Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
This commit is contained in:
commit
55e7a1af46
4 changed files with 43 additions and 17 deletions
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@ -1681,7 +1681,7 @@ sub print_info_box_show {
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my ($self, $show) = @_;
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my $scrolled_window_panel = $self->{scrolled_window_panel};
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my $scrolled_window_sizer = $self->{scrolled_window_sizer};
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return if $scrolled_window_sizer->IsShown(2) == $show;
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return if (!$show && ($scrolled_window_sizer->IsShown(2) == $show));
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if ($show) {
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my $print_info_sizer = $self->{print_info_sizer};
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@ -1917,6 +1917,8 @@ sub update {
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$self->resume_background_process;
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}
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$self->print_info_box_show(0);
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# $self->{canvas}->reload_scene if $self->{canvas};
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
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@ -1109,9 +1109,23 @@ void ModelObject::scale(const Pointf3 &versor)
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void ModelObject::rotate(float angle, const Axis &axis)
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{
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float min_z = FLT_MAX;
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for (ModelVolume *v : this->volumes)
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{
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v->mesh.rotate(angle, axis);
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this->origin_translation = Pointf3(0,0,0);
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min_z = std::min(min_z, v->mesh.stl.stats.min.z);
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}
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if (min_z != 0.0f)
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{
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// translate the object so that its minimum z lays on the bed
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for (ModelVolume *v : this->volumes)
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{
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v->mesh.translate(0.0f, 0.0f, -min_z);
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}
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}
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this->origin_translation = Pointf3(0, 0, 0);
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this->invalidate_bounding_box();
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}
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@ -9,6 +9,8 @@
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#include "Model.hpp"
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#include "boost/nowide/iostream.hpp"
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#include <algorithm>
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namespace Slic3r {
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namespace GUI {
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@ -146,21 +148,18 @@ void BedShapePanel::set_shape(ConfigOptionPoints* points)
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if (lines[0].parallel_to(lines[2]) && lines[1].parallel_to(lines[3])) {
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// okay, it's a rectangle
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// find origin
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// the || 0 hack prevents "-0" which might confuse the user
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int x_min, x_max, y_min, y_max;
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x_max = x_min = points->values[0].x;
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coordf_t x_min, x_max, y_min, y_max;
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x_max = x_min = points->values[0].x;
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y_max = y_min = points->values[0].y;
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for (auto pt : points->values){
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if (x_min > pt.x) x_min = pt.x;
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if (x_max < pt.x) x_max = pt.x;
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if (y_min > pt.y) y_min = pt.y;
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if (y_max < pt.y) y_max = pt.y;
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}
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if (x_min < 0) x_min = 0;
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if (x_max < 0) x_max = 0;
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if (y_min < 0) y_min = 0;
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if (y_max < 0) y_max = 0;
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auto origin = new ConfigOptionPoints{ Pointf(-x_min, -y_min) };
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for (auto pt : points->values)
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{
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x_min = std::min(x_min, pt.x);
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x_max = std::max(x_max, pt.x);
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y_min = std::min(y_min, pt.y);
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y_max = std::max(y_max, pt.y);
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}
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auto origin = new ConfigOptionPoints{ Pointf(-x_min, -y_min) };
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m_shape_options_book->SetSelection(SHAPE_RECTANGULAR);
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auto optgroup = m_optgroups[SHAPE_RECTANGULAR];
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@ -1952,12 +1952,23 @@ void GLCanvas3D::set_model(Model* model)
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void GLCanvas3D::set_bed_shape(const Pointfs& shape)
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{
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m_bed.set_shape(shape);
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bool new_shape = (shape != m_bed.get_shape());
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if (new_shape)
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m_bed.set_shape(shape);
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// Set the origin and size for painting of the coordinate system axes.
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m_axes.origin = Pointf3(0.0, 0.0, (coordf_t)GROUND_Z);
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set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size());
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if (new_shape)
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{
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// forces the selection of the proper camera target
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if (m_volumes.volumes.empty())
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zoom_to_bed();
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else
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zoom_to_volumes();
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}
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m_dirty = true;
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}
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