When placing seam, never produce segments shorter than 1.5um.
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8 changed files with 126 additions and 56 deletions
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@ -256,9 +256,14 @@ public:
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const Point& last_point() const override { assert(this->first_point() == this->paths.back().polyline.points.back()); return this->first_point(); }
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Polygon polygon() const;
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double length() const override;
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bool split_at_vertex(const Point &point);
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void split_at(const Point &point, bool prefer_non_overhang);
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std::pair<size_t, Point> get_closest_path_and_point(const Point& point, bool prefer_non_overhang) const;
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bool split_at_vertex(const Point &point, const double scaled_epsilon = scaled<double>(0.001));
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void split_at(const Point &point, bool prefer_non_overhang, const double scaled_epsilon = scaled<double>(0.001));
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struct ClosestPathPoint {
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size_t path_idx;
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size_t segment_idx;
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Point foot_pt;
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};
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ClosestPathPoint get_closest_path_and_point(const Point& point, bool prefer_non_overhang) const;
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void clip_end(double distance, ExtrusionPaths* paths) const;
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// Test, whether the point is extruded by a bridging flow.
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// This used to be used to avoid placing seams on overhangs, but now the EdgeGrid is used instead.
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