name = "split"; item.name = "split";
item.tooltip = GUI::L_str("Split"); item.tooltip = GUI::L_str("Split");
item.sprite_id = 9;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_split_callback; item.action_callback = &m_action_split_callback;
item.textures[GLToolbarItem::Normal] = "shape_ungroup_normal_36.png";
item.textures[GLToolbarItem::Hover] = "shape_ungroup_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "shape_ungroup_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "shape_ungroup_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "shape_ungroup_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
item.name = "cut"; item.name = "cut";
item.tooltip = GUI::L_str("Cut..."); item.tooltip = GUI::L_str("Cut...");
item.sprite_id = 10;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_cut_callback; item.action_callback = &m_action_cut_callback;
item.textures[GLToolbarItem::Normal] = "package_normal_36.png";
item.textures[GLToolbarItem::Hover] = "package_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "package_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "package_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "package_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
@ -3433,25 +3401,17 @@ bool GLCanvas3D::_init_toolbar()
item.name = "settings"; item.name = "settings";
item.tooltip = GUI::L_str("Settings..."); item.tooltip = GUI::L_str("Settings...");
item.sprite_id = 11;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_settings_callback; item.action_callback = &m_action_settings_callback;
item.textures[GLToolbarItem::Normal] = "cog_normal_36.png";
item.textures[GLToolbarItem::Hover] = "cog_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "cog_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "cog_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "cog_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
item.name = "layersediting"; item.name = "layersediting";
item.tooltip = GUI::L_str("Layers editing"); item.tooltip = GUI::L_str("Layers editing");
item.sprite_id = 12;
item.is_toggable = true; item.is_toggable = true;
item.action_callback = &m_action_layersediting_callback; item.action_callback = &m_action_layersediting_callback;
item.textures[GLToolbarItem::Normal] = "variable_layer_height_normal_36.png";
item.textures[GLToolbarItem::Hover] = "variable_layer_height_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "variable_layer_height_pressed_36.png";
item.textures[GLToolbarItem::HoverPressed] = "variable_layer_height_hover_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "variable_layer_height_disabled_36.png";
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
@ -4067,7 +4027,8 @@ void GLCanvas3D::_render_gizmo() const
//################################################################################################################################### //###################################################################################################################################
void GLCanvas3D::_render_toolbar() const void GLCanvas3D::_render_toolbar() const
{ {
m_toolbar.render(m_mouse.position); _resize_toolbar();
m_toolbar.render();
} }
//################################################################################################################################### //###################################################################################################################################
@ -5301,5 +5262,38 @@ bool GLCanvas3D::_is_any_volume_outside() const
return false; return false;
} }
//###################################################################################################################################
void GLCanvas3D::_resize_toolbar() const
{
Size cnv_size = get_canvas_size();
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
switch (m_toolbar.get_layout_type())
{
default:
case GLToolbar::Layout::Horizontal:
{
// centers the toolbar on the top edge of the 3d scene
unsigned int toolbar_width = m_toolbar.get_width();
float top = (0.5f * (float)cnv_size.get_height() - 2.0f) * inv_zoom;
float left = -0.5f * (float)toolbar_width * inv_zoom;
m_toolbar.set_position(top, left);
break;
}
case GLToolbar::Layout::Vertical:
{
// centers the toolbar on the right edge of the 3d scene
unsigned int toolbar_width = m_toolbar.get_width();
unsigned int toolbar_height = m_toolbar.get_height();
float top = 0.5f * (float)toolbar_height * inv_zoom;
float left = (0.5f * (float)cnv_size.get_width() - toolbar_width - 2.0f) * inv_zoom;
m_toolbar.set_position(top, left);
break;
}
}
}
//###################################################################################################################################
} // namespace GUI } // namespace GUI
} // namespace Slic3r } // namespace Slic3r

View File

@ -746,6 +746,10 @@ private:
bool _is_any_volume_outside() const; bool _is_any_volume_outside() const;
//###################################################################################################################################
void _resize_toolbar() const;
//###################################################################################################################################
static std::vector<float> _parse_colors(const std::vector<std::string>& colors); static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
}; };

View File

@ -12,6 +12,10 @@
namespace Slic3r { namespace Slic3r {
namespace GUI { namespace GUI {
//###################################################################################################################################
GLTexture::Quad_UVs GLTexture::FullTextureUVs = { { 0.0f, 1.0f }, { 1.0f, 1.0f }, { 1.0f, 0.0f }, { 0.0f, 0.0f } };
//###################################################################################################################################
GLTexture::GLTexture() GLTexture::GLTexture()
: m_id(0) : m_id(0)
, m_width(0) , m_width(0)
@ -128,6 +132,34 @@ const std::string& GLTexture::get_source() const
} }
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
{
//###################################################################################################################################
render_sub_texture(tex_id, left, right, bottom, top, FullTextureUVs);
// ::glEnable(GL_BLEND);
// ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//
// ::glEnable(GL_TEXTURE_2D);
// ::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
//
// ::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
//
// ::glBegin(GL_QUADS);
// ::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
// ::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom);
// ::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
// ::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top);
// ::glEnd();
//
// ::glBindTexture(GL_TEXTURE_2D, 0);
//
// ::glDisable(GL_TEXTURE_2D);
// ::glDisable(GL_BLEND);
//###################################################################################################################################
}
//###################################################################################################################################
void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const GLTexture::Quad_UVs& uvs)
{ {
::glEnable(GL_BLEND); ::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -138,10 +170,10 @@ void GLTexture::render_texture(unsigned int tex_id, float left, float right, flo
::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id); ::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
::glBegin(GL_QUADS); ::glBegin(GL_QUADS);
::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom); ::glTexCoord2f(uvs.left_bottom.u, uvs.left_bottom.v); ::glVertex2f(left, bottom);
::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom); ::glTexCoord2f(uvs.right_bottom.u, uvs.right_bottom.v); ::glVertex2f(right, bottom);
::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top); ::glTexCoord2f(uvs.right_top.u, uvs.right_top.v); ::glVertex2f(right, top);
::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top); ::glTexCoord2f(uvs.left_top.u, uvs.left_top.v); ::glVertex2f(left, top);
::glEnd(); ::glEnd();
::glBindTexture(GL_TEXTURE_2D, 0); ::glBindTexture(GL_TEXTURE_2D, 0);
@ -149,6 +181,7 @@ void GLTexture::render_texture(unsigned int tex_id, float left, float right, flo
::glDisable(GL_TEXTURE_2D); ::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND); ::glDisable(GL_BLEND);
} }
//###################################################################################################################################
unsigned int GLTexture::_generate_mipmaps(wxImage& image) unsigned int GLTexture::_generate_mipmaps(wxImage& image)
{ {

View File

@ -10,6 +10,25 @@ namespace GUI {
class GLTexture class GLTexture
{ {
//###################################################################################################################################
public:
struct UV
{
float u;
float v;
};
struct Quad_UVs
{
UV left_bottom;
UV right_bottom;
UV right_top;
UV left_top;
};
static Quad_UVs FullTextureUVs;
//###################################################################################################################################
protected: protected:
unsigned int m_id; unsigned int m_id;
int m_width; int m_width;
@ -30,6 +49,9 @@ namespace GUI {
const std::string& get_source() const; const std::string& get_source() const;
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top); static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
//###################################################################################################################################
static void render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const Quad_UVs& uvs);
//###################################################################################################################################
protected: protected:
unsigned int _generate_mipmaps(wxImage& image); unsigned int _generate_mipmaps(wxImage& image);

View File

@ -11,34 +11,20 @@
namespace Slic3r { namespace Slic3r {
namespace GUI { namespace GUI {
GLToolbarItem::GLToolbarItem(EType type, const std::string& name, const std::string& tooltip, bool is_toggable, PerlCallback* action_callback) GLToolbarItem::Data::Data()
: m_type(type) : name("")
, m_state(Disabled) , tooltip("")
, m_name(name) , sprite_id(-1)
, m_tooltip(tooltip) , is_toggable(false)
, m_is_toggable(is_toggable) , action_callback(nullptr)
, m_action_callback(action_callback)
{ {
} }
bool GLToolbarItem::load_textures(const std::string* filenames) GLToolbarItem::GLToolbarItem(GLToolbarItem::EType type, const GLToolbarItem::Data& data)
: m_type(type)
, m_state(Disabled)
, m_data(data)
{ {
if (filenames == nullptr)
return false;
std::string path = resources_dir() + "/icons/";
for (unsigned int i = (unsigned int)Normal; i < (unsigned int)Num_States; ++i)
{
if (!filenames[i].empty())
{
std::string filename = path + filenames[i];
if (!m_icon_textures[i].load_from_file(filename, false))
return false;
}
}
return true;
} }
GLToolbarItem::EState GLToolbarItem::get_state() const GLToolbarItem::EState GLToolbarItem::get_state() const
@ -53,28 +39,18 @@ void GLToolbarItem::set_state(GLToolbarItem::EState state)
const std::string& GLToolbarItem::get_name() const const std::string& GLToolbarItem::get_name() const
{ {
return m_name; return m_data.name;
} }
const std::string& GLToolbarItem::get_tooltip() const const std::string& GLToolbarItem::get_tooltip() const
{ {
return m_tooltip; return m_data.tooltip;
}
unsigned int GLToolbarItem::get_icon_texture_id() const
{
return m_icon_textures[m_state].get_id();
}
int GLToolbarItem::get_icon_textures_size() const
{
return m_icon_textures[Normal].get_width();
} }
void GLToolbarItem::do_action() void GLToolbarItem::do_action()
{ {
if (m_action_callback != nullptr) if (m_data.action_callback != nullptr)
m_action_callback->call(); m_data.action_callback->call();
} }
bool GLToolbarItem::is_enabled() const bool GLToolbarItem::is_enabled() const
@ -94,7 +70,7 @@ bool GLToolbarItem::is_pressed() const
bool GLToolbarItem::is_toggable() const bool GLToolbarItem::is_toggable() const
{ {
return m_is_toggable; return m_data.is_toggable;
} }
bool GLToolbarItem::is_separator() const bool GLToolbarItem::is_separator() const
@ -102,16 +78,97 @@ bool GLToolbarItem::is_separator() const
return m_type == Separator; return m_type == Separator;
} }
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
{
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, _get_uvs(texture_size, border_size, icon_size, gap_size));
}
GLTexture::Quad_UVs GLToolbarItem::_get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
{
GLTexture::Quad_UVs uvs;
float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
float scaled_icon_size = (float)icon_size * inv_texture_size;
float scaled_border_size = (float)border_size * inv_texture_size;
float scaled_gap_size = (float)gap_size * inv_texture_size;
float stride = scaled_icon_size + scaled_gap_size;
float left = scaled_border_size + (float)m_state * stride;
float right = left + scaled_icon_size;
float top = scaled_border_size + (float)m_data.sprite_id * stride;
float bottom = top + scaled_icon_size;
uvs.left_top = { left, top };
uvs.left_bottom = { left, bottom };
uvs.right_bottom = { right, bottom };
uvs.right_top = { right, top };
return uvs;
}
GLToolbar::ItemsIconsTexture::ItemsIconsTexture()
: items_icon_size(0)
, items_icon_border_size(0)
, items_icon_gap_size(0)
{
}
GLToolbar::Layout::Layout()
: type(Horizontal)
, top(0.0f)
, left(0.0f)
, separator_size(0.0f)
, gap_size(0.0f)
{
}
GLToolbar::GLToolbar(GLCanvas3D& parent) GLToolbar::GLToolbar(GLCanvas3D& parent)
: m_parent(parent) : m_parent(parent)
, m_enabled(false) , m_enabled(false)
, m_textures_scale(1.0f)
, m_offset_y(5.0f)
, m_gap_x(2.0f)
, m_separator_x(5.0f)
{ {
} }
bool GLToolbar::init(const std::string& icons_texture_filename, unsigned int items_icon_size, unsigned int items_icon_border_size, unsigned int items_icon_gap_size)
{
std::string path = resources_dir() + "/icons/";
bool res = !icons_texture_filename.empty() && m_icons_texture.texture.load_from_file(path + icons_texture_filename, false);
if (res)
{
m_icons_texture.items_icon_size = items_icon_size;
m_icons_texture.items_icon_border_size = items_icon_border_size;
m_icons_texture.items_icon_gap_size = items_icon_gap_size;
}
return res;
}
GLToolbar::Layout::Type GLToolbar::get_layout_type() const
{
return m_layout.type;
}
void GLToolbar::set_layout_type(GLToolbar::Layout::Type type)
{
m_layout.type = type;
}
void GLToolbar::set_position(float top, float left)
{
m_layout.top = top;
m_layout.left = left;
}
void GLToolbar::set_separator_size(float size)
{
m_layout.separator_size = size;
}
void GLToolbar::set_gap_size(float size)
{
m_layout.gap_size = size;
}
bool GLToolbar::is_enabled() const bool GLToolbar::is_enabled() const
{ {
return m_enabled; return m_enabled;
@ -122,40 +179,9 @@ void GLToolbar::set_enabled(bool enable)
m_enabled = true; m_enabled = true;
} }
void GLToolbar::set_textures_scale(float scale) bool GLToolbar::add_item(const GLToolbarItem::Data& data)
{ {
m_textures_scale = scale; GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Action, data);
}
void GLToolbar::set_offset_y(float offset)
{
m_offset_y = offset;
}
void GLToolbar::set_gap_x(float gap)
{
m_gap_x = gap;
}
void GLToolbar::set_separator_x(float separator)
{
m_separator_x = separator;
}
bool GLToolbar::add_item(const GLToolbar::ItemCreationData& data)
{
GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Action, data.name, data.tooltip, data.is_toggable, data.action_callback);
if ((item == nullptr) || !item->load_textures(data.textures))
return false;
m_items.push_back(item);
return true;
}
bool GLToolbar::add_separator()
{
GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Separator, "", "", false, nullptr);
if (item == nullptr) if (item == nullptr)
return false; return false;
@ -163,6 +189,49 @@ bool GLToolbar::add_separator()
return true; return true;
} }
bool GLToolbar::add_separator()
{
GLToolbarItem::Data data;
GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Separator, data);
if (item == nullptr)
return false;
m_items.push_back(item);
return true;
}
float GLToolbar::get_width() const
{
switch (m_layout.type)
{
default:
case Layout::Horizontal:
{
return _get_width_horizontal();
}
case Layout::Vertical:
{
return _get_width_vertical();
}
}
}
float GLToolbar::get_height() const
{
switch (m_layout.type)
{
default:
case Layout::Horizontal:
{
return _get_height_horizontal();
}
case Layout::Vertical:
{
return _get_height_vertical();
}
}
}
void GLToolbar::enable_item(const std::string& name) void GLToolbar::enable_item(const std::string& name)
{ {
for (GLToolbarItem* item : m_items) for (GLToolbarItem* item : m_items)
@ -203,25 +272,172 @@ void GLToolbar::update_hover_state(const Pointf& mouse_pos)
if (!m_enabled) if (!m_enabled)
return; return;
float cnv_w = (float)m_parent.get_canvas_size().get_width(); switch (m_layout.type)
float width = _get_total_width(); {
float left = 0.5f * (cnv_w - width); default:
float top = m_offset_y; case Layout::Horizontal:
{
_update_hover_state_horizontal(mouse_pos);
break;
}
case Layout::Vertical:
{
_update_hover_state_vertical(mouse_pos);
break;
}
}
}
int GLToolbar::contains_mouse(const Pointf& mouse_pos) const
{
if (!m_enabled)
return -1;
switch (m_layout.type)
{
default:
case Layout::Horizontal:
{
return _contains_mouse_horizontal(mouse_pos);
}
case Layout::Vertical:
{
return _contains_mouse_vertical(mouse_pos);
}
}
}
void GLToolbar::do_action(unsigned int item_id)
{
if (item_id < (unsigned int)m_items.size())
{
GLToolbarItem* item = m_items[item_id];
if ((item != nullptr) && !item->is_separator() && item->is_hovered())
{
if (item->is_toggable())
{
GLToolbarItem::EState state = item->get_state();
if (state == GLToolbarItem::Hover)
item->set_state(GLToolbarItem::HoverPressed);
else if (state == GLToolbarItem::HoverPressed)
item->set_state(GLToolbarItem::Hover);
m_parent.render();
item->do_action();
}
else
{
item->set_state(GLToolbarItem::HoverPressed);
m_parent.render();
item->do_action();
if (item->get_state() != GLToolbarItem::Disabled)
{
// the item may get disabled during the action, if not, set it back to hover state
item->set_state(GLToolbarItem::Hover);
m_parent.render();
}
}
}
}
}
void GLToolbar::render() const
//void GLToolbar::render(const Pointf& mouse_pos) const
{
if (!m_enabled || m_items.empty())
return;
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
switch (m_layout.type)
{
default:
case Layout::Horizontal:
{
_render_horizontal();
break;
}
case Layout::Vertical:
{
_render_vertical();
break;
}
}
::glPopMatrix();
}
float GLToolbar::_get_width_horizontal() const
{
return _get_main_size();
}
float GLToolbar::_get_width_vertical() const
{
return m_icons_texture.items_icon_size;
}
float GLToolbar::_get_height_horizontal() const
{
return m_icons_texture.items_icon_size;
}
float GLToolbar::_get_height_vertical() const
{
return _get_main_size();
}
float GLToolbar::_get_main_size() const
{
float size = 0.0f;
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
if (m_items[i]->is_separator())
size += m_layout.separator_size;
else
size += (float)m_icons_texture.items_icon_size;
}
if (m_items.size() > 1)
size += ((float)m_items.size() - 1.0f) * m_layout.gap_size;
return size;
}
void GLToolbar::_update_hover_state_horizontal(const Pointf& mouse_pos)
{
float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
Size cnv_size = m_parent.get_canvas_size();
Pointf scaled_mouse_pos((mouse_pos.x - 0.5f * (float)cnv_size.get_width()) * inv_zoom, (0.5f * (float)cnv_size.get_height() - mouse_pos.y) * inv_zoom);
float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
std::string tooltip = ""; std::string tooltip = "";
for (GLToolbarItem* item : m_items) for (GLToolbarItem* item : m_items)
{ {
if (item->is_separator()) if (item->is_separator())
left += (m_separator_x + m_gap_x); left += separator_stride;
else else
{ {
float tex_size = (float)item->get_icon_textures_size() * m_textures_scale; float right = left + scaled_icons_size;
float right = left + tex_size; float bottom = top - scaled_icons_size;
float bottom = top + tex_size;
GLToolbarItem::EState state = item->get_state(); GLToolbarItem::EState state = item->get_state();
bool inside = (left <= mouse_pos.x) && (mouse_pos.x <= right) && (top <= mouse_pos.y) && (mouse_pos.y <= bottom); bool inside = (left <= scaled_mouse_pos.x) && (scaled_mouse_pos.x <= right) && (bottom <= scaled_mouse_pos.y) && (scaled_mouse_pos.y <= top);
switch (state) switch (state)
{ {
@ -263,22 +479,111 @@ void GLToolbar::update_hover_state(const Pointf& mouse_pos)
break; break;
} }
} }
left += (tex_size + m_gap_x);
left += icon_stride;
} }
} }
m_parent.set_tooltip(tooltip); m_parent.set_tooltip(tooltip);
} }
int GLToolbar::contains_mouse(const Pointf& mouse_pos) const void GLToolbar::_update_hover_state_vertical(const Pointf& mouse_pos)
{ {
if (!m_enabled) float zoom = m_parent.get_camera_zoom();
return -1; float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float cnv_w = (float)m_parent.get_canvas_size().get_width(); Size cnv_size = m_parent.get_canvas_size();
float width = _get_total_width(); Pointf scaled_mouse_pos((mouse_pos.x - 0.5f * (float)cnv_size.get_width()) * inv_zoom, (0.5f * (float)cnv_size.get_height() - mouse_pos.y) * inv_zoom);
float left = 0.5f * (cnv_w - width);
float top = m_offset_y; float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
std::string tooltip = "";
for (GLToolbarItem* item : m_items)
{
if (item->is_separator())
top -= separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= scaled_mouse_pos.x) && (scaled_mouse_pos.x <= right) && (bottom <= scaled_mouse_pos.y) && (scaled_mouse_pos.y <= top);
switch (state)
{
case GLToolbarItem::Normal:
{
if (inside)
item->set_state(GLToolbarItem::Hover);
break;
}
case GLToolbarItem::Hover:
{
if (inside)
tooltip = item->get_tooltip();
else
item->set_state(GLToolbarItem::Normal);
break;
}
case GLToolbarItem::Pressed:
{
if (inside)
item->set_state(GLToolbarItem::HoverPressed);
break;
}
case GLToolbarItem::HoverPressed:
{
if (inside)
tooltip = item->get_tooltip();
else
item->set_state(GLToolbarItem::Pressed);
break;
}
default:
case GLToolbarItem::Disabled:
{
break;
}
}
top -= icon_stride;
}
}
m_parent.set_tooltip(tooltip);
}
int GLToolbar::_contains_mouse_horizontal(const Pointf& mouse_pos) const
{
float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
Size cnv_size = m_parent.get_canvas_size();
Pointf scaled_mouse_pos((mouse_pos.x - 0.5f * (float)cnv_size.get_width()) * inv_zoom, (0.5f * (float)cnv_size.get_height() - mouse_pos.y) * inv_zoom);
float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
int id = -1; int id = -1;
@ -287,110 +592,129 @@ int GLToolbar::contains_mouse(const Pointf& mouse_pos) const
++id; ++id;
if (item->is_separator()) if (item->is_separator())
left += (m_separator_x + m_gap_x); left += separator_stride;
else else
{ {
float tex_size = (float)item->get_icon_textures_size() * m_textures_scale; float right = left + scaled_icons_size;
float right = left + tex_size; float bottom = top - scaled_icons_size;
float bottom = top + tex_size;
if ((left <= mouse_pos.x) && (mouse_pos.x <= right) && (top <= mouse_pos.y) && (mouse_pos.y <= bottom)) if ((left <= scaled_mouse_pos.x) && (scaled_mouse_pos.x <= right) && (bottom <= scaled_mouse_pos.y) && (scaled_mouse_pos.y <= top))
return id; return id;
left += (tex_size + m_gap_x); left += icon_stride;
} }
} }
return -1; return -1;
} }
void GLToolbar::do_action(unsigned int item_id) int GLToolbar::_contains_mouse_vertical(const Pointf& mouse_pos) const
{ {
if (item_id < (unsigned int)m_items.size())
{
GLToolbarItem* item = m_items[item_id];
if ((item != nullptr) && !item->is_separator() && item->is_hovered())
{
if (item->is_toggable())
{
GLToolbarItem::EState state = item->get_state();
if (state == GLToolbarItem::Hover)
item->set_state(GLToolbarItem::HoverPressed);
else if (state == GLToolbarItem::HoverPressed)
item->set_state(GLToolbarItem::Hover);
m_parent.render();
item->do_action();
}
else
{
item->set_state(GLToolbarItem::HoverPressed);
m_parent.render();
item->do_action();
if (item->get_state() != GLToolbarItem::Disabled)
{
// the item may get disabled during the action, if not, set it back to hover state
item->set_state(GLToolbarItem::Hover);
m_parent.render();
}
}
}
}
}
void GLToolbar::render(const Pointf& mouse_pos) const
{
if (!m_enabled || m_items.empty())
return;
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
float cnv_w = (float)m_parent.get_canvas_size().get_width();
float cnv_h = (float)m_parent.get_canvas_size().get_height();
float zoom = m_parent.get_camera_zoom(); float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float width = _get_total_width(); Size cnv_size = m_parent.get_canvas_size();
float top_x = -0.5f * width * inv_zoom; Pointf scaled_mouse_pos((mouse_pos.x - 0.5f * (float)cnv_size.get_width()) * inv_zoom, (0.5f * (float)cnv_size.get_height() - mouse_pos.y) * inv_zoom);
float top_y = (0.5f * cnv_h - m_offset_y * m_textures_scale) * inv_zoom;
float scaled_gap_x = m_gap_x * inv_zoom; float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_x = m_separator_x * inv_zoom; float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
int id = -1;
for (GLToolbarItem* item : m_items)
{
++id;
if (item->is_separator())
top -= separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
if ((left <= scaled_mouse_pos.x) && (scaled_mouse_pos.x <= right) && (bottom <= scaled_mouse_pos.y) && (scaled_mouse_pos.y <= top))
return id;
top -= icon_stride;
}
}
return -1;
}
void GLToolbar::_render_horizontal() const
{
unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width();
if ((tex_id == 0) || (tex_size <= 0))
return;
float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
// renders icons // renders icons
for (const GLToolbarItem* item : m_items) for (const GLToolbarItem* item : m_items)
{ {
if (item->is_separator()) if (item->is_separator())
top_x += (scaled_separator_x + scaled_gap_x); left += separator_stride;
else else
{ {
float tex_size = (float)item->get_icon_textures_size() * m_textures_scale * inv_zoom; item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.items_icon_border_size, m_icons_texture.items_icon_size, m_icons_texture.items_icon_gap_size);
GLTexture::render_texture(item->get_icon_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y); left += icon_stride;
top_x += (tex_size + scaled_gap_x);
} }
} }
::glPopMatrix();
} }
float GLToolbar::_get_total_width() const void GLToolbar::_render_vertical() const
{ {
float width = 0.0f; unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width();
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i) if ((tex_id == 0) || (tex_size <= 0))
return;
float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
// renders icons
for (const GLToolbarItem* item : m_items)
{ {
if (m_items[i]->is_separator()) if (item->is_separator())
width += m_separator_x; top -= separator_stride;
else else
width += m_items[i]->get_icon_textures_size(); {
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.items_icon_border_size, m_icons_texture.items_icon_size, m_icons_texture.items_icon_gap_size);
if (i < (unsigned int)m_items.size() - 1) top -= icon_stride;
width += m_gap_x; }
} }
return width;
} }
} // namespace GUI } // namespace GUI

View File

@ -28,41 +28,38 @@ public:
enum EState : unsigned char enum EState : unsigned char
{ {
Normal, Normal,
Hover,
Pressed, Pressed,
HoverPressed,
Disabled, Disabled,
Hover,
HoverPressed,
Num_States Num_States
}; };
private: struct Data
// icon textures are assumed to be square and all with the same size in pixels, no internal check is done {
GLTexture m_icon_textures[Num_States]; std::string name;
std::string tooltip;
unsigned int sprite_id;
bool is_toggable;
PerlCallback* action_callback;
Data();
};
private:
EType m_type; EType m_type;
EState m_state; EState m_state;
Data m_data;
std::string m_name;
std::string m_tooltip;
bool m_is_toggable;
PerlCallback* m_action_callback;
public: public:
GLToolbarItem(EType type, const std::string& name, const std::string& tooltip, bool is_toggable, PerlCallback* action_callback); GLToolbarItem(EType type, const Data& data);
bool load_textures(const std::string* filenames);
EState get_state() const; EState get_state() const;
void set_state(EState state); void set_state(EState state);
const std::string& get_name() const; const std::string& get_name() const;
const std::string& get_tooltip() const; const std::string& get_tooltip() const;
unsigned int get_icon_texture_id() const;
int get_icon_textures_size() const;
void do_action(); void do_action();
bool is_enabled() const; bool is_enabled() const;
@ -71,18 +68,48 @@ public:
bool is_toggable() const; bool is_toggable() const;
bool is_separator() const; bool is_separator() const;
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
private:
GLTexture::Quad_UVs _get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
}; };
class GLToolbar class GLToolbar
{ {
public: public:
struct ItemCreationData // items icon textures are assumed to be square and all with the same size in pixels, no internal check is done
// icons are layed-out into the texture starting from the top-left corner in the same order as enum GLToolbarItem::EState
// from left to right
struct ItemsIconsTexture
{ {
std::string name; GLTexture texture;
std::string tooltip; // size of the square icons, in pixels
bool is_toggable; unsigned int items_icon_size;
PerlCallback* action_callback; // distance from the border, in pixels
std::string textures[GLToolbarItem::Num_States]; unsigned int items_icon_border_size;
// distance between two adjacent icons (to avoid filtering artifacts), in pixels
unsigned int items_icon_gap_size;
ItemsIconsTexture();
};
struct Layout
{
enum Type : unsigned char
{
Horizontal,
Vertical,
Num_Types
};
Type type;
float top;
float left;
float separator_size;
float gap_size;
Layout();
}; };
private: private:
@ -90,27 +117,32 @@ private:
GLCanvas3D& m_parent; GLCanvas3D& m_parent;
bool m_enabled; bool m_enabled;
ItemsList m_items; ItemsIconsTexture m_icons_texture;
Layout m_layout;
float m_textures_scale; ItemsList m_items;
float m_offset_y;
float m_gap_x;
float m_separator_x;
public: public:
explicit GLToolbar(GLCanvas3D& parent); explicit GLToolbar(GLCanvas3D& parent);
bool init(const std::string& icons_texture_filename, unsigned int items_icon_size, unsigned int items_icon_border_size, unsigned int items_icon_gap_size);
Layout::Type get_layout_type() const;
void set_layout_type(Layout::Type type);
void set_position(float top, float left);
void set_separator_size(float size);
void set_gap_size(float size);
bool is_enabled() const; bool is_enabled() const;
void set_enabled(bool enable); void set_enabled(bool enable);
void set_textures_scale(float scale); bool add_item(const GLToolbarItem::Data& data);
void set_offset_y(float offset);
void set_gap_x(float gap);
void set_separator_x(float separator);
bool add_item(const ItemCreationData& data);
bool add_separator(); bool add_separator();
float get_width() const;
float get_height() const;
void enable_item(const std::string& name); void enable_item(const std::string& name);
void disable_item(const std::string& name); void disable_item(const std::string& name);
@ -123,10 +155,20 @@ public:
void do_action(unsigned int item_id); void do_action(unsigned int item_id);
void render(const Pointf& mouse_pos) const; void render() const;
private: private:
float _get_total_width() const; float _get_width_horizontal() const;
float _get_width_vertical() const;
float _get_height_horizontal() const;
float _get_height_vertical() const;
float _get_main_size() const;
void _update_hover_state_horizontal(const Pointf& mouse_pos);
void _update_hover_state_vertical(const Pointf& mouse_pos);
int _contains_mouse_horizontal(const Pointf& mouse_pos) const;
int _contains_mouse_vertical(const Pointf& mouse_pos) const;
void _render_horizontal() const;
void _render_vertical() const;
}; };
} // namespace GUI } // namespace GUI